Nurazst, the Instigator 1RR
Planeswalker - Nurazst
+1: Up to one target creature attacks if it able during its next controller's turn and only to target paneswalker or player that is opponent for that player.
0: Put a 2/1 red Devil creature token that can't block.
-5: Nurazst 7 damage divided as you choose among one, two, or three target creatures and/or players.
3
Zara’s Predicator XW
Creature – Human Cleric R
As Zara Predicator enters the battlefield, you may search your library for an aura card with converted mana cost equal or less to the amount of mana spent to cast it.
0/1
Renovator Troll 2G
Creature - Troll Shaman U
Decrepit (While you cast this spell, you may reduce its cost by X. When this enters the battlefield, put X -1/-1 counters on it.)
Sacrifice Renovator Troll: Put a X/X green creature Troll onto the battlefield, whre X is equal to Renovator Troll's power.
3/3
Sanctuary of Strength G
Enchantment R
As Sanctuary of Strength or at the beginning of your upkeep, you may remove a -1/-1 counter from target creature. If you do, target opponent gains 1 life.
As Sanctuary of Strength enters the battlefield of at the beginning of your upkeep you may pay 2G. if you do, put a +1/+1 counter on target creature.
Minner Ranger 1G
Creature - Human Warrior R
Exploit - As you cast this spell, you may sacrifice a land. if you do, search your libary for a land card, reveal it and put itonto the battleifield tapped.
Sacrifice a land, T: Search your libary for a land card, reveal it and put itonto the battleifield tapped.
1/1
Existential Exchange U
Instant U
Exile target opponent creature. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, unless you pay 1. If you do, the player puts that card into his or her hand instead. Then shuffles all other cards revealed this way into his or her library.
Batting Spell 1U
Instant U
Put target spell on top of it's owner's library.
If a apell casted in this turn were payed with a cost different than its casting cost, Target player puts the top four cards of his or her library into his or her graveyard.
Sprouting Troll 2G
Creature - Troll Shaman C
Decrepit (While you casting this creature spell, you may reduce its cost by X. This enters the battlefield, put X -1/-1 counters on it.)
As you cast Sprouting Troll, Put a 1/1 green Saproling creature token onto the battlefield.
2/2
Smoking Troll 1GG
Creature - Troll Shaman C
Decrepit (While you casting this creature spell, you may reduce its cost by X. This enters the battlefield, put X -1/-1 counters on it.)
Put two -1/-1 counters on Smoking Troll: Prevent all damage that would be dealt in this turn.
1/3
Arbor Troll 2G
Creature - Troll Warrior C
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Defender, reach
2/5
Smashing Troll 2GG
Creature - Troll Warrior U
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Trample
5/3
Extraction Rate G
Sorcery C
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Exploit - As you cast this, you may sacrifice a land. If you do, you may put that card onto the battlefield instead.
Psychotectonic Lurgoyf 2R
Creature – Lurgoyf R
Research 3 (When you cast this spell, draw three cards, then discard three cards.)
Psychotectonic Lurgoyf gets +1/+1 for each land card in all graveyards.
0/-1
Curious Aggressor 1R
Creature - Human Rogue Wizard R
Curious Aggressor attack each turn able.
Whenever Curious Aggressor attacks, draw a card, the discard a card.
Whenever a land card is put into a graveyard from anywhere, put a +1/+1 counter on Curious Aggressor.
1/1
Fertile Troll 4G
Creature - Troll Shaman R
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
When Fertile Troll leaves the battlefield, put X 1/1 green Saproling creature tokens onto the battlefield, where X is Fertile Troll's toughness.
4/5
Voodoo Witch 2BG
Creature - Troll Shaman U
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Put a -1/-1 counter on Voodoo Witch: Target player loses 1 life.
Sacrifice a creature: Remove a -1/-1 counter from target creature.
3/5
Dark Rejuvenation 2B
Sorcery R
Remove any number of -1/-1 counters from each creature you control.
Resurge from Fruit 1G
Enchantment C
Sacrifice Resurge from Fruit: Return target creature from your graveyard that died in this turn to the battlefield.
Diamonds Extractor G
Creature - Human Warrior R
T: Add one mana of any color to your mana pool.
Exploit - As you cast this spell, you may sacrifice a land. If you do, Diamonds Extractor enters the battlefield with haste until at end of turn.
0/1
Regiment Caller W
Creature - Human Cleric Soldier U
Regiment Caller enters the battlefield tapped.
Restraint - If you control two or fewer lands, put a 1/1 white Soldier creature token whenever Regiment Caller deals combat damage to a blocking creature or player.
2/1
Pensive Crusader W
Creature - Human Cleric Knight U
Pensive Crusader doesn't untap during your untap steep.
Discard a card from your hand: Untap Pensive Crusader.
Restraint - If you control two or fewer lands, Pensive Crusader has indestructible.
2/3
Austere Campaign 1W
Sorcery R
Put a +1/+1 counter on each creature you control .
Restraint - If you control two or fewer lands, creatures you control get +1/+1 until at end of turn.
Read the Smoke 2B
Instant C
Restraint - If you control two or fewer lands, you may pay B rather than pay Read the Smoke's cost.
You draw two cards and you lose 2 life.
Squadron Page 1W
Creature - Human Soldier C
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Page, reveal them, put them into your hand, then shuffle your library.
Squadron Page +1/+1 for each other creature on the battlefield named Squadron Page.
1/1
Avenger Knight 2WW
Creature - Human Knight U
Flash
Knight Avenger costs 1 less to cast for each creature put into your graveyard from the battlefield this turn.
4/3
Temporal Response W
Instant U
Restraint - If you control two or fewer lands, Temporal Response costs 0 to cast.
Exile target spell. Return it to the stack un its owner's control at the beginning of the next end step.
Draw a card.
Sword Trick W
Sorcery C
Restraint - If you control two or fewer lands, choose target creature, destroy that creature if is tapped. Otherwise, its owner sacrifices it when it becomes tapped in this turn.
Tap target creature.
Sacred Might W
Instant C
Restraint - If you control two or fewer lands, put a +1/+1 counter on target creature.
Target creature you control gains protection from the color of your choice until at end of turn.
Ascetic Levitator W
Creature - Human Cleric C
Flying
Restraint - If you control two or fewer lands, Ascetic Levitator gets +1/+1.
1/1
Puritan Inquisitor W
Creature - Human Cleric C
Restraint - If you control two or fewer lands, as this creature enters the battlefield, you may destroy target artifact or enchantment as Puritan Inquisitor enters the battlefield.
1/1
Luminarch Apprentice W
Creature – Human Cleric C
T: Tap target creature with power of three or less.
Restraint – If you control two or fewer lands, Luminarch Apprentice has haste
1/1
Nomad Shooter W
Creature - Human Nomad C
Flash
As Nomad Shooter enters the battlefield, it deals 1 damage to target attacking or blocking creature.
1/1
Martyr of Dunes 1W
Creature - Human Cleric C
When Martyr of Dunes dies, put target creature on top of its owner's library.
1/1
Squadron Page 1W
Creature - Human Soldier C
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Page, reveal them, put them into your hand, then shuffle your library.
Squadron Page +1/+1 for each other creature on the battlefield named Squadron Page.
1/1
Determined Guardian 1W
Creature - Human Soldier C
First strike
Determined Guardian can block any number of creatures.
1/2
Blessed Lieutenant 1W
Creature - Human Cleric C
Sacrifice Blessed Lieutenant: Creatures you control gain lifelink until at end of turn turn.
2/1
Gammy Armorer 1W
Creature - Human Soldier C
T: Creatures you control get +0/+1 until at end of turn. Activate this ability only if Gammy Armorer didn’r blocked in this turn.
3/1
Fortress Keeper 1W
Creature - Human Cleric C
Discard a card from your hand: Target blocking creature gets +1/+1 until at end of turn.
2/2
Rearguard Soldier 1W
Creature - Human Soldier C
When Rearguard Soldier enters the battlefield, you may destroy target creature that blocked in this turn.
2/1
Strengthening Mantra1W
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
Storm of Souls 1W
Instant C
Exile all cards from target player's graveyard. For each exiled creature card in this way, tap target creature.
12 U
Spread Skills W
Instant U
Any number of target creatures with total converted mana cost 3 or less gain double strike until at end of turn.
Modest Reclaim W
Sorcery U
Return a card with converted mana cost 3 or less from your graveyard to your hand.
Speaker of Spirits W
Creature – Human Cleric U
As Speaker of Spiritsenters the battlefield, put two 0/0 white Spirit creature tokens onto the battlefield with "Restraint - This creature gets +1/+1 if you control two or fewer lands.”
1/1
Lightcaster W
Creature – Cleric U
Protection from black
Restraint – If you control three or fewer lands, Lightcaster enters the battlefield with an additional +1/+1 counter on it.
Remove a +1/+1 counter from Lightcaster: Creatures you control gain protection from black until at end of turn.
1/1
Regiment Caller W
Creature - Human Cleric Soldier U
Regiment Caller enters the battlefield tapped.
Restraint - If you control two or fewer lands, put a 1/1 white Soldier creature token onto the battlefield whenever Regiment Caller deals combat damage to a blocking creature or player.
2/1
Pensive Crusader W
Creature - Human Cleric Knight U
Pensive Crusader doesn't untap during your untap steep.
Discard a card from your hand: Untap Pensive Crusader.
Restraint - If you control two or fewer lands, Pensive Crusader has indestructible.
2/2
Rebirth Proclaimer 1W
Creature - Human Cleric U
As Rebirth Proclaimer enters the battlefield, you may return a creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Restraint - If you control two or fewer lands, Rebirth Proclaimer enters the battlefield with a +1/+1 counter on it.
2/1
Luminarch Healer1W
Creature – Human Soldier Cleric U
Restraint – Whenever a player attacks with one or more creatures, you may prevent the next 2 damage that would be dealt to target creature or player in this turn if you control two or fewer lands.
3/1
Minefield 1W
Enchantment U
Sacrifice Minefield: Minefield deals 2 damage to each attacking creature.
Luminarch's Shot 1W
Instant U
Exile target permanent. If that card wasn't black, return that card to the battlefield under its owner's control at the beginning of the next end step.
Humble Recruiter 1W
Enchantment U
Whenever another creature with converted mana cost 2 or less enters the battlefield, you may return a land you control to its owner’s hand. If you do, draw a card.
1/2
Hex Detractor 2W
Creature – Human Cleric U
Restraint - If you control two or fewer lands , Hex Detractor costs W to cast.
As Hex Detractor enters the battlefield, name a card.
The named card can’t be casted.
1/1
Avenger Knight 2WW
Creature - Human Knight U
Flash
Knight Avenger costs 1 less to cast for each creature put into your graveyard from the battlefield this turn.
4/3
7 R
Caller of the Meek W
Creature - Human Cleric R
As you cast Caller of the Meek, you may cast a nonlandcard with converted mana cost 1 from your hand without paying its casting cost.
Restraint - If you control two or fewer lands, Caller of the Meek gets +1/+0.
1/1
Master Crusader W
Creature - Human Soldier Cleric R
Restraint - If you control two or fewer lands, creatures you control enters the battlefield with an additional +1/+1 counter on it.
1/1
Swordsman Preacher W
Creature - Human Soldier Cleric R
Restraint - If you control two or fewer lands, Swordsman Preacher has lifelink and enters the battlefield with a blade counter on it.
If Swordsman Preacher has a blade counter on it, it has double strike.
1/1
Zara’s Predicator XW
Creature – Human Cleric R
When Zara’s Predicator enters the battlefield, search your library for an Aura card that could enchant itwith converted mana cost equal or less to the amount of mana spent to Zara’s Predicator. If Zara’s Predicator is still on the battlefield, put that Aura card onto the battlefield attached to it.
0/1
Distinguished Capitan 1W
Creature - Human Soldier R
Spells with converted mana cost 2 cost you 1 less to cast.
Spells with converted mana cost 2 your opponents cast cost 1 more to cast.
2/1
Austere Campaign 1W
Sorcery R
Put a +1/+1 counter on each creature you control .
Restraint - If you control two or fewer lands, creatures you control get +1/+1 until at end of turn.
Magistrate of Provinces 1W
Creature - Dwarf Soldier Advisor R
Opponent creatures with power or toughness greater than printed in its lower right corner have power and toughness equal to that numbers.
