Hello everyone. If this set name looks familiar, its because i've posted this set here before. but that was a long time ago. like. way long ago. i've done revisions over this span of time, fixed some stuff, tweaked some stuff blah blah blah
anyway. i thought i'd post about it again because
1) Its been so long
2) hopefully i've made the set better
3) cause why not
be mindful however...i'm not strictly adhering to R&D's rules when making these cards. a lot of people who saw my older posts seemed to point that out to me and that is not my goal. my goal was to have fun making cards, see what sticks, and hopefully make a set that is fun to play regardless of what the higher ups have to say about it.
that being said, here are the mechanics
GW: Utopian--- This mechanic states that if creatures you control didn't attack during your combat phase this turn, something happens. For example:
Call To Arms 2W
Sorcery (C)
Put two 1/1 white Human Soldier creature tokens onto the battlefield.
Utopian—If no creatures you control attacked during your combat phase this turn, put three 1/1 white Human Soldier tokens onto the battlefield instead.
I believe i've worded it right so that the cards with this mechanic trigger exclusively during your second main phase. if not, let me know and how to fix it and i'll make the changes
GU: Overgrow X-- This mechanics rules are as follows:(When you cast this spell, you may discard a land card. If you do, this creature comes into play with X +1/+1 counters on it.)
For example:
Student of Growth 2U
Creature — Elf Experimentalist (C)
Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
When Student of Growth dies, if it has a +1/+1 counter on it, move it to another target creature you control.
1/1
Trying to keep the Simic spirit alive, i kept the idea of +1/+1 counters
BR: Bloodshed-- this mechanic states that if you dealt 3 or more damage to a player this turn, something happens. For example:
Surprise From Below B
Sorcery (U)
Each player sacrifices a creature.
Bloodshed— If you dealt 3 or more damage to a player this turn, each player sacrifices 2 creatures instead.
this mechanic seems very BR to me and fits pretty well with most decks running these colors.
and last but not least
BW: Possess-- This mechanic exists solely on creatures, and states: (cost, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
For example:
Psycopathic Hound 4B
Creature — Zombie Horror (R)
Psycopathic Hound is unblockable
Whenever Psycopathic Hound deals combat damage to a player, that player discards a card.
Possess 2BBB (2BBB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
2/2
This is by far my favorite mechanic of the set, and the entire block that i've worked on. i'm very happy with this one.
so those are the mechanics, lets get into the cards!
Again They Pray 1W
Instant (C)
Untap target creature, you gain 3 life.
Angel of Life 3WW
Creature — Angel (U)
Flying, Lifelink
Utopian—If creatures you control didn’t attack during your combat phase this turn, at the beginning of your next upkeep, Angel of Life gains double strike until end of turn.
2/3
Blast of the Heavens 1W
Sorcery (C)
Target creature gets +1/+1, flying and first strike until end of turn.
Call To Arms 2W
Sorcery (C)
Put two 1/1 white Human Soldier creature tokens onto the battlefield.
Utopian—If no creatures you control attacked during your combat phase this turn, put three 1/1 white Human Soldier tokens onto the battlefield instead.
Fountain of Youth 3WW
Sorcery (R)
Tap all creatures target player controls. You gain life equal to twice the number of creatures tapped this way.
Ghastly Statue 3W
Creature — Gargoyle (U)
First Strike
Possess 2W (2W, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
3/2
Healer of the Damned 4WWW
Creature — Angel (R)
Flying, Indestructible
When Healer of the Damned enters the battlefield, exile target nonland permanent.
4/4
Heaven’s Prayer 2WW
Enchantment — Aura (C)
Enchant creature.
Enchanted creature has vigilance and has “T: Prevent the next one damage that would be dealt to target creature you control.”
Hidden Secrets 2WW
Instant (U)
Reveal a card from your hand. You gain life equal to that card’s converted mana cost.
If B was paid for this card’s cost, target creature you control gets +X/+X until end of turn, where X is the chosen card’s converted mana cost.
In The Blink of An Eye WW
Instant (M)
Exile target nontoken creature you control. Until your next end step, another target creature you control gains flying, lifelink, double strike and vigilance.
Lone Soldier W
Creature — Human Knight (C)
1, T: Tap target creature.
Possess W (W, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
1/1
Lorad Swordsman 4W
Creature — Cat Soldier (C)
3/5
Pact of Peace 2W
Sorcery (C)
Reveal any number of cards from your hand.
For each multicolored card revealed this way, you gain 2 life.
Path of Insanity W
Instant (R)
Tap target creature.
Utopian—Exile that creature instead if no creatures you control attacked during your combat phase this turn. If that creature is exiled this way, that creatures controller gains life equal to its toughness.
Pray Away 2W
Instant (C)
Destroy target creature with power 4 or greater.
Preacher of Devei 1W
Creature — Human Spellshaper (C)
B, T, Discard a card: Put a 1/1 white soldier token onto the battlefield.
1/1
Priests of Tyrania 1WW
Creature — Human Soldier (C)
Utopian—If creatures you control didn’t attack this turn, tap target creature an opponent controls at the beginning of the next upkeep.
2/3
Skywatcher 1W
Creature — Human Knight (C)
Flying
Possess 3B (3B, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
1/2
Tyrelia Mercenary W
Creature — Human Assassin (U)
Utopian—If creatures you control didn’t attack during your combat phase this turn, at the beginning of your next upkeep, Tyrelia Mercenary gains double strike until end of turn.
1/1
Tyrelia’s Apprentice 2W
Creature — Human Soldier (U)
First Strike
G: Tyrelia’s Apprentice loses first strike and gains Vigilance until end of turn.
2/2
Tyrelia’s Blessing WW
Instant (U)
Target creature is indestructible until end of turn.
Warpraising Skylighter 2WW
Creature — Human (C)
G, T: Tap target artifact.
3/3
Ancestral Demise U
Instant (R)
Draw a card
If there are 10 or more land cards in a graveyard, draw 3 cards instead.
Belltower Guardian 4UU
Creature — Sphinx (R)
Flying
When Belltower Guardian deals combat damage to a player, reveal the top 3 cards of your library. Put a nonland card from it into your hand and the rest on the bottom of your library in any order
4/4
Biding Your Time 3U
Enchantment (U)
2U: Target player puts the top 2 cards of his or her library into his or his graveyard. Target creature you control gets a +1/+1 counter for each land card put into a graveyard this way.
Convolute 2U
Instant (C)
Counter target spell unless its controller pays 4.
Distant Travel 2UU
Enchantment — Aura (C)
Enchant creature.
When Distant Travel enters the battlefield, name a basic land type.
Enchanted creature has landwalk of the chosen land type.
Distractor of the Deep 2UU
Creature — Merfolk Rogue (C)
When Distractor of the Deep enters the battlefield, target creature is unblockable until end of turn.
2/2
Echo’s of the Experimented U
Instant (C)
The next creature spell you play this turn has Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
Expansive Forsight 4UU
Enchantment (R)
Whenever an opponent casts a spell, counter that spell unless they pay 2.
Experimental Perfector 3UU
Creature — Faerie (R)
Whenever another creature you control enters the battlefield, you may draw a card.
2/2
Follower’s of Eleshia 2U
Creature — Elf (U)
2G, T: Put a +1/+1 counter on target creature. Draw a card.
1/1
Frozen In Time 0
Instant (M)
Frozen In Time is blue
Counter target spell you don’t control. That spells controller may cast a spell from his or her hand for free and as if it had flash. That spell can’t be countered.
Hydrosurge U
Instant (C)
Target creature gets -5/-0 until end of turn.
Killing Time 3UU
Sorcery (R)
Target opponent skips his or her next combat phase. Tap all creatures that player controls. Draw a card for each creature tapped this way.
Mind Implosion UU
Instant (U)
Counter target black or red spell.
Ocean Bound 1U
Enchantment — Aura (C)
Enchant creature.
Enchanted creature doesn’t untap during its controllers untap step.
Pact of Deception 2U
Sorcery (C)
Reveal any number of cards from your hand
For each multicolored card revealed this way, target player puts the top 2 cards of his or library into their graveyard.
Steel Ocean Current 1U
Creature — Wall (C)
Defender
0/5
Student of Growth 2U
Creature — Elf Experimentalist (C)
Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
When Student of Growth dies, if it has a +1/+1 counter on it, move it to another target creature you control.
1/1
Student of the Earth 1U
Creature — Human (C)
G, T: Target player reveals the top card of his or her library. If the revealed card is a land card, that player puts it into their hand. Otherwise that player puts it on the top of his or her library.
1/1
Tailv Perfectionist 2U
Creature — Merfolk Wizard (U)
Flash
When Tailv Perfectionist enters the battlefield, target creature gains hexproof until end of turn.
If G was paid for this cards cost, put a +1/+1 counter on up to 2 target creatures you control.
1/1
Talon Shrieker 2U
Creature — Bird (U)
Flying
Overgrow 2 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with two +1/+1 counters on it.)
2/2
Teneeshan Entrancer 4UU
Creature — Vedalken (C)
When Teneeshan Entrancer enters the battlefield, put target creature on top of its owners library.
3/3
Think Again XU
Instant (C)
Return target creature to its owners hand unless its owner pays X.
If that creatures controller pays X, that player draws a card. Not on my watch.
Thought Combustion 1UU
Sorcery (U)
Draw a card for each +1/+1 counter on target creature.
Whisperer of Deciet 3UU
Creature — Faerie Spellshaper (U)
Flying
UU, T, Discard a card: Counter target activated ability.
2/2
Whispering Faerie of The Wind 1U
Creature — Faerie (C)
Flying
When Whispering Faerie of The Wind dies, draw a card.
1/1
Back Alley Gambling 2BB
Sorcery (C)
Look at target players hand. You choose a nonland card from it. That player discards that card.
Bloodshed— If you dealt 3 or more damage to a player this turn, choose two nonland cards and discard them instead.
Backstab 3BB
Sorcery (U)
Destroy target creature
If W was paid for this cards mana cast, you gain life equal to the destroyed creatures converted mana cost.
Corpse Grinder 2B
Creature — Zombie (C)
Deathtouch
1/3
Cremate B
Instant (C)
Exile target card from a graveyard.
Draw a card
Cult Leader 2B
Creature — Human Horror (C)
2B, Sacrifice a creature: Put a +1/+1 counter onto Cult Leader.
2/2
Death Reader 2B
Creature — Zombie (C)
When Death Reader enters the battlefield, target opponent reveals a card at random from his or her hand. If it is a creature card, that player discards that card and you put a +1/+1 counter on Death Reader
2/2
Decaying Fowl 3B
Creature — Bird Zombie (C)
Flying
When Decaying Fowl enters the battlefield, target player loses 2 life.
2/2
Deformed Monstrosity 3BB
Creature — Nightmare (M)
Whenever Deformed Monstrosity deals combat damage to a player, destroy target land that player controls and you discard a card from your hand.
Possess 4WB (4WB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
3/2
Disintegrated Guard 2BB
Creature — Human Horror (C)
Whenever Disintegrated Guard dies, target player loses 2 life.
Possess 1BB (1BB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
2/3
Disposal of Thought 2B
Instant (C)
Name a nonland card.
Search target players library for the named card and exile up to 1 copy of the named card from target players library. That player shuffles his or her library.
Graveborn Devil 4B
Creature — Devil (R)
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
When Graveborn Devil enters the battlefield, return target permanent 3 or less from your graveyard to the battlefield. You lose 3 life.
4/4
Horrific Shaman Hag 3BB
Creature — Hag (C)
When Horrific Shaman Hag enters the battlefield, target creature gets -2/-2 until end of turn.
