This set features a story where Nicol Bolas succeeded on Alara and awakened his old spark again. Jace, joined by Elspeth, Lilliana, Garuk, and Chandra, seeks out the only hope capable of stopping him, the plane that the Spark originated on.
Nicol Bolas, a powerful elder dragon and the oldest known planeswalker. His machinations caused a war of horrid magnitude on the plane of Alara during the Conflux. His intention, to create a mass of power when the shards of the broken plane collided together. As the shards colided, the denizens became frantic and the mana of the plane began to collapse into a wicked maelstrom. During the final conflict, the planeswalker Ajani Goldmane attempted to avenge his brother and stop Bolas by facing him in a duel, Completely overpowered, Ajani attempted to summon Bolas’s own soul to fight against the great dragon. But, the Bolas saw through the summoning and took advantage to close in and afflict Ajani with his touch. This broke the leonin planeswalker and the summoning failed. Languishing in his victory, Bolas absorbed the entirety of the Maelstrom, causing the plane of Alara to collapse and fade into nothingness. Bolas was reborn, his planeswalker spark lighted anew with the power of the old spark, Nothing could stop him. He took the shattered Ajani, as well as his subordinate, Sarkan Vol, and left the plane to its fate.
Meanwhile, Elspeth Tirel, a planeswalker of White mana, fought against the hordes of savage zombies and demons that flooded her new home of Bant. During the conflict, she felt a great surge in the mana of the world, then felt as it was all taken away, leaving nothing. Both the army of Demons and the Angel Knights of Bant stopped, both sides feeling the sudden absence. Undead began falling to pieces and demons began fading as the dark magic that fueled them began to fade. The armies of Bant cheered, but it did not last as the angels and archons that had fought so valiantly began to fall from the sky and fade as well. Elspeth watched in horror, as the magic of the entire plane drained and even the humans around her began to fade. A great crack appeared in the sky, not teaming with energy, but collapsed into nothingness. With a cry of mourning Elspeth summoned the little remaining mana around her and planeswalked away. Maddened with rage by the loss of yet another home, Elspeth pursued the beacon of mana that was fleeing Alara. She was almost upon it when she was stopped by another planeswalker, Jace Beleren.
Jace Beleren had been working for an organization called the Infinite Consortium. A group that spanned the planes and that had, until recently, had been headed by the artificer Tezzeret. During a meeting that had taken place between the Consortium leader and Nicol Bolas over some matter, Bolas arrived filled with an unknown power and crushed Tezzeret with a blast of raw mana. Jace had only escaped by sensing Bolas’s intention and fleeing for his life before the dragon unleashed his power. Jace, both intrigued and frightened by Bolas’s sheer power, had searched for clues and discovered the that Bolas had regained an old power that was only known to planeswalkers very long ago.
Jace urged Elspeth not to pursue Bolas for she was hopelessly outmatched. Instead he proposed that she come with him to a meeting he had arranged with three other planeswalkers. The gathering was to determine what, if anything was to be done about Bolas. Elspeth begrudgingly agreed, following Jace to a hideout that was the meeting place for the planeswalkers.
Elspeth Tirel, Jace Beleren, Lilliana Vess, Chandra Nalaar, and Garruk Wildspeaker, each a master of one color of mana. All gathered by one thing, the most powerful planeswalker in existence gaining the abilities that had been long lost to.
Jace explained to the others what he had found out from a visit to Dominara, the Nexus of the multiverse. He discovered that planeswalkers of old had had even greater power than they possessed now, akin to gods. The ability to shape entire planes at a mere whim. This was the power Nicol Bolas had regained. Knowing he had obtained the power by causing an entire plane to vanish from existence made it a relatively easy decision that he must be stopped. Jace revealed more, that he had found an ancient text that told of a different nexus that had once existed. A paradise that had existed as the first Nexus, this plane was where the spark inherent to all planeswalkers had been born. Jace theorized that getting to the plane would require an immense power, that is why he had needed to gather the others. If hope to stop Nicol Bolas existed, it would be here.
After each had prepared for a long journey, the planeswalkers met again. Jace had prepared a method to access the plane. A Gatestone that amplified the powers of the spark to allow travel to the farthest reaches of the multiverse with ease. Taking places around the stone, each of the five poured their power into it. The Gatestone flared to life and each of the planeswalkers felt an explosion of energy inside themselves. Focusing this energy, Jace aimed them towards the target and they all lurched forward, powered by the gate.
