So I'd been clunking away at this thing for a while, off and on. Then one day I dug it out of the depths of my desktop and started working, and I had an epiphany. If this is going to be a full-on set, it has to be designed from the ground up as a full-on set. So I put all the cards I'd already made into the freezer and started from scratch. At last, I've finished designing the first draft of the commons, and it's time to share.
Coming Soon
Eulica is a prosperous land steeped in feudal tradition. Located near the center of Puranta, it is taught that the greatest service one can give to their country and their king is through military duty, though only the elite forces are permitted to knighthood.
Illyca is an island nation off the coast of Eulica, home of the most prestigious magical academies. Fishing and birdkeeping are typical professions and hobbies for the common folk, and much of Puranta's seafood is exported from here.
Yaloa is practically a third-world country. Most of the land is a run-down, swampy bayou, and the people live in boathouses, or wooden shacks called shantyhouses if they're particularly well-off.
Haida is less a nation and more of a bandit camp that got too big to support itself through banditry. Descended from ancient looters and thieves, the citizens are all foul-mouthed and foul-tempered, and live in symbiosis with the cyclops population that inhabit the mountains.
The Saisrin Forest is home to an equally ancient tribe of elves who have long been at odds with the Haidan bandits. When they're not holding off wave after wave of cyclopean raiders, they devote themselves to worship of the Shineborn.
The Shimmervale valley is the capital of civilization on Puranta. An unusual amount of mana infuses the ground, and Shineborn are incredibly common here. Creatures born with the capacity to wield any color of mana naturally, it is the duty of the Shineborn to maintain balance on Puranta.
The Maelstrom is a malevolent tempest that suddenly struck Puranta one day, forever changing the way of life on this plane. Deadly and unpredictable, it grew wildly out of control as it leeched mana from the plane itself. Those caught by it might find themselves infused with mana, becoming Shineborn, or they might have the color quite literally stripped from their souls. These victims came to be known as Stormtouched. The typical worldview, prominently supported by Eulica and the Nephilim Council of Shimmervale, holds the Maelstrom as a personification of chaos, disorder, and evil, and that it and the Stormtouched are perversions of nature that must be destroyed.
The Nightcrest cult, however, rejects this view. Based mostly in Yaloa, though they have a moderate following in Illyca and a foothold in all nations, they perceive the Maelstrom as a manifestation of the gods, and take the nihilist view that it should be allowed to consume Puranta itself. They recruit sympathizers and Stormtouched alike, and actively wage war against the Shineborn.
Keywords:
Shimmer -- This card is all colors in all zones.
Stormtouched -- This card is colorless and can't have or gain colors.
Manalocked -- Colored mana can't be spent to cast this spell or activate this permanent's abilities.
Infusion -- As you cast this spell, you may discard any number of cards with Shimmer and sacrifice any number of permanents with Shimmer. This spell casts 1 less for each card discarded or sacrificed this way.
Many cards with Shimmer have effects that hate on Stormtouched cards, and vice versa. Pro-Shimmer and Pro-Stormtouched cards can be found in all five colors.
Shimmer is predominately found on noncreature cards, while Stormtouched is found on creature cards.
Infusion is found on some cards with Shimmer, and will be on powerful, expensive bombs at higher rarities, typically on spells with X in their cost. Some Stormtouched spells also have Cascade, and might have natively or cause other permanents to gain the Manalocked keyword.
bah, wish there was still an option to insert a horizontal rule...
Bola Squadron 1W
Creature — Human Soldier (C)
Whenever Bola Squadron deals combat damage to a creature with Stormtouched, tap that creature. It doesn’t untap during its controller’s next untap step.
1/3
Crumbling Pagoda 1W
Enchantment — Aura (C)
Enchant Ruins you control
When Crumbling Pagoda enters the battlefield, put a colorless 1/1 Human Soldier Mutant creature token with Stormtouched and protection from Shimmer onto the battlefield.
Enchanted land has “T: Prevent the next 1 damage that would be dealt to target creature with Stormtouched.”
Eulican Hallowmage 1W
Creature — Human Cleric (C)
Plainswalk (This creature can’t be blocked as long as defending player controls a Plains) They devote their lives to the consecration of their homes and the eradication of the Stormtouched.
1/3
Eulican Throatgnasher 4W
Creature — Goat (C)
Vigilance Underestimating the Eulican goats is a mistake outsiders make exactly once.
4/4
Impetus of Salvation 1WW
Enchantment — Aura (C)
Flash
Enchant Creature
Prevent all damage that would be dealt to enchanted creature by creatures with Stormtouched or Shimmer.
Shineborn Familiar 2W
Creature — Beast (C)
Defender (This creature can’t attack.)
Whenever Mystic Familiar blocks a creature with Stormtouched, you gain life equal to its power.
0/5
Shimmersun Mender 1W
Creature — Human Cleric (C)
W, T: You gain 2 life.
WUBRG, T: You gain 10 life.
1/2
Steadfast Regiment W
Creature — Human Soldier (C)
Protection from Stormtouched (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything Stormtouched.) “Eulica is above the tyranny and disorder of the Maelstrom, and so we are above its fell servants.”
0/2
Sunbeam Glider W
Creature — Bird (C)
Flying
Whenever Sunbeam Glider blocks a creature with Stormtouched, it gains +2/+2 until end of turn. They prey upon the eyes of the sightless.
1/1
White Flag 1W
Instant (C)
Untap all creatures and remove them from combat. Those creatures can’t attack this turn. “That was an unfair fight. Hopefully, next time we meet, you will be skilled enough that I may honorably take your life.”
Commune with Illyca 4U
Sorcery (C)
Draw a card for each nonland permanent with Shimmer you control. True knowledge comes from oneness with the universe. In a pinch, oneness with your immediate surroundings can offer a suitable substitute.
Draining Gust 3U
Instant (C)
Choose one — Tap all creature with Stormtouched, or tap all creatures with Shimmer. The winds of the Maelstrom give with one hand and take away with the other.
Emulsify 2UU
Instant (C)
Counter target creature spell. If it has Shimmer, draw a card. If it has Stormtouched, its controller discards a card. Tainted spells must be dissected to remove the impurities.
Illycan Falcon U
Creature — Bird (C)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Illycan Falcon can’t be blocked by creature with Stormtouched.
1/1
Illycan Hallowmage 1U
Creature — Human Cleric (C)
Islandwalk (This creature can’t be blocked as long as defending player controls an Island) After the betrayal of the Nightcrest cult, many hallowmages became consumed with nihilism, leaving only the most devout to continue the cause.
1/2
Impetus of Wisdom 1U
Enchantment — Aura (C)
Enchant Creature
Whenever you draw a card, enchanted creature gets +1/+1 and gains flying until end of turn.
Rusted Monument 1U
Enchantment — Aura (C)
Enchant Ruins you control
Enchanted land has “T: Counter target spell if it has Shimmer unless its controller pays 1.”
Sever the Bonds 1U
Instant (C)
Return target creature or enchantment to its owner’s hand. If that permanent has Shimmer, put it on top of its owner’s library instead.
Shimmerscroll Scribe 2U
Creature — Human Advisor (C)
1U, T: Draw a card, then discard a card.
2WUBRG, T: Draw 10 cards. At the beginning of the next end step, discard 10 cards.
2/2
Split-Tentacled Tako 4U
Creature — Octopus (C)
Whenever Split-Tentacled Tako blocks or becomes blocked by a creature with Stormtouched, put a +1/+1 counter on it.
3/4
Derelict Crypt 1B
Enchantment — Aura (C)
Enchant Ruins you control
Enchanted land has “T: Target creature with Stormtouched gets +1/+0 and can’t be blocked by creatures with Shimmer this turn.