0/4
2M
Keeper of the Silence 1W
Creature – Human Cleric M
Flash
As Keeper of the Silence enters the battlefield, opponents can’t cast spells during this turn.
2/2
Tears Anthem W
Enchantment M
Discard a card from your hand: Creatures you control get +1/+1 until at end of turn. Activate this ability only once each turn.
Discard a land card from your hand: Creatures you control get +1/+1 until at end of turn.
37 BLUE
16 C
Professor's Research U
Sorcery C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Draw a card.
Dust Storm U
Instant C
Return up to two target creatures with converted mana cost 3 or less to its owner's hand.
Wander Around U
Enchantment C
Research 2 (When you cast this spell, you may draw two cards. If you do, discard two cards.)
Sacrifice: Target creature gets -X/-0 until at end of turn. Where X is the number of land cards in your graveyard.
Bright Thinker U
Creature - Human Wizard C
Flash
Research 1 (When you cast this spell, you may draw a card. If you do, then discard a card.)
1/1
Historian XU
Creature - Human Wizard C
Research X (When you cast this spell, draw X cards, then discard X cards.)
1/1
Cautious Mage 1U
Creature - Human Wizard C
Research 1 (When you cast this spell, you may draw a card. If you do, then discard a card.)
Hexproof
Exile a land card from your graveyard:Target creature gains hexproof until at end of turn.
1/1
Numbing Mage 1U
Creature - Human Wizard C
As Numbing Mage enters the battlefield, target creature gets -3/-0 until at end of turn.
2/2
Material Handler 1U
Creature - Human Wizard C
Discard a card from your hand: Target creature you control gets -1/+1 until at end of turn.
Discard a card from your hand: Target creature you control gets +1/-1 until at end of turn.
1/2
Puppeteer Apprentice 1U
Creature - Human Wizard C
Whenever Puppeteer Apprentice attacks or blocks, you may do that target creature gets -1/-0 until at end of turn.
2/1
Floating Wizard 1U
Creature - Human Wizard C
Hexproof
Discard a card from your hand: Floating Wizard gains flying until at end of turn.
2/1
Cloudsand Spreaders 1U
Enchantment C
Whenever a permanent an opponent controls is returned to its owner's hand, that player discards a card.
Petrifying Hallucinations 1U
Enchantment - Aura C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Enchant creature
Enchanted creature has defender.
Arcane Archivist 2U
Creature - Human Wizard C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
As Arcane Archivist is put into a graveyard from anywhere, tap targetnonlandpermanent. It doesn't untap during your next untap steep.
2/2
Winds Watchpost 1UU
Creature - Wall C
Defender
When Winds Watchpost enters the battlefield, your may return target creature to its owner's hand.
0/4
Devotee Librarian 2U
Creature - Human Wizard C
When Devotee Librarian dies, you may return an instant or sorcery card from your graveyard to your hand.
3/1
Weather Globe 2UU
Creature - Human Wizard C
Flying
Research 2 (As you cast this spell, you may discard X cards. If you do, draw X cards)
3/1
12 U
Amateur Duplicate U
Instant U
Copy target spell with converted mana cost two or less.
Destabilize U
Instant U
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
If a land card was put into a graveyard from anywhere in this turn, counter target spell unless its controller pays 1.
Resource Exhaustion U
Sorcery U
Research 1 (As you cast this spell, draw a card, then discard a card.)
Search your library for up to four land cards and put them into your graveyard. Then shuffle your library.
Existential Exchange U
Instant U
Exile target opponent creature. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, unless you pay 1. If you do, the player puts that card into his or her hand instead. Then shuffles all other cards revealed this way into his or her library.
Occulted Savant 1U
Creature - Human Wizard U
Research 1 (When you cast this spell, draw a card, then discard a card.)
As Occulted Savant is put into a graveyard from anywhere, look at the top two cards of target player's library. Put any number of them into its owner's graveyard and the rest and the rest on top in any order.
1/2
Knights Advisor 1U
Creature - Human Wizard U
Whenever Knights Advisor blocks, you may draw a card.
2/1
Library Gate 1U
Creature - Wall U
Research 3 (When you cast this spell, draw three cards, then three cards.)
Defender
0/3
Professor Inquirer 1U
Creature - Human Wizard U
When Professor Inquirer enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 1, reveal that card, and put it into your hand. If you do, shuffle your library.
1/1
Spellsomoker 1U
Creature - Human Wizard U
Sacrifice Spellsomoker: Counter target instant or sorcery spell.
0/4
Atrophied Currents1U
Instant U
Research 2 (When you cast this spell, draw two cards, then discard two cards.)
Counter target spell unless its controller pays 1 for each land card into your graveyard.
Batting Spell 1U
Instant U
Put target spell on top of its owner's library.
If a spell casted in this turn were played with a cost different than its casting cost, Target player puts the top four cards of his or her library into his or her graveyard.
Eminence in Currents 2UU
Creature - Human Wizard U
Research 2 (When you cast this spell, you may draw two cards card. If you do, discard two cards cards.)
As Eminence in Currents is put into a graveyard from anywhere, you may pay U. If you do, return target permanent to its owner's hand.
1/3
7 R
AcquireVolumes U
Sorcery R
Draw a card for each card drawn in this turn.
Maze Spy U
Creature – Rogue R
Research 1 (When you cast this spell, draw a card, then discard a card.)
Whenever you draw a card, Maze Spy gets +0/+1 until at end of turn.
Whenever you discard a card, Maze Spy gets +1/+0 until at end of turn.
1/1
Mirror Mage 1U
Creature – Human Wizard R
T: Copy target activated ability. You may choose new target for the copies.
0/2
Chameleon Hatchling 1U
Creature – Shapeshifter R
You may have Chameleon Hatchling enter the battlefield as a copy of target creature onto the battlefield with converted mana cost 3 or less.
0/0
Prophetic Reflections 1U
Enchantment R
Research 2 (As you cast this spell, draw a card, then discard a card.)
Whenever a spell or ability causes you to draw a card, you may tap Prophetic Reflections. If you do, draw a card.
Drought Season 1U
Sorcery R
As an additional cost to cast Drought Season, discard an instant or sorcery card.
You may tap target nonland permanent. Permanents target opponent controls don't untap during his or her next untap step.
Temporal Incursion 3U
Instant R
Research 3 (When you cast this spell, draw three cards, then discard three cards.)
For each land card that were put into a graveyardin this turn, return target creature to its owner’s hand
2M
Conclave of Wizards 2U
Enchantment M
Spells you control have research 1. (When you cast that spell, draw a card, then discard a card.)
Distortion Rites 2U
Enchantment M
Research 3 (As you cast this spell, draw a card, then discard a card.)
Exile Five land cards from your graveyard: Take an extra turn after this one.
37 BLACK
16 C
Snatch Vitality B
Instant C
Rather than pay Snatch Vitality's casting cost, you may remove a -1/-1 counter from target creature you control.
Put a -1/-1 counter on target creature.
Undead Inhibitor B
Creature - Human Cleric C
T: Target creature can't be regenerated in this turn.
1/2
Doomed Anchorite B
Creature - Human Cleric C
Deathtouch
Restraint - If you control two or fewer lands, Cannibal Anchorite enters the battlefield with a +1/+1 counter on it.
1/1
Walker of Shadows 1B
Creature - Devil Thief C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Intimidate
Exile Walker of Shadows from your graveyard: Target creature gains intimidate until at end of turn
1/1
Thorny Devil 1B
Creature - Devil Rogue C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Exile Thorny Devil from your graveyard: Target creature gets +1/+0 until at end of turn.
2/1
Parasite Strength 1B
Instant C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Target creature gets +2/+0 until at end of turn.
Exile Parasite Strength from your graveyard: Target creature gains lifelink until at end of turn.
Dark Revivals 1B
Sorcery C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Return target creature card from your graveyard to your hand.
Discard a card and exile Dark Revivals from your graveyard: Regenerate target creature.
Maimed Troll 1B
Creature - Troll Warrior C
Maimed Troll can't block.
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
3/3
Frogs Hunter 1B
Creature - Troll Warrior C
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it)
If you control a Forest, Frogs Hunter gets +1/+1.
2/2
Damn Imp 1B
Creature- Devil Rogue C
Lifelink
When Damn Imp dies, discard a card.
3/1
Voodoo Witch 1B
Creature - Troll Shaman C
First strike
Discard a card from your hand: Target creature gets -1/-1 until at end of turn. Activate this ability only once each turn
1/1
Conjurer of Aging 1B
Creature - Troll Shaman C
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counterson it.)
Put a -1/-1 counter on Conjurer of Aging: Put a -1/-1 counter on target creature.
2/2
Parasitic Rite 1B
Instant C
Target creature gets -2/-2 until at end of turn.
Remove up to two -1/-1 counters among any number target creatures you control.
Death of the Rookie 1B
Instant C
Target player sacrifices a creature that entered the battlefield in this turn.
Siphon Essence 2B
Instant C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Siphon Essence deals2 damage to target creature or player and you gain 2 life.
Touch of Oblivion 2B
Sorcery C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
12 U
Rummaging in Penalties B
Sorcery U
Target player discards a card at random.
Restraint - If you control two or fewer lands, instead of that, target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Bloodsharp Fakir B
Creature - Human Cleric U
Restraint - If you control two or fewer lands, Bloodsharp Fakir has first strike and "As this is put into a graveyard from anywhere, it deals 2 damage to target creature or player and you gain 2 life.
1/2
Ghastly Troll 1B
Creature - Troll Rogue U
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Intimidate
Whenever Ghastly Troll attacks, you may do that it gets +3/+3 until at end of turn. If you do, put a -1/-1 counter on it.
1/2
Anchorite Murderer 1B
Creature – Human Cleric Assassin U
Restraint - If you control two or fewer lands, destroy target nonblack creature asAnchorite Murderer enters the battlefield.
2/1
Gang Commander 1B
Creature - Human Thief U
Sacrifice a creature: Target player puts the top three cards from his or her library into his or her graveyard.
0/4
Death Predicator BB
Creature - Human Cleric U
Lifelink
Discard a card from your hand: Regenerate Death Predicator.
2/1
Imp Undertaker 1BB
Creature - Devil Wizard U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Sacrifice Imp Undertaker: Target creature gains -1/-1 until at end of turn.
Exile Imp Undertaker from your graveyard and pay 2life: Return target creature card from your graveyard to your hand.
2/1
Spotted Troll 2B
Creature Troll Warrior U
Decrepit (While you casting this creature spell, you may reduce its cost by X. This enters the battlefield, put X -1/-1 counters on it.)
Protection from white
3/3
Mad Ritual 2B
Sorcery U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Add BBB to your mana pool.
As Mad Ritual is put into a graveyard from anywhere, add B to your mana pool.
Doom of the Witch 2B
Sorcery U
Target player sacrifices a creature. Then you may remove a -1/-1 counter from target creature you control. If you do, that player sacrifices an additional creature.
Homicidal Maniac 2BB
Creature - Devil Rogue U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
When Homicidal Maniac is put into a graveyard from anywhere, targetplayer sacrifices a creature.
2/2
Torturer Tutor 4B
Instant U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's collor.)
Search your library for a card and put that card into your hand. Then shuffle your library.
7 R
Stigma Master B
Creature - Zombie Cleric R
Restraint - Discard a card from your hand: Regenerate target creature. Activate this ability only if you control two or fewer lands
1/1
Smelly Troll 2B
Creature - Troll Warrior R
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
At the beginning of your upkeep, you may pay 1 life. If you do, remove a -1/-1 counter from target creature.
3/3
Reviving the Rotten 1BB
Instant R
Return target creature card from your graveyard to the battlefield with two -1/-1 counters on it.
Poisonous Powder 1BB
Sorcery R
All creatures get -3/-3 until at end of turn.
Impale Gorge2BB
Enchantment R
At the beginning of each player's upkeep, that player sacrifice a creature with converted mana cost 2 or less.
Elder of Scars 4B
Creature - Troll Warrior R
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Lifelink
Put a -1/-1 counter on Elder of Scars: Regenerate it
5/5
Reekuol, Lord of Pest 3BB
Legendary Creature – Demon R
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Flying
Exile two a cards from your graveyard: Put a -1/-1 on target creature.