2/3
Into The Minds of Madness 4B
Enchantment — Aura (U)
Enchant opponent
If enchanted opponent does not attack with creatures this turn, that player loses 3 life
Mind Disintigration 2BB
Sorcery (R)
Target player discards their hand.
You lose 5 life.
Murdering Realms 2BB
Enchantment (C)
Whenever a creature enters the battlefield under your opponents control, that player discards a card
Nightmare Beast 2B
Creature — Nightmare (C)
When Nightmare Beast enters the battlefield, target player loses 2 life and you gain 2 life
1/1
Pact of Deviance 2B
Sorcery (C)
Reveal any number of cards from your hand
For each multicolored card revealed this way, each opponent loses 1 life and you gain 1 life.
Psycopathic Hound 4B
Creature — Zombie Horror (R)
Psycopathic Hound is unblockable
Whenever Psycopathic Hound deals combat damage to a player, that player discards a card.
Possess 2BBB (2BBB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
2/2
Pure Hatred 5B
Sorcery (U)
Destroy target creature and all other creatures that share a name with it on the battlefield. They can’t be regenerated
Raise From the Dead 1BBB
Enchantment (R)
Pay 3 life and discard a card: Return target creature from your graveyard to the battlefield. It has haste. Exile that creature at the beginning of your next end step.
Activate this ability only once per turn. and only as a sorcery.
Sacrificial Pact BBB
Sorcery (U)
As an additional cost to cast Sacrificial Pact, pay any amount of life.
Put an X/X Horror creature token onto the battlefield where X is half the amount of life paid.
Shambling Solider 2B
Creature — Skeleton Soldier (C)
Deathtouch
Whenever another creature you control attacks, put a +1/+1 counter on Shambling Solider.
1/1
Stab of Mind B
Sorcery (C)
Target creature gets -1/-1 until end of turn.
If that creature would die this way, that player puts the top card of his or her library into their graveyard.
Surprise From Below B
Sorcery (U)
Each player sacrifices a creature.
Bloodshed— If you dealt 3 or more damage to a player this turn, each player sacrifices 2 creatures instead.
Thoughtful Forgetness 2B
Instant (C)
As an additional cost to play Thoughtful Forgetness, discard any amount of cards.
Add W to your mana pool for each card discarded this way. “They told me if i forgot, I’d get a shilling... or was it 2...?”
Undead Apprentice 2B
Creature — Zombie Cleric (U)
Deathtouch
W: Undead Apprentice loses deathtouch and gains lifelink until end of turn.
1/2
Arts of Murder And Persuasion 2RR
Sorcery (U)
Gain control of target creature you don’t control until end of turn. Untap that creature, it gains haste.
If B was paid for the cost of this spell, sacrifice that creature at the beginning of your end step
Beast of The Unknown 3R
Creature — Demon (C)
When Beast of The Unknown enters the battlefield, another target creature gains “T: This creature deals 1 damage to target creature or player” until end of turn.
2/2
Blindfolded Ogre 3RR
Creature — Beast (C)
Bloodshed— If you dealt 3 or more damage to a player this turn, Blindfolded Ogre enters the battlefield with 2 +1/+1 counters on it.
4/4
Blinding Luck 5RRR
Enchantment (M)
Whenever you take damage, flip a coin, if you win the flip, deal damage equal to twice to what you took to target creature or player.
If you lose the flip, deal damage equal to twice what you took to yourself.
Earth Shatter 3R
Enchantment — Aura (C)
Enchant land.
Enchanted land is a mountain. Whenever the enchanted land becomes tapped, Earth Shatter deals 1 damage to its controller.
Fire Breathing Rewards 5R
Enchantment (R)
If you dealt 6 or more damage to a player this turn, at the beginning of your next main phase, add RRR to your mana pool.
The First Devil RR
Creature — Devil (R)
Haste, first strike
When The First Devil deals combat damage to a player, exile target card from that players graveyard.
2/2
Goblin Lackey 3R
Creature — Goblin Berserker (C)
Bloodshed—If you dealt 3 or more damage to a player this turn, Goblin Lackey deals 2 damage to target creature when it enters the battlefield.
3/2
Hate Filled Warrior R
Creature — Human Berserker (U)
Haste
Bloodshed—At the beginning of your end step, if you dealt 3 or more damage to a player this turn, Hate Filled Warrior deals 1 damage to target creature or player
1/1
Infuriated Chieftan 2R
Creature — Goblin Warrior (U)
3, T: Infuriated Chieftan deals 2 damage to target player. If you were the chosen player, creatures you control get +2/+1 until end of turn
2/1
Mirror Madness 4R
Sorcery (C)
Mirror Madness deals 5 damage to target player.
If you were the chosen player, draw 3 cards.
Pact of Brutality 2R
Sorcery (C)
Reveal any amount of cards from your hand. For each multicolored card revealed this way, put a 1/1 Goblin token with haste onto the battlefield. Exile them at the beginning of your next end phase.
Psycopathic Followers 2R
Creature — Human (C)
T: Psycopathic Followers deals 1 damage to target creature.
Bloodshed—If you dealt 3 or more damage to a player this turn, Psycopathic Followers deals 3 damage instead.
1/2
Rapid Lightning 2RR
Instant (C)
Rapid Lightning deals 3 damage to target player.
If you were the chosen player, return target instant or sorcery from your graveyard to your hand.
Rapid Strike R
Instant (C)
Rapid Strike deals 1 damage to target creature.
Bloodshed—If you dealt 3 or more damage to a player this turn, Rapid Strike deals 3 damage to that creature instead.
Sickle Weilding Monstrosity 4R
Creature — Beast (U)
Whenever a creature your opponent control becomes tapped, Sickle Weilding Monstrosity deals 1 damage to that creature.
2/2
Stoned Killer 1R
Creature — Gargoyle (R)
Haste
When Stoned Killer enters the battlefield, you may sacrifice a land. If you do, Stoned Killer enters the battlefield with 2 +1/+1 counters on it.
2/2
Suicide Goblin 2RR
Creature — Goblin (U)
Flash
Suicide Goblin’s power and toughness is equal to the amount of damage you were dealt this turn.
*/\*
Through The Valley of Fire 2R
Enchantment — Aura (C)
Enchant creature.
Enchanted creature gets +2/+0 and first strike.
Treasure Hunter 3R
Creature — Giant (C)
Whenever you cast an instant or sorcery spell, Treasure Hunter gains mountainwalk until end of turn.
3/3
Viashino Apprentice 2R
Creature — Viashino (U)
First Strike
B: Viashino Apprentice loses first strike and gains deathtouch until end of turn.
3/2
Volcanic Gyser XRRR
Sorcery (U)
Discard X cards and then draw X cards
Zealous Wishes RRRR
Instant (R)
Zealous Wishes deals 4 damage to target creature or player
Bloodshed—If you dealt 3 or more damage to a player this turn, Zealous Wishes deals 6 damage instead.
All Will Happen Over Time G
Enchantment — Aura (C)
Enchant creature.
At the beginning of your upkeep, enchanted creature gets a +1/+1 counter.
Battlemage Apprentice 2G
Creature — Human Knight (U)
Trample
U: Battlemage Apprentice loses trample and gains flying until end of turn.
3/2
Beast of Tyrania 4GG
Creature — Beast (U)
Trample
Whenever Beast of Tyrania attacks, you may untap another target creature you control
4/4
Binding Student 2GG
Creature — Elf Shaman (C)
Reach
Overgrow 2 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with two +1/+1 counters on it.)
2/2
Burrowed Experiment 1GGGG
Creature — Wurm (R)
Trample
When Burrowed Experiment deals combat damage to a player, return target creature card at random from your graveyard to your hand.
6/6
Calling Upon the Land 3G
Instant (C)
You gain 2 life for each +1/+1 counter on target creature you control
Endless Bountiful Beauty 8GG
Enchantment (R)
Whenever a land enters the battlefield under your control, you may search your library for any number of copies of that land and put it onto the battlefield tapped.
If you do, shuffle your library
Forest Dryads 1G
Creature — Elf Shaman (C)
T: Add G to your mana pool
Utopian—If creatures you control didn’t attack during your combat phase this turn, add GW instead.
1/1
Giant of Slovia 2G
Creature — Beast (R)
Trample
Overgrow 3 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with three +1/+1 counters on it.) If it sees you.... run
3/2
Giant Ogre 2G
Creature — Ogre (C)
3/3
Hill Shaker 1GG
Creature — Giant (C)
When Hill Shaker enters the battlefield, target creature you control gets +2/+2 until end of turn.
2/3
Hinterland Beast 2G
Creature — Beast (C)
When Hinterland Beast enters the battlefield, add GG to your mana pool
3/1
Lively Wolf 1GGG
Creature — Wolf (U)
G, T: Destroy target artifact or enchantment. Activate this ability only as a sorcery.
2/2
Lovers of the Deceased 1GG
Sorcery (C)
Target creature gets X +1/+1 counters where X is each land card in your graveyard.
Nightwatch Guard 2GG
Creature — Bear (U)
When Nightwatch Guard enters the battlefield, target creature you control gets +2/+2 until end of turn
If W was paid for this cards cost, that creature also gains Vigilance until end of turn.
3/3
Overgrowing Wall 1GG
Creature — Wall (C)
Defender
Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
As long as Overgrowing Wall has a +1/+1 counter on it, it may attack as though it didn’t have defender.
1/5
Pact of Experiments 2G
Sorcery (C)
Reveal any number of cards from your hand
For each multicolored card revealed this way, search your library for a basic land card, reveal them, and put them into your hand.
Painful Reinforcements 1GG
Sorcery (C)
Painful Reinforcements deals damage to target creature with flying equal to the amount of creatures you control.
Scouring The Underbelly 2G
Sorcery (C)
Search your library for a basic land card, reveal it, and put it onto the battlefield
Thrive XG
Sorcery (C)
Put a +1/+1 counter on each of X target creatures.
Time Bombed Archers G
Creature — Human Archer (C)
2, T, Sacrifice Time Bombed Archers: Exile target artifact or enchantment.
1/2
True Strength 1GG
Instant (C)
Target creature gets +5/+1 and trample until end of turn.
Tyrelia’s Followers 2GG
Creature — Human Knight (C)
Utopian—If creatures you control didn’t attack this turn, sacrifice Tyrelia’s Followers.
5/5
Until The End of Time 3GG
Sorcery (R)
Shuffle your graveyard into your library. You gain 2 life for each card shuffled this way.
Kilara, Deviant of the Dark 3UB
Planeswalker — Kilara (M)
Starting Loyalty: 3
+1: Tap target permanent, that permanent doesn’t untap during its controllers next untap step.
-1: Target player discards a card at random.
-7: You get an emblem with “Whenever an opponent draws a card, you may draw 2 cards.”
Demon Of The Night 3BR
Creature — Demon (C)
When Demon Of The Night enters the battlefield, it deals 3 damage to target player.
If you were the chosen player, Demon Of The Night gains haste.
3/3
Demon-Hide Hunter 2BBRR
Creature — Demon Mercenary (R)
Flying
Bloodshed—At the beginning of your end step, if you dealt 3 or more damage to a player this turn, Destroy target creature target player controls.
3/3
The End of the World 3BR
Sorcery (R)
Deal 1 damage to target player for each untapped creature that player controls.
Destroy all creatures
Graylale, Demon of the Abyss 3BRR
Creature — Demon (M)
Flying, Haste
When Graylale, Demon of the Abyss enters the battlefield, it deals 3 damage divided as you choose among creatures and or players.
3: Return Graylale, Demon of the Abyss to your hand.
5/4
Gremlin Lord 1BR
Creature — Gremlin (U)
When Gremlin Lord enters the battlefield, it deals 1 damage to target creature
When Gremlin Lord dies, it deals 2 damage to target player
1/1
Into the Dead Garden 2BR
Enchantment — Aura (C)
Enchant land.