Gnarltooth Ogre 3B
Creature — Ogre (C) When the Maelstrom first formed, it did the most damage to the province of Yaloa. High ranking members of the Eulican court were quick to blame the Yaloan ogres, holding their fell rites responsible. Oddly enough, their raids never changed frequency during the new state of turmoil.
3/3
Impetus of Malice 1BB
Enchantment — Aura (C)
Enchant Creature
If damage would be dealt to enchanted creature, instead put that many -1/-1 counters on it and its controller loses that much life.
Maelstrom Bolt 1BB
Sorcery (C)
Destroy target creature unless it’s colorless. Even the zombies know to stay inside during a Yaloan thunderstorm.
Nightcrest Sympathizer 4B
Creature — Human Deserter (C)
When Nightcrest Sympathizer dies, each player loses 1 life for each permanent with Shimmer they control.
4/3
Rain of Shadow BB
Sorcery (C)
Return target creature card with Stormtouched from your graveyard to your hand. “Forecast says it’s gonna rain for a few days. Spears are still sharp, right?”
Shimmerwisp Torturer 2B
Creature — Demon (C)
B, T: Target creature gets -1/-1 until end of turn.
WUBRG, T: Target creature gets -10/-10 until end of turn.
1/1
Shrieking Shadow 1B
Creature — Shade (C)
Whenever Shrieking Shadow deals combat damage to a creature with Stormtouched, destroy that creature at end of combat.
1/1
Yaloan Hallowmage 1B
Creature — Human Cleric (C)
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp) Sure, it’s just a shack. But in these turbulent times, a shack is worth fighting for.
2/1
Yaloan Skeleton B
Creature — Skeleton Mutant (C)
2: If no colored mana was spent to activate this ability, regenerate Yaloan Skeleton. (The next time it would be destroyed, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
1/1
Burst of Adrenaline 3R
Instant (C)
Target creature you control gets +4/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Burst of Fury R
Creature — Elemental (C)
Haste (This creature can attack and T as soon as it comes under your control.)
At the beginning of the end step, sacrifice Burst of Fury All the anger of the Haidan people and as long-lived as their rulers.
4/1
Charred Podium 2R
Enchantment — Aura (C)
Enchant Ruins you control
Colorless creatures you control get +1/+0. The only surviving words on the pedestal are ill suited for polite company. Fitting for a Haidan temple.
Crack the Skies R
Sorcery (C)
Choose one — Crack the Skies deals 2 damage to target creature; or Crack the Skies deals 4 damage to target creature with Stormtouched.
Electrosurge 2R
Instant (C)
Destroy target artifact. If it has Stormtouched, its controller sacrifices a land. Haidan Thundercallers have no concept of “collateral damage.”
Haidan Hallowmage 1R
Creature — Human Cleric (C)
Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain) Haidan law doesn’t so much forbid violence as much as guide it against enemies of the state.
2/1
Haidan Red-Eye 2R
Creature — Cyclops (C)
Whenever Haidan Red-Eye becomes blocked, it gets +4/+0 until end of turn.
1/1
Impetus of Fury 1R
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has haste and forestwalk. “I’ll catch him if I have to burn down every tree in Saisri!”
Shimmerflame Wall 1R
Creature — Wall (C)
Defender (This creature can’t attack.)
R: Shimmerflame Wall gets +1/+0 until end of turn.
WUBRG: Shimmerflame Wall gets +10/+10 until end of turn.
0/3
Thunderborn Drake 5RR
Creature — Drake (C)
Flying
Thunderborn Drake gets +1/+0 for each permanent with Stormtouched on the battlefield.
5/5
Cyclopean Colossus 6GG
Creature — Cyclops (C)
Prevent all damage Cyclopean Colossus would deal to creatures with Shimmer. Respect for the Shimmerborne runs deep throughout the Saisrin ecosystem, even to the top of the food chain.
7/7
Decaying Shrine 2G
Enchantment — Aura (C)
Enchant Ruins you control
Enchanted land has “1, T: Regenerate target creature with Stormtouched.” The spirits of Saisri remain behind, seeking those touched by the Maelstrom to offer guidance and protection.
Eye of the Beast 3G
Sorcery (C)
Target creature with Stormtouched fights another target creature. (Each deals damage equal to its power to the other.) “The Stormtouched already hate the natural world. That hatred will be their undoing.”
Impetus of Primality G
Enchantment — Aura (C)
Enchant Creature
Whenever a creature dealt combat damage by enchanted creature dies, you may search your library for a basic land card or a Ruins card, reveal it, and put it onto the battlefield tapped. If you do, shuffle your library.
Lockjaw Gator 3G
Creature — Crocodile (C)
Deathtouch When they bite down on their prey, the venom they secrete not only paralyzes their victim, but also their jaw muscles. They then extract nutrients from their meal until their jaws can reopen, then typically swallow the carcass whole.
2/5
Saisrin Banisher 5G
Creature — Cyclops (C)
Shroud (This permanent can’t be the target of spells or abilities.) See no evil, hear no evil, step on evil.
4/5
Saisrin Hallowmage 2G
Creature — Human Cleric (C)
Forestwalk (This creature can’t be blocked as long as defending player controls a Forest) They are the front line of defense against the Maelstrom for the Saisrin Forest.
2/2
Saisrin Herdcaller 1G
Creature — Elf Shaman (C)
T, Tap two untapped creatures you control: Put a 4/4 green Beast creature token onto the battlefield. Bred to eradicate corruption and unnatural beasts.
1/2
Shimmersoil Tender 1G
Creature — Elf Druid (C)
1G, T, Search your library for a Forest card or a Ruins card, put it onto the battlefield tapped, and shuffle your library.
1WUBRG, T, Search your library for a Plains card, an Island card, a Swamp card, a Mountain card, a Forest card, and a Ruins card, put them onto the battlefield tapped, and shuffle your library.
0/1
Skycrawler G
Creature — Spider (C)
Reach
Skycrawler can’t be blocked by creatures with flying. Warped by the touch of the Maelstrom and twisted into chaos.
1/1
Æther Eruption 5
Sorcery (C)
Shimmer
Each player reveals the top card of their library. Put all land cards revealed this way onto the battlefield under their owners’ control, then each player casts a card they own revealed this way without paying its mana cost.
Channel the Rainbow 7
Sorcery (C)
Shimmer (This card is all colors in all zones.)
Add WUBRG to your mana pool.
Chromaflux 3
Instant (C)
Shimmer (This card is all colors in all zones.)
Choose one — Target spell or permanent with Shimmer loses Shimmer and gains Stormtouched; or target spell or permanent with Stormtouch loses Stormtouch and gains Shimmer.
Consecrated Colossus 10
Creature — Giant (C)
Shimmer, Trample
Infusion (As you cast this spell, you may discard any number of cards with Shimmer and sacrifice any number of permanents with Shimmer. This spell casts 1 less for each card discarded or sacrificed this way.)
7/7
Golden Touch 1
Instant (C)
Shimmer (This card is all colors in all zones.)
Target spell or permanent gains Shimmer until end of turn.
Draw a card. A breath of hope in a world of madness.
Illuminating Influx 1
Instant (C)
Shimmer (This card is all colors in all zones.)
Target creature gets -3/-0 until end of turn. If that creature has Stormtouched, it gets an additional -3/-0 until end of turn.
Impetus of Unification 2
Enchantment — Aura (C)
Enchant Creature
Shimmer (This card is all colors in all zones.)
Enchanted creature has Shimmer.