4/4
2 M
Mor-Maa, Ancient Confidant 2BB
Legendary Creature - Troll Shaman M
Decrepit (While casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Put X -1/-1 counters onMor-Maa: Search your library for a nonlandcard with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. X can't be greater than Mor-Maa's toughness. Activate this ability only once each turn.
3/4
Todjuut, Lord of Darkness 4BBBB
Planeswalker - Todjuut M
+2: Target player reveals his or her hand. You choose a card from it. That player discards that card and puts the top three cards of his or her library into his or her graveyard.
-X: Cast a card with converted mana cost X from a graveyard without paying its casting cost.
-13: Target player puts the top 7 cards from his or her library into his or her graveyard. Then you get an emblem with "At the beginning of your end step, you may cast a card from a graveyard without paying its casting cost. If that card would be put into a graveyard from anywhere, exile it instead."
7
37 RED
16 C
Foredevil battle R
Creature - Devil Warrior C
Discard a card from your hand: Target creature gets +1/+0 until at end of turn. Activate this ability only as you could cast a sorcery.
1/1
Ashes Seer R
Creature - Human Wizard C
T: Draw a card and then discard a card. Ashes Seer deals 1 damage to you.
1/1
Vandalic Attitude R
Enchantment - Aura C
Enchant creature
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Enchanted creature gets +2/+0.
Frantic Curiosity R
Sorcery C
Research 4 (When you cast this spell you may draw four cards. If you do, discard four cards.)
Frantic Curiosity deals 2 damage to you.
Engineer’s Experience R
Sorcery C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Draw a card.
Shocking Tremor R
Sorcery C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Target creature can't block in this turn.
Subsidence Forecast R
Instant C
Research 1 (When you cast this, you may draw a card. If you do, discard a card.)
Subsidence Forecast deals 2 damage to target creature.
Irate Prefect R
Creature – Human Wizard C
Research 1 (When you cast this spell, draw a card, then discard a card.)
First strike
Exile a land card from your graveyard: Irate Prefect gets +2/+0 until at end of turn.
0/1
Last Smith R
Creature - Dwarf Soldier C
Exploit – As you cast this spell, you may sacrifice a land. If you do, search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
1/2
Passionate Scholar 1R
Creature - Human Wizard C
Research 2 (When you cast this spell, you may draw two cards. If you do, discard two cards.)
1/1
Lunatic Searcher 1R
Creature - Human Scout C
Research 1 (As you cast this spell, you may draw a card. If you do, discard a card.)
2/1
Speaker of Discontent 1R
Creature - Human Shaman C
Exploit - As you cast this spell, you may sacrifice a land. If you do, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
Charge Forward 1R
Creature - Devil Rogue C
Discard a card from your hand: Target creature you control can't be blocked this turn except by two or more creatures in this turn. Activate this ability only as you could cast a sorcery.
2/2
Destruction Chain 1R
Enchantment C
When a land is put into a graveyard from anywhere, you may sacrifice Destruction Chain. If you do, destroy target land.
Craftsman’sFire RR
Sorcery C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Craftsman fire deals 3 damage to target creature or player
Devil Harpoons 1RR
Instant C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Devil Harpoons deals 2 damage to target creature or player.
When is put into a graveyard from anywhere, Devil Harpoons deals 1 damage to target creature or player.
12 U
Impetuous Recruit R
Creature - Human Wizard U
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Impetuous Recruit can’t block
2/1
Rain of Spikes XR
Sorcery U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Rain of Spikes deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Rain of Spikes costs 1 more to cast for each target beyond the first.
Overwhelmed Fury 1R
Enchantment - Aura U
Enchant creature
Enchanted creature attacks each turn able.
Whenever enchanted creature attacks, attach Overwhelmed Fury to target creature.
Miner Zealot 1R
Creature - Dwarf Soldier U
Double strike
Miner Zealot can't block and can't be blocked except by two or more creatures.
1/1
Rocks Melter 1R
Creature - Human Shaman U
Exploit - As you cast this spell, you may sacrifice a land. If you do, it deals 2damage to each other creature.
2/2
Rocks Launcher 1R
Creature - Human Warrior U
Exploit – As you cast this spell, you may sacrifice a land. If you do, it deals 3 damage to target creature or player.
3/1
Cult Miner RR
Creature - Human Warrior U
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
First strike
2/2
Books Mutilator RR
Creature - Human Rogue U
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Haste
2/1
Foredevil1RR
Creature – Devil Rogue U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Haste
T: Foredevil deals 1 damage to target creature or player. Activate this ability only as a sorcery.
0/1
Uprising 1RR
Sorcery U
Gain control of up to two target creature with converted mana cost 3 or less.If they are tapped, untap them. They gain haste until at end of turn.
End of Diplomacy 1RR
Sorcery U
Research 2 (When you cast this spell, you may draw two cards. If you do, discard two cards.)
For each land card put into a graveyard from anywhere in this turn, creatures you control get +1/+0 until at end of turn.
Infernal Looting 2RR
Socrcery U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's collor.)
Destroy target artifact or land.
7 R
Maniac Researcher R
Creature Human Wizard R
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Whenever you discard a card, put a +1/+1 counter on Maniac Researcher.
1/1
Curious Aggressor 1R
Creature - Human Rogue Wizard R
Curious Aggressor attack each turn able.
Whenever Curious Aggressor attacks, draw a card, the discard a card.
Whenever a land card is put into a graveyard from anywhere, put a +1/+1 counter on Curious Aggressor.
1/1
Highot, Incandescent Demon 1R
Legendary Creature - Demon R
Flying, haste
At the beginning of your upkeep, sacrifice a creature.
4/3
Mine Collapse 1R
Sorcery R
Mine Collapse deals 2 damage divided as you choose among one or two target creatures and/or players.
Exploit – As you cast this spell, you may sacrifice a land. If you do, copy Mine Collapse.
Firerunner 2R
Creature - Devil Warrior R
Haste
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
3/1
Psychotectonic Lurgoyf 2R
Creature – Lurgoyf R
Research 3 (When you cast this spell, draw three cards, then discard three cards.)
Psychotectonic Lurgoyf gets +1/+1 for each land card in all graveyards.
0/-1
Tunnel Fire 2RR
Sorcery R
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's collor.)
Tunnel Fire deals 3 damage to each creature.
2 M
Powerful Device 2R
Enchantment M
When you cast an instant or sorcery spell, you may sacrifice a land. If you do, copy that spell. You may choose new targets for the copy.
Nurazst, the Instigator 1RR
Planeswalker–Nurazst M
+1: Up to one target creature attacks if it able during its next controller's turn and only to target paneswalker or player that is opponent for that player.
0: Put a 2/1 red Devil creature token that can't block.
-5: Nurazstdeals 7 damage divided as you choose among any number of target creatures and/or players target creatures and/or players.
3
37 GREEN
16 C
Cultivate Fertility G
Instant C
Return up to two target lands from your graveyard to your hand.
Extraction Rate G
Sorcery C
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Exploit - As you cast this, you may sacrifice a land. If you do, you may put that card onto the battlefield instead.
Wild Inquiry G
Instant C
Draw a card.
Exploit – As you cast this spell, you may sacrifice a land. If you do, destroy target artifact or enchantment.
Mining Truck G
Creature - Human Warrior C
Exploit – As you cast this spell, you may sacrifice a land. If you do, Mining Truck enters the battlefield with two additional +1/+1 counters on it.
1/1
Tanning Troll G
Creature - Troll Warrior C
Hexproof
Discard a card from your hand: Tanning Troll gets +1/+1 until at end of turn. Activate this ability only once each turn.
1/2
Miner Ranger 1G
Creature - Human Shaman C
As Miner Ranger enters the battlefield, you may return target land from your graveyard to the battlefield.
2/1
Rocks Concealer 1G
Creature - Human Shaman C
Exploit – As you cast this spell, you may sacrifice a land. If you do, prevent all damage that would be dealt this turn to creatures you control.
1/3
Fraternal Miner 1G
Creature - Human Warrior C
Exploit – As you cast this spell, you may sacrifice a land. If you do, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
3/1
Resurge from Fruit 1G
Enchantment C
Sacrifice Resurge from Fruit: Return target creature from your graveyard that died in this turn to the battlefield.
Farmable Troll 2G
Creature - Troll Shaman C
As Farmable Troll enters the battlefield, distribute two -1/-1 counters on one or two target creatures you control. If you do, Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
3/2
Sprouting Troll 2G
Creature - Troll Shaman C
Decrepit (While you casting this creature spell, you may reduce its cost by X. This enters the battlefield, put X -1/-1 counters on it.)
As you cast Sprouting Troll, Put a 1/1 green Saproling creature token onto the battlefield.
2/2
Nightshade Horticulturist 2G
Creature - Troll Shaman C
Deathtouch
1/4
Arbor Troll 2G
Creature - Troll Warrior C
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counterson it.)
Defender, reach
2/5
Troll Visionary 3G
Creature - Troll Shaman C
Decrepit (While you casting this spell, you may reduce this spell's cost by {X}. When this creature enters the battlefield, put X -1/-1 counterson it.)
As you cast Troll Visionary, draw a card.
2/3
Moldy Troll 2GG
Creature - Troll Shaman C
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
As Mouldy Troll enters the battlefield, you may destroy target artifact or enchantment.
2/3
12 U
Mercury Intoxicated G
Creature - Human Berserker U
Deathtouch
Mercury Intoxicated attacks each turn able.
2/1
Clan Brand G
Enchantment U
As Clan Brand enters the battlefield, name a creature card.
Creatures with the chosen name have hexproof.
Perennial Flowering G
Enchantment U
At the beginning of your upkeep, Perennial Flowering becomes a copy of a land in a graveyard and gains this ability.
Sanctuary of Strength G
Enchantment U
As Sanctuary of Strength or at the beginning of your upkeep, you may remove a -1/-1 counter from target creature. If you do, target opponent gains 1 life.
Rejuvenation Charmer 1G
Creature - Toll Shaman U
Flash
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
As Rejuvenation Charmer enters the battlefield, target creature you control gets +1/+1 for each -1/-1 counter on all creatures and gains trample until at end of turn.
2/2
Witness of Disaster 1G
Creature - Human Shaman U
Exploit – As you cast this spell, you may sacrifice a land. If you do, return a card from your graveyard to your hand.
2/2
Elven Shaman 1G
Creature - Elf Shaman U
T, Discard a card from your hand: Put a 2/2 green Wolf creature token onto the battlefield.
1/2
Warhorn Bearer 1G
Creature – Human Shaman U
Deathtouch
Exploit - As you cast this spell, you may sacrifice a land. If you do, it enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Warhorn Bearer: All creatures able to block target creature this turn do so.
2/1
Out of the Tunnel 1G
Enchantment U
Exploit – As you cast this spell, you may sacrifice a land. If you do, put a 2/2 green Warrior creature token onto the battlefield.
Whenever a land card is put into a graveyard from the battlefield, you may put a 2/2 green Warrior creature token onto the battlefield.
Tunnels Campaign 1G
Enchantment U
At the beginning of your upkeep, target creature you control gains landwalk of the basic land of your choice until at end of turn.
Smoking Troll 1GG
Creature - Troll Shaman U
Decrepit (While you casting this creature spell, you may reduce its cost by X. This enters the battlefield, put X -1/-1 counters on it.)
Put two -1/-1 counters on Smoking Troll: Prevent all damage that would be dealt in this turn.
2/3
Smashing Troll 2GG
Creature - Troll Warrior U
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Hexproof
5/3
7 R
Ecological Miner 1G
Creature - Human Warrior R
Exploit - As you cast this spell, you may sacrifice a land. If you do, search your library for a land card, reveal it and put itonto the battlefield tapped.
Sacrifice a land, T: Search your library for a land card, reveal it and put itonto the battlefield tapped.
1/1
Union Leader 1G
Creature - Human Warrior R
Hexproof
Exploit - As you cast this spell, you may sacrifice a land. If you do Union Leaderenters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Union Leader : All creatures you control gains trample until at end of turn.
Exile a land from your graveyard: Creatures you control get +1/+1 until at end of turn.
2/2
Tectonic Armorer 1G
Creature - Human Shaman R
Exploit - As you cast this spell, you may sacrifice a land. If you do, Tectonic Armorer enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Tectonic Armorer: Target creature gains lifelink until at end of turn.
Exile a land card from your graveyard: Target creature gets +2/+2 until at end of turn.