Whenever enchanted land becomes tapped, Into the Dead Garden deals 2 damage to that lands controller.
Koranian Devil 3BR
Creature — Demon (C)
Lifelink
Bloodshed—If you dealt 3 or more damage to a player this turn, Koranian Devil costs 3 less to cast.
3/3
The Night Never Sleeps BBRR
Sorcery (M)
Look at target opponents hand, then look that players library. Name 1 nonland permanent and remove all copies of it from that players hand, library and graveyard from the game.
Bloodshed— If you dealt 3 or more damage to a player this turn, name 3 nonland cards instead.
Ruthless Ones 4BR
Creature — Dragon (C)
Flying
Bloodshed—At the beginning of your end step, if you dealt 3 or more damage to a player this turn, target player reveals his or her hand. Choose a noncreature, nonland card. That player discards that card.
3/3
Servant of Graylale BBRR
Creature — Demon (U)
Other red creatures you control get +1/+1
Other black creatures you control get +1/+1
2/3
Suicidal Rampage 1BR
Sorcery (U)
Target player sacrifices a creature
If you were the chosen player, Suicidal Rampage deals 3 damage to target creature or player.
Suicidal Shaman BR
Creature — Gremlin (C)
When Suicidal Shaman enters the battlefield, draw a card, and then Suicidal Shaman deals 2 damage to you.
2/1
Swindler of the Dead 3BR
Creature — Zombie (C)
T: Target player reveals their hand. You choose a non creature, nonland card. That player discards that card. If you were the chosen player, Swindler of the Dead deals 2 damage to target creature.
3/3
Weakening Grasp 1BR
Instant (C)
Target creature gets -3/-3 until end of turn.
Atilla, Shaman of War 2GW
Legendary Creature — Human Knight (M)
First strike
Noncreature spells your opponents control cost 2 more to cast
Creature spells you control cost 2 less to cast.
2/1
Battlemage Master 2GW
Creature — Human Knight (M)
GW, T: Tap target creature
Utopian—Destroy that creature instead if no creatures you control attacked during your combat phase this turn. “If I take my time, I can conquer anything”
2/2
Faithful Ties 4GW
Enchantment — Aura (R)
Enchant creature
Enchanted creature has “T: Tap target creature and all creatures with the same name as that creature.”
Followers of Peace 3GW
Creature — Human Shaman (C)
First strike
Utopian—At the end of your combat step, if creatures you control didn’t attack during your combat phase this turn, draw a card.
2/2
Guardian Angel of Tyrelia 4GWW
Creature — Angel Warrior (M)
Flying
When Guardian Angel of Tyrelia enters the battlefield, draw cards equal to the greatest power among creatures you control
When Guardian Angel of Tyrelia leaves the battlefield, exile target creature.
4/6
Kneeling in Prayer 2GW
Sorcery (C)
Draw a card
Utopian—Draw 2 cards instead if creatures you control didn’t attack during your combat phase this turn.
Knight of Honor 1GW
Creature — Human Knight (C)
When Knight of Honor enters the battlefield, you gain 3 life “No matter the odds, I will always fight.”
2/1
Nissa, The Reborn 2GW
Planeswalker — Nissa (M)
Starting Loyalty: 3
+1: Put a 2/2 Elf Soldier creature token with Vigilance onto the battlefield.
-2: Draw a card.
-7: Destroy all nonland permanents you don’t control.
Praiser of Peace 2GW
Creature — Human Knight (R)
First strike
Utopian—At the end of your combat step, if creatures you control didn’t attack this turn, all other creatures you control get a +1/+1 counter and you gain 3 life.
3/4
Pure Bliss 2GW
Sorcery (C)
You gain 1 life for each creature you control
Utopian—You gain 3 life for each creature you control instead if creatures you control didn’t attack during your combat phase this turn.
Servant of Tyrelia GGWW
Creature — Cat Cleric (U)
Other green creatures you control get +1/+1
Other white creatures you control get +1/+1
2/3
Silent Power 2GW
Enchantment — Aura (C)
Enchanted creature gets +1/+1 for each card in your hand.
Smite The Beast 2GW
Instant (U)
Exile target creature with toughness 4 or greater.
Swordsman Apprentice 2GW
Creature — Elf Knight (U)
When Swordsman Apprentice enters the battlefield, you may destroy target artifact or enchantment
When Swordsman Apprentice leaves the battlefield, you may destroy target artifact or enchantment.
4/4
Blink Of Horror 1WB
Sorcery (C)
Target creature gets -X/-X until end of turn where X is the number of multicolored permanents you control.
Devei, Lord of The Dead 2WWBB
Legendary Creature — Angel (M)
Flying
When Devei, Lord of The Dead enters the battlefield, other creatures you control gain lifelink until end of turn.
When Devei, Lord of The Dead dies, destroy all creatures. They can’t be regenerated.
4/4
Haunting Nightmare 2WB
Creature — Zombie Horror (C)
Lifelink
Possess 2WB (2WB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
2/3
Haunting Shadow 5WB
Creature — Bird (U)
Flying, Deathtouch
Possess 2WB (2WB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
5/5
Heir of Devei WWBB
Creature — Human Shaman (R)
Whenever Heir of Devei deals combat damage to a player, look at that players hand. Choose a nonland card and discard that card.
Possess WWBB (WWBB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.) I am with him always... in body and in spirit
3/3
Into the Void of Death 4WB
Enchantment (R)
Whenever a creature you control deals combat damage to a creature, destroy that creature. You gain life equal to that creatures toughness and that creatures controller puts a 1/1 Zombie creature token onto the battlefield.
Keenevara Horror WWWBB
Creature — Zombie Horror (R)
Vigilance
Discard a white or black card from your hand: Keenevara Horror gets +1/+1 until end of turn. If Keenevara Horror’s power is equal to or greater than 8, it gains deathtouch until end of turn.
4/5
Keeper of The Church 3WB
Creature — Zombie Shaman (C)
Deathtouch, Lifelink
2/3
Preacher of the Damned 1WB
Creature — Hag (U)
When Preacher of the Damned enters the battlefield, exile target creature an opponent controls.
When Preacher of the Damned dies, return that creature to its owners hand.
2/2
Preacher of the Woods 1WB
Creature — Human (C)
At the beginning of your upkeep, if you control more permanents than target opponent, tap target creature.
Possess 2WB (2WB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
2/2
Servant of Devei WWBB
Creature — Zombie (U)
Other white creatures you control get +1/+1
Other black creatures you control get +1/+1
2/3
Silent Preacher 1WB
Creature — Zombie Priest (C)
When Silent Preacher dies, target player discards a card and you draw a card.
Possess 3B (3B, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
1/2
Singular Verdict WB
Instant (U)
Exile target creature you don’t control with toughness 1 or less. You gain 3 life.
Unhallowed Promises 1WWB
Sorcery (R)
You gain 5 life. Then, if you have 10 more life than your starting life total, put 5 2/2 black zombie creature tokens onto the battlefield.
Willing Subject WB
Creature — Human Mercenary (C)
Whenever Willing Subject becomes possessed, you gain 2 life. I can be anything you want me to be...
2/2
Eater of Lands 2GGUU
Creature — Ooze (R)
Hexproof
Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
If you paid the Overgrow cost, Eater of Lands enters the battlefield with an additional number of +1/+1 counters equal to the number of land cards in your graveyard.
3/4
Eleshia, Elf Illusionist 3GU
Legendary Creature — Elf Scientist (M)
T: Gain control of target creature you don’t control with power less than the greatest power among creatures you control. Untap that creature, then put 3 +1/+1 counters on it.
2/2
Eleshia’s Followers GU
Creature — Elf Warrior (C)
Overgrow 2 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with two +1/+1 counters on it.)
1/1
Eleshia’s Prime Subject 4GU
Creature — Giant Ooze (M)
Trample
Overgrow 3 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with three +1/+1 counters on it.)
When Eleshia’s Prime Subject deals combat damage to a player, put 2 +1/+1 counters on it, then draw cards equal to the number of +1/+1 counters on it.
4/6
Future Experimentations 2GU
Sorcery (C)
Choose one— Search your library for 2 basic land cards and put them into your hand; or return target land card from your graveyard to the battlefield.
Horror of the Undergrowth GGGUU
Creature — Human Horror (R)
Horror of the Undergrowth ‘s power and toughness are equal to the number of cards in your hand plus the number of land cards in your graveyard.
*/*
Microbeal Warrior XGGU
Creature — Merfolk (U)
When Microbeal Warrior enters the battlefield, target player puts the top X cards of his or her library into their graveyard, then Microbeal Warrior gets X +1/+1 counters equal to the number of land cards put into a graveyard this turn.
2/1
Overgrown Spider 1GU
Creature — Spider (U)
Vigilance, Trample
Overgrow 2 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with two +1/+1 counters on it.)
2/1
Predertermined Experiment 2GU
Enchantment — Aura (C)
Enchanted creature gets +2/+2, and has “When this creature dies, put 2 +1/+1 counters on target creature you control.”
Purge of Earth 1GU
Sorcery (U)
Return up to 2 target land cards from your graveyard to your hand
You may play an additional land this turn.
Draw a card.
Servant of Eleshia GGUU
Creature — Elf (U)
Other green creatures you control get +1/+1
Other blue creatures you control get +1/+1
2/3
Silent Stalker 1GU
Creature — Beast (C)
Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
As long as Silent Stalker has a +1/+1 counter on it, it gains trample.
2/2
Taliv Monstrosity 1GU
Creature — Wall (C)
Defender, Reach
Taliv Monstrosity’s toughness is equal to the number of lands in your graveyard +1
0/+1
Tree Frog GU
Creature — Treefolk Frog (C)
When Tree Frog enters the battlefield, you may look at the top 3 cards of your library. Put one into your hand and the rest into your graveyard.
1/1
Young Scientist GU
Creature — Elf Experimentalist (C)
Overgrow 2 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with two +1/+1 counters on it.)
As long as Young Scientist has a +1/+1 counter on it, it can’t block.
2/2
United They Stand WUBRG
Enchantment (R)
Whenever you cast a multicolored spell, add X amount of mana of any color to your mana pool, where X was the number of colors of that spell.
Absolute Bashing 1B/RB/R
Instant (U)
Destroy target creature. It can’t be regenerated. You lose 5 life.
Deal With The Devil B/RB/RB/R
Instant (U)
Choose one — Deal 3 damage to target creature or player; Discard 3 cards and draw 3 cards; Up to 3 target creatures gain haste until end of turn.
Heir to Demonic Trades 1B/RB/R
Creature — Demon (R)
2, Sacrifice a creature: Heir to Demonic Trades deals damage equal to that creatures power to target player.
If you were the target player, destroy target creature with power equal or less than the creature sacrificed.
1/1
Keenevara Deciever B/RB/R
Creature — Human Psycopath (C)
Haste
2/1
Mental Meets Metal 3B/RB/R
Sorcery (C)
Mental Meets Metal deals 3 damage to target player and that player discards 2 cards at random.
Slapstick Massacre B/R
Sorcery (C)
Target creature gains haste until end of turn.
Knightwatcher 1G/W
Instant (C)
Target creature gets +0/+2 until end of turn. Untap that creature.
Path To Purity 1G/WG/WG/W
Sorcery (R)
Choose one or both — Destroy all enchantments; or destroy all artifacts.
Power Of Prayer G/WG/WG/W
Instant (U)
Choose one — Target creature gains double strike until end of turn; Destroy target artifact or enchantment; Destroy target creature with flying
Warrior of Time G/W
Creature — Knight (U)
At the beginning of each upkeep, put a Dwindle counter on Warrior of Time.
When there are 3 Dwindle counters on Warrior of Time, exile it.