Prevent all damage that would be dealt to enchanted creature by sources with Stormtouched.
Majesty of the Heavens 6
Sorcery (C)
Shimmer (This card is all colors in all zones.)
Up to one target white creature gets +1/+1 until end of turn. Up to one target blue creature gets +1/+1 until end of turn. Up to one target black creature gets +1/+1 until end of turn. Up to one target red creature gets +1/+1 until end of turn. Up to one target green creature gets +1/+1 until end of turn.
Might of the Shimmervale 5
Enchantment — Aura (C)
Enchant Creature
Shimmer
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature for each permanent with Shimmer you control.
Power Charge X3
Sorcery (C)
Shimmer
Infusion (As you cast this spell, you may discard any number of cards with Shimmer and sacrifice any number of permanents with Shimmer. This spell casts 1 less for each card discarded or sacrificed this way.)
Put X +1/+1 counters on target creature.
Purge the Chaotic X2
Instant (C)
Shimmer (This card is all colors in all zones.)
Exile the bottom X cards from target player’s library.
Retainer of Insight 4
Creature — Sphinx Reflection (C)
Shimmer (This card is all colors in all zones.)
2, T: Draw a card. If an opponent controls a permanent with Stormtouched, draw another card.
2/2
Retainer of Mastery 3
Creature — Cyclops Reflection (C)
Shimmer (This card is all colors in all zones.)
T: Exile target card from a graveyard.
3, T: Exile target card with Stormtouched from a graveyard. You gain life equal to its converted mana cost.
2/2
Retainer of Passion 4
Creature — Viashino Warrior Reflection (C)
Shimmer (This card is all colors in all zones.)
2, T: Target creature gains first strike until end of turn. If that creature blocks or becomes blocked by a creature with Stormtouched this turn, it gains double strike until end of turn.
3/3
Retainer of Purity 3
Creature — Elf Elder Reflection (C)
Shimmer (This card is all colors in all zones.)
1, T: Put a purification counter on target enchantment. It gains “When this permanent has 3 or more purification counters on it, sacrifice it.”
2, T: Destroy target enchantment with Stormtouched.
1/2
Retainer of Sanctity 2
Creature — Human Cleric Reflection (C)
Shimmer
T: Prevent the next 1 damage that would be dealt to target creature or player.
T: Prevent the next 2 damage that would be dealt to target creature with Shimmer.
1/1
Rite of the Shimmervale 7
Instant (C)
Shimmer (This card is all colors in all zones.)
Target creature with Shimmer gets +7/+7 until end of turn.
Shimmerborne Alljudge 3
Creature — Human Mystic Reflection (C)
Shimmer (This card is all colors in all zones.)
2, T: Detain target creature with Stormtouched. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
WUBRG, T: Destroy target permanent with Stormtouched. It can’t be regenerated.
2/2
Shimmerflame Inferno 4
Sorcery (C)
Shimmer (This card is all colors in all zones.)
Reveal any number of cards from your hand. Shimmerflame Inferno deals X damage to target creature, where X is twice the number of cards with Shimmer revealed this way.
Shimmerforce 3
Creature — Elemental Reflection (C)
Shimmer (This card is all colors in all zones.)
Creatures with Shimmer get +1/+1.
1/1
Shimmerscroll Recital 3
Instant (C)
Shimmer (This card is all colors in all zones.)
Reveal any number of cards in your hand. For each card with Shimmer revealed this way, draw a card.
Shimmersoil Invocation 4
Sorcery (C)
Shimmer (This card is all colors in all zones.)
Reveal any number of cards from your hand. For each card with Shimmer revealed this way, search your library for a basic land card or a Ruins card, put it onto the battlefield tapped, then shuffle your library. They don’t untap during your next untap step.
Shimmersun Regiment 3
Sorcery (C)
Shimmer (This card is all colors in all zones.)
Reveal any number of cards from your hand. For each card with Shimmer revealed this way, put a 1/1 white Soldier creature token onto the battlefield.
Shimmervale Hallowmage 2
Creature — Human Cleric Reflection (C)
Shimmer (This card is all colors in all zones.)
Ruinswalk (This creature can’t be blocked as long as defending player controls a Ruins) Only the most elite hallowmages are chosen to guard the Shimmervale palace itself.
1/1
Shimmerwisp Curse 3
Instant (C)
Shimmer (This card is all colors in all zones.)
Reveal any number of cards from your hand. For each card with Shimmer revealed this way, put a -1/-1 counter on target creature.
Shineborn Behemoth 5
Creature — Beast (C)
Shimmer (This card is all colors in all zones.) Magical beasts bestowed with the light of the heavens, they were once worshiped. Now, they are mere tools of war.
3/4
Shineborn Goat 1
Creature — Goat Reflection (C)
Shimmer (This card is all colors in all zones.) Even the gentlest of the Shineborn were revered and respected before the Maelstrom... and conscripted to fight against it.
1/1
Shining Pathmage 4
Creature — Centaur Shaman Reflection (C)
Shimmer (This card is all colors in all zones.)
All creatures with Stormtouched able to block Shining Pathmage do so.
2/6
Temporal Detour 1
Instant (C)
Shimmer (This card is all colors in all zones.)
Target permanent with Stormtouched phases out. Draw a card.
Turn the Other Cheek 3
Instant (C)
Shimmer (This card is all colors in all zones.)
Target creature with Stormtouched deals damage equal to its power to its controller.
Chains of Chaos 3
Enchantment — Aura (C)
Enchant Creature
Stormtouched
Enchanted creature can’t attack or block unless its controller pays X, where X is the number of permanents with Stormtouched you control.
Chant of the Nightcrest 6
Sorcery (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
As an additional cost to cast Chant of the Nightcrest, tap any number of creatures with Stormtouched you control.
Chant of the Nightcrest deals damage to target creature or player equal to the total power of creatures tapped this way.
Chaos Tornado 4
Sorcery (C)
Stormtouched
Kicker 4 (You may pay an additional 4 as you cast this spell.)
Destroy target creature with Shimmer.
Chaos Tornado has Cascade if it was kicked.
Æther Crosswinds 3
Instant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Counter target spell if it has Shimmer unless its controller pays 3.
Cycling 2 (2, Discard this card: Draw a card.)
Droplet of Maelstrom 1
Instant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Target spell or permanent gains Stormtouched.
Draw a card. A taste of its power leaves one unable to taste.
Flare of Retribution X3
Instant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Cascade
Flare of Retribution deals X damage to target creature or player.
Force of the Maelstrom 6
Creature — Elemental Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Tap an untapped creature with Stormtouched you control: Force of the Maelstrom gets +1/+0 until end of turn.
2/4
Impetus of Nullity 4
Enchantment — Aura (C)
Enchant Creature
Stormtouched (This card is colorless and can’t have or gain colors.)
Enchanted creature gets -13/-0 and gains Manalocked. (Colored mana can’t be spent to activate its abilities.)
Keeper of the Clear Comet 3
Creature (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever an opponent casts a spell with Shimmer, you may have Keeper of the Clear Comet deal 2 damage to target creature.
2/2
Keeper of the Clear Meteor 3
Creature (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever an opponent casts a spell with Shimmer, you may untap target Ruins.
2/2
Keeper of the Clear Moon 3
Creature (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever an opponent casts a spell with Shimmer, you may have target permanent phase out. (It phases in before its controller’s next untap step.)
2/2
Keeper of the Clear Star 3
Creature (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever an opponent casts a spell with Shimmer, you may have each opponent lose 1 life. If you do, you gain life equal to the amount lost this way.