3/1
Stones Assimilation 1G
Instant R
Distribute two +1/+1 counters among one or two target creatures.
Exploit - As you cast this spell, you may sacrifice a land. If you do, copy Stones Assimilation.
Troll Transmitter2G
Creature - Troll Druid R
Decrepit (While you cast this spell, you may reduce its cost by X. When this enters the battlefield, put X -1/-1 counters on it.)
T, Remove a -1/-1 counter from a creature you control: Add G to your mana pool.
2/3
Herb Gatherer 3G
Creature – Troll Shaman R
Decrepit (While you casting this spell, you may reduce this spell's cost by {X}. When this creature enters the battlefield, put X -1/-1 counters on it.)
As Herb Gatherer enters the battlefield, gain 3 life.
4/4
Fertile Troll 4G
Creature - Troll Shaman R
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
When Fertile Troll leaves the battlefield, put X 1/1 green Saproling creature tokens onto the battlefield, where X is Fertile Troll's toughness.
4/5
2 M
Urem, Bonanza of Miners G
Planeswalker - Urem M
+1: You may play an additional land in this turn.
-1: Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
-3: You get an emblem with "You can play basic land cards from your graveyard."
1
Halumeer, Fertility Guru 2GG
Legendary Creature - Troll Shaman M
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Put a -1/-1 counter onHalumeer: Untaptarget land. Until at end of turn, it becomes a 2/2 indestructible creature that’s still a land.
4/3
40 GOLD
8 UUURRR
3C
Concentrate the Entropy UR
Sorcery C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Add RRU to your mana pool.
Reassemble Reminiscences 1UR
Sorcery C
Return an instant or sorcery card from your graveyard to your hand.
Mad Genius UR
Creature - Human Wizard C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
T: Draw a card, then discard a card.
1/1
3U
Field Practitioner UR
Creature - Human Wizard U
Research 2 (When you cast this spell, you may draw two cads.If you do, discard two cards.)
3/1
Power Ties UR
Enchantment - Aura U
Enchant creature
Exile an instant or sorcery card from your graveyard: Gain control of enchanted target creature until at end of turn. That creature gains haste until at end of turn. if is tapped, untap it.
Unstable Illusion URR
Creature – Illusion U
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Flying, haste
When Unstable Illusion enters the battlefield, you may choose a card that was put into a graveyard from anywhere in this turn. If you do, Unstable Illusion gets +X/+X until at end of turn, where X is equal to chosen card's converted mana cost.
1/1
1R
Progressive Famine 1UR
Enchantment R
As Progressive Famine enters the battlefield, choose an opponent.
At the beginning of chosen player’s upkeep, you may flip a coin. If you win, put a charge counter on Progressive Famine and then, spells that chosen player casts cost X more to cast until at end of turn. X is the charge counters on Progressive Famine
.
1M
Burning Mind UR
Enchantment M
Research 2 (When you cast this spell, you may draw two cads. If you do, discard two cards.)
Whenever a spell or ability causes you to draw a card, Burning Mind deals 1 damage to target creature or player.
8 GGGBBB
3C
Marsh Prowler BG
Creature - Troll Warrior C
Swampwalk
2/3
Undying Troll 1GB
Creature - Troll Shaman C
Decrepit (While you casting this spell, you may reduce this spell's cost by {X}. When this creature enters the battlefield, put X -1/-1 counters on it.)
As Undying Trollenters the battlefield remove a -1/-1 counter from another target creature.
3/3
Finder of Fallen 1BG
Creature - Troll Shaman C
WhenFinder of Fallen enters the battlefield, return target creature card from your graveyard to your hand.
2/2
3U
Relentless Troll 1BG
Creature - Troll Warrior U
Flash
If you cast Relentless Troll as an instant, it enters the battlefield with a -1/-1 counter on it.
First strike
As Relentless Troll enters the battlefield, you may put a -1/-1 counter on it. If you do, it gains deathtouch until at end of turn.
3/3
Decrepit Warrior 2GB
Creature - Troll Warrior U
Decrepit (While you casting this spell, you may reduce this spell's cost by {X}. When this creature enters the battlefield, put X -1/-1 counters on it.)
Haste, trample
At the beginning of your upkeep, put a -1/-1 counter on target creature you control.
5/5
Voodoo Witch 2BG
Creature - Troll Shaman U
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Put a -1/-1 counter on Voodoo Witch: Target player loses 1 life.
Sacrifice a creature: Remove a -1/-1 counter from target creature.
3/5
1R
Troll Berserk 3GB
Creature - Troll Berserker Shaman R
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Discard a card from your hand: Remove two -1/-1 counters from target creature or a -1/-1 from up to two target creatures.
5/5
1M
Maze Walker 5BG
Creature - Troll Warrior M
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Maze Walker's power and toughness are each equal to your life total.
If Maze Walker has a -1/-1 counters on it, its power and toughness are each equal to each X of your life instead. X is equal to the number of -1/-1 counter on Maze walker.
*/*
8 RRRGGG
3C
Gems Thief RG
Creature - Human Rogue C
Haste
All creatures able to block Gems Thief do so.
1/2
Rancorous Miner RG
Creature - Human Warrior C
Exploit – As you cast this spell, you may sacrifice a land. If you do, Rancorous Miner gains haste until at end of turn as when it enters the battlefield.
Exile a land card from your graveyard: Rancorous Miner becomes indestructible until at end of turn.
3/1
Peak Blows RG
Sorcery C
Destroy target artifact and/or enchantment.
3U
Shreds Stones RG
Creature - Human Warrior U
Doublestrike
Exploit – As you cast this spell, you may sacrifice a land. If you do, Shreds Stones enters the battlefield with a +1/+1 counter on it.
1/2
Needless Rampant RG
Sorcery U
Creatures you control get +2/+1 and attack this turn able.
Harded Miner RG
Creature - Human Warrior U
4/2
1R
Rakhol, Mining Master RG
Legendary Creature - Human Warrior Shaman R
Sacrifice a land: Add one mana of any color to your mana pool.
2/2
1M
Match Referee RG
Creature - Human Warrior M
Exploit - As you cast this spell, you may sacrifice a land. If you do, Match Referee enters the battlefield with a +1/+1 counter on it.
Exile a noncreature card from your graveyard: Target creature you control fights with another target creature. Activate this ability only any time you could cast asorcery.
1/2
8 WWWBBB
3C
Crematory Priest WB
Creature - Cleric Human C
Intimidate
Damage dealt by Crematory Priest to a player also causes that the same player exiles the same number of cards in his or her graveyard.
2/1
Toxic Crusader WB
Creature - Human Soldier Cleric C
Vigilance, deathtouch
2/2
Planar Excommunication WB
Sorcery C
Exile target creature.
3U
Malevolent Pariah WB
Creature - Human Cleric U
Flash
Whenever Malevolent Pariah is dealt combat damage, attacking player loses that much life.
Restraint - If you control two or fewer lands, Malevolent Pariah gets +0/+3.
0/1
Inquisitor Zealot WB
Creature - Human Cleric U
Sacrifice Inquisitor Zealot: Destroy target tapped creature. Its controller gains 2 life.
2/2
Prohibited Collections WB
Enchantment U
Search target player's library for up to three cards, exile them, then that player shuffles his or her library.
When Prohibited Collections leaves the battlefield, shuffle exiled cards into its owner's library
1R
Divine Edict WB
Instant R
Target player sacrifices an attacking creature. Then, if he or she controls more creatures than you, that player sacrifices an additional creature.
1M
Fate Offering WB
Enchantment M
Discard a card or sacrifice Fate Offering: You and target noncreature permanent you control gain protection from target card until at end of turn.
RRRBBB
3C
Forced Confession 1BR
Sorcery C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Forced Confession deals 3 damage to target player.
As Forced Confession is put into a graveyard from anywhere, target player discard a card.
Imp Snitch 1BR
Creature - Devil Rogue C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Imp Snitch attacks each turn able.
When Imp Snitch is put into a graveyard from anywhere, draw a card.
2/1
Marked Devil 1BR
Creature - Devil Rogue C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
As Marked Devil is put into a graveyard from anywhere, target player loses 2 life.
2/1
3U
Agile Thief 1BR
Creature - Devil Rogue U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Agile Thief can't be blocked except by two or more creatures.
When Agile Thief is put into a graveyard from anywhere, gain 2 life.
2/2
Squeaky Devil 1BR
Creature - Devil Rogue U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Squeaky Devil can’t block.
When Squeaky Devil is put into a graveyard from anywhere, put a 2/2 red Devil creature token with “this creature can’t block.”
2/2
Swordsimp 1RB
Creature - Devil Warrior U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
First strike
Exile Swordsimp from your graveyard: Target creature gains first strike until at end of turn.
3/1
1R
Knife Thief 2RB
Creature - Devil Rogue R
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
If Knife Thief is in your graveyard, whenever a black or red creature you control attacks, it gets +1/+0 until at end of turn.
3/2
1M
Blazing Specter 2RB
Creature - Specter M
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color if discarded card wasn't land.)
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card at random.
1/1
7 ARTIFACT
1C
Estate of Chains 1
Artifact C
T: Target creature with trample loses trample until at end of turn.
3U
Blood Mox 0
Artifact U
T, Discard a card from your hand: Add one mana of any color to your mana pool.
Berserker Earring 1
Artifact - Equippment U
Equipped creature gets +3/+3.
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
Equip 1
Armor of Rejuvenation 1
Artifact U
Equipped creature gets +1/+1.
At the beginning of your upkeep, remove a -1/-1 counter from equipped creature.
Equip 1
3R
Peakaxe 1
Artifact – Equipment R
Equipped creature gets +2/+0 and has trample and haste.
Equip – Sacrifice a land
Switch Psychic 1
Artifact R
T: Switch target creature's power and toughness until end of turn.
2, T: Switch target creature's power and toughness.
Blood Chalice 2
Artifact R
T, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature. That creature gains first strike and trample until at end of turn.
17 LAND
5C
Specimens Zoo
Land C
As Specimens Zoo enters the battlefield, target tapped creature an opponent controls doesn't untap during your next untap step.
T: Add U to your mana pool. Specimens Zoo doesn't untap during your next untap step.
Witch Shop
Land C
As Witch Shop enters the battlefield, an opponent discards a card.
T: Add B to your mana pool. Witch Shop doesn't untap during your next untap step.
Crack of Mercury
Land C
As Crack of Mercury enters the battlefield, draw two cards, then discard two cards.
T: Add R to your mana pool. Crack of Mercury doesn't untap during your next untap step.
War Staff
Land C
As War Staff enters the battlefield, put a +1/+1 counter on target creature.
T: Add W to your mana pool. War Staff doesn't untap during your next untpa step.
Secret Tree
Land C
As Secret Tree enters the battlefield, you may draw a card.
T: Add G to your mana pool. Secret Tree doesn't untap during your next untap step.
2U
Sleeping Treefolk
Land U
Hexproof
T: Add G to your mana pool.
Sacrifice a land: Sleeping Treefolk becomes a 3/3 green Treefolk creature until at end of turn. It’s still a land.
Altar in Ruins
Land U
Restraint – T: Add one mana of any color of your mana pool. Activate this ability only if you control two or fewer lands.
10R
Healing Earth
Land – Forest R
Healing Earth enters the battlefield tapped unless you reveal a creature card with decrepit from your hand.
As Healing Earth enters the battlefield, you may remove a -1/-1 counter from target creature.
Grave of Stalagmites
Land R
As Grave of Stalagmite enters the battlefield or a player discards a card, put a charge counter on it.
T: Add 1 to your mana pool.
Remove a charge counter from Grave of Stalagmite, T: Add U, B or R to your mana pool.
Dungeon Library
Land R
T: Add U, B, or R to your mana pool. Dungeon Library doesn't untap during your next untap step.
At the beginning of your upkeep, you may pay 1 life. If you do, untap Dungeon Library.
Subworld Throat
Land R
T: Add B, R, or G to your mana pool. Subworld Throat doesn't untap during your next untap step.
At the beginning of your upkeep, you may pay 1 life. If you do, untap Subworld Throat.
Oasis Altar
Land R
Oasis Altar enters the battlefield tapped unless you control two or fewer other lands.
T: Add W or U to your mana pool.
College Glen
Land R
College Glen enters the battlefield tapped unless you control two or fewer other lands.
T: Add U or R to your mana pool.