2/2
Whispers of Lords G/WG/W
Instant (C)
Destroy target enchantment.
If the enchantment destroyed this way was an aura, you gain 3 life.
Death Of The End 1W/BW/B
Enchantment (U)
When Death Of The End enters the battlefield, draw a card.
Your graveyard has hexproof.
Into Abyss 1W/BW/B
Sorcery (R)
Exile target permanent.
Exile Into Abyss. “The ground shook, and the air thundered, and within a second, the ground opened up and swallowed her whole. No one knows where she went...”
—Tyrelia, Praiser of Peace
Path To Madness W/B
Instant (C)
Exile target enchantment.
Whispers of the Damned W/BW/BW/B
Instant (U)
Choose one— Draw 2 cards; you gain 5 life; or destroy target creature, you lose life equal to its converted mana cost.
Wisher of Demons 1W/BW/B
Creature — Hag (C)
When Wisher of Demons enters the battlefield, choose lifelink or deathtouch.
If you choose lifelink, Wisher of Demons gets +1/+1.
If you choose deathtouch, Wisher of Demons gets -1/-1.
2/2
Witch Pact W/B
Instant (C)
As an additional cost to cast Witch Pact, sacrifice a creature
Target player sacrifices a creature.
Experimental Serum G/UG/UG/U
Instant (U)
Choose one — Put up to 2 +1/+1 counters among creatures you control; Return target creature to its owners hand; draw 2 cards then discard a card.
The First XG/UG/U
Sorcery (R)
Choose one—Search your library for a creature card with mana cost X or less and put it into your hand; or search your library for an instant or sorcery card with converted mana cost X or less and put it into your hand.
Lake Guardian G/U
Creature — Merfolk (U)
T: Put a +1/+1 counter on Lake Guardian.
When Lake Guardian’s power is 3 or greater, sacrifice it and draw a card.
1/1
Slipstream Whisperer 2G/UG/U
Creature — Merfolk (C)
Islandwalk
Whenever Slipstream Whisperer deals combat damage to a player, put a +1/+1 counter on it.
2/2
Sudden Burst 1G/U
Instant (C)
Untap target permanent. If that permanent was a creature, put a +1/+1 counter on it.
Trampling Tornado G/UG/U
Instant (C)
Target creature gets +2/+0 and flying until end of turn
Barred Door 2
Artifact (R)
When Barred Door enters the battlefield, draw a card.
Cards in graveyards lose all abilities.
Book of Secrets 1
Artifact (C)
1, T: Add one color of any mana to your mana pool.
The Book of the Dead 8
Legendary Artifact (M)
Exile two target cards from your graveyard: You may play target card from your graveyard as if it were in your hand.
Activate this ability only once per turn.
Deadly Armor 2
Artifact — Equipment (C)
Equipped creature gets +3/-1
If that creature is multicolored, it gets double strike.
Equip 3
Demonic Saftey 3
Artifact — Equipment (R)
Equipped creature gets -2/-2 and has deathtouch, vigilance, trample and reach.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Keeper of the Tomb 3
Artifact Creature — Construct (C)
Keeper of the Tomb is indestructible.
0/1
Seismic Golemn 1
Artifact Creature — Construct (R)
As an additional cost to cast Seismic Golemn, discard 3 cards
4/4
Sturdy Armor 2
Artifact — Equipment (C)
Equipped creature gets +1/+1 and has intimidate
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Sword of Purity 4
Artifact — Equipment (U)
Equipped creature gets +1/+2
If equipped creature blocks or becomes blocked by a creature with more than 3 +1/+1 counters on it, that creature loses all +1/+1 counters on it until end of turn.
Equip 2
Tomb Of The Undead 2
Artifact (U)
T: Target player puts the top card of his or her library into their graveyard.
3, T: Sacrifice Tomb Of The Undead, return up to 2 target cards from your graveyard to your hand
Totem of Devei 3
Artifact (U)
T: Add W or B to your mana pool
1WB: Totem of Devei becomes a 2/3 black and white Human Soldier creature with lifelink onto the battlefield and has “When this creature deals combat damage to a player, that player discards a card.”
Totem of Elishia 3
Artifact (U)
T: Add U or G to your mana pool
1GU: Totem of Elishia becomes a 2/2 blue and green Beast creature with trample until end of turn and has “When this creature deals combat damage to a player, put a +1/+1 counter on it.”
Totem of Graylale 3
Artifact (U)
T: Add B or R to your mana pool
1BR: Totem of Graylale becomes a 2/2 red and black Demon creature with flying until end of turn and has “When this creature deals combat damage to a player, it deals damage equal to its power to target creature.”
Totem of Tyrelia 3
Artifact (U)
T: Add G or W to your mana pool
1GW: Totem of Tyrelia becomes a 3/3 green and white Soldier creature with first strike until end of turn and has “When this creature deals combat damage to a player, you may destroy target enchantment.”
Chemical Biodome
Land (C)
Chemical Biodome enters the battlefield tapped
T: Add G or U to your mana pool.
Church of Keenevara
Land (U)
T: Add 1 to your mana pool
3WB, T: Destroy target creature with power less than 2. You lose 5 life
Decimated War Zone
Land (C)
Decimated War Zone enters the battlefield tapped
T: Add B or R to your mana pool.
Dragonskull Summit
Land (R)
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain
T: Add B or R to your mana pool
Hinterland Harbor
Land (R)
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
T: Add G or U to your mana pool.
Isolated Chapel
Land (R)
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp
T: Add W or B to your mana pool.
Koranian Battle Ground
Land (U)
T: Add 1 to your mana pool
2BR, T: Koranian Battle Ground deals 2 damage to target player. If you were the chosen player, search your library for a card with Bloodshed, reveal it and put into your hand.
Palace of Tyrelia
Land (U)
T: Add 1 to your mana pool.
3GW, T: Creatures you control gain double strike until end of turn
Palace of War
Land (C)
Palace of War enters the battlefield tapped
T: Add G or W to your mana pool.
River of Life
Land (U)
River of Life enters the battlefield tapped
T: Add 1 mana of any color to your mana pool.
1, T: Add 2 mana of any one color to your mana pool
Serene Corpsescape
Land (C)
Serene Corpsescape enters the battlefield tapped
T: Add W or B to your mana pool. Its a beautiful scene to see... if you’re dead.
Sunpetal Grove
Land (R)
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
T: Add G or W to your mana pool
Taliv Experimental Fortress
Land (U)
T: Add 1 to your mana pool.
2GU, T: Search your library for a land card, reveal it, and put it into your hand.
I'd highly recommend splitting your cards into common/uncommon/rare sections. Right now it's all mixed together and hard to evaluate.
I don't like Utopian. Maybe it's just me but I feel like W/G wants to have a lot of creatures, and not being able to attack with any of them just feels wrong.
Overgrow is interesting, but not a particularly fun mechanic and newer players will often end up land screwing themselves.
Bloodshed seems fine, but I'd definitely want to playtest it to make sure that 3 is the right number.
I really like Possess, though it'd probably be a lot more intuitive to split it up like how Bestow works- though interestingly, the rules already make it work correctly even without the renaming section in your rules. I'd highly recommend making all your commons with that ability have evergreen abilities. I think you're also vastly overcosting it since the possessed creature doesn't get any p/t boost.
Hey, thanks for the comment. i'll work on sorting them out in a day or 2.
for Utopian, i wanted a different take on W/G. The "lot of creatures" thing has become played out i believe, and i wanted to try a different direction with the colors.
I understand what you're saying about Overgrow, and to a certain degree, i agree. but i've made sure through this set, and (mostly throughout the rest of the block i'm working on) to make sure that there are enough "fetch lands from graveyard cards" to make the mechanic more fun and more accessible.
Bloodshed is still definitely a hit or miss on whether or not 3 is the correct number, it just feels right to me though, so thats what i went with. I could be completely wrong.
Utopian: I've went down this road before with a similar mechanic and didn't really like it all that much. I think the only way to make this mechanic work fairly and for it to be fun to use is to reformat it a little.
First, all abilities would be temporary, mostly ability and creature buffs, not permanent card advantage or board advantage. This would prevent games that drag on and on due to players just milking their advantage until they just grind you out. Also, reformat the wording a little.
Utopian—If no creatures you control attacked during your last combat phase [effect].
This changes it in that you can use it on combat trick spells to be used on the next turn, which opens more design space.
I think a creature like this would work really well. 1G Dude
Creature- Dude
Utopian—If no creatures you control attacked during your last combat phase, at the beginning of your next combat phase ~ gets +1/+1 until end of turn.
2/2
With these changes, you can build towards a critical mass turn where utopian triggers for multiple things and lotsa stuff happens, but you still do things in the meantime because there is no incremental advantage to sit around and wait for. It can also help prevent board stalls, instead of creating them, no one likes sitting in a board stall forever.
Overgrow: I've again went down this road before with another similar mechanic and had great trouble doing so. As mentioned, this can be a trap for inexperienced players. Secondly, too me their isn't a lot of "fair" design space. Not many creatures I figure should get more than a single +1/+1 counter because the cost is consistent among them (unleash was very similar to this). Giving the buff too much oumph means that the stock creature has to be very bad(ex. Your card Eleshia’s Followers). Noone is gonna wanna pay GW for a 1/1 with no abilities. On the flip side, you card Giant of Slovia is just overpowered. This card would define any standard format, and even modern. Too hard to interact with so early, and hardly a drawback when you design a deck around it. Even on the lesser end, Talon Shrieker is overpowered too, A 4/4 flyer in limited on turn 3 can kill a player in short order on it's own, and losing 1 card from hand not nearly a big enough drawback for a uncommon. While I do believe that this mechanic may be able to work, I think only in a closed environment which has many ways to mitigate the lose of lands and even utilize the lands in graveyard can it thrive. (Crucible of worlds would be a addition and a card like this would be neat) 2G
Sorcery
Choose one- Search your library for a basic land card and put it into play tapped, shuffle etc. or; put two basic land cards from your graveyard onto battlefield tapped
.
Even just this one card in you opening hand accompanied with a few overgrow cards would create great synergy and allow for maximum value while mitigating the risk factor.
In most other formats, I think all fair incarnations of cards that use this mechanic would be more pain to play with that pleasure.
Bloodshed and Possess: Both solid mechanics, bloodshed interactions can create complex decision trees for players which helps them improve their skills over time and makes for interesting gamestates. Possess is nice, a basic value mechanic which helps encourage diversity among archetype viability, specifically reanimation strategies, within the format.
Thats about all i gotta say on this topic, good work though, hope my comments help!
Also, if you have time I encourage you to take a look at my set, I have been trouble drumming up reposes. Link below Elipsia
Can I borrow your Utopian mechanic to make a card out of for my custom set? I want to use it for an enchantment, and I will give you due credit for the design.
Can I borrow your Utopian mechanic to make a card out of for my custom set? I want to use it for an enchantment, and I will give you due credit for the design.
as long as you promise to give me credit for the design, go for it man (:
What I do is actually have separate MSE files for common/uncommon/rare. This also lets me use the statistics sections to get an idea of what the as-fan of the packs will be (since all cards of the same rarity have the same probability multiplier)
You can also sort by rarity by adding that column and sorting by itm or modify the card number function to count up with rarity along with color/name.
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anyway. i thought i'd post about it again because
1) Its been so long
2) hopefully i've made the set better
3) cause why not
be mindful however...i'm not strictly adhering to R&D's rules when making these cards. a lot of people who saw my older posts seemed to point that out to me and that is not my goal. my goal was to have fun making cards, see what sticks, and hopefully make a set that is fun to play regardless of what the higher ups have to say about it.
that being said, here are the mechanics
GW: Utopian--- This mechanic states that if creatures you control didn't attack during your combat phase this turn, something happens. For example:
Call To Arms 2W
Sorcery (C)
Put two 1/1 white Human Soldier creature tokens onto the battlefield.