2/2
Keeper of the Clear Sun 3
Creature (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever an opponent casts a spell with Shimmer, you may gain 2 life.
2/2
Mightgust 3
Creature — Elemental Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Creatures with Stormtouched get +1/+1.
1/1
Nightcrest Conscript 3
Creature — Human Deserter Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever Nightcrest Conscript blocks a creature with Shimmer, it gets +3/+3 until end of turn. Security is tight when the entire world wants you dead.
1/3
Nightcrest Initiate 1
Creature — Human Deserter Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.) Common public opinion holds the Maelstrom as an abomination of nature that must be destroyed. The Nightcrest Cult formed out of an alternative view that worships the storm as a blessing from the gods.
1/1
Nightcrest Insignia 4
Enchantment — Aura (C)
Enchant Creature
Stormtouched (This card is colorless and can’t have or gain colors.)
Enchanted creature gets +3/+3 if it has Stormtouched. Otherwise, it gets -1/-1 for each of its colors.
Nightcrest Invoker 3
Creature — Human Deserter Mutant (C)
Stormtouched
7: The next spell you cast this turn gains Cascade. (When you cast it, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Then put the exiled cards on the bottom of your library at random.)
1/2
Nightcrest Shantytown 3
Enchantment — Aura (C)
Enchant Ruins you control
Stormtouched (This card is colorless and can’t have or gain colors.)
Spells with Stormtouched cost 1 less to cast.
Soul-Draining Winds XX1
Instant (C)
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Up to X target permanents gain Manalocked until end of turn. (Colored mana can’t be spent to activate their abilities.)
Soulless Rebirth X3
Sorcery (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Return target creature card with converted mana cost X from a graveyard to the battlefield under your control. It gains Stormtouched.
Stormtouched Cyclops 3
Creature — Cyclops Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Haste Reduced to a race of crazed berserkers by the Maelstrom, they seek only to die in battle and take as many lives with them as they can.
4/1
Stormtouched Demon 7
Creature — Demon Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
When Stormtouched Demon enters the battlefield, you may search your library for a creature card with Stormtouched, reveal it, put it into your hand, and shuffle your library.
3/4
Stormtouched Drake 4
Creature — Drake Mutant (C)
Stormtouched
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
2/3
Stormtouched Elf 2
Creature — Elf Druid Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
T: Add 1 to your mana pool.
0/2
Stormtouched Falcon 2
Creature — Bird Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Flying
1/1
Stormtouched Gargantuan 9
Creature — Beast Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Manalocked (Colored mana can’t be spent to cast this spell or activate this creature’s abilities.)
Protection from all colors
9/9
Stormtouched Hallowmage 3
Creature — Human Cleric Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Stormtouched Hallowmage can’t be blocked as long as defending player controls a land with Shimmer.
2/2
Tempest Runner 3
Creature — Cephalid Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Protection from Shimmer
2/2
Vitality Shower X1
Sorcery (C)
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
You gain X life.
Æther Overlay 3
Artifact (C)
T: Target land becomes the basic land type of your choice until end of turn.
Lightning Rod 3
Artifact (C)
T: Add 1 to your mana pool.
T: Add 2 to your mana pool. Spend this mana only to cast a spell with Stormtouched.
Shield of the Just 2
Artifact — Equipment (C)
Equipped creature gets +0/+3 and has Shimmer.
Equip 2
Tarnished Blade 2
Artifact — Equipment (C)
Equipped creature has Stormtouched and Wither. (It deals damage in the form of -1/-1 counters.)
Equip 2
Web of Maelstrom 2
Artifact (C)
As Web of Maelstrom enters the battlefield, choose a basic land type.
Lands of the chosen type are Ruins in addition to their other types and have “T: Add 1 to your mana pool.”
Eulican Rampart
Land (C)
Eulican Rampart enters the battlefield tapped.
T: Add W to your mana pool. If you spend this mana to cast a spell with Shimmer, you gain 1 life.
Haidan Obsidian Field
Land (C)
Haidan Obsidian Field enters the battlefield tapped.
T: Add R to your mana pool. If you spend this mana to cast a spell with Shimmer, Haidan Obsidian Field deals 1 damage to target creature.
Illycan Basin
Land (C)
Illycan Basin enters the battlefield tapped.
T: Add U to your mana pool. If you spend this mana to cast a spell with Shimmer, scry 1.
Saisrin Canopy
Land (C)
Saisrin Canopy enters the battlefield tapped.
T: Add G to your mana pool. If you spend this mana to cast a spell with Shimmer, target creature gets +1/+1 until end of turn.
Yaloan Shantyhouse
Land (C)
Yaloan Shantyhouse enters the battlefield tapped.
T: Add B to your mana pool. If you spend this mana to cast a spell with Shimmer, target opponent loses 1 life.
Ashgrove Bordercrossing
Land (C)
Ashgrove Bordercrossing enters the battlefield tapped.
T: Add R or G to your mana pool.
Glacial Bordercrossing
Land (C)
Glacial Bordercrossing enters the battlefield tapped.
T: Add W or U to your mana pool.
Hallowgrove Bordercrossing
Land (C)
Hallowgrove Bordercrossing enters the battlefield tapped.
T: Add G or W to your mana pool.
Magmaslide Bordercrossing
Land (C)
Magmaslide Bordercrossing enters the battlefield tapped.
T: Add B or R to your mana pool.
Muckbeach Bordercrossing
Land (C)
Muckbeach Bordercrossing enters the battlefield tapped.
T: Add U or B to your mana pool.
Stormtouched Ruins
Land — Ruins (C)
T: Add 1 to your mana pool.
A deck may have any number of cards named Stormtouched Ruins
You have incredibly many parasitic cards that mention "creatures with stormtouched". I'd say "colorless creature" instead - much more interactive with other sets.
There could be a similar case be made for when a card mentions shimmer as well.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Originally, they did say "colorless creature," but not only was it too clunky for my tastes, it didn't evoke the same flavor. Plus, aside from artifact creatures, the only colorless creatures are Eldrazi, and there really isn't much to justify making the Shineborn faction strong against artifacts AND the Stormtouched, without giving a similar advantage to the Stormtouched.
Though there you have a good argument flavour-wise, I have to agree with SecretInfiltrator. Any card needs to work in limited, standard, modern, legacy, vintage and commander. You can't have so many cards that care about only cards from this block, unless you want to screw over every player except for in limited with useless effects. See cards like city in a bottle from Arabian Nights, an expansion hoser and one of only a few in existence, all of which from magic's beginnings. There is a good reason they don't print cards like that any more.
Otherwise, you have some interesting ideas. But it's hard to give much of a critique until you fix the problem of parasitic design.
Yeah.... About a couple hours after I put that reply up, I thought it over, and decided that, while I really dislike the parasitic design I've given the Stormtouched faction, I wasn't going to address it until I had something thought up that could replace it. I think I've done that, and will be going through and reworking things. Probably going to copy the original OP and put it as a reply, so the old draft can be saved somewhere that isn't in the OP, as I want the most current versions of the set to be up there.
I will say this much, though. I'm about to shake things up big-time. No spoilers, but, it's gonna be A Thing (tm).
Also, total tangent and I really don't want to start the argument right here of all places... but I disagree that "any card" "needs" to work in "limited, standard, modern, legacy, vintage and commander." NO card can work in all of those formats--any card that is vintage viable is too powerful for standard and probably modern, and will probably get you some funny looks if you run it in Commander. I get what you mean by that--that it can't be useful in limited and nowhere else as a result of how the card is designed, not because of power level--but I feel like I just had to get that much off my chest. I'm not designing cards so that I can roll in and steamroll MUD or Delver or 12post or Arcum Worldslayer or Damia Timetwister. I'm designing cards because it's fun.