Home of Trolls
Land R
Home of Trolls enters the battlefield tapped unless you control two or fewer other lands.
T: B or G to your mana pool.
Catacomb Chapel
Land R
Catacomb Chapelt enters the battlefield tapped unless you control two or fewer other lands.
T: Add W or B to your mana pool.
Burning Pit
Land R
Burning Pit enters the battlefield tapped tapped unless you control two or fewer other lands.
T: Add B or R to your mana pool.
Rooted Mine
Land R
Rooted Mine enters the battlefield tapped unless you control two or fewer other lands..
T: Add R or G to your mana pool.
Planeswalker - Nurazst
+1: Up to one target creature attacks if it able during its next controller's turn and only to target paneswalker or player that is opponent for that player.
0: Put a 2/1 red Devil creature token that can't block.
-5: Nurazst 7 damage divided as you choose among one, two, or three target creatures and/or players.
3
Zara’s Predicator XW
Creature – Human Cleric R
As Zara Predicator enters the battlefield, you may search your library for an aura card with converted mana cost equal or less to the amount of mana spent to cast it.
0/1
Creature - Troll Shaman U
Decrepit (While you cast this spell, you may reduce its cost by X. When this enters the battlefield, put X -1/-1 counters on it.)
Sacrifice Renovator Troll: Put a X/X green creature Troll onto the battlefield, whre X is equal to Renovator Troll's power.
3/3
Enchantment R
As Sanctuary of Strength or at the beginning of your upkeep, you may remove a -1/-1 counter from target creature. If you do, target opponent gains 1 life.
As Sanctuary of Strength enters the battlefield of at the beginning of your upkeep you may pay 2G. if you do, put a +1/+1 counter on target creature.
Creature - Human Warrior R
Exploit - As you cast this spell, you may sacrifice a land. if you do, search your libary for a land card, reveal it and put itonto the battleifield tapped.
Sacrifice a land, T: Search your libary for a land card, reveal it and put itonto the battleifield tapped.
1/1
Instant U
Exile target opponent creature. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, unless you pay 1. If you do, the player puts that card into his or her hand instead. Then shuffles all other cards revealed this way into his or her library.
Instant U
Put target spell on top of it's owner's library.
If a apell casted in this turn were payed with a cost different than its casting cost, Target player puts the top four cards of his or her library into his or her graveyard.
Creature - Troll Shaman C
Decrepit (While you casting this creature spell, you may reduce its cost by X. This enters the battlefield, put X -1/-1 counters on it.)
As you cast Sprouting Troll, Put a 1/1 green Saproling creature token onto the battlefield.
2/2
Smoking Troll 1GG
Creature - Troll Shaman C
Decrepit (While you casting this creature spell, you may reduce its cost by X. This enters the battlefield, put X -1/-1 counters on it.)
Put two -1/-1 counters on Smoking Troll: Prevent all damage that would be dealt in this turn.
1/3
Arbor Troll 2G
Creature - Troll Warrior C
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Defender, reach
2/5
Smashing Troll 2GG
Creature - Troll Warrior U
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Trample
5/3
Sorcery C
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Exploit - As you cast this, you may sacrifice a land. If you do, you may put that card onto the battlefield instead.
Creature – Lurgoyf R
Research 3 (When you cast this spell, draw three cards, then discard three cards.)
Psychotectonic Lurgoyf gets +1/+1 for each land card in all graveyards.
0/-1
Curious Aggressor 1R
Creature - Human Rogue Wizard R
Curious Aggressor attack each turn able.
Whenever Curious Aggressor attacks, draw a card, the discard a card.
Whenever a land card is put into a graveyard from anywhere, put a +1/+1 counter on Curious Aggressor.
1/1
Fertile Troll 4G
Creature - Troll Shaman R
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
When Fertile Troll leaves the battlefield, put X 1/1 green Saproling creature tokens onto the battlefield, where X is Fertile Troll's toughness.
4/5
Voodoo Witch 2BG
Creature - Troll Shaman U
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Put a -1/-1 counter on Voodoo Witch: Target player loses 1 life.
Sacrifice a creature: Remove a -1/-1 counter from target creature.
3/5
Dark Rejuvenation 2B
Sorcery R
Remove any number of -1/-1 counters from each creature you control.
Resurge from Fruit 1G
Enchantment C
Sacrifice Resurge from Fruit: Return target creature from your graveyard that died in this turn to the battlefield.
Diamonds Extractor G
Creature - Human Warrior R
T: Add one mana of any color to your mana pool.
Exploit - As you cast this spell, you may sacrifice a land. If you do, Diamonds Extractor enters the battlefield with haste until at end of turn.
0/1
Creature - Human Cleric Soldier U
Regiment Caller enters the battlefield tapped.
Restraint - If you control two or fewer lands, put a 1/1 white Soldier creature token whenever Regiment Caller deals combat damage to a blocking creature or player.
2/1
Pensive Crusader W
Creature - Human Cleric Knight U
Pensive Crusader doesn't untap during your untap steep.
Discard a card from your hand: Untap Pensive Crusader.
Restraint - If you control two or fewer lands, Pensive Crusader has indestructible.
2/3
Sorcery R
Put a +1/+1 counter on each creature you control .
Restraint - If you control two or fewer lands, creatures you control get +1/+1 until at end of turn.
Instant C
Restraint - If you control two or fewer lands, you may pay B rather than pay Read the Smoke's cost.
You draw two cards and you lose 2 life.
Creature - Human Soldier C
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Page, reveal them, put them into your hand, then shuffle your library.
Squadron Page +1/+1 for each other creature on the battlefield named Squadron Page.
1/1
Creature - Human Knight U
Flash
Knight Avenger costs 1 less to cast for each creature put into your graveyard from the battlefield this turn.
4/3
Instant U
Restraint - If you control two or fewer lands, Temporal Response costs 0 to cast.
Exile target spell. Return it to the stack un its owner's control at the beginning of the next end step.
Draw a card.
259 CARDS
101 C
80 U
63 R
15 M
37 WHITE
Sorcery C
Restraint - If you control two or fewer lands, choose target creature, destroy that creature if is tapped. Otherwise, its owner sacrifices it when it becomes tapped in this turn.
Tap target creature.
Sacred Might W
Instant C
Restraint - If you control two or fewer lands, put a +1/+1 counter on target creature.
Target creature you control gains protection from the color of your choice until at end of turn.
Ascetic Levitator W
Creature - Human Cleric C
Flying
Restraint - If you control two or fewer lands, Ascetic Levitator gets +1/+1.
1/1
Puritan Inquisitor W
Creature - Human Cleric C
Restraint - If you control two or fewer lands, as this creature enters the battlefield, you may destroy target artifact or enchantment as Puritan Inquisitor enters the battlefield.
1/1
Luminarch Apprentice W
Creature – Human Cleric C
T: Tap target creature with power of three or less.
Restraint – If you control two or fewer lands, Luminarch Apprentice has haste
1/1
Nomad Shooter W
Creature - Human Nomad C
Flash
As Nomad Shooter enters the battlefield, it deals 1 damage to target attacking or blocking creature.
1/1
Martyr of Dunes 1W
Creature - Human Cleric C
When Martyr of Dunes dies, put target creature on top of its owner's library.
1/1
Squadron Page 1W
Creature - Human Soldier C
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Page, reveal them, put them into your hand, then shuffle your library.
Squadron Page +1/+1 for each other creature on the battlefield named Squadron Page.
1/1
Determined Guardian 1W
Creature - Human Soldier C
First strike
Determined Guardian can block any number of creatures.
1/2
Blessed Lieutenant 1W
Creature - Human Cleric C
Sacrifice Blessed Lieutenant: Creatures you control gain lifelink until at end of turn turn.
2/1
Gammy Armorer 1W
Creature - Human Soldier C
T: Creatures you control get +0/+1 until at end of turn. Activate this ability only if Gammy Armorer didn’r blocked in this turn.
3/1
Fortress Keeper 1W
Creature - Human Cleric C
Discard a card from your hand: Target blocking creature gets +1/+1 until at end of turn.
2/2
Rearguard Soldier 1W
Creature - Human Soldier C
When Rearguard Soldier enters the battlefield, you may destroy target creature that blocked in this turn.
2/1
Strengthening Mantra1W
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
Storm of Souls 1W
Instant C
Exile all cards from target player's graveyard. For each exiled creature card in this way, tap target creature.
Instant U
Any number of target creatures with total converted mana cost 3 or less gain double strike until at end of turn.
Modest Reclaim W
Sorcery U
Return a card with converted mana cost 3 or less from your graveyard to your hand.
Speaker of Spirits W
Creature – Human Cleric U
As Speaker of Spiritsenters the battlefield, put two 0/0 white Spirit creature tokens onto the battlefield with "Restraint - This creature gets +1/+1 if you control two or fewer lands.”
1/1
Lightcaster W
Creature – Cleric U
Protection from black
Restraint – If you control three or fewer lands, Lightcaster enters the battlefield with an additional +1/+1 counter on it.
Remove a +1/+1 counter from Lightcaster: Creatures you control gain protection from black until at end of turn.
1/1
Regiment Caller W
Creature - Human Cleric Soldier U
Regiment Caller enters the battlefield tapped.
Restraint - If you control two or fewer lands, put a 1/1 white Soldier creature token onto the battlefield whenever Regiment Caller deals combat damage to a blocking creature or player.
2/1
Pensive Crusader W
Creature - Human Cleric Knight U
Pensive Crusader doesn't untap during your untap steep.
Discard a card from your hand: Untap Pensive Crusader.
Restraint - If you control two or fewer lands, Pensive Crusader has indestructible.
2/2
Rebirth Proclaimer 1W
Creature - Human Cleric U
As Rebirth Proclaimer enters the battlefield, you may return a creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Restraint - If you control two or fewer lands, Rebirth Proclaimer enters the battlefield with a +1/+1 counter on it.
2/1
Luminarch Healer1W
Creature – Human Soldier Cleric U
Restraint – Whenever a player attacks with one or more creatures, you may prevent the next 2 damage that would be dealt to target creature or player in this turn if you control two or fewer lands.
3/1
Minefield 1W
Enchantment U
Sacrifice Minefield: Minefield deals 2 damage to each attacking creature.
Luminarch's Shot 1W
Instant U
Exile target permanent. If that card wasn't black, return that card to the battlefield under its owner's control at the beginning of the next end step.
Humble Recruiter 1W
Enchantment U
Whenever another creature with converted mana cost 2 or less enters the battlefield, you may return a land you control to its owner’s hand. If you do, draw a card.
1/2
Hex Detractor 2W
Creature – Human Cleric U
Restraint - If you control two or fewer lands , Hex Detractor costs W to cast.
As Hex Detractor enters the battlefield, name a card.
The named card can’t be casted.
1/1
Avenger Knight 2WW
Creature - Human Knight U
Flash
Knight Avenger costs 1 less to cast for each creature put into your graveyard from the battlefield this turn.
4/3
Creature - Human Cleric R
As you cast Caller of the Meek, you may cast a nonlandcard with converted mana cost 1 from your hand without paying its casting cost.
Restraint - If you control two or fewer lands, Caller of the Meek gets +1/+0.
1/1
Master Crusader W
Creature - Human Soldier Cleric R
Restraint - If you control two or fewer lands, creatures you control enters the battlefield with an additional +1/+1 counter on it.
1/1
Swordsman Preacher W
Creature - Human Soldier Cleric R
Restraint - If you control two or fewer lands, Swordsman Preacher has lifelink and enters the battlefield with a blade counter on it.
If Swordsman Preacher has a blade counter on it, it has double strike.
1/1
Zara’s Predicator XW
Creature – Human Cleric R
When Zara’s Predicator enters the battlefield, search your library for an Aura card that could enchant itwith converted mana cost equal or less to the amount of mana spent to Zara’s Predicator. If Zara’s Predicator is still on the battlefield, put that Aura card onto the battlefield attached to it.
0/1
Distinguished Capitan 1W
Creature - Human Soldier R
Spells with converted mana cost 2 cost you 1 less to cast.
Spells with converted mana cost 2 your opponents cast cost 1 more to cast.
2/1
Austere Campaign 1W
Sorcery R
Put a +1/+1 counter on each creature you control .
Restraint - If you control two or fewer lands, creatures you control get +1/+1 until at end of turn.