Utopian—If no creatures you control attacked during your combat phase this turn, put three 1/1 white Human Soldier tokens onto the battlefield instead.
I believe i've worded it right so that the cards with this mechanic trigger exclusively during your second main phase. if not, let me know and how to fix it and i'll make the changes
GU: Overgrow X-- This mechanics rules are as follows:(When you cast this spell, you may discard a land card. If you do, this creature comes into play with X +1/+1 counters on it.)
For example:
Student of Growth 2U
Creature — Elf Experimentalist (C)
Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
When Student of Growth dies, if it has a +1/+1 counter on it, move it to another target creature you control.
1/1
Trying to keep the Simic spirit alive, i kept the idea of +1/+1 counters
BR: Bloodshed-- this mechanic states that if you dealt 3 or more damage to a player this turn, something happens. For example:
Surprise From Below B
Sorcery (U)
Each player sacrifices a creature.
Bloodshed— If you dealt 3 or more damage to a player this turn, each player sacrifices 2 creatures instead.
this mechanic seems very BR to me and fits pretty well with most decks running these colors.
and last but not least
BW: Possess-- This mechanic exists solely on creatures, and states: (cost, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
For example:
Psycopathic Hound 4B
Creature — Zombie Horror (R)
Psycopathic Hound is unblockable
Whenever Psycopathic Hound deals combat damage to a player, that player discards a card.
Possess 2BBB (2BBB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
2/2
This is by far my favorite mechanic of the set, and the entire block that i've worked on. i'm very happy with this one.
so those are the mechanics, lets get into the cards!
Instant (C)
Untap target creature, you gain 3 life.
Angel of Life 3WW
Creature — Angel (U)
Flying, Lifelink
Utopian—If creatures you control didn’t attack during your combat phase this turn, at the beginning of your next upkeep, Angel of Life gains double strike until end of turn.
2/3
Blast of the Heavens 1W
Sorcery (C)
Target creature gets +1/+1, flying and first strike until end of turn.
Call To Arms 2W
Sorcery (C)
Put two 1/1 white Human Soldier creature tokens onto the battlefield.
Utopian—If no creatures you control attacked during your combat phase this turn, put three 1/1 white Human Soldier tokens onto the battlefield instead.
Fountain of Youth 3WW
Sorcery (R)
Tap all creatures target player controls. You gain life equal to twice the number of creatures tapped this way.
Ghastly Statue 3W
Creature — Gargoyle (U)
First Strike
Possess 2W (2W, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
3/2
Griffin Protector 3W
Creature — Griffin (C)
Flying
2/3
Healer of the Damned 4WWW
Creature — Angel (R)
Flying, Indestructible
When Healer of the Damned enters the battlefield, exile target nonland permanent.
4/4
Heaven’s Prayer 2WW
Enchantment — Aura (C)
Enchant creature.
Enchanted creature has vigilance and has “T: Prevent the next one damage that would be dealt to target creature you control.”
Hidden Secrets 2WW
Instant (U)
Reveal a card from your hand. You gain life equal to that card’s converted mana cost.
If B was paid for this card’s cost, target creature you control gets +X/+X until end of turn, where X is the chosen card’s converted mana cost.
In The Blink of An Eye WW
Instant (M)
Exile target nontoken creature you control. Until your next end step, another target creature you control gains flying, lifelink, double strike and vigilance.
Lone Soldier W
Creature — Human Knight (C)
1, T: Tap target creature.
Possess W (W, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
1/1
Lorad Swordsman 4W
Creature — Cat Soldier (C)
3/5
Pact of Peace 2W
Sorcery (C)
Reveal any number of cards from your hand.
For each multicolored card revealed this way, you gain 2 life.
Path of Insanity W
Instant (R)
Tap target creature.
Utopian—Exile that creature instead if no creatures you control attacked during your combat phase this turn. If that creature is exiled this way, that creatures controller gains life equal to its toughness.
Pray Away 2W
Instant (C)
Destroy target creature with power 4 or greater.
Preacher of Devei 1W
Creature — Human Spellshaper (C)
B, T, Discard a card: Put a 1/1 white soldier token onto the battlefield.
1/1
Priests of Tyrania 1WW
Creature — Human Soldier (C)
Utopian—If creatures you control didn’t attack this turn, tap target creature an opponent controls at the beginning of the next upkeep.
2/3
Skywatcher 1W
Creature — Human Knight (C)
Flying
Possess 3B (3B, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
1/2
Tyrelia Mercenary W
Creature — Human Assassin (U)
Utopian—If creatures you control didn’t attack during your combat phase this turn, at the beginning of your next upkeep, Tyrelia Mercenary gains double strike until end of turn.
1/1
Tyrelia’s Apprentice 2W
Creature — Human Soldier (U)
First Strike
G: Tyrelia’s Apprentice loses first strike and gains Vigilance until end of turn.
2/2
Tyrelia’s Blessing WW
Instant (U)
Target creature is indestructible until end of turn.
Warpraising Skylighter 2WW
Creature — Human (C)
G, T: Tap target artifact.
3/3
Instant (R)
Draw a card
If there are 10 or more land cards in a graveyard, draw 3 cards instead.
Belltower Guardian 4UU
Creature — Sphinx (R)
Flying
When Belltower Guardian deals combat damage to a player, reveal the top 3 cards of your library. Put a nonland card from it into your hand and the rest on the bottom of your library in any order
4/4
Biding Your Time 3U
Enchantment (U)
2U: Target player puts the top 2 cards of his or her library into his or his graveyard. Target creature you control gets a +1/+1 counter for each land card put into a graveyard this way.
Convolute 2U
Instant (C)
Counter target spell unless its controller pays 4.
Distant Travel 2UU
Enchantment — Aura (C)
Enchant creature.
When Distant Travel enters the battlefield, name a basic land type.
Enchanted creature has landwalk of the chosen land type.
Distractor of the Deep 2UU
Creature — Merfolk Rogue (C)
When Distractor of the Deep enters the battlefield, target creature is unblockable until end of turn.
2/2
Echo’s of the Experimented U
Instant (C)
The next creature spell you play this turn has Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
Expansive Forsight 4UU
Enchantment (R)
Whenever an opponent casts a spell, counter that spell unless they pay 2.
Experimental Perfector 3UU
Creature — Faerie (R)
Whenever another creature you control enters the battlefield, you may draw a card.
2/2
Follower’s of Eleshia 2U
Creature — Elf (U)
2G, T: Put a +1/+1 counter on target creature. Draw a card.
1/1
Frozen In Time 0
Instant (M)
Frozen In Time is blue
Counter target spell you don’t control. That spells controller may cast a spell from his or her hand for free and as if it had flash. That spell can’t be countered.
Hydrosurge U
Instant (C)
Target creature gets -5/-0 until end of turn.
Killing Time 3UU
Sorcery (R)
Target opponent skips his or her next combat phase. Tap all creatures that player controls. Draw a card for each creature tapped this way.
Longing Statue 1UU
Creature — Gargoyle Incarnation (C)
Longing Statue is unblockable.
2/1
Mind Implosion UU
Instant (U)
Counter target black or red spell.
Ocean Bound 1U
Enchantment — Aura (C)
Enchant creature.
Enchanted creature doesn’t untap during its controllers untap step.
Pact of Deception 2U
Sorcery (C)
Reveal any number of cards from your hand
For each multicolored card revealed this way, target player puts the top 2 cards of his or library into their graveyard.
Steel Ocean Current 1U
Creature — Wall (C)
Defender
0/5
Student of Growth 2U
Creature — Elf Experimentalist (C)
Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
When Student of Growth dies, if it has a +1/+1 counter on it, move it to another target creature you control.
1/1
Student of the Earth 1U
Creature — Human (C)
G, T: Target player reveals the top card of his or her library. If the revealed card is a land card, that player puts it into their hand. Otherwise that player puts it on the top of his or her library.
1/1
Tailv Perfectionist 2U
Creature — Merfolk Wizard (U)
Flash
When Tailv Perfectionist enters the battlefield, target creature gains hexproof until end of turn.
If G was paid for this cards cost, put a +1/+1 counter on up to 2 target creatures you control.
1/1
Talon Shrieker 2U
Creature — Bird (U)
Flying
Overgrow 2 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with two +1/+1 counters on it.)
2/2
Teneeshan Entrancer 4UU
Creature — Vedalken (C)
When Teneeshan Entrancer enters the battlefield, put target creature on top of its owners library.
3/3
Think Again XU
Instant (C)
Return target creature to its owners hand unless its owner pays X.
If that creatures controller pays X, that player draws a card.
Not on my watch.
Thought Combustion 1UU
Sorcery (U)
Draw a card for each +1/+1 counter on target creature.
Whisperer of Deciet 3UU
Creature — Faerie Spellshaper (U)
Flying
UU, T, Discard a card: Counter target activated ability.
2/2
Whispering Faerie of The Wind 1U
Creature — Faerie (C)
Flying
When Whispering Faerie of The Wind dies, draw a card.
1/1
Sorcery (C)
Look at target players hand. You choose a nonland card from it. That player discards that card.
Bloodshed— If you dealt 3 or more damage to a player this turn, choose two nonland cards and discard them instead.
Backstab 3BB
Sorcery (U)
Destroy target creature
If W was paid for this cards mana cast, you gain life equal to the destroyed creatures converted mana cost.
Corpse Grinder 2B
Creature — Zombie (C)
Deathtouch
1/3
Cremate B
Instant (C)
Exile target card from a graveyard.
Draw a card
Cult Leader 2B
Creature — Human Horror (C)
2B, Sacrifice a creature: Put a +1/+1 counter onto Cult Leader.
2/2
Death Reader 2B
Creature — Zombie (C)
When Death Reader enters the battlefield, target opponent reveals a card at random from his or her hand. If it is a creature card, that player discards that card and you put a +1/+1 counter on Death Reader
2/2
Decaying Fowl 3B
Creature — Bird Zombie (C)
Flying
When Decaying Fowl enters the battlefield, target player loses 2 life.
2/2
Deformed Monstrosity 3BB
Creature — Nightmare (M)
Whenever Deformed Monstrosity deals combat damage to a player, destroy target land that player controls and you discard a card from your hand.
Possess 4WB (4WB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
3/2
Disintegrated Guard 2BB
Creature — Human Horror (C)
Whenever Disintegrated Guard dies, target player loses 2 life.
Possess 1BB (1BB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
2/3
Disposal of Thought 2B
Instant (C)
Name a nonland card.
Search target players library for the named card and exile up to 1 copy of the named card from target players library. That player shuffles his or her library.
Graveborn Devil 4B
Creature — Devil (R)
Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
When Graveborn Devil enters the battlefield, return target permanent 3 or less from your graveyard to the battlefield. You lose 3 life.
4/4
Horrific Shaman Hag 3BB
Creature — Hag (C)
When Horrific Shaman Hag enters the battlefield, target creature gets -2/-2 until end of turn.
2/3
Into The Minds of Madness 4B
Enchantment — Aura (U)
Enchant opponent
If enchanted opponent does not attack with creatures this turn, that player loses 3 life
Mind Disintigration 2BB
Sorcery (R)
Target player discards their hand.
You lose 5 life.
Murdering Realms 2BB
Enchantment (C)
Whenever a creature enters the battlefield under your opponents control, that player discards a card
Nightmare Beast 2B
Creature — Nightmare (C)
When Nightmare Beast enters the battlefield, target player loses 2 life and you gain 2 life
1/1
Pact of Deviance 2B
Sorcery (C)
Reveal any number of cards from your hand
For each multicolored card revealed this way, each opponent loses 1 life and you gain 1 life.