Flying through the Blind Eternities, the planeswalkers felt their bodies being battered more and more, straining from the energy of the Gatestone. Struggling to maintain consciousness they glimpsed the plane still far ahead of them.Jace, in a desperate attempt to propel them the final distance, gathered the other planeswalkers close and caused an eruption of Æther behind them, propelling themselves forward and to their destination. The blast drained the last of Jace’s energy and he lost consciousness.
Meanwhile, to the denizens of this unknown plane, five lights were seen in the sky headed towards the ground in different directions.
This set is a new idea I have been milling about in my head. On this plane the five will journey to find the origin of the planeswalker spark and in doing so find the first planeswalker. In this plane, unconnected to the rest of the multiverse the First is completely oblivious of and untouched by what goes on outside his plane. Instead occupying himself by creating heroes and villians to play out great stories across the plane.
In this plane, everything is malleable and the entire plane is recreated by the First on a near constant basis. I want this to be represented in the playstyle of the set.
I created the keywords Mote, Synergy, and Reclaim to show the ever changing and renewing nature of the plane.
Mote - Mostly used by blue and red, it is a form of morph for spells. It reads as such "You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost."
Synergy - Mostly used by green and white, it displays multiple card and creature types coming together to increase their strength. It is a pseudo keyword that reads like this "If you control two other permanents that share a [type/creature type] with CARDNAME, X"
Reclaim - Mostly used by Black and a bit green and white. It is an ability that takes cards back from your graveyard and returns them to you to make more use of. It reads like this "During your upkeep, if this card is in your graveyard, you may pay its reclaim cost. If you do, return this card to its owner’s hand."
The other keywords in the set are Morph, Suspend, Forecast, and Flash.
White - Creature types are Human, Angel, and Leonin. White will make use of Synergy, Suspend, and Forecast to create legions of troops, with a focus on the Soldier class. White will also have limited Reclaim for resurrection type cards.
Blue - Creature types are Elf, Leviathan, and Merfolk. Blue will use Suspend, Mote, and Morph to manipulate the board with illusions and sudden spells.
Black - Creature types are Demon, Zombie, Human. Black will use Reclaim, Forecast, and Mote to create a pacts and rituals type play.
Red - Creature types are Giant, Goblin, Dragon. Red will use Flash, Morph, and Suspend to get a lightning style blitz play with suspended late game cards for backups.
Green - Creature types are Elf, Wurm, Beast, and Plant. Green will use Suspend, Synergy, and Reclaim to provide an evolution type play with multiple creatures forming herds, packs, and colonies.
Okay for examples of the keywords here are some of the cards I have produced so far.
Aggressive Growth G
Sorcery
Mote 1 (You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost.)
Target creature gets +2/+2 until the end phase
Looming Shadows B
Sorcery
Mote 1 (You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost.)
Target creature gets -1/-1 until the end phase
Raging Bolt R
Sorcery
Mote 1 (You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost.)
Deal 2 damage to target creature
Realistic Thought U
Sorcery
Mote 1 (You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost.)
Draw a card
Tangible Hope W
Sorcery
Mote 1 (You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost.)
Target player gains 3 life
Acidmaw Gorger 2GG
Creature - Beast Uncommon Synergy — When Acidmaw Gorger enters the battlefield, if you control two or more other creatures that share a creature type with it, destroy target noncreature permanent
4/4
Thrash of Baloths 3GG
Creature - Beast Uncommon Synergy — If you control at least two other creatures that share a creature type with Thrash of Baloths it gets +4/+4 and has trample
4/4
Sentry Patrol 1W
Creature - Human Soldier Common
Synergy — If you control two or more creatures that share a creature type with Sentry Patrol, it has +1/+1 and vigilance
1/2
Waste Zombie BB
Creature - Zombie Common
Reclaim 1B (During your upkeep, if this card is in your graveyard, you may pay 1B. If you do, return this card to its owner’s hand.)
2/1
Sew the Seeds G
Sorcery Common
Reclaim G (During your upkeep, if this card is in your graveyard, you may pay G. If you do, return this card to its owner’s hand.)
Search your library for up to one Forest card, put it into your hand, then shuffle your library.
As for the Heroes villains theme, I figured the first set would be the "Hero" side of the plane with 10 Ravnica color Heroes and the second set would be the "Villain" set, showing the darker parts, with the final set being the "Conflict" set that pits the two sides against one another. Each "Hero" is mythic rare.