EDIT: Holy [censored] [censored]. So I listen to a lot of campy power metal like Hammerfall and Dragonforce and Sonata Arctica and Dream Evil, etc etc. Well I'm just playin' video games with Pandora running in the background, and THIS SONG comes on. And it suddenly hits me that, while it wasn't actually an inspiration for this set, it TOTALLY FREAKING TELLS THE STORY. So thought I'd link it in because lol.
So I'd been clunking away at this thing for a while, off and on. Then one day I dug it out of the depths of my desktop and started working, and I had an epiphany. If this is going to be a full-on set, it has to be designed from the ground up as a full-on set. So I put all the cards I'd already made into the freezer and started from scratch. At last, I've finished designing the first draft of the commons, and it's time to share.
Illyca is an island nation off the coast of Eulica, home of the most prestigious magical academies. Fishing and birdkeeping are typical professions and hobbies for the common folk, and much of Puranta's seafood is exported from here.
Yaloa is practically a third-world country. Most of the land is a run-down, swampy bayou, and the people live in boathouses, or wooden shacks called shantyhouses if they're particularly well-off.
Haida is less a nation and more of a bandit camp that got too big to support itself through banditry. Descended from ancient looters and thieves, the citizens are all foul-mouthed and foul-tempered, and live in symbiosis with the cyclops population that inhabit the mountains.
The Saisrin Forest is home to an equally ancient tribe of elves who have long been at odds with the Haidan bandits. When they're not holding off wave after wave of cyclopean raiders, they devote themselves to worship of the Shineborn.
The Shimmervale valley is the capital of civilization on Puranta. An unusual amount of mana infuses the ground, and Shineborn are incredibly common here. Creatures born with the capacity to wield any color of mana naturally, it is the duty of the Shineborn to maintain balance on Puranta.
The Maelstrom is a malevolent tempest that suddenly struck Puranta one day, forever changing the way of life on this plane. Deadly and unpredictable, it grew wildly out of control as it leeched mana from the plane itself. Those caught by it might find themselves infused with mana, becoming Shineborn, or they might have the color quite literally stripped from their souls. These victims came to be known as Stormtouched. The typical worldview, prominently supported by Eulica and the Nephilim Council of Shimmervale, holds the Maelstrom as a personification of chaos, disorder, and evil, and that it and the Stormtouched are perversions of nature that must be destroyed.
The Nightcrest cult, however, rejects this view. Based mostly in Yaloa, though they have a moderate following in Illyca and a foothold in all nations, they perceive the Maelstrom as a manifestation of the gods, and take the nihilist view that it should be allowed to consume Puranta itself. They recruit sympathizers and Stormtouched alike, and actively wage war against the Shineborn.
Shimmer -- This card is all colors in all zones.
Stormtouched -- This card is colorless and can't have or gain colors.
Manalocked -- Colored mana can't be spent to cast this spell or activate this permanent's abilities.
Infusion -- As you cast this spell, you may discard any number of cards with Shimmer and sacrifice any number of permanents with Shimmer. This spell casts 1 less for each card discarded or sacrificed this way.
Many cards with Shimmer have effects that hate on Stormtouched cards, and vice versa. Pro-Shimmer and Pro-Stormtouched cards can be found in all five colors.
Shimmer is predominately found on noncreature cards, while Stormtouched is found on creature cards.
Infusion is found on some cards with Shimmer, and will be on powerful, expensive bombs at higher rarities, typically on spells with X in their cost. Some Stormtouched spells also have Cascade, and might have natively or cause other permanents to gain the Manalocked keyword.
bah, wish there was still an option to insert a horizontal rule...
Creature — Human Soldier (C)
Whenever Bola Squadron deals combat damage to a creature with Stormtouched, tap that creature. It doesn’t untap during its controller’s next untap step.
1/3
Crumbling Pagoda 1W
Enchantment — Aura (C)
Enchant Ruins you control
When Crumbling Pagoda enters the battlefield, put a colorless 1/1 Human Soldier Mutant creature token with Stormtouched and protection from Shimmer onto the battlefield.
Enchanted land has “T: Prevent the next 1 damage that would be dealt to target creature with Stormtouched.”
Eulican Hallowmage 1W
Creature — Human Cleric (C)
Plainswalk (This creature can’t be blocked as long as defending player controls a Plains)
They devote their lives to the consecration of their homes and the eradication of the Stormtouched.
1/3
Eulican Throatgnasher 4W
Creature — Goat (C)
Vigilance
Underestimating the Eulican goats is a mistake outsiders make exactly once.
4/4
Impetus of Salvation 1WW
Enchantment — Aura (C)
Flash
Enchant Creature
Prevent all damage that would be dealt to enchanted creature by creatures with Stormtouched or Shimmer.
Shineborn Familiar 2W
Creature — Beast (C)
Defender (This creature can’t attack.)
Whenever Mystic Familiar blocks a creature with Stormtouched, you gain life equal to its power.
0/5
Shimmersun Mender 1W
Creature — Human Cleric (C)
W, T: You gain 2 life.
WUBRG, T: You gain 10 life.
1/2
Steadfast Regiment W
Creature — Human Soldier (C)
Protection from Stormtouched (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything Stormtouched.)
“Eulica is above the tyranny and disorder of the Maelstrom, and so we are above its fell servants.”
0/2
Sunbeam Glider W
Creature — Bird (C)
Flying
Whenever Sunbeam Glider blocks a creature with Stormtouched, it gains +2/+2 until end of turn.
They prey upon the eyes of the sightless.
1/1
White Flag 1W
Instant (C)
Untap all creatures and remove them from combat. Those creatures can’t attack this turn.
“That was an unfair fight. Hopefully, next time we meet, you will be skilled enough that I may honorably take your life.”
Sorcery (C)
Draw a card for each nonland permanent with Shimmer you control.
True knowledge comes from oneness with the universe. In a pinch, oneness with your immediate surroundings can offer a suitable substitute.
Draining Gust 3U
Instant (C)
Choose one — Tap all creature with Stormtouched, or tap all creatures with Shimmer.
The winds of the Maelstrom give with one hand and take away with the other.
Emulsify 2UU
Instant (C)
Counter target creature spell. If it has Shimmer, draw a card. If it has Stormtouched, its controller discards a card.
Tainted spells must be dissected to remove the impurities.
Illycan Falcon U
Creature — Bird (C)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
Illycan Falcon can’t be blocked by creature with Stormtouched.
1/1
Illycan Hallowmage 1U
Creature — Human Cleric (C)
Islandwalk (This creature can’t be blocked as long as defending player controls an Island)
After the betrayal of the Nightcrest cult, many hallowmages became consumed with nihilism, leaving only the most devout to continue the cause.
1/2
Impetus of Wisdom 1U
Enchantment — Aura (C)
Enchant Creature
Whenever you draw a card, enchanted creature gets +1/+1 and gains flying until end of turn.
Rusted Monument 1U
Enchantment — Aura (C)
Enchant Ruins you control
Enchanted land has “T: Counter target spell if it has Shimmer unless its controller pays 1.”
Sever the Bonds 1U
Instant (C)
Return target creature or enchantment to its owner’s hand. If that permanent has Shimmer, put it on top of its owner’s library instead.
Shimmerscroll Scribe 2U
Creature — Human Advisor (C)
1U, T: Draw a card, then discard a card.
2WUBRG, T: Draw 10 cards. At the beginning of the next end step, discard 10 cards.