Psycopathic Hound 4B
Creature — Zombie Horror (R)
Psycopathic Hound is unblockable
Whenever Psycopathic Hound deals combat damage to a player, that player discards a card.
Possess 2BBB (2BBB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
2/2
Pure Hatred 5B
Sorcery (U)
Destroy target creature and all other creatures that share a name with it on the battlefield. They can’t be regenerated
Raise From the Dead 1BBB
Enchantment (R)
Pay 3 life and discard a card: Return target creature from your graveyard to the battlefield. It has haste. Exile that creature at the beginning of your next end step.
Activate this ability only once per turn. and only as a sorcery.
Sacrificial Pact BBB
Sorcery (U)
As an additional cost to cast Sacrificial Pact, pay any amount of life.
Put an X/X Horror creature token onto the battlefield where X is half the amount of life paid.
Shambling Solider 2B
Creature — Skeleton Soldier (C)
Deathtouch
Whenever another creature you control attacks, put a +1/+1 counter on Shambling Solider.
1/1
Stab of Mind B
Sorcery (C)
Target creature gets -1/-1 until end of turn.
If that creature would die this way, that player puts the top card of his or her library into their graveyard.
Surprise From Below B
Sorcery (U)
Each player sacrifices a creature.
Bloodshed— If you dealt 3 or more damage to a player this turn, each player sacrifices 2 creatures instead.
Thoughtful Forgetness 2B
Instant (C)
As an additional cost to play Thoughtful Forgetness, discard any amount of cards.
Add W to your mana pool for each card discarded this way.
“They told me if i forgot, I’d get a shilling... or was it 2...?”
Undead Apprentice 2B
Creature — Zombie Cleric (U)
Deathtouch
W: Undead Apprentice loses deathtouch and gains lifelink until end of turn.
1/2
Creature — Goblin (C)
4/3
Arts of Murder And Persuasion 2RR
Sorcery (U)
Gain control of target creature you don’t control until end of turn. Untap that creature, it gains haste.
If B was paid for the cost of this spell, sacrifice that creature at the beginning of your end step
Beast of The Unknown 3R
Creature — Demon (C)
When Beast of The Unknown enters the battlefield, another target creature gains “T: This creature deals 1 damage to target creature or player” until end of turn.
2/2
Blindfolded Ogre 3RR
Creature — Beast (C)
Bloodshed— If you dealt 3 or more damage to a player this turn, Blindfolded Ogre enters the battlefield with 2 +1/+1 counters on it.
4/4
Blinding Luck 5RRR
Enchantment (M)
Whenever you take damage, flip a coin, if you win the flip, deal damage equal to twice to what you took to target creature or player.
If you lose the flip, deal damage equal to twice what you took to yourself.
Earth Shatter 3R
Enchantment — Aura (C)
Enchant land.
Enchanted land is a mountain. Whenever the enchanted land becomes tapped, Earth Shatter deals 1 damage to its controller.
Fire Breathing Rewards 5R
Enchantment (R)
If you dealt 6 or more damage to a player this turn, at the beginning of your next main phase, add RRR to your mana pool.
The First Devil RR
Creature — Devil (R)
Haste, first strike
When The First Devil deals combat damage to a player, exile target card from that players graveyard.
2/2
Goblin Lackey 3R
Creature — Goblin Berserker (C)
Bloodshed—If you dealt 3 or more damage to a player this turn, Goblin Lackey deals 2 damage to target creature when it enters the battlefield.
3/2
Hate Filled Warrior R
Creature — Human Berserker (U)
Haste
Bloodshed—At the beginning of your end step, if you dealt 3 or more damage to a player this turn, Hate Filled Warrior deals 1 damage to target creature or player
1/1
Infuriated Chieftan 2R
Creature — Goblin Warrior (U)
3, T: Infuriated Chieftan deals 2 damage to target player. If you were the chosen player, creatures you control get +2/+1 until end of turn
2/1
Mirror Madness 4R
Sorcery (C)
Mirror Madness deals 5 damage to target player.
If you were the chosen player, draw 3 cards.
Pact of Brutality 2R
Sorcery (C)
Reveal any amount of cards from your hand. For each multicolored card revealed this way, put a 1/1 Goblin token with haste onto the battlefield. Exile them at the beginning of your next end phase.
Psycopathic Followers 2R
Creature — Human (C)
T: Psycopathic Followers deals 1 damage to target creature.
Bloodshed—If you dealt 3 or more damage to a player this turn, Psycopathic Followers deals 3 damage instead.
1/2
Rapid Lightning 2RR
Instant (C)
Rapid Lightning deals 3 damage to target player.
If you were the chosen player, return target instant or sorcery from your graveyard to your hand.
Rapid Strike R
Instant (C)
Rapid Strike deals 1 damage to target creature.
Bloodshed—If you dealt 3 or more damage to a player this turn, Rapid Strike deals 3 damage to that creature instead.
Sickle Weilding Monstrosity 4R
Creature — Beast (U)
Whenever a creature your opponent control becomes tapped, Sickle Weilding Monstrosity deals 1 damage to that creature.
2/2
Stoned Killer 1R
Creature — Gargoyle (R)
Haste
When Stoned Killer enters the battlefield, you may sacrifice a land. If you do, Stoned Killer enters the battlefield with 2 +1/+1 counters on it.
2/2
Suicide Goblin 2RR
Creature — Goblin (U)
Flash
Suicide Goblin’s power and toughness is equal to the amount of damage you were dealt this turn.
*/\*
Through The Valley of Fire 2R
Enchantment — Aura (C)
Enchant creature.
Enchanted creature gets +2/+0 and first strike.
Treasure Hunter 3R
Creature — Giant (C)
Whenever you cast an instant or sorcery spell, Treasure Hunter gains mountainwalk until end of turn.
3/3
Viashino Apprentice 2R
Creature — Viashino (U)
First Strike
B: Viashino Apprentice loses first strike and gains deathtouch until end of turn.
3/2
Viashino Racket Causer 3R
Creature — Viashino Knight (C)
Haste
3/4
Volcanic Gyser XRRR
Sorcery (U)
Discard X cards and then draw X cards
Zealous Wishes RRRR
Instant (R)
Zealous Wishes deals 4 damage to target creature or player
Bloodshed—If you dealt 3 or more damage to a player this turn, Zealous Wishes deals 6 damage instead.
Enchantment — Aura (C)
Enchant creature.
At the beginning of your upkeep, enchanted creature gets a +1/+1 counter.
Battlemage Apprentice 2G
Creature — Human Knight (U)
Trample
U: Battlemage Apprentice loses trample and gains flying until end of turn.
3/2
Beast of Tyrania 4GG
Creature — Beast (U)
Trample
Whenever Beast of Tyrania attacks, you may untap another target creature you control
4/4
Binding Student 2GG
Creature — Elf Shaman (C)
Reach
Overgrow 2 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with two +1/+1 counters on it.)
2/2
Bramblecrush 2GG
Sorcery (U)
Destroy target noncreature permanent.
Burrowed Experiment 1GGGG
Creature — Wurm (R)
Trample
When Burrowed Experiment deals combat damage to a player, return target creature card at random from your graveyard to your hand.
6/6
Calling Upon the Land 3G
Instant (C)
You gain 2 life for each +1/+1 counter on target creature you control
Elvish Sword Crafter G
Creature — Elf Knight (U)
Elvish Sword Crafter can’t block
2/3
Endless Bountiful Beauty 8GG
Enchantment (R)
Whenever a land enters the battlefield under your control, you may search your library for any number of copies of that land and put it onto the battlefield tapped.
If you do, shuffle your library
Forest Dryads 1G
Creature — Elf Shaman (C)
T: Add G to your mana pool
Utopian—If creatures you control didn’t attack during your combat phase this turn, add GW instead.
1/1
Giant of Slovia 2G
Creature — Beast (R)
Trample
Overgrow 3 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with three +1/+1 counters on it.)
If it sees you.... run
3/2
Giant Ogre 2G
Creature — Ogre (C)
3/3
Hill Shaker 1GG
Creature — Giant (C)
When Hill Shaker enters the battlefield, target creature you control gets +2/+2 until end of turn.
2/3
Hinterland Beast 2G
Creature — Beast (C)
When Hinterland Beast enters the battlefield, add GG to your mana pool
3/1
Lively Wolf 1GGG
Creature — Wolf (U)
G, T: Destroy target artifact or enchantment. Activate this ability only as a sorcery.
2/2
Lovers of the Deceased 1GG
Sorcery (C)
Target creature gets X +1/+1 counters where X is each land card in your graveyard.
Nightwatch Guard 2GG
Creature — Bear (U)
When Nightwatch Guard enters the battlefield, target creature you control gets +2/+2 until end of turn
If W was paid for this cards cost, that creature also gains Vigilance until end of turn.
3/3
Overgrowing Wall 1GG
Creature — Wall (C)
Defender
Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
As long as Overgrowing Wall has a +1/+1 counter on it, it may attack as though it didn’t have defender.
1/5
Pact of Experiments 2G
Sorcery (C)
Reveal any number of cards from your hand
For each multicolored card revealed this way, search your library for a basic land card, reveal them, and put them into your hand.
Painful Reinforcements 1GG
Sorcery (C)
Painful Reinforcements deals damage to target creature with flying equal to the amount of creatures you control.
Scouring The Underbelly 2G
Sorcery (C)
Search your library for a basic land card, reveal it, and put it onto the battlefield
Thrive XG
Sorcery (C)
Put a +1/+1 counter on each of X target creatures.
Time Bombed Archers G
Creature — Human Archer (C)
2, T, Sacrifice Time Bombed Archers: Exile target artifact or enchantment.
1/2
True Strength 1GG
Instant (C)
Target creature gets +5/+1 and trample until end of turn.
Tyrelia’s Followers 2GG
Creature — Human Knight (C)
Utopian—If creatures you control didn’t attack this turn, sacrifice Tyrelia’s Followers.
5/5
Until The End of Time 3GG
Sorcery (R)
Shuffle your graveyard into your library. You gain 2 life for each card shuffled this way.
Kilara, Deviant of the Dark 3UB
Planeswalker — Kilara (M)
Starting Loyalty: 3
+1: Tap target permanent, that permanent doesn’t untap during its controllers next untap step.
-1: Target player discards a card at random.
-7: You get an emblem with “Whenever an opponent draws a card, you may draw 2 cards.”
Demon Of The Night 3BR
Creature — Demon (C)
When Demon Of The Night enters the battlefield, it deals 3 damage to target player.
If you were the chosen player, Demon Of The Night gains haste.
3/3
Demon-Hide Hunter 2BBRR
Creature — Demon Mercenary (R)
Flying
Bloodshed—At the beginning of your end step, if you dealt 3 or more damage to a player this turn, Destroy target creature target player controls.
3/3
The End of the World 3BR
Sorcery (R)
Deal 1 damage to target player for each untapped creature that player controls.
Destroy all creatures
Graylale, Demon of the Abyss 3BRR
Creature — Demon (M)
Flying, Haste
When Graylale, Demon of the Abyss enters the battlefield, it deals 3 damage divided as you choose among creatures and or players.
3: Return Graylale, Demon of the Abyss to your hand.
5/4
Gremlin Lord 1BR
Creature — Gremlin (U)
When Gremlin Lord enters the battlefield, it deals 1 damage to target creature
When Gremlin Lord dies, it deals 2 damage to target player
1/1
Into the Dead Garden 2BR
Enchantment — Aura (C)
Enchant land.
Whenever enchanted land becomes tapped, Into the Dead Garden deals 2 damage to that lands controller.
Koranian Devil 3BR
Creature — Demon (C)
Lifelink
Bloodshed—If you dealt 3 or more damage to a player this turn, Koranian Devil costs 3 less to cast.