Here are my ideas for the 10 Hero Cards
Relsan, Light's Darkness 3WB
Legendary Creature - Angel Soldier
Flying
Pay 5 life, Relsan, Light's Darkness gains Deathtouch, First Strike, and Lifelink until the end phase
4/4
Sleran, Shining Demon 3BR
Legendary Creature - Demon Archer
First Strike, Reach R, Sleran, Shining Demon gets +1/+0 until the end phase T: Sleran, Shining Demon deals damage equal to half og its power to all creatures target player controls
2/5
Otm Yen, Protectorate of Light 3WU
Legendary Creature - Elf Wizard
Hexproof 1UU, Prevent all noncombat damage that would be dealt until the end phase 1WW, Prevent all combat damage that would be dealt until the end phase
1/3
Spako, Mote Genius 3UR
Legendary Creature - Goblin Wizard
You may pay 0 rather than pay a creature’s Mote cost. 3UR: Put target instant or sorcery card in your graveyard onto the battlefield facedown. If it does not have Mote, it gains Mote X, where X is its’ converted mana cost.
1/1 Credit to Wulvenheimer for the idea.
Gurgar 3RG
Legendary Creature - Human Barbarian
Haste, Trample
Whenever Gurgar attacks, other attacking creatures you control get +3/+0 and gain Trample until the end phase RG, Gurgar gets +X/+0 where X is the largest power among creatures your opponents control
4/3
Rando Kelreesin 3RW
Legendary Creature - Human Rogue R, Rando Kelreesin gains Double Strike until the end phase W, Rando Kelreesin gains Vigilance until the end phase RW, Rando Kelreesin gains Lifelink until the end phase
3/4
Sytheh Treabat 3UB
Legendary Creature - Human Rogue
Whenever Sytheh Treabat deals combat damage to a player, that player discards a card and you draw a card UB, Sytheh Treabat becomes unblockable until the end phase UU, Sytheh Treabat gains shroud until the end phase
1/3
Helga Seedbringer 3GW
Legendary Creature - Human Warrior
Creature tokens you control get +2/+2 and have lifelink GG, put a 0/1 green Plant creature token onto the battlefield
3/5
Veset Nawzika 3GU
Legendary Creature - Human Wizard 1G, Put a +1/+1 counter on target creature 1UG, Put a 1/1 blue homunculus creature token onto the battlefield 2GU, Put a +1/+1 counter on each creature that has a +1/+1 counter on it
1/4
Mondeus, Living Decay 3BG
Legendary Creature - Mutant Druid
Deathtouch BG, target permanent in your graveyard gains Reclaim X until the end phase, where X is its converted mana cost
3/3
Feedback on the story as well as any ideas for cards and concepts will be greatly appreciated. Also I need a name for the plane. I was thinking Principia, based on the latin word principium which means beginning. Thanks in advance for any ideas you have.
I would advise changing it so that Sorin is the representative for Black over Liliana. His personality makes me believe he would be more likely to support stopping Nicol Bolas. In addition, Sorin is noted to be the second oldest planeswalker in existence (after Nicol Bolas), so he could have a whole mini-arc in the storyline where he is tempted to turn to evil to regain his old glory, as he believes regaining that power would aid him in putting an end to the suffering of Humans on Innistrad.
By the same virtue that Elspeth is involved despite having never encountered any of the Lorwyn Five, so too could Markov have crossed paths with one of them at an unspecified time. Speaking of which, I could see the following as a card which appears in the set:
Salvar, Motemaker 2RUU
Legendary Creature - Human Spellshaper
You may pay 0 rather than pay a creature's Mote cost.
3UR: Put target instant or sorcery card in your graveyard onto the battlefield facedown. If it does not have Mote, it gains Mote X, where X is its' converted mana cost.
2/2
Seems likely that he may have come to investigate the the energies set loose.
Salvar is a cool concept, I did not think of adding a mote lord. Though, I might not make him legendary, or maybe I will change a few of the heroes to work more mechanically with the set. Either way it is going in.
There are no sorcerys or instants with morph, it has to work differently due to the spell having to activate when it flips. Such a change warrants a new keyword to support it.
Morph on instants and sorceries would put the spell on the battlefield when they're turned face-up, as mote does. Wizards has said something to the effect of "if an instant or sorcery is on the battlefield, the spell fizzles because of the state-based action of putting something with zero toughness into your graveyard". I believe SBAs are checked when a morph creature, or-now-mote spell, is turned face-up. The fact that Wizards hasn't done it with morph yet should tell you that it mustn't be done.
