Hello, I'm just posting a little preview for a few new things in store for tomorrow.
For example 4 good tribes that I'd completely forgotten. Like...
GoatsRG
Goats are just your typical farm animal. They want to run wild like all the other animals. But they also...Graze. Yep, this means graze in red. Oh boy, oh boy, OH BOY!
Where have the rodents been all these years? Why aren't rodents getting enough love? Do not fear rodent fans there are plenty of rodents to go around in
Farmlands
Rats B
The rats are neutral. The animals hate them. The humans hate them. They steal food. Their theme is the graveyard and discard.
Mice WU
Blue? You say, Why blue? The answer is: it makes sense. You might say that mice don't live in water. If you do then I say vedalken don't either. The reason is the saying 'Quiet as a mouse'. Yes, Boars and goats may be the roughest, toughest creatures on the farm but mice are stealthy and quiet. They use tricky keywords like hexproof, shroud or unblockable. They spy on the humans and report to the animals of the humans activity.
Squirrels WG
Squirrels haven't been seen since...I don't know when but I've always wanted to see a squirrel tribal deck and there will be plenty of squirrel love in this set. The squirrels are allies of the mice.
Slaughter Day – this seems too powerful, especially if you are playing this in an all-human deck.
Cow Elder – he gives lifelink to your opponent cows too, and I don't know if that's what you wanted, because if it is, then he is really not that great.
Selfless Distractor – I think he should be either blue or green. White almost never gets shroud.
Impeccable Scout – a terrible, terrible mythic rare. He is too limited. What if your opponent doesn't have any cats? Then you have a 2/3 vanilla guy for 5. Mythic cards are usually powerful cards that can be put in any deck. If this guy was a 5/5 with lifelink or something, than maybe he would be better.
Muffinkins – I don't understand why would a cat change my humans, myrs and demons into a mouse or rat.
Blue
Migrating Duck – why is he a Duck but all other ducks are Birds?
Fool the Cat – I think you should reduce this cost by 1. If not, then at least make it common.
Evasion Mentor – See Cow Elder. Again, he gives your opponent mice shroud too. I don't know how great is that.
Unseen Rodent – He is too powerful. I would make him a 1/2 or I would raise his cost by U.
Black
Scratching under the Floorboards – By the time you get 6 mana and you cast this thing, I don't think that any player will have three or more cards left in his hand. And on top of that, this thing triggers only if a player discards a creature card. Too many limitations for a rare card. Either reduce the cost or reduce the number of cards you have to discard.
Many Rats – the name is... weird. Maybe change it to Rat Infestation or Neverending Rats or something?
Red
Charging Boar – I would somehow change it's text. The "them" part kinda bugs me. Maybe change it to "can't be blocked by creatures with power 2 or less."
Fury Bash – I think it should either be uncommon or increase it's mana cost by 1.
Boar Champion – again, change its text. I would suggest: "~ fights target creature. At the beginning of your end step, if ~ is on the battlefield, put a +1/+1 counter on it."
Furious Boar – Ugh, his text is a nightmare. I understand what you wanted to do here, but that's just too complicated. I would change it's text to: Whenever ~ attacks, choose a creature you control other than Furious Boar. ~ gets +X/+0 until end of turn, and deals X damage to target player, where X is the power of the chosen creature.
Green
Cutiepie – See Muffinkins. Why would a dog change my creatures to sheep and cows?
Flying Squirrel – Remove his ability (since green is not a color of flying) and just give him reach. And maybe make him 2/3 or something.
Willy the Wooly – He is broken beyond belief. First of all, you realize that because of his double strike, his ability triggers twice? This means that if he hits an opponent twice, you can basically put two sheep from your hand onto the battlefield. On turn three!
Suggestions: Green doesn't get double strike so remove it. Maybe make some kind of a mana acceleration ability? Like T: Add G to your mana pool for each sheep you control?
Watch your thoughts, for they become words.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
Slaughter Day – this seems too powerful, especially if you are playing this in an all-human deck.
Right. I'll change the cost to 4WW.
Cow Elder – he gives lifelink to your opponent cows too, and I don't know if that's what you wanted, because if it is, then he is really not that great.