3/3
The Night Never Sleeps BBRR
Sorcery (M)
Look at target opponents hand, then look that players library. Name 1 nonland permanent and remove all copies of it from that players hand, library and graveyard from the game.
Bloodshed— If you dealt 3 or more damage to a player this turn, name 3 nonland cards instead.
Ruthless Ones 4BR
Creature — Dragon (C)
Flying
Bloodshed—At the beginning of your end step, if you dealt 3 or more damage to a player this turn, target player reveals his or her hand. Choose a noncreature, nonland card. That player discards that card.
3/3
Servant of Graylale BBRR
Creature — Demon (U)
Other red creatures you control get +1/+1
Other black creatures you control get +1/+1
2/3
Suicidal Rampage 1BR
Sorcery (U)
Target player sacrifices a creature
If you were the chosen player, Suicidal Rampage deals 3 damage to target creature or player.
Suicidal Shaman BR
Creature — Gremlin (C)
When Suicidal Shaman enters the battlefield, draw a card, and then Suicidal Shaman deals 2 damage to you.
2/1
Swindler of the Dead 3BR
Creature — Zombie (C)
T: Target player reveals their hand. You choose a non creature, nonland card. That player discards that card. If you were the chosen player, Swindler of the Dead deals 2 damage to target creature.
3/3
Weakening Grasp 1BR
Instant (C)
Target creature gets -3/-3 until end of turn.
Atilla, Shaman of War 2GW
Legendary Creature — Human Knight (M)
First strike
Noncreature spells your opponents control cost 2 more to cast
Creature spells you control cost 2 less to cast.
2/1
Battlemage Master 2GW
Creature — Human Knight (M)
GW, T: Tap target creature
Utopian—Destroy that creature instead if no creatures you control attacked during your combat phase this turn.
“If I take my time, I can conquer anything”
2/2
Dealbreaker Warrior 1GW
Creature — Human Knight (C)
Double Strike
1/2
Faithful Ties 4GW
Enchantment — Aura (R)
Enchant creature
Enchanted creature has “T: Tap target creature and all creatures with the same name as that creature.”
Followers of Peace 3GW
Creature — Human Shaman (C)
First strike
Utopian—At the end of your combat step, if creatures you control didn’t attack during your combat phase this turn, draw a card.
2/2
Guardian Angel of Tyrelia 4GWW
Creature — Angel Warrior (M)
Flying
When Guardian Angel of Tyrelia enters the battlefield, draw cards equal to the greatest power among creatures you control
When Guardian Angel of Tyrelia leaves the battlefield, exile target creature.
4/6
Hallowed Hidden Giant 6GW
Creature — Ogre (C)
Vigilance
8/8
Kneeling in Prayer 2GW
Sorcery (C)
Draw a card
Utopian—Draw 2 cards instead if creatures you control didn’t attack during your combat phase this turn.
Knight of Honor 1GW
Creature — Human Knight (C)
When Knight of Honor enters the battlefield, you gain 3 life
“No matter the odds, I will always fight.”
2/1
Nissa, The Reborn 2GW
Planeswalker — Nissa (M)
Starting Loyalty: 3
+1: Put a 2/2 Elf Soldier creature token with Vigilance onto the battlefield.
-2: Draw a card.
-7: Destroy all nonland permanents you don’t control.
Praiser of Peace 2GW
Creature — Human Knight (R)
First strike
Utopian—At the end of your combat step, if creatures you control didn’t attack this turn, all other creatures you control get a +1/+1 counter and you gain 3 life.
3/4
Pure Bliss 2GW
Sorcery (C)
You gain 1 life for each creature you control
Utopian—You gain 3 life for each creature you control instead if creatures you control didn’t attack during your combat phase this turn.
Servant of Tyrelia GGWW
Creature — Cat Cleric (U)
Other green creatures you control get +1/+1
Other white creatures you control get +1/+1
2/3
Silent Power 2GW
Enchantment — Aura (C)
Enchanted creature gets +1/+1 for each card in your hand.
Smite The Beast 2GW
Instant (U)
Exile target creature with toughness 4 or greater.
Swordsman Apprentice 2GW
Creature — Elf Knight (U)
When Swordsman Apprentice enters the battlefield, you may destroy target artifact or enchantment
When Swordsman Apprentice leaves the battlefield, you may destroy target artifact or enchantment.
4/4
Blink Of Horror 1WB
Sorcery (C)
Target creature gets -X/-X until end of turn where X is the number of multicolored permanents you control.
Devei, Lord of The Dead 2WWBB
Legendary Creature — Angel (M)
Flying
When Devei, Lord of The Dead enters the battlefield, other creatures you control gain lifelink until end of turn.
When Devei, Lord of The Dead dies, destroy all creatures. They can’t be regenerated.
4/4
Haunting Nightmare 2WB
Creature — Zombie Horror (C)
Lifelink
Possess 2WB (2WB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
2/3
Haunting Shadow 5WB
Creature — Bird (U)
Flying, Deathtouch
Possess 2WB (2WB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
5/5
Heir of Devei WWBB
Creature — Human Shaman (R)
Whenever Heir of Devei deals combat damage to a player, look at that players hand. Choose a nonland card and discard that card.
Possess WWBB (WWBB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
I am with him always... in body and in spirit
3/3
Into the Void of Death 4WB
Enchantment (R)
Whenever a creature you control deals combat damage to a creature, destroy that creature. You gain life equal to that creatures toughness and that creatures controller puts a 1/1 Zombie creature token onto the battlefield.
Keenevara Horror WWWBB
Creature — Zombie Horror (R)
Vigilance
Discard a white or black card from your hand: Keenevara Horror gets +1/+1 until end of turn. If Keenevara Horror’s power is equal to or greater than 8, it gains deathtouch until end of turn.
4/5
Keeper of The Church 3WB
Creature — Zombie Shaman (C)
Deathtouch, Lifelink
2/3
Preacher of the Damned 1WB
Creature — Hag (U)
When Preacher of the Damned enters the battlefield, exile target creature an opponent controls.
When Preacher of the Damned dies, return that creature to its owners hand.
2/2
Preacher of the Woods 1WB
Creature — Human (C)
At the beginning of your upkeep, if you control more permanents than target opponent, tap target creature.
Possess 2WB (2WB, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
2/2
Servant of Devei WWBB
Creature — Zombie (U)
Other white creatures you control get +1/+1
Other black creatures you control get +1/+1
2/3
Silent Preacher 1WB
Creature — Zombie Priest (C)
When Silent Preacher dies, target player discards a card and you draw a card.
Possess 3B (3B, Exile this card from your graveyard possessing target creature. As long as that creature is enchanted this way, it has all of the abilities of this card. Replace all instances of this cards name with the enchanted cards name. Possess only as a sorcery.)
1/2
Singular Verdict WB
Instant (U)
Exile target creature you don’t control with toughness 1 or less. You gain 3 life.
Unhallowed Promises 1WWB
Sorcery (R)
You gain 5 life. Then, if you have 10 more life than your starting life total, put 5 2/2 black zombie creature tokens onto the battlefield.
Willing Subject WB
Creature — Human Mercenary (C)
Whenever Willing Subject becomes possessed, you gain 2 life.
I can be anything you want me to be...
2/2
Eater of Lands 2GGUU
Creature — Ooze (R)
Hexproof
Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
If you paid the Overgrow cost, Eater of Lands enters the battlefield with an additional number of +1/+1 counters equal to the number of land cards in your graveyard.
3/4
Eleshia, Elf Illusionist 3GU
Legendary Creature — Elf Scientist (M)
T: Gain control of target creature you don’t control with power less than the greatest power among creatures you control. Untap that creature, then put 3 +1/+1 counters on it.
2/2
Eleshia’s Followers GU
Creature — Elf Warrior (C)
Overgrow 2 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with two +1/+1 counters on it.)
1/1
Eleshia’s Prime Subject 4GU
Creature — Giant Ooze (M)
Trample
Overgrow 3 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with three +1/+1 counters on it.)
When Eleshia’s Prime Subject deals combat damage to a player, put 2 +1/+1 counters on it, then draw cards equal to the number of +1/+1 counters on it.
4/6
Future Experimentations 2GU
Sorcery (C)
Choose one— Search your library for 2 basic land cards and put them into your hand; or return target land card from your graveyard to the battlefield.
Horror of the Undergrowth GGGUU
Creature — Human Horror (R)
Horror of the Undergrowth ‘s power and toughness are equal to the number of cards in your hand plus the number of land cards in your graveyard.
*/*
Microbeal Warrior XGGU
Creature — Merfolk (U)
When Microbeal Warrior enters the battlefield, target player puts the top X cards of his or her library into their graveyard, then Microbeal Warrior gets X +1/+1 counters equal to the number of land cards put into a graveyard this turn.
2/1
Overgrown Spider 1GU
Creature — Spider (U)
Vigilance, Trample
Overgrow 2 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with two +1/+1 counters on it.)
2/1
Predertermined Experiment 2GU
Enchantment — Aura (C)
Enchanted creature gets +2/+2, and has “When this creature dies, put 2 +1/+1 counters on target creature you control.”
Purge of Earth 1GU
Sorcery (U)
Return up to 2 target land cards from your graveyard to your hand
You may play an additional land this turn.
Draw a card.
Servant of Eleshia GGUU
Creature — Elf (U)
Other green creatures you control get +1/+1
Other blue creatures you control get +1/+1
2/3
Silent Stalker 1GU
Creature — Beast (C)
Overgrow 1 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with a +1/+1 counters on it.)
As long as Silent Stalker has a +1/+1 counter on it, it gains trample.
2/2
Taliv Monstrosity 1GU
Creature — Wall (C)
Defender, Reach
Taliv Monstrosity’s toughness is equal to the number of lands in your graveyard +1
0/+1
Tree Frog GU
Creature — Treefolk Frog (C)
When Tree Frog enters the battlefield, you may look at the top 3 cards of your library. Put one into your hand and the rest into your graveyard.
1/1
Young Scientist GU
Creature — Elf Experimentalist (C)
Overgrow 2 (When you cast this spell, you may discard a land card. If you do, this creature comes into play with two +1/+1 counters on it.)
As long as Young Scientist has a +1/+1 counter on it, it can’t block.
2/2
United They Stand WUBRG
Enchantment (R)
Whenever you cast a multicolored spell, add X amount of mana of any color to your mana pool, where X was the number of colors of that spell.
Instant (U)
Destroy target creature. It can’t be regenerated. You lose 5 life.
Deal With The Devil B/RB/RB/R
Instant (U)
Choose one — Deal 3 damage to target creature or player; Discard 3 cards and draw 3 cards; Up to 3 target creatures gain haste until end of turn.
Heir to Demonic Trades 1B/RB/R
Creature — Demon (R)
2, Sacrifice a creature: Heir to Demonic Trades deals damage equal to that creatures power to target player.
If you were the target player, destroy target creature with power equal or less than the creature sacrificed.
1/1
Keenevara Deciever B/RB/R
Creature — Human Psycopath (C)
Haste
2/1
Mental Meets Metal 3B/RB/R
Sorcery (C)
Mental Meets Metal deals 3 damage to target player and that player discards 2 cards at random.
Slapstick Massacre B/R
Sorcery (C)
Target creature gains haste until end of turn.
Knightwatcher 1G/W
Instant (C)
Target creature gets +0/+2 until end of turn. Untap that creature.
Path To Purity 1G/WG/WG/W
Sorcery (R)
Choose one or both — Destroy all enchantments; or destroy all artifacts.