Artifacts, lands, and other permanents. As soon as the spell is flipped face up, it ceases being a creature and is cast at once. As opposed to morph that simply flips it face up and would not be cast or anything else, the mote mechanic says that the spell is cast after flipping up therefore state based effects would happen after the mote trigger resolves meaning the instant or sorcery would no longer be a part of the battlefield and would instead be on the active stack.
Thank you for the input. I did not realize the mechanic was potentially hazardous. But I will endeavor to finish this set regardless.
I changed two of the Heroes, firstly Spacko is now Spacko, Mote Genius. Thank you Wulvenheimer. Mondeus, Living decay can now give cards reclaim.
Also I posted some synergy and reclaim cards as examples
You might need someone with more expertise than me for a final decision, but I believe you need to state it in the reminder text to differentiate that from morph's reminder text.
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Meanwhile, Elspeth Tirel, a planeswalker of White mana, fought against the hordes of savage zombies and demons that flooded her new home of Bant. During the conflict, she felt a great surge in the mana of the world, then felt as it was all taken away, leaving nothing. Both the army of Demons and the Angel Knights of Bant stopped, both sides feeling the sudden absence. Undead began falling to pieces and demons began fading as the dark magic that fueled them began to fade. The armies of Bant cheered, but it did not last as the angels and archons that had fought so valiantly began to fall from the sky and fade as well. Elspeth watched in horror, as the magic of the entire plane drained and even the humans around her began to fade. A great crack appeared in the sky, not teaming with energy, but collapsed into nothingness. With a cry of mourning Elspeth summoned the little remaining mana around her and planeswalked away. Maddened with rage by the loss of yet another home, Elspeth pursued the beacon of mana that was fleeing Alara. She was almost upon it when she was stopped by another planeswalker, Jace Beleren.
Jace Beleren had been working for an organization called the Infinite Consortium. A group that spanned the planes and that had, until recently, had been headed by the artificer Tezzeret. During a meeting that had taken place between the Consortium leader and Nicol Bolas over some matter, Bolas arrived filled with an unknown power and crushed Tezzeret with a blast of raw mana. Jace had only escaped by sensing Bolas’s intention and fleeing for his life before the dragon unleashed his power. Jace, both intrigued and frightened by Bolas’s sheer power, had searched for clues and discovered the that Bolas had regained an old power that was only known to planeswalkers very long ago.
Jace urged Elspeth not to pursue Bolas for she was hopelessly outmatched. Instead he proposed that she come with him to a meeting he had arranged with three other planeswalkers. The gathering was to determine what, if anything was to be done about Bolas. Elspeth begrudgingly agreed, following Jace to a hideout that was the meeting place for the planeswalkers.
Elspeth Tirel, Jace Beleren, Lilliana Vess, Chandra Nalaar, and Garruk Wildspeaker, each a master of one color of mana. All gathered by one thing, the most powerful planeswalker in existence gaining the abilities that had been long lost to.
Jace explained to the others what he had found out from a visit to Dominara, the Nexus of the multiverse. He discovered that planeswalkers of old had had even greater power than they possessed now, akin to gods. The ability to shape entire planes at a mere whim. This was the power Nicol Bolas had regained. Knowing he had obtained the power by causing an entire plane to vanish from existence made it a relatively easy decision that he must be stopped. Jace revealed more, that he had found an ancient text that told of a different nexus that had once existed. A paradise that had existed as the first Nexus, this plane was where the spark inherent to all planeswalkers had been born. Jace theorized that getting to the plane would require an immense power, that is why he had needed to gather the others. If hope to stop Nicol Bolas existed, it would be here.
After each had prepared for a long journey, the planeswalkers met again. Jace had prepared a method to access the plane. A Gatestone that amplified the powers of the spark to allow travel to the farthest reaches of the multiverse with ease. Taking places around the stone, each of the five poured their power into it. The Gatestone flared to life and each of the planeswalkers felt an explosion of energy inside themselves. Focusing this energy, Jace aimed them towards the target and they all lurched forward, powered by the gate.
Flying through the Blind Eternities, the planeswalkers felt their bodies being battered more and more, straining from the energy of the Gatestone. Struggling to maintain consciousness they glimpsed the plane still far ahead of them.Jace, in a desperate attempt to propel them the final distance, gathered the other planeswalkers close and caused an eruption of Æther behind them, propelling themselves forward and to their destination. The blast drained the last of Jace’s energy and he lost consciousness.