2/2
Split-Tentacled Tako 4U
Creature — Octopus (C)
Whenever Split-Tentacled Tako blocks or becomes blocked by a creature with Stormtouched, put a +1/+1 counter on it.
3/4
Enchantment — Aura (C)
Enchant Ruins you control
Enchanted land has “T: Target creature with Stormtouched gets +1/+0 and can’t be blocked by creatures with Shimmer this turn.
Gnarltooth Ogre 3B
Creature — Ogre (C)
When the Maelstrom first formed, it did the most damage to the province of Yaloa. High ranking members of the Eulican court were quick to blame the Yaloan ogres, holding their fell rites responsible. Oddly enough, their raids never changed frequency during the new state of turmoil.
3/3
Impetus of Malice 1BB
Enchantment — Aura (C)
Enchant Creature
If damage would be dealt to enchanted creature, instead put that many -1/-1 counters on it and its controller loses that much life.
Maelstrom Bolt 1BB
Sorcery (C)
Destroy target creature unless it’s colorless.
Even the zombies know to stay inside during a Yaloan thunderstorm.
Nightcrest Sympathizer 4B
Creature — Human Deserter (C)
When Nightcrest Sympathizer dies, each player loses 1 life for each permanent with Shimmer they control.
4/3
Rain of Shadow BB
Sorcery (C)
Return target creature card with Stormtouched from your graveyard to your hand.
“Forecast says it’s gonna rain for a few days. Spears are still sharp, right?”
Shimmerwisp Torturer 2B
Creature — Demon (C)
B, T: Target creature gets -1/-1 until end of turn.
WUBRG, T: Target creature gets -10/-10 until end of turn.
1/1
Shrieking Shadow 1B
Creature — Shade (C)
Whenever Shrieking Shadow deals combat damage to a creature with Stormtouched, destroy that creature at end of combat.
1/1
Yaloan Hallowmage 1B
Creature — Human Cleric (C)
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp)
Sure, it’s just a shack. But in these turbulent times, a shack is worth fighting for.
2/1
Yaloan Skeleton B
Creature — Skeleton Mutant (C)
2: If no colored mana was spent to activate this ability, regenerate Yaloan Skeleton. (The next time it would be destroyed, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
1/1
Instant (C)
Target creature you control gets +4/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Burst of Fury R
Creature — Elemental (C)
Haste (This creature can attack and T as soon as it comes under your control.)
At the beginning of the end step, sacrifice Burst of Fury
All the anger of the Haidan people and as long-lived as their rulers.
4/1
Charred Podium 2R
Enchantment — Aura (C)
Enchant Ruins you control
Colorless creatures you control get +1/+0.
The only surviving words on the pedestal are ill suited for polite company. Fitting for a Haidan temple.
Crack the Skies R
Sorcery (C)
Choose one — Crack the Skies deals 2 damage to target creature; or Crack the Skies deals 4 damage to target creature with Stormtouched.
Electrosurge 2R
Instant (C)
Destroy target artifact. If it has Stormtouched, its controller sacrifices a land.
Haidan Thundercallers have no concept of “collateral damage.”
Haidan Hallowmage 1R
Creature — Human Cleric (C)
Mountainwalk (This creature can’t be blocked as long as defending player controls a Mountain)
Haidan law doesn’t so much forbid violence as much as guide it against enemies of the state.
2/1
Haidan Red-Eye 2R
Creature — Cyclops (C)
Whenever Haidan Red-Eye becomes blocked, it gets +4/+0 until end of turn.
1/1
Impetus of Fury 1R
Enchantment — Aura (C)
Enchant Creature
Enchanted creature has haste and forestwalk.
“I’ll catch him if I have to burn down every tree in Saisri!”
Shimmerflame Wall 1R
Creature — Wall (C)
Defender (This creature can’t attack.)
R: Shimmerflame Wall gets +1/+0 until end of turn.
WUBRG: Shimmerflame Wall gets +10/+10 until end of turn.
0/3
Thunderborn Drake 5RR
Creature — Drake (C)
Flying
Thunderborn Drake gets +1/+0 for each permanent with Stormtouched on the battlefield.
5/5
Creature — Cyclops (C)
Prevent all damage Cyclopean Colossus would deal to creatures with Shimmer.
Respect for the Shimmerborne runs deep throughout the Saisrin ecosystem, even to the top of the food chain.
7/7
Decaying Shrine 2G
Enchantment — Aura (C)
Enchant Ruins you control
Enchanted land has “1, T: Regenerate target creature with Stormtouched.”
The spirits of Saisri remain behind, seeking those touched by the Maelstrom to offer guidance and protection.
Eye of the Beast 3G
Sorcery (C)
Target creature with Stormtouched fights another target creature. (Each deals damage equal to its power to the other.)
“The Stormtouched already hate the natural world. That hatred will be their undoing.”
Impetus of Primality G
Enchantment — Aura (C)
Enchant Creature
Whenever a creature dealt combat damage by enchanted creature dies, you may search your library for a basic land card or a Ruins card, reveal it, and put it onto the battlefield tapped. If you do, shuffle your library.
Lockjaw Gator 3G
Creature — Crocodile (C)
Deathtouch
When they bite down on their prey, the venom they secrete not only paralyzes their victim, but also their jaw muscles. They then extract nutrients from their meal until their jaws can reopen, then typically swallow the carcass whole.
2/5
Saisrin Banisher 5G
Creature — Cyclops (C)
Shroud (This permanent can’t be the target of spells or abilities.)
See no evil, hear no evil, step on evil.
4/5
Saisrin Hallowmage 2G
Creature — Human Cleric (C)
Forestwalk (This creature can’t be blocked as long as defending player controls a Forest)
They are the front line of defense against the Maelstrom for the Saisrin Forest.
2/2
Saisrin Herdcaller 1G
Creature — Elf Shaman (C)
T, Tap two untapped creatures you control: Put a 4/4 green Beast creature token onto the battlefield.
Bred to eradicate corruption and unnatural beasts.
1/2
Shimmersoil Tender 1G
Creature — Elf Druid (C)
1G, T, Search your library for a Forest card or a Ruins card, put it onto the battlefield tapped, and shuffle your library.
1WUBRG, T, Search your library for a Plains card, an Island card, a Swamp card, a Mountain card, a Forest card, and a Ruins card, put them onto the battlefield tapped, and shuffle your library.
0/1
Skycrawler G
Creature — Spider (C)
Reach
Skycrawler can’t be blocked by creatures with flying.
Warped by the touch of the Maelstrom and twisted into chaos.
1/1
Sorcery (C)
Shimmer
Each player reveals the top card of their library. Put all land cards revealed this way onto the battlefield under their owners’ control, then each player casts a card they own revealed this way without paying its mana cost.
Channel the Rainbow 7
Sorcery (C)
Shimmer (This card is all colors in all zones.)
Add WUBRG to your mana pool.
Chromaflux 3
Instant (C)
Shimmer (This card is all colors in all zones.)
Choose one — Target spell or permanent with Shimmer loses Shimmer and gains Stormtouched; or target spell or permanent with Stormtouch loses Stormtouch and gains Shimmer.
Consecrated Colossus 10
Creature — Giant (C)
Shimmer, Trample
Infusion (As you cast this spell, you may discard any number of cards with Shimmer and sacrifice any number of permanents with Shimmer. This spell casts 1 less for each card discarded or sacrificed this way.)
7/7
Golden Touch 1
Instant (C)
Shimmer (This card is all colors in all zones.)
Target spell or permanent gains Shimmer until end of turn.
Draw a card.
A breath of hope in a world of madness.
Illuminating Influx 1
Instant (C)
Shimmer (This card is all colors in all zones.)