Power Of Prayer G/WG/WG/W
Instant (U)
Choose one — Target creature gains double strike until end of turn; Destroy target artifact or enchantment; Destroy target creature with flying
Taleria Vestige 3G/WG/W
Creature — Giant Shaman (C)
Reach
4/4
Warrior of Time G/W
Creature — Knight (U)
At the beginning of each upkeep, put a Dwindle counter on Warrior of Time.
When there are 3 Dwindle counters on Warrior of Time, exile it.
2/2
Whispers of Lords G/WG/W
Instant (C)
Destroy target enchantment.
If the enchantment destroyed this way was an aura, you gain 3 life.
Death Of The End 1W/BW/B
Enchantment (U)
When Death Of The End enters the battlefield, draw a card.
Your graveyard has hexproof.
Into Abyss 1W/BW/B
Sorcery (R)
Exile target permanent.
Exile Into Abyss.
“The ground shook, and the air thundered, and within a second, the ground opened up and swallowed her whole. No one knows where she went...”
—Tyrelia, Praiser of Peace
Path To Madness W/B
Instant (C)
Exile target enchantment.
Whispers of the Damned W/BW/BW/B
Instant (U)
Choose one— Draw 2 cards; you gain 5 life; or destroy target creature, you lose life equal to its converted mana cost.
Wisher of Demons 1W/BW/B
Creature — Hag (C)
When Wisher of Demons enters the battlefield, choose lifelink or deathtouch.
If you choose lifelink, Wisher of Demons gets +1/+1.
If you choose deathtouch, Wisher of Demons gets -1/-1.
2/2
Witch Pact W/B
Instant (C)
As an additional cost to cast Witch Pact, sacrifice a creature
Target player sacrifices a creature.
Experimental Serum G/UG/UG/U
Instant (U)
Choose one — Put up to 2 +1/+1 counters among creatures you control; Return target creature to its owners hand; draw 2 cards then discard a card.
The First XG/UG/U
Sorcery (R)
Choose one—Search your library for a creature card with mana cost X or less and put it into your hand; or search your library for an instant or sorcery card with converted mana cost X or less and put it into your hand.
Lake Guardian G/U
Creature — Merfolk (U)
T: Put a +1/+1 counter on Lake Guardian.
When Lake Guardian’s power is 3 or greater, sacrifice it and draw a card.
1/1
Slipstream Whisperer 2G/UG/U
Creature — Merfolk (C)
Islandwalk
Whenever Slipstream Whisperer deals combat damage to a player, put a +1/+1 counter on it.
2/2
Sudden Burst 1G/U
Instant (C)
Untap target permanent. If that permanent was a creature, put a +1/+1 counter on it.
Trampling Tornado G/UG/U
Instant (C)
Target creature gets +2/+0 and flying until end of turn
Artifact (R)
When Barred Door enters the battlefield, draw a card.
Cards in graveyards lose all abilities.
Book of Secrets 1
Artifact (C)
1, T: Add one color of any mana to your mana pool.
The Book of the Dead 8
Legendary Artifact (M)
Exile two target cards from your graveyard: You may play target card from your graveyard as if it were in your hand.
Activate this ability only once per turn.
Deadly Armor 2
Artifact — Equipment (C)
Equipped creature gets +3/-1
If that creature is multicolored, it gets double strike.
Equip 3
Demonic Saftey 3
Artifact — Equipment (R)
Equipped creature gets -2/-2 and has deathtouch, vigilance, trample and reach.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Keeper of the Tomb 3
Artifact Creature — Construct (C)
Keeper of the Tomb is indestructible.
0/1
Seismic Golemn 1
Artifact Creature — Construct (R)
As an additional cost to cast Seismic Golemn, discard 3 cards
4/4
Sturdy Armor 2
Artifact — Equipment (C)
Equipped creature gets +1/+1 and has intimidate
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Sword of Purity 4
Artifact — Equipment (U)
Equipped creature gets +1/+2
If equipped creature blocks or becomes blocked by a creature with more than 3 +1/+1 counters on it, that creature loses all +1/+1 counters on it until end of turn.
Equip 2
Tomb Of The Undead 2
Artifact (U)
T: Target player puts the top card of his or her library into their graveyard.
3, T: Sacrifice Tomb Of The Undead, return up to 2 target cards from your graveyard to your hand
Totem of Devei 3
Artifact (U)
T: Add W or B to your mana pool
1WB: Totem of Devei becomes a 2/3 black and white Human Soldier creature with lifelink onto the battlefield and has “When this creature deals combat damage to a player, that player discards a card.”
Totem of Elishia 3
Artifact (U)
T: Add U or G to your mana pool
1GU: Totem of Elishia becomes a 2/2 blue and green Beast creature with trample until end of turn and has “When this creature deals combat damage to a player, put a +1/+1 counter on it.”
Totem of Graylale 3
Artifact (U)
T: Add B or R to your mana pool
1BR: Totem of Graylale becomes a 2/2 red and black Demon creature with flying until end of turn and has “When this creature deals combat damage to a player, it deals damage equal to its power to target creature.”
Totem of Tyrelia 3
Artifact (U)
T: Add G or W to your mana pool
1GW: Totem of Tyrelia becomes a 3/3 green and white Soldier creature with first strike until end of turn and has “When this creature deals combat damage to a player, you may destroy target enchantment.”
Land (C)
Chemical Biodome enters the battlefield tapped
T: Add G or U to your mana pool.
Church of Keenevara
Land (U)
T: Add 1 to your mana pool
3WB, T: Destroy target creature with power less than 2. You lose 5 life
Decimated War Zone
Land (C)
Decimated War Zone enters the battlefield tapped
T: Add B or R to your mana pool.
Dragonskull Summit
Land (R)
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain
T: Add B or R to your mana pool
Hinterland Harbor
Land (R)
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
T: Add G or U to your mana pool.
Isolated Chapel
Land (R)
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp
T: Add W or B to your mana pool.
Koranian Battle Ground
Land (U)
T: Add 1 to your mana pool
2BR, T: Koranian Battle Ground deals 2 damage to target player. If you were the chosen player, search your library for a card with Bloodshed, reveal it and put into your hand.
Palace of Tyrelia
Land (U)
T: Add 1 to your mana pool.
3GW, T: Creatures you control gain double strike until end of turn
Palace of War
Land (C)
Palace of War enters the battlefield tapped
T: Add G or W to your mana pool.
River of Life
Land (U)
River of Life enters the battlefield tapped
T: Add 1 mana of any color to your mana pool.
1, T: Add 2 mana of any one color to your mana pool
Serene Corpsescape
Land (C)
Serene Corpsescape enters the battlefield tapped
T: Add W or B to your mana pool.
Its a beautiful scene to see... if you’re dead.
Sunpetal Grove
Land (R)
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
T: Add G or W to your mana pool
Taliv Experimental Fortress
Land (U)
T: Add 1 to your mana pool.
2GU, T: Search your library for a land card, reveal it, and put it into your hand.
Plains
Basic Land — Plains (C)
Plains
Basic Land — Plains (C)
Plains
Basic Land — Plains (C)
Plains
Basic Land — Plains (C)
Island
Basic Land — Island (C)
Island
Basic Land — Island (C)
Island
Basic Land — Island (C)
Island
Basic Land — Island (C)
Swamp
Basic Land — Swamp (C)
Swamp
Basic Land — Swamp (C)
Swamp
Basic Land — Swamp (C)
Swamp
Basic Land — Swamp (C)
Mountain
Basic Land — Mountain (C)
Mountain
Basic Land — Mountain (C)
Mountain
Basic Land — Mountain (C)
Mountain
Basic Land — Mountain (C)
Forest
Basic Land — Forest (C)
Forest
Basic Land — Forest (C)
Forest
Basic Land — Forest (C)
Forest
Basic Land — Forest (C)
So there it is! lemme know what you think (:
I don't like Utopian. Maybe it's just me but I feel like W/G wants to have a lot of creatures, and not being able to attack with any of them just feels wrong.
Overgrow is interesting, but not a particularly fun mechanic and newer players will often end up land screwing themselves.
Bloodshed seems fine, but I'd definitely want to playtest it to make sure that 3 is the right number.
I really like Possess, though it'd probably be a lot more intuitive to split it up like how Bestow works- though interestingly, the rules already make it work correctly even without the renaming section in your rules. I'd highly recommend making all your commons with that ability have evergreen abilities. I think you're also vastly overcosting it since the possessed creature doesn't get any p/t boost.
for Utopian, i wanted a different take on W/G. The "lot of creatures" thing has become played out i believe, and i wanted to try a different direction with the colors.
I understand what you're saying about Overgrow, and to a certain degree, i agree. but i've made sure through this set, and (mostly throughout the rest of the block i'm working on) to make sure that there are enough "fetch lands from graveyard cards" to make the mechanic more fun and more accessible.
Bloodshed is still definitely a hit or miss on whether or not 3 is the correct number, it just feels right to me though, so thats what i went with. I could be completely wrong.
i like possess a lot too. thanks (:
First, all abilities would be temporary, mostly ability and creature buffs, not permanent card advantage or board advantage. This would prevent games that drag on and on due to players just milking their advantage until they just grind you out. Also, reformat the wording a little.
Utopian—If no creatures you control attacked during your last combat phase [effect].
This changes it in that you can use it on combat trick spells to be used on the next turn, which opens more design space.
I think a creature like this would work really well.
1G Dude
Creature- Dude
Utopian—If no creatures you control attacked during your last combat phase, at the beginning of your next combat phase ~ gets +1/+1 until end of turn.
2/2
With these changes, you can build towards a critical mass turn where utopian triggers for multiple things and lotsa stuff happens, but you still do things in the meantime because there is no incremental advantage to sit around and wait for. It can also help prevent board stalls, instead of creating them, no one likes sitting in a board stall forever.
Overgrow: I've again went down this road before with another similar mechanic and had great trouble doing so. As mentioned, this can be a trap for inexperienced players. Secondly, too me their isn't a lot of "fair" design space. Not many creatures I figure should get more than a single +1/+1 counter because the cost is consistent among them (unleash was very similar to this). Giving the buff too much oumph means that the stock creature has to be very bad(ex. Your card Eleshia’s Followers). Noone is gonna wanna pay GW for a 1/1 with no abilities. On the flip side, you card Giant of Slovia is just overpowered. This card would define any standard format, and even modern. Too hard to interact with so early, and hardly a drawback when you design a deck around it. Even on the lesser end, Talon Shrieker is overpowered too, A 4/4 flyer in limited on turn 3 can kill a player in short order on it's own, and losing 1 card from hand not nearly a big enough drawback for a uncommon. While I do believe that this mechanic may be able to work, I think only in a closed environment which has many ways to mitigate the lose of lands and even utilize the lands in graveyard can it thrive. (Crucible of worlds would be a addition and a card like this would be neat)
2G
Sorcery
Choose one- Search your library for a basic land card and put it into play tapped, shuffle etc. or; put two basic land cards from your graveyard onto battlefield tapped
.
Even just this one card in you opening hand accompanied with a few overgrow cards would create great synergy and allow for maximum value while mitigating the risk factor.
In most other formats, I think all fair incarnations of cards that use this mechanic would be more pain to play with that pleasure.
Bloodshed and Possess: Both solid mechanics, bloodshed interactions can create complex decision trees for players which helps them improve their skills over time and makes for interesting gamestates. Possess is nice, a basic value mechanic which helps encourage diversity among archetype viability, specifically reanimation strategies, within the format.
Thats about all i gotta say on this topic, good work though, hope my comments help!
Also, if you have time I encourage you to take a look at my set, I have been trouble drumming up reposes. Link below
Elipsia
as long as you promise to give me credit for the design, go for it man (:
is there an easy way to split them in this format in MSE? or do i just have to do it the hard way
You can also sort by rarity by adding that column and sorting by itm or modify the card number function to count up with rarity along with color/name.