Meanwhile, to the denizens of this unknown plane, five lights were seen in the sky headed towards the ground in different directions.
This set is a new idea I have been milling about in my head. On this plane the five will journey to find the origin of the planeswalker spark and in doing so find the first planeswalker. In this plane, unconnected to the rest of the multiverse the First is completely oblivious of and untouched by what goes on outside his plane. Instead occupying himself by creating heroes and villians to play out great stories across the plane.
I created the keywords Mote, Synergy, and Reclaim to show the ever changing and renewing nature of the plane.
Mote - Mostly used by blue and red, it is a form of morph for spells. It reads as such "You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost."
Synergy - Mostly used by green and white, it displays multiple card and creature types coming together to increase their strength. It is a pseudo keyword that reads like this "If you control two other permanents that share a [type/creature type] with CARDNAME, X"
Reclaim - Mostly used by Black and a bit green and white. It is an ability that takes cards back from your graveyard and returns them to you to make more use of. It reads like this "During your upkeep, if this card is in your graveyard, you may pay its reclaim cost. If you do, return this card to its owner’s hand."
The other keywords in the set are Morph, Suspend, Forecast, and Flash.
Blue - Creature types are Elf, Leviathan, and Merfolk. Blue will use Suspend, Mote, and Morph to manipulate the board with illusions and sudden spells.
Black - Creature types are Demon, Zombie, Human. Black will use Reclaim, Forecast, and Mote to create a pacts and rituals type play.
Red - Creature types are Giant, Goblin, Dragon. Red will use Flash, Morph, and Suspend to get a lightning style blitz play with suspended late game cards for backups.
Green - Creature types are Elf, Wurm, Beast, and Plant. Green will use Suspend, Synergy, and Reclaim to provide an evolution type play with multiple creatures forming herds, packs, and colonies.
Okay for examples of the keywords here are some of the cards I have produced so far.
Sorcery
Mote 1 (You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost.)
Target creature gets +2/+2 until the end phase
Looming Shadows B
Sorcery
Mote 1 (You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost.)
Target creature gets -1/-1 until the end phase
Raging Bolt R
Sorcery
Mote 1 (You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost.)
Deal 2 damage to target creature
Realistic Thought U
Sorcery
Mote 1 (You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost.)
Draw a card
Tangible Hope W
Sorcery
Mote 1 (You may cast this face down as a 2/2 creature for 3. Turn it face up and cast it any time for its mote cost.)
Target player gains 3 life
Creature - Beast Uncommon
Synergy — When Acidmaw Gorger enters the battlefield, if you control two or more other creatures that share a creature type with it, destroy target noncreature permanent
4/4
Thrash of Baloths 3GG
Creature - Beast Uncommon
Synergy — If you control at least two other creatures that share a creature type with Thrash of Baloths it gets +4/+4 and has trample
4/4
Sentry Patrol 1W
Creature - Human Soldier Common
Synergy — If you control two or more creatures that share a creature type with Sentry Patrol, it has +1/+1 and vigilance
1/2
Creature - Zombie Common
Reclaim 1B (During your upkeep, if this card is in your graveyard, you may pay 1B. If you do, return this card to its owner’s hand.)
2/1
Sew the Seeds G
Sorcery Common
Reclaim G (During your upkeep, if this card is in your graveyard, you may pay G. If you do, return this card to its owner’s hand.)
Search your library for up to one Forest card, put it into your hand, then shuffle your library.
As for the Heroes villains theme, I figured the first set would be the "Hero" side of the plane with 10 Ravnica color Heroes and the second set would be the "Villain" set, showing the darker parts, with the final set being the "Conflict" set that pits the two sides against one another. Each "Hero" is mythic rare.
Here are my ideas for the 10 Hero Cards
Legendary Creature - Angel Soldier
Flying
Pay 5 life, Relsan, Light's Darkness gains Deathtouch, First Strike, and Lifelink until the end phase
4/4
Sleran, Shining Demon 3BR
Legendary Creature - Demon Archer
First Strike, Reach
R, Sleran, Shining Demon gets +1/+0 until the end phase
T: Sleran, Shining Demon deals damage equal to half og its power to all creatures target player controls
2/5
Otm Yen, Protectorate of Light 3WU
Legendary Creature - Elf Wizard
Hexproof
1UU, Prevent all noncombat damage that would be dealt until the end phase
1WW, Prevent all combat damage that would be dealt until the end phase
1/3
Spako, Mote Genius 3UR
Legendary Creature - Goblin Wizard
You may pay 0 rather than pay a creature’s Mote cost.