Magistrate of Provinces 1W
Creature - Dwarf Soldier Advisor R
Opponent creatures with power or toughness greater than printed in its lower right corner have power and toughness equal to that numbers.
0/4
Creature – Human Cleric M
Flash
As Keeper of the Silence enters the battlefield, opponents can’t cast spells during this turn.
2/2
Tears Anthem W
Enchantment M
Discard a card from your hand: Creatures you control get +1/+1 until at end of turn. Activate this ability only once each turn.
Discard a land card from your hand: Creatures you control get +1/+1 until at end of turn.
37 BLUE
Sorcery C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Draw a card.
Dust Storm U
Instant C
Return up to two target creatures with converted mana cost 3 or less to its owner's hand.
Wander Around U
Enchantment C
Research 2 (When you cast this spell, you may draw two cards. If you do, discard two cards.)
Sacrifice: Target creature gets -X/-0 until at end of turn. Where X is the number of land cards in your graveyard.
Bright Thinker U
Creature - Human Wizard C
Flash
Research 1 (When you cast this spell, you may draw a card. If you do, then discard a card.)
1/1
Historian XU
Creature - Human Wizard C
Research X (When you cast this spell, draw X cards, then discard X cards.)
1/1
Cautious Mage 1U
Creature - Human Wizard C
Research 1 (When you cast this spell, you may draw a card. If you do, then discard a card.)
Hexproof
Exile a land card from your graveyard:Target creature gains hexproof until at end of turn.
1/1
Numbing Mage 1U
Creature - Human Wizard C
As Numbing Mage enters the battlefield, target creature gets -3/-0 until at end of turn.
2/2
Material Handler 1U
Creature - Human Wizard C
Discard a card from your hand: Target creature you control gets -1/+1 until at end of turn.
Discard a card from your hand: Target creature you control gets +1/-1 until at end of turn.
1/2
Puppeteer Apprentice 1U
Creature - Human Wizard C
Whenever Puppeteer Apprentice attacks or blocks, you may do that target creature gets -1/-0 until at end of turn.
2/1
Floating Wizard 1U
Creature - Human Wizard C
Hexproof
Discard a card from your hand: Floating Wizard gains flying until at end of turn.
2/1
Cloudsand Spreaders 1U
Enchantment C
Whenever a permanent an opponent controls is returned to its owner's hand, that player discards a card.
Petrifying Hallucinations 1U
Enchantment - Aura C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Enchant creature
Enchanted creature has defender.
Arcane Archivist 2U
Creature - Human Wizard C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
As Arcane Archivist is put into a graveyard from anywhere, tap targetnonlandpermanent. It doesn't untap during your next untap steep.
2/2
Winds Watchpost 1UU
Creature - Wall C
Defender
When Winds Watchpost enters the battlefield, your may return target creature to its owner's hand.
0/4
Devotee Librarian 2U
Creature - Human Wizard C
When Devotee Librarian dies, you may return an instant or sorcery card from your graveyard to your hand.
3/1
Weather Globe 2UU
Creature - Human Wizard C
Flying
Research 2 (As you cast this spell, you may discard X cards. If you do, draw X cards)
3/1
Instant U
Copy target spell with converted mana cost two or less.
Destabilize U
Instant U
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
If a land card was put into a graveyard from anywhere in this turn, counter target spell unless its controller pays 1.
Resource Exhaustion U
Sorcery U
Research 1 (As you cast this spell, draw a card, then discard a card.)
Search your library for up to four land cards and put them into your graveyard. Then shuffle your library.
Existential Exchange U
Instant U
Exile target opponent creature. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, unless you pay 1. If you do, the player puts that card into his or her hand instead. Then shuffles all other cards revealed this way into his or her library.
Occulted Savant 1U
Creature - Human Wizard U
Research 1 (When you cast this spell, draw a card, then discard a card.)
As Occulted Savant is put into a graveyard from anywhere, look at the top two cards of target player's library. Put any number of them into its owner's graveyard and the rest and the rest on top in any order.
1/2
Knights Advisor 1U
Creature - Human Wizard U
Whenever Knights Advisor blocks, you may draw a card.
2/1
Library Gate 1U
Creature - Wall U
Research 3 (When you cast this spell, draw three cards, then three cards.)
Defender
0/3
Professor Inquirer 1U
Creature - Human Wizard U
When Professor Inquirer enters the battlefield, you may search your library for an instant or sorcery card with converted mana cost 1, reveal that card, and put it into your hand. If you do, shuffle your library.
1/1
Spellsomoker 1U
Creature - Human Wizard U
Sacrifice Spellsomoker: Counter target instant or sorcery spell.
0/4
Atrophied Currents1U
Instant U
Research 2 (When you cast this spell, draw two cards, then discard two cards.)
Counter target spell unless its controller pays 1 for each land card into your graveyard.
Batting Spell 1U
Instant U
Put target spell on top of its owner's library.
If a spell casted in this turn were played with a cost different than its casting cost, Target player puts the top four cards of his or her library into his or her graveyard.
Eminence in Currents 2UU
Creature - Human Wizard U
Research 2 (When you cast this spell, you may draw two cards card. If you do, discard two cards cards.)
As Eminence in Currents is put into a graveyard from anywhere, you may pay U. If you do, return target permanent to its owner's hand.
1/3
Sorcery R
Draw a card for each card drawn in this turn.
Maze Spy U
Creature – Rogue R
Research 1 (When you cast this spell, draw a card, then discard a card.)
Whenever you draw a card, Maze Spy gets +0/+1 until at end of turn.
Whenever you discard a card, Maze Spy gets +1/+0 until at end of turn.
1/1
Mirror Mage 1U
Creature – Human Wizard R
T: Copy target activated ability. You may choose new target for the copies.
0/2
Chameleon Hatchling 1U
Creature – Shapeshifter R
You may have Chameleon Hatchling enter the battlefield as a copy of target creature onto the battlefield with converted mana cost 3 or less.
0/0
Prophetic Reflections 1U
Enchantment R
Research 2 (As you cast this spell, draw a card, then discard a card.)
Whenever a spell or ability causes you to draw a card, you may tap Prophetic Reflections. If you do, draw a card.
Drought Season 1U
Sorcery R
As an additional cost to cast Drought Season, discard an instant or sorcery card.
You may tap target nonland permanent. Permanents target opponent controls don't untap during his or her next untap step.
Temporal Incursion 3U
Instant R
Research 3 (When you cast this spell, draw three cards, then discard three cards.)
For each land card that were put into a graveyardin this turn, return target creature to its owner’s hand
Enchantment M
Spells you control have research 1. (When you cast that spell, draw a card, then discard a card.)
Distortion Rites 2U
Enchantment M
Research 3 (As you cast this spell, draw a card, then discard a card.)
Exile Five land cards from your graveyard: Take an extra turn after this one.
37 BLACK
Instant C
Rather than pay Snatch Vitality's casting cost, you may remove a -1/-1 counter from target creature you control.
Put a -1/-1 counter on target creature.
Undead Inhibitor B
Creature - Human Cleric C
T: Target creature can't be regenerated in this turn.
1/2
Doomed Anchorite B
Creature - Human Cleric C
Deathtouch
Restraint - If you control two or fewer lands, Cannibal Anchorite enters the battlefield with a +1/+1 counter on it.
1/1
Walker of Shadows 1B
Creature - Devil Thief C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Intimidate
Exile Walker of Shadows from your graveyard: Target creature gains intimidate until at end of turn
1/1
Thorny Devil 1B
Creature - Devil Rogue C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Exile Thorny Devil from your graveyard: Target creature gets +1/+0 until at end of turn.
2/1
Parasite Strength 1B
Instant C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Target creature gets +2/+0 until at end of turn.
Exile Parasite Strength from your graveyard: Target creature gains lifelink until at end of turn.
Dark Revivals 1B
Sorcery C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Return target creature card from your graveyard to your hand.
Discard a card and exile Dark Revivals from your graveyard: Regenerate target creature.
Maimed Troll 1B
Creature - Troll Warrior C
Maimed Troll can't block.
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
3/3
Frogs Hunter 1B
Creature - Troll Warrior C
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it)
If you control a Forest, Frogs Hunter gets +1/+1.
2/2
Damn Imp 1B
Creature- Devil Rogue C
Lifelink
When Damn Imp dies, discard a card.
3/1
Voodoo Witch 1B
Creature - Troll Shaman C
First strike
Discard a card from your hand: Target creature gets -1/-1 until at end of turn. Activate this ability only once each turn
1/1
Conjurer of Aging 1B
Creature - Troll Shaman C
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counterson it.)
Put a -1/-1 counter on Conjurer of Aging: Put a -1/-1 counter on target creature.
2/2
Parasitic Rite 1B
Instant C
Target creature gets -2/-2 until at end of turn.
Remove up to two -1/-1 counters among any number target creatures you control.
Death of the Rookie 1B
Instant C
Target player sacrifices a creature that entered the battlefield in this turn.
Siphon Essence 2B
Instant C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Siphon Essence deals2 damage to target creature or player and you gain 2 life.
Touch of Oblivion 2B
Sorcery C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Sorcery U
Target player discards a card at random.
Restraint - If you control two or fewer lands, instead of that, target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Bloodsharp Fakir B
Creature - Human Cleric U
Restraint - If you control two or fewer lands, Bloodsharp Fakir has first strike and "As this is put into a graveyard from anywhere, it deals 2 damage to target creature or player and you gain 2 life.
1/2
Ghastly Troll 1B
Creature - Troll Rogue U
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Intimidate
Whenever Ghastly Troll attacks, you may do that it gets +3/+3 until at end of turn. If you do, put a -1/-1 counter on it.
1/2
Anchorite Murderer 1B
Creature – Human Cleric Assassin U
Restraint - If you control two or fewer lands, destroy target nonblack creature asAnchorite Murderer enters the battlefield.
2/1
Gang Commander 1B
Creature - Human Thief U
Sacrifice a creature: Target player puts the top three cards from his or her library into his or her graveyard.
0/4
Death Predicator BB
Creature - Human Cleric U
Lifelink
Discard a card from your hand: Regenerate Death Predicator.
2/1
Imp Undertaker 1BB
Creature - Devil Wizard U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Sacrifice Imp Undertaker: Target creature gains -1/-1 until at end of turn.
Exile Imp Undertaker from your graveyard and pay 2life: Return target creature card from your graveyard to your hand.
2/1
Spotted Troll 2B
Creature Troll Warrior U
Decrepit (While you casting this creature spell, you may reduce its cost by X. This enters the battlefield, put X -1/-1 counters on it.)
Protection from white
3/3
Mad Ritual 2B
Sorcery U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Add BBB to your mana pool.
As Mad Ritual is put into a graveyard from anywhere, add B to your mana pool.
Doom of the Witch 2B
Sorcery U
Target player sacrifices a creature. Then you may remove a -1/-1 counter from target creature you control. If you do, that player sacrifices an additional creature.
Homicidal Maniac 2BB
Creature - Devil Rogue U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
When Homicidal Maniac is put into a graveyard from anywhere, targetplayer sacrifices a creature.
2/2
Torturer Tutor 4B
Instant U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's collor.)
Search your library for a card and put that card into your hand. Then shuffle your library.
Creature - Zombie Cleric R
Restraint - Discard a card from your hand: Regenerate target creature. Activate this ability only if you control two or fewer lands
1/1
Smelly Troll 2B
Creature - Troll Warrior R
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
At the beginning of your upkeep, you may pay 1 life. If you do, remove a -1/-1 counter from target creature.
3/3
Reviving the Rotten 1BB
Instant R
Return target creature card from your graveyard to the battlefield with two -1/-1 counters on it.
Poisonous Powder 1BB
Sorcery R
All creatures get -3/-3 until at end of turn.
Impale Gorge2BB
Enchantment R
At the beginning of each player's upkeep, that player sacrifice a creature with converted mana cost 2 or less.
Elder of Scars 4B
Creature - Troll Warrior R
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Lifelink
Put a -1/-1 counter on Elder of Scars: Regenerate it
5/5
Reekuol, Lord of Pest 3BB
Legendary Creature – Demon R
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Flying
Exile two a cards from your graveyard: Put a -1/-1 on target creature.
4/4
Legendary Creature - Troll Shaman M
Decrepit (While casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Put X -1/-1 counters onMor-Maa: Search your library for a nonlandcard with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. X can't be greater than Mor-Maa's toughness. Activate this ability only once each turn.