Target creature gets -3/-0 until end of turn. If that creature has Stormtouched, it gets an additional -3/-0 until end of turn.
Impetus of Unification 2
Enchantment — Aura (C)
Enchant Creature
Shimmer (This card is all colors in all zones.)
Enchanted creature has Shimmer.
Prevent all damage that would be dealt to enchanted creature by sources with Stormtouched.
Majesty of the Heavens 6
Sorcery (C)
Shimmer (This card is all colors in all zones.)
Up to one target white creature gets +1/+1 until end of turn. Up to one target blue creature gets +1/+1 until end of turn. Up to one target black creature gets +1/+1 until end of turn. Up to one target red creature gets +1/+1 until end of turn. Up to one target green creature gets +1/+1 until end of turn.
Might of the Shimmervale 5
Enchantment — Aura (C)
Enchant Creature
Shimmer
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature for each permanent with Shimmer you control.
Power Charge X3
Sorcery (C)
Shimmer
Infusion (As you cast this spell, you may discard any number of cards with Shimmer and sacrifice any number of permanents with Shimmer. This spell casts 1 less for each card discarded or sacrificed this way.)
Put X +1/+1 counters on target creature.
Purge the Chaotic X2
Instant (C)
Shimmer (This card is all colors in all zones.)
Exile the bottom X cards from target player’s library.
Retainer of Insight 4
Creature — Sphinx Reflection (C)
Shimmer (This card is all colors in all zones.)
2, T: Draw a card. If an opponent controls a permanent with Stormtouched, draw another card.
2/2
Retainer of Mastery 3
Creature — Cyclops Reflection (C)
Shimmer (This card is all colors in all zones.)
T: Exile target card from a graveyard.
3, T: Exile target card with Stormtouched from a graveyard. You gain life equal to its converted mana cost.
2/2
Retainer of Passion 4
Creature — Viashino Warrior Reflection (C)
Shimmer (This card is all colors in all zones.)
2, T: Target creature gains first strike until end of turn. If that creature blocks or becomes blocked by a creature with Stormtouched this turn, it gains double strike until end of turn.
3/3
Retainer of Purity 3
Creature — Elf Elder Reflection (C)
Shimmer (This card is all colors in all zones.)
1, T: Put a purification counter on target enchantment. It gains “When this permanent has 3 or more purification counters on it, sacrifice it.”
2, T: Destroy target enchantment with Stormtouched.
1/2
Retainer of Sanctity 2
Creature — Human Cleric Reflection (C)
Shimmer
T: Prevent the next 1 damage that would be dealt to target creature or player.
T: Prevent the next 2 damage that would be dealt to target creature with Shimmer.
1/1
Rite of the Shimmervale 7
Instant (C)
Shimmer (This card is all colors in all zones.)
Target creature with Shimmer gets +7/+7 until end of turn.
Shimmerborne Alljudge 3
Creature — Human Mystic Reflection (C)
Shimmer (This card is all colors in all zones.)
2, T: Detain target creature with Stormtouched. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
WUBRG, T: Destroy target permanent with Stormtouched. It can’t be regenerated.
2/2
Shimmerflame Inferno 4
Sorcery (C)
Shimmer (This card is all colors in all zones.)
Reveal any number of cards from your hand. Shimmerflame Inferno deals X damage to target creature, where X is twice the number of cards with Shimmer revealed this way.
Shimmerforce 3
Creature — Elemental Reflection (C)
Shimmer (This card is all colors in all zones.)
Creatures with Shimmer get +1/+1.
1/1
Shimmerscroll Recital 3
Instant (C)
Shimmer (This card is all colors in all zones.)
Reveal any number of cards in your hand. For each card with Shimmer revealed this way, draw a card.
Shimmersoil Invocation 4
Sorcery (C)
Shimmer (This card is all colors in all zones.)
Reveal any number of cards from your hand. For each card with Shimmer revealed this way, search your library for a basic land card or a Ruins card, put it onto the battlefield tapped, then shuffle your library. They don’t untap during your next untap step.
Shimmersun Regiment 3
Sorcery (C)
Shimmer (This card is all colors in all zones.)
Reveal any number of cards from your hand. For each card with Shimmer revealed this way, put a 1/1 white Soldier creature token onto the battlefield.
Shimmervale Hallowmage 2
Creature — Human Cleric Reflection (C)
Shimmer (This card is all colors in all zones.)
Ruinswalk (This creature can’t be blocked as long as defending player controls a Ruins)
Only the most elite hallowmages are chosen to guard the Shimmervale palace itself.
1/1
Shimmerwisp Curse 3
Instant (C)
Shimmer (This card is all colors in all zones.)
Reveal any number of cards from your hand. For each card with Shimmer revealed this way, put a -1/-1 counter on target creature.
Shineborn Behemoth 5
Creature — Beast (C)
Shimmer (This card is all colors in all zones.)
Magical beasts bestowed with the light of the heavens, they were once worshiped. Now, they are mere tools of war.
3/4
Shineborn Goat 1
Creature — Goat Reflection (C)
Shimmer (This card is all colors in all zones.)
Even the gentlest of the Shineborn were revered and respected before the Maelstrom... and conscripted to fight against it.
1/1
Shining Pathmage 4
Creature — Centaur Shaman Reflection (C)
Shimmer (This card is all colors in all zones.)
All creatures with Stormtouched able to block Shining Pathmage do so.
2/6
Temporal Detour 1
Instant (C)
Shimmer (This card is all colors in all zones.)
Target permanent with Stormtouched phases out. Draw a card.
Turn the Other Cheek 3
Instant (C)
Shimmer (This card is all colors in all zones.)
Target creature with Stormtouched deals damage equal to its power to its controller.
Enchantment — Aura (C)
Enchant Creature
Stormtouched
Enchanted creature can’t attack or block unless its controller pays X, where X is the number of permanents with Stormtouched you control.
Chant of the Nightcrest 6
Sorcery (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
As an additional cost to cast Chant of the Nightcrest, tap any number of creatures with Stormtouched you control.
Chant of the Nightcrest deals damage to target creature or player equal to the total power of creatures tapped this way.
Chaos Tornado 4
Sorcery (C)
Stormtouched
Kicker 4 (You may pay an additional 4 as you cast this spell.)
Destroy target creature with Shimmer.
Chaos Tornado has Cascade if it was kicked.
Æther Crosswinds 3
Instant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Counter target spell if it has Shimmer unless its controller pays 3.
Cycling 2 (2, Discard this card: Draw a card.)
Droplet of Maelstrom 1
Instant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Target spell or permanent gains Stormtouched.
Draw a card.
A taste of its power leaves one unable to taste.
Flare of Retribution X3
Instant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Cascade
Flare of Retribution deals X damage to target creature or player.
Force of the Maelstrom 6
Creature — Elemental Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Tap an untapped creature with Stormtouched you control: Force of the Maelstrom gets +1/+0 until end of turn.
2/4
Impetus of Nullity 4
Enchantment — Aura (C)
Enchant Creature
Stormtouched (This card is colorless and can’t have or gain colors.)
Enchanted creature gets -13/-0 and gains Manalocked. (Colored mana can’t be spent to activate its abilities.)
Keeper of the Clear Comet 3
Creature (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever an opponent casts a spell with Shimmer, you may have Keeper of the Clear Comet deal 2 damage to target creature.
2/2
Keeper of the Clear Meteor 3
Creature (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever an opponent casts a spell with Shimmer, you may untap target Ruins.
2/2
Keeper of the Clear Moon 3
Creature (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever an opponent casts a spell with Shimmer, you may have target permanent phase out. (It phases in before its controller’s next untap step.)