3UR: Put target instant or sorcery card in your graveyard onto the battlefield facedown. If it does not have Mote, it gains Mote X, where X is its’ converted mana cost.
1/1
Credit to Wulvenheimer for the idea.
Gurgar 3RG
Legendary Creature - Human Barbarian
Haste, Trample
Whenever Gurgar attacks, other attacking creatures you control get +3/+0 and gain Trample until the end phase
RG, Gurgar gets +X/+0 where X is the largest power among creatures your opponents control
4/3
Rando Kelreesin 3RW
Legendary Creature - Human Rogue
R, Rando Kelreesin gains Double Strike until the end phase
W, Rando Kelreesin gains Vigilance until the end phase
RW, Rando Kelreesin gains Lifelink until the end phase
3/4
Sytheh Treabat 3UB
Legendary Creature - Human Rogue
Whenever Sytheh Treabat deals combat damage to a player, that player discards a card and you draw a card
UB, Sytheh Treabat becomes unblockable until the end phase
UU, Sytheh Treabat gains shroud until the end phase
1/3
Helga Seedbringer 3GW
Legendary Creature - Human Warrior
Creature tokens you control get +2/+2 and have lifelink
GG, put a 0/1 green Plant creature token onto the battlefield
3/5
Veset Nawzika 3GU
Legendary Creature - Human Wizard
1G, Put a +1/+1 counter on target creature
1UG, Put a 1/1 blue homunculus creature token onto the battlefield
2GU, Put a +1/+1 counter on each creature that has a +1/+1 counter on it
1/4
Mondeus, Living Decay 3BG
Legendary Creature - Mutant Druid
Deathtouch
BG, target permanent in your graveyard gains Reclaim X until the end phase, where X is its converted mana cost
3/3
Feedback on the story as well as any ideas for cards and concepts will be greatly appreciated. Also I need a name for the plane. I was thinking Principia, based on the latin word principium which means beginning. Thanks in advance for any ideas you have.
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/548186-the-first-planeswalker-set
My old set, idea scrapped. Moment of silence.
http://forums.mtgsalvation.com/showthread.php?p=6492183#post6492183
This was a good idea, too bad.
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/378565-factions-a-community-set-creation-attempt
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/548186-the-first-planeswalker-set
My old set, idea scrapped. Moment of silence.
http://forums.mtgsalvation.com/showthread.php?p=6492183#post6492183
This was a good idea, too bad.
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/378565-factions-a-community-set-creation-attempt
Salvar, Motemaker 2RUU
Legendary Creature - Human Spellshaper
You may pay 0 rather than pay a creature's Mote cost.
3UR: Put target instant or sorcery card in your graveyard onto the battlefield facedown. If it does not have Mote, it gains Mote X, where X is its' converted mana cost.
2/2
Salvar is a cool concept, I did not think of adding a mote lord. Though, I might not make him legendary, or maybe I will change a few of the heroes to work more mechanically with the set. Either way it is going in.
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/548186-the-first-planeswalker-set
My old set, idea scrapped. Moment of silence.
http://forums.mtgsalvation.com/showthread.php?p=6492183#post6492183
This was a good idea, too bad.
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/378565-factions-a-community-set-creation-attempt
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/548186-the-first-planeswalker-set
My old set, idea scrapped. Moment of silence.
http://forums.mtgsalvation.com/showthread.php?p=6492183#post6492183
This was a good idea, too bad.
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/378565-factions-a-community-set-creation-attempt
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/548186-the-first-planeswalker-set
My old set, idea scrapped. Moment of silence.
http://forums.mtgsalvation.com/showthread.php?p=6492183#post6492183
This was a good idea, too bad.
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/378565-factions-a-community-set-creation-attempt
Thank you for the input. I did not realize the mechanic was potentially hazardous. But I will endeavor to finish this set regardless.
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/548186-the-first-planeswalker-set
My old set, idea scrapped. Moment of silence.
http://forums.mtgsalvation.com/showthread.php?p=6492183#post6492183
This was a good idea, too bad.
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/378565-factions-a-community-set-creation-attempt
Also I posted some synergy and reclaim cards as examples
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/548186-the-first-planeswalker-set
My old set, idea scrapped. Moment of silence.
http://forums.mtgsalvation.com/showthread.php?p=6492183#post6492183
This was a good idea, too bad.
http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-set-creation-and/378565-factions-a-community-set-creation-attempt