3/4
Todjuut, Lord of Darkness 4BBBB
Planeswalker - Todjuut M
+2: Target player reveals his or her hand. You choose a card from it. That player discards that card and puts the top three cards of his or her library into his or her graveyard.
-X: Cast a card with converted mana cost X from a graveyard without paying its casting cost.
-13: Target player puts the top 7 cards from his or her library into his or her graveyard. Then you get an emblem with "At the beginning of your end step, you may cast a card from a graveyard without paying its casting cost. If that card would be put into a graveyard from anywhere, exile it instead."
7
37 RED
Creature - Devil Warrior C
Discard a card from your hand: Target creature gets +1/+0 until at end of turn. Activate this ability only as you could cast a sorcery.
1/1
Ashes Seer R
Creature - Human Wizard C
T: Draw a card and then discard a card. Ashes Seer deals 1 damage to you.
1/1
Vandalic Attitude R
Enchantment - Aura C
Enchant creature
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Enchanted creature gets +2/+0.
Frantic Curiosity R
Sorcery C
Research 4 (When you cast this spell you may draw four cards. If you do, discard four cards.)
Frantic Curiosity deals 2 damage to you.
Engineer’s Experience R
Sorcery C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Draw a card.
Shocking Tremor R
Sorcery C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Target creature can't block in this turn.
Subsidence Forecast R
Instant C
Research 1 (When you cast this, you may draw a card. If you do, discard a card.)
Subsidence Forecast deals 2 damage to target creature.
Irate Prefect R
Creature – Human Wizard C
Research 1 (When you cast this spell, draw a card, then discard a card.)
First strike
Exile a land card from your graveyard: Irate Prefect gets +2/+0 until at end of turn.
0/1
Last Smith R
Creature - Dwarf Soldier C
Exploit – As you cast this spell, you may sacrifice a land. If you do, search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
1/2
Passionate Scholar 1R
Creature - Human Wizard C
Research 2 (When you cast this spell, you may draw two cards. If you do, discard two cards.)
1/1
Lunatic Searcher 1R
Creature - Human Scout C
Research 1 (As you cast this spell, you may draw a card. If you do, discard a card.)
2/1
Speaker of Discontent 1R
Creature - Human Shaman C
Exploit - As you cast this spell, you may sacrifice a land. If you do, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
Charge Forward 1R
Creature - Devil Rogue C
Discard a card from your hand: Target creature you control can't be blocked this turn except by two or more creatures in this turn. Activate this ability only as you could cast a sorcery.
2/2
Destruction Chain 1R
Enchantment C
When a land is put into a graveyard from anywhere, you may sacrifice Destruction Chain. If you do, destroy target land.
Craftsman’sFire RR
Sorcery C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Craftsman fire deals 3 damage to target creature or player
Devil Harpoons 1RR
Instant C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Devil Harpoons deals 2 damage to target creature or player.
When is put into a graveyard from anywhere, Devil Harpoons deals 1 damage to target creature or player.
Creature - Human Wizard U
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Impetuous Recruit can’t block
2/1
Rain of Spikes XR
Sorcery U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Rain of Spikes deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Rain of Spikes costs 1 more to cast for each target beyond the first.
Overwhelmed Fury 1R
Enchantment - Aura U
Enchant creature
Enchanted creature attacks each turn able.
Whenever enchanted creature attacks, attach Overwhelmed Fury to target creature.
Miner Zealot 1R
Creature - Dwarf Soldier U
Double strike
Miner Zealot can't block and can't be blocked except by two or more creatures.
1/1
Rocks Melter 1R
Creature - Human Shaman U
Exploit - As you cast this spell, you may sacrifice a land. If you do, it deals 2damage to each other creature.
2/2
Rocks Launcher 1R
Creature - Human Warrior U
Exploit – As you cast this spell, you may sacrifice a land. If you do, it deals 3 damage to target creature or player.
3/1
Cult Miner RR
Creature - Human Warrior U
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
First strike
2/2
Books Mutilator RR
Creature - Human Rogue U
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Haste
2/1
Foredevil1RR
Creature – Devil Rogue U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Haste
T: Foredevil deals 1 damage to target creature or player. Activate this ability only as a sorcery.
0/1
Uprising 1RR
Sorcery U
Gain control of up to two target creature with converted mana cost 3 or less.If they are tapped, untap them. They gain haste until at end of turn.
End of Diplomacy 1RR
Sorcery U
Research 2 (When you cast this spell, you may draw two cards. If you do, discard two cards.)
For each land card put into a graveyard from anywhere in this turn, creatures you control get +1/+0 until at end of turn.
Infernal Looting 2RR
Socrcery U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's collor.)
Destroy target artifact or land.
Creature Human Wizard R
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Whenever you discard a card, put a +1/+1 counter on Maniac Researcher.
1/1
Curious Aggressor 1R
Creature - Human Rogue Wizard R
Curious Aggressor attack each turn able.
Whenever Curious Aggressor attacks, draw a card, the discard a card.
Whenever a land card is put into a graveyard from anywhere, put a +1/+1 counter on Curious Aggressor.
1/1
Highot, Incandescent Demon 1R
Legendary Creature - Demon R
Flying, haste
At the beginning of your upkeep, sacrifice a creature.
4/3
Mine Collapse 1R
Sorcery R
Mine Collapse deals 2 damage divided as you choose among one or two target creatures and/or players.
Exploit – As you cast this spell, you may sacrifice a land. If you do, copy Mine Collapse.
Firerunner 2R
Creature - Devil Warrior R
Haste
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
3/1
Psychotectonic Lurgoyf 2R
Creature – Lurgoyf R
Research 3 (When you cast this spell, draw three cards, then discard three cards.)
Psychotectonic Lurgoyf gets +1/+1 for each land card in all graveyards.
0/-1
Tunnel Fire 2RR
Sorcery R
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's collor.)
Tunnel Fire deals 3 damage to each creature.
Enchantment M
When you cast an instant or sorcery spell, you may sacrifice a land. If you do, copy that spell. You may choose new targets for the copy.
Nurazst, the Instigator 1RR
Planeswalker–Nurazst M
+1: Up to one target creature attacks if it able during its next controller's turn and only to target paneswalker or player that is opponent for that player.
0: Put a 2/1 red Devil creature token that can't block.
-5: Nurazstdeals 7 damage divided as you choose among any number of target creatures and/or players target creatures and/or players.
3
37 GREEN
Instant C
Return up to two target lands from your graveyard to your hand.
Extraction Rate G
Sorcery C
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Exploit - As you cast this, you may sacrifice a land. If you do, you may put that card onto the battlefield instead.
Wild Inquiry G
Instant C
Draw a card.
Exploit – As you cast this spell, you may sacrifice a land. If you do, destroy target artifact or enchantment.
Mining Truck G
Creature - Human Warrior C
Exploit – As you cast this spell, you may sacrifice a land. If you do, Mining Truck enters the battlefield with two additional +1/+1 counters on it.
1/1
Tanning Troll G
Creature - Troll Warrior C
Hexproof
Discard a card from your hand: Tanning Troll gets +1/+1 until at end of turn. Activate this ability only once each turn.
1/2
Miner Ranger 1G
Creature - Human Shaman C
As Miner Ranger enters the battlefield, you may return target land from your graveyard to the battlefield.
2/1
Rocks Concealer 1G
Creature - Human Shaman C
Exploit – As you cast this spell, you may sacrifice a land. If you do, prevent all damage that would be dealt this turn to creatures you control.
1/3
Fraternal Miner 1G
Creature - Human Warrior C
Exploit – As you cast this spell, you may sacrifice a land. If you do, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
3/1
Overwhelming Growth 1G
Enchantment - Aura C
Enchant creature
Enchanted creature gets +3/+1.
Resurge from Fruit 1G
Enchantment C
Sacrifice Resurge from Fruit: Return target creature from your graveyard that died in this turn to the battlefield.
Farmable Troll 2G
Creature - Troll Shaman C
As Farmable Troll enters the battlefield, distribute two -1/-1 counters on one or two target creatures you control. If you do, Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
3/2
Sprouting Troll 2G
Creature - Troll Shaman C
Decrepit (While you casting this creature spell, you may reduce its cost by X. This enters the battlefield, put X -1/-1 counters on it.)
As you cast Sprouting Troll, Put a 1/1 green Saproling creature token onto the battlefield.
2/2
Nightshade Horticulturist 2G
Creature - Troll Shaman C
Deathtouch
1/4
Arbor Troll 2G
Creature - Troll Warrior C
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counterson it.)
Defender, reach
2/5
Troll Visionary 3G
Creature - Troll Shaman C
Decrepit (While you casting this spell, you may reduce this spell's cost by {X}. When this creature enters the battlefield, put X -1/-1 counterson it.)
As you cast Troll Visionary, draw a card.
2/3
Moldy Troll 2GG
Creature - Troll Shaman C
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
As Mouldy Troll enters the battlefield, you may destroy target artifact or enchantment.
2/3
Creature - Human Berserker U
Deathtouch
Mercury Intoxicated attacks each turn able.
2/1
Clan Brand G
Enchantment U
As Clan Brand enters the battlefield, name a creature card.
Creatures with the chosen name have hexproof.
Perennial Flowering G
Enchantment U
At the beginning of your upkeep, Perennial Flowering becomes a copy of a land in a graveyard and gains this ability.
Sanctuary of Strength G
Enchantment U
As Sanctuary of Strength or at the beginning of your upkeep, you may remove a -1/-1 counter from target creature. If you do, target opponent gains 1 life.
Rejuvenation Charmer 1G
Creature - Toll Shaman U
Flash
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
As Rejuvenation Charmer enters the battlefield, target creature you control gets +1/+1 for each -1/-1 counter on all creatures and gains trample until at end of turn.
2/2
Witness of Disaster 1G
Creature - Human Shaman U
Exploit – As you cast this spell, you may sacrifice a land. If you do, return a card from your graveyard to your hand.
2/2
Elven Shaman 1G
Creature - Elf Shaman U
T, Discard a card from your hand: Put a 2/2 green Wolf creature token onto the battlefield.
1/2
Warhorn Bearer 1G
Creature – Human Shaman U
Deathtouch
Exploit - As you cast this spell, you may sacrifice a land. If you do, it enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Warhorn Bearer: All creatures able to block target creature this turn do so.
2/1
Out of the Tunnel 1G
Enchantment U
Exploit – As you cast this spell, you may sacrifice a land. If you do, put a 2/2 green Warrior creature token onto the battlefield.
Whenever a land card is put into a graveyard from the battlefield, you may put a 2/2 green Warrior creature token onto the battlefield.
Tunnels Campaign 1G
Enchantment U
At the beginning of your upkeep, target creature you control gains landwalk of the basic land of your choice until at end of turn.
Smoking Troll 1GG
Creature - Troll Shaman U
Decrepit (While you casting this creature spell, you may reduce its cost by X. This enters the battlefield, put X -1/-1 counters on it.)
Put two -1/-1 counters on Smoking Troll: Prevent all damage that would be dealt in this turn.
2/3
Smashing Troll 2GG
Creature - Troll Warrior U
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Hexproof
5/3
Creature - Human Warrior R
Exploit - As you cast this spell, you may sacrifice a land. If you do, search your library for a land card, reveal it and put itonto the battlefield tapped.
Sacrifice a land, T: Search your library for a land card, reveal it and put itonto the battlefield tapped.
1/1
Union Leader 1G
Creature - Human Warrior R
Hexproof
Exploit - As you cast this spell, you may sacrifice a land. If you do Union Leaderenters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Union Leader : All creatures you control gains trample until at end of turn.
Exile a land from your graveyard: Creatures you control get +1/+1 until at end of turn.
2/2
Tectonic Armorer 1G
Creature - Human Shaman R
Exploit - As you cast this spell, you may sacrifice a land. If you do, Tectonic Armorer enters the battlefield with a +1/+1 counter on it.
Remove a +1/+1 counter from Tectonic Armorer: Target creature gains lifelink until at end of turn.
Exile a land card from your graveyard: Target creature gets +2/+2 until at end of turn.
3/1
Stones Assimilation 1G
Instant R
Distribute two +1/+1 counters among one or two target creatures.
Exploit - As you cast this spell, you may sacrifice a land. If you do, copy Stones Assimilation.