2/2
Keeper of the Clear Star 3
Creature (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever an opponent casts a spell with Shimmer, you may have each opponent lose 1 life. If you do, you gain life equal to the amount lost this way.
2/2
Keeper of the Clear Sun 3
Creature (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever an opponent casts a spell with Shimmer, you may gain 2 life.
2/2
Mightgust 3
Creature — Elemental Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Creatures with Stormtouched get +1/+1.
1/1
Nightcrest Conscript 3
Creature — Human Deserter Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Whenever Nightcrest Conscript blocks a creature with Shimmer, it gets +3/+3 until end of turn.
Security is tight when the entire world wants you dead.
1/3
Nightcrest Initiate 1
Creature — Human Deserter Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Common public opinion holds the Maelstrom as an abomination of nature that must be destroyed. The Nightcrest Cult formed out of an alternative view that worships the storm as a blessing from the gods.
1/1
Nightcrest Insignia 4
Enchantment — Aura (C)
Enchant Creature
Stormtouched (This card is colorless and can’t have or gain colors.)
Enchanted creature gets +3/+3 if it has Stormtouched. Otherwise, it gets -1/-1 for each of its colors.
Nightcrest Invoker 3
Creature — Human Deserter Mutant (C)
Stormtouched
7: The next spell you cast this turn gains Cascade. (When you cast it, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Then put the exiled cards on the bottom of your library at random.)
1/2
Nightcrest Shantytown 3
Enchantment — Aura (C)
Enchant Ruins you control
Stormtouched (This card is colorless and can’t have or gain colors.)
Spells with Stormtouched cost 1 less to cast.
Soul-Draining Winds XX1
Instant (C)
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Up to X target permanents gain Manalocked until end of turn. (Colored mana can’t be spent to activate their abilities.)
Soulless Rebirth X3
Sorcery (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Return target creature card with converted mana cost X from a graveyard to the battlefield under your control. It gains Stormtouched.
Stormtouched Cyclops 3
Creature — Cyclops Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Haste
Reduced to a race of crazed berserkers by the Maelstrom, they seek only to die in battle and take as many lives with them as they can.
4/1
Stormtouched Demon 7
Creature — Demon Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
When Stormtouched Demon enters the battlefield, you may search your library for a creature card with Stormtouched, reveal it, put it into your hand, and shuffle your library.
3/4
Stormtouched Drake 4
Creature — Drake Mutant (C)
Stormtouched
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
2/3
Stormtouched Elf 2
Creature — Elf Druid Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
T: Add 1 to your mana pool.
0/2
Stormtouched Falcon 2
Creature — Bird Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Flying
1/1
Stormtouched Gargantuan 9
Creature — Beast Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Manalocked (Colored mana can’t be spent to cast this spell or activate this creature’s abilities.)
Protection from all colors
9/9
Stormtouched Hallowmage 3
Creature — Human Cleric Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Stormtouched Hallowmage can’t be blocked as long as defending player controls a land with Shimmer.
2/2
Tempest Runner 3
Creature — Cephalid Mutant (C)
Stormtouched (This card is colorless and can’t have or gain colors.)
Protection from Shimmer
2/2
Vitality Shower X1
Sorcery (C)
Cascade (When you cast this spell, exile the top card of your library until you exile a nonland card that costs less. You may cast that card without paying its mana cost. Put the exiled cards on the bottom of your library at random.)
You gain X life.
Artifact (C)
T: Target land becomes the basic land type of your choice until end of turn.
Lightning Rod 3
Artifact (C)
T: Add 1 to your mana pool.
T: Add 2 to your mana pool. Spend this mana only to cast a spell with Stormtouched.
Shield of the Just 2
Artifact — Equipment (C)
Equipped creature gets +0/+3 and has Shimmer.
Equip 2
Tarnished Blade 2
Artifact — Equipment (C)
Equipped creature has Stormtouched and Wither. (It deals damage in the form of -1/-1 counters.)
Equip 2
Web of Maelstrom 2
Artifact (C)
As Web of Maelstrom enters the battlefield, choose a basic land type.
Lands of the chosen type are Ruins in addition to their other types and have “T: Add 1 to your mana pool.”
Land (C)
Eulican Rampart enters the battlefield tapped.
T: Add W to your mana pool. If you spend this mana to cast a spell with Shimmer, you gain 1 life.
Haidan Obsidian Field
Land (C)
Haidan Obsidian Field enters the battlefield tapped.
T: Add R to your mana pool. If you spend this mana to cast a spell with Shimmer, Haidan Obsidian Field deals 1 damage to target creature.
Illycan Basin
Land (C)
Illycan Basin enters the battlefield tapped.
T: Add U to your mana pool. If you spend this mana to cast a spell with Shimmer, scry 1.
Saisrin Canopy
Land (C)
Saisrin Canopy enters the battlefield tapped.
T: Add G to your mana pool. If you spend this mana to cast a spell with Shimmer, target creature gets +1/+1 until end of turn.
Yaloan Shantyhouse
Land (C)
Yaloan Shantyhouse enters the battlefield tapped.
T: Add B to your mana pool. If you spend this mana to cast a spell with Shimmer, target opponent loses 1 life.
Ashgrove Bordercrossing
Land (C)
Ashgrove Bordercrossing enters the battlefield tapped.
T: Add R or G to your mana pool.
Glacial Bordercrossing
Land (C)
Glacial Bordercrossing enters the battlefield tapped.
T: Add W or U to your mana pool.
Hallowgrove Bordercrossing
Land (C)
Hallowgrove Bordercrossing enters the battlefield tapped.
T: Add G or W to your mana pool.
Magmaslide Bordercrossing
Land (C)
Magmaslide Bordercrossing enters the battlefield tapped.
T: Add B or R to your mana pool.
Muckbeach Bordercrossing
Land (C)
Muckbeach Bordercrossing enters the battlefield tapped.
T: Add U or B to your mana pool.
Stormtouched Ruins
Land — Ruins (C)
T: Add 1 to your mana pool.
A deck may have any number of cards named Stormtouched Ruins
Plains
Basic Land — Plains (C)
Island
Basic Land — Island (C)
Swamp
Basic Land — Swamp (C)
Mountain
Basic Land — Mountain (C)
Forest
Basic Land — Forest (C)
There could be a similar case be made for when a card mentions shimmer as well.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Otherwise, you have some interesting ideas. But it's hard to give much of a critique until you fix the problem of parasitic design.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I will say this much, though. I'm about to shake things up big-time. No spoilers, but, it's gonna be A Thing (tm).
Also, total tangent and I really don't want to start the argument right here of all places... but I disagree that "any card" "needs" to work in "limited, standard, modern, legacy, vintage and commander." NO card can work in all of those formats--any card that is vintage viable is too powerful for standard and probably modern, and will probably get you some funny looks if you run it in Commander. I get what you mean by that--that it can't be useful in limited and nowhere else as a result of how the card is designed, not because of power level--but I feel like I just had to get that much off my chest. I'm not designing cards so that I can roll in and steamroll MUD or Delver or 12post or Arcum Worldslayer or Damia Timetwister. I'm designing cards because it's fun.
EDIT: Holy [censored] [censored]. So I listen to a lot of campy power metal like Hammerfall and Dragonforce and Sonata Arctica and Dream Evil, etc etc. Well I'm just playin' video games with Pandora running in the background, and THIS SONG comes on. And it suddenly hits me that, while it wasn't actually an inspiration for this set, it TOTALLY FREAKING TELLS THE STORY. So thought I'd link it in because lol.
Riders of the Storm -- Hammerfall