Troll Transmitter2G
Creature - Troll Druid R
Decrepit (While you cast this spell, you may reduce its cost by X. When this enters the battlefield, put X -1/-1 counters on it.)
T, Remove a -1/-1 counter from a creature you control: Add G to your mana pool.
2/3
Herb Gatherer 3G
Creature – Troll Shaman R
Decrepit (While you casting this spell, you may reduce this spell's cost by {X}. When this creature enters the battlefield, put X -1/-1 counters on it.)
As Herb Gatherer enters the battlefield, gain 3 life.
4/4
Fertile Troll 4G
Creature - Troll Shaman R
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
When Fertile Troll leaves the battlefield, put X 1/1 green Saproling creature tokens onto the battlefield, where X is Fertile Troll's toughness.
4/5
Planeswalker - Urem M
+1: You may play an additional land in this turn.
-1: Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
-3: You get an emblem with "You can play basic land cards from your graveyard."
1
Halumeer, Fertility Guru 2GG
Legendary Creature - Troll Shaman M
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Put a -1/-1 counter onHalumeer: Untaptarget land. Until at end of turn, it becomes a 2/2 indestructible creature that’s still a land.
4/3
40 GOLD
3C
Sorcery C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Add RRU to your mana pool.
Reassemble Reminiscences 1UR
Sorcery C
Return an instant or sorcery card from your graveyard to your hand.
Mad Genius UR
Creature - Human Wizard C
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
T: Draw a card, then discard a card.
1/1
Creature - Human Wizard U
Research 2 (When you cast this spell, you may draw two cads.If you do, discard two cards.)
3/1
Power Ties UR
Enchantment - Aura U
Enchant creature
Exile an instant or sorcery card from your graveyard: Gain control of enchanted target creature until at end of turn. That creature gains haste until at end of turn. if is tapped, untap it.
Unstable Illusion URR
Creature – Illusion U
Research 1 (When you cast this spell, you may draw a card. If you do, discard a card.)
Flying, haste
When Unstable Illusion enters the battlefield, you may choose a card that was put into a graveyard from anywhere in this turn. If you do, Unstable Illusion gets +X/+X until at end of turn, where X is equal to chosen card's converted mana cost.
1/1
Enchantment R
As Progressive Famine enters the battlefield, choose an opponent.
At the beginning of chosen player’s upkeep, you may flip a coin. If you win, put a charge counter on Progressive Famine and then, spells that chosen player casts cost X more to cast until at end of turn. X is the charge counters on Progressive Famine
1M
Enchantment M
Research 2 (When you cast this spell, you may draw two cads. If you do, discard two cards.)
Whenever a spell or ability causes you to draw a card, Burning Mind deals 1 damage to target creature or player.
8 GGGBBB
3C
Creature - Troll Warrior C
Swampwalk
2/3
Undying Troll 1GB
Creature - Troll Shaman C
Decrepit (While you casting this spell, you may reduce this spell's cost by {X}. When this creature enters the battlefield, put X -1/-1 counters on it.)
As Undying Trollenters the battlefield remove a -1/-1 counter from another target creature.
3/3
Finder of Fallen 1BG
Creature - Troll Shaman C
WhenFinder of Fallen enters the battlefield, return target creature card from your graveyard to your hand.
2/2
Creature - Troll Warrior U
Flash
If you cast Relentless Troll as an instant, it enters the battlefield with a -1/-1 counter on it.
First strike
As Relentless Troll enters the battlefield, you may put a -1/-1 counter on it. If you do, it gains deathtouch until at end of turn.
3/3
Decrepit Warrior 2GB
Creature - Troll Warrior U
Decrepit (While you casting this spell, you may reduce this spell's cost by {X}. When this creature enters the battlefield, put X -1/-1 counters on it.)
Haste, trample
At the beginning of your upkeep, put a -1/-1 counter on target creature you control.
5/5
Voodoo Witch 2BG
Creature - Troll Shaman U
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Put a -1/-1 counter on Voodoo Witch: Target player loses 1 life.
Sacrifice a creature: Remove a -1/-1 counter from target creature.
3/5
Creature - Troll Berserker Shaman R
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Discard a card from your hand: Remove two -1/-1 counters from target creature or a -1/-1 from up to two target creatures.
5/5
Creature - Troll Warrior M
Decrepit (While you casting this spell, you may reduce this spell's cost by X. When this creature enters the battlefield, put X -1/-1 counters on it.)
Maze Walker's power and toughness are each equal to your life total.
If Maze Walker has a -1/-1 counters on it, its power and toughness are each equal to each X of your life instead. X is equal to the number of -1/-1 counter on Maze walker.
*/*
8 RRRGGG
3C
Creature - Human Rogue C
Haste
All creatures able to block Gems Thief do so.
1/2
Rancorous Miner RG
Creature - Human Warrior C
Exploit – As you cast this spell, you may sacrifice a land. If you do, Rancorous Miner gains haste until at end of turn as when it enters the battlefield.
Exile a land card from your graveyard: Rancorous Miner becomes indestructible until at end of turn.
3/1
Peak Blows RG
Sorcery C
Destroy target artifact and/or enchantment.
Creature - Human Warrior U
Doublestrike
Exploit – As you cast this spell, you may sacrifice a land. If you do, Shreds Stones enters the battlefield with a +1/+1 counter on it.
1/2
Needless Rampant RG
Sorcery U
Creatures you control get +2/+1 and attack this turn able.
Harded Miner RG
Creature - Human Warrior U
4/2
Legendary Creature - Human Warrior Shaman R
Sacrifice a land: Add one mana of any color to your mana pool.
2/2
Creature - Human Warrior M
Exploit - As you cast this spell, you may sacrifice a land. If you do, Match Referee enters the battlefield with a +1/+1 counter on it.
Exile a noncreature card from your graveyard: Target creature you control fights with another target creature. Activate this ability only any time you could cast asorcery.
1/2
8 WWWBBB
3C
Creature - Cleric Human C
Intimidate
Damage dealt by Crematory Priest to a player also causes that the same player exiles the same number of cards in his or her graveyard.
2/1
Toxic Crusader WB
Creature - Human Soldier Cleric C
Vigilance, deathtouch
2/2
Planar Excommunication WB
Sorcery C
Exile target creature.
Creature - Human Cleric U
Flash
Whenever Malevolent Pariah is dealt combat damage, attacking player loses that much life.
Restraint - If you control two or fewer lands, Malevolent Pariah gets +0/+3.
0/1
Inquisitor Zealot WB
Creature - Human Cleric U
Sacrifice Inquisitor Zealot: Destroy target tapped creature. Its controller gains 2 life.
2/2
Prohibited Collections WB
Enchantment U
Search target player's library for up to three cards, exile them, then that player shuffles his or her library.
When Prohibited Collections leaves the battlefield, shuffle exiled cards into its owner's library
Instant R
Target player sacrifices an attacking creature. Then, if he or she controls more creatures than you, that player sacrifices an additional creature.
Enchantment M
Discard a card or sacrifice Fate Offering: You and target noncreature permanent you control gain protection from target card until at end of turn.
RRRBBB
3C
Sorcery C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Forced Confession deals 3 damage to target player.
As Forced Confession is put into a graveyard from anywhere, target player discard a card.
Imp Snitch 1BR
Creature - Devil Rogue C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Imp Snitch attacks each turn able.
When Imp Snitch is put into a graveyard from anywhere, draw a card.
2/1
Marked Devil 1BR
Creature - Devil Rogue C
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
As Marked Devil is put into a graveyard from anywhere, target player loses 2 life.
2/1
Creature - Devil Rogue U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Agile Thief can't be blocked except by two or more creatures.
When Agile Thief is put into a graveyard from anywhere, gain 2 life.
2/2
Squeaky Devil 1BR
Creature - Devil Rogue U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
Squeaky Devil can’t block.
When Squeaky Devil is put into a graveyard from anywhere, put a 2/2 red Devil creature token with “this creature can’t block.”
2/2
Swordsimp 1RB
Creature - Devil Warrior U
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
First strike
Exile Swordsimp from your graveyard: Target creature gains first strike until at end of turn.
3/1
Creature - Devil Rogue R
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color.)
If Knife Thief is in your graveyard, whenever a black or red creature you control attacks, it gets +1/+0 until at end of turn.
3/2
Creature - Specter M
Whipping (You may discard a card while you casting this spell. If you do, this reduces its cost by 1 and by one mana of discarded card's color if discarded card wasn't land.)
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card at random.
1/1
7 ARTIFACT
Artifact C
T: Target creature with trample loses trample until at end of turn.
Artifact U
T, Discard a card from your hand: Add one mana of any color to your mana pool.
Berserker Earring 1
Artifact - Equippment U
Equipped creature gets +3/+3.
At the beginning of your upkeep, put a -1/-1 counter on equipped creature.
Equip 1
Armor of Rejuvenation 1
Artifact U
Equipped creature gets +1/+1.
At the beginning of your upkeep, remove a -1/-1 counter from equipped creature.
Equip 1
Artifact – Equipment R
Equipped creature gets +2/+0 and has trample and haste.
Equip – Sacrifice a land
Switch Psychic 1
Artifact R
T: Switch target creature's power and toughness until end of turn.
2, T: Switch target creature's power and toughness.
Blood Chalice 2
Artifact R
T, Exile a creature card from your graveyard: Put a +1/+1 counter on target creature. That creature gains first strike and trample until at end of turn.
17 LAND
Land C
As Specimens Zoo enters the battlefield, target tapped creature an opponent controls doesn't untap during your next untap step.
T: Add U to your mana pool. Specimens Zoo doesn't untap during your next untap step.
Witch Shop
Land C
As Witch Shop enters the battlefield, an opponent discards a card.
T: Add B to your mana pool. Witch Shop doesn't untap during your next untap step.
Crack of Mercury
Land C
As Crack of Mercury enters the battlefield, draw two cards, then discard two cards.
T: Add R to your mana pool. Crack of Mercury doesn't untap during your next untap step.
War Staff
Land C
As War Staff enters the battlefield, put a +1/+1 counter on target creature.
T: Add W to your mana pool. War Staff doesn't untap during your next untpa step.
Secret Tree
Land C
As Secret Tree enters the battlefield, you may draw a card.
T: Add G to your mana pool. Secret Tree doesn't untap during your next untap step.
Land U
Hexproof
T: Add G to your mana pool.
Sacrifice a land: Sleeping Treefolk becomes a 3/3 green Treefolk creature until at end of turn. It’s still a land.
Altar in Ruins
Land U
Restraint – T: Add one mana of any color of your mana pool. Activate this ability only if you control two or fewer lands.
Land – Forest R
Healing Earth enters the battlefield tapped unless you reveal a creature card with decrepit from your hand.
As Healing Earth enters the battlefield, you may remove a -1/-1 counter from target creature.
Grave of Stalagmites
Land R
As Grave of Stalagmite enters the battlefield or a player discards a card, put a charge counter on it.
T: Add 1 to your mana pool.
Remove a charge counter from Grave of Stalagmite, T: Add U, B or R to your mana pool.
Dungeon Library
Land R
T: Add U, B, or R to your mana pool. Dungeon Library doesn't untap during your next untap step.
At the beginning of your upkeep, you may pay 1 life. If you do, untap Dungeon Library.
Subworld Throat
Land R
T: Add B, R, or G to your mana pool. Subworld Throat doesn't untap during your next untap step.
At the beginning of your upkeep, you may pay 1 life. If you do, untap Subworld Throat.
Oasis Altar
Land R
Oasis Altar enters the battlefield tapped unless you control two or fewer other lands.
T: Add W or U to your mana pool.
College Glen
Land R
College Glen enters the battlefield tapped unless you control two or fewer other lands.
T: Add U or R to your mana pool.
Home of Trolls
Land R
Home of Trolls enters the battlefield tapped unless you control two or fewer other lands.
T: B or G to your mana pool.
Catacomb Chapel
Land R
Catacomb Chapelt enters the battlefield tapped unless you control two or fewer other lands.
T: Add W or B to your mana pool.
Burning Pit
Land R
Burning Pit enters the battlefield tapped tapped unless you control two or fewer other lands.
T: Add B or R to your mana pool.
Rooted Mine
Land R
Rooted Mine enters the battlefield tapped unless you control two or fewer other lands..
T: Add R or G to your mana pool.