Good idea. I'll change it.
Selfless Distractor – I think he should be either blue or green. White almost never gets shroud.
I don't want to change its colors but I might change its ability. Protection? Hexproof? Really, there's not enough white evasion abilities.
Impeccable Scout – a terrible, terrible mythic rare. He is too limited. What if your opponent doesn't have any cats? Then you have a 2/3 vanilla guy for 5. Mythic cards are usually powerful cards that can be put in any deck. If this guy was a 5/5 with lifelink or something, than maybe he would be better.
Mice are not 5/5. I'll change its cost to 1W
Muffinkins – I don't understand why would a cat change my humans, myrs and demons into a mouse or rat.
Will this be underpowered if I change it?
Migrating Duck – why is he a Duck but all other ducks are Birds?
Arg. That was a mistake.
Fool the Cat – I think you should reduce this cost by 1. If not, then at least make it common
I'll reduce its cost by 1.
Evasion Mentor – See Cow Elder. Again, he gives your opponent mice shroud too. I don't know how great is that
Okay.
Unseen Rodent – He is too powerful. I would make him a 1/2 or I would raise his cost by U.
Okay.
Scratching under the Floorboards – By the time you get 6 mana and you cast this thing, I don't think that any player will have three or more cards left in his hand. And on top of that, this thing triggers only if a player discards a creature card. Too many limitations for a rare card. Either reduce the cost or reduce the number of cards you have to discard.
I'll reduce it to 2.
Many Rats – the name is... weird. Maybe change it to Rat Infestation or Neverending Rats or something?
Neverending Rats.
Charging Boar – I would somehow change it's text. The "them" part kinda bugs me. Maybe change it to "can't be blocked by creatures with power 2 or less."
What's wrong with 'them'?
Fury Bash – I think it should either be uncommon or increase it's mana cost by 1.
I'll increase its cost by 1.
Boar Champion – again, change its text. I would suggest: "~ fights target creature. At the beginning of your end step, if ~ is on the battlefield, put a +1/+1 counter on it."
Wouldn't it be easier to say survived?
Furious Boar – Ugh, his text is a nightmare. I understand what you wanted to do here, but that's just too complicated. I would change it's text to: Whenever ~ attacks, choose a creature you control other than Furious Boar. ~ gets +X/+0 until end of turn, and deals X damage to target player, where X is the power of the chosen creature.
Okay.
Cutiepie – See Muffinkins. Why would a dog change my creatures to sheep and cows?
See Muffinkins.
Flying Squirrel – Remove his ability (since green is not a color of flying) and just give him reach. And maybe make him 2/3 or something.
Really? I kind of like him the way he is but I will make him 2/3.
Willy the Wooly – He is broken beyond belief. First of all, you realize that because of his double strike, his ability triggers twice? This means that if he hits an opponent twice, you can basically put two sheep from your hand onto the battlefield. On turn three!
Suggestions: Green doesn't get double strike so remove it. Maybe make some kind of a mana acceleration ability? Like T: Add G to your mana pool for each sheep you control?
First thing first, I think you should either remove the Mouse creature type or word it differently when using it in plural. For example, Mouse in plural becomes Mice, so this could be confusing to new players, especially the non-English speakers. So, instead of saying "Mice creatures" just say "Mouse creatures" or something.
White
Impeccable Scout – I still think he is a terrible mythic rare. He also affects your opponent Mouse creatures. I suggest you give him protection from specific colors instead of giving him protection from a creature type. This works for other Mythics too (like the legendary cat and dog). Even then, I still don't see him mythic. Look at Phyrexian Crusader for example. He has two protections, two abilites and a decent body. And he is a rare!
Chickens in the Mist – His ability should be worded as: T: Prevent the next 3 damage that would be dealt to target creature or player this turn. I also think he is a little too powerful. You give two protections to an uncommon creature, but not to a mythic? See Impeccable Scout.
Power of Chickens – It should either be a sorcery or an uncommon.
Cow Decoy – For one mana, I get a 0/6 creature with Ghostly Prison attached to it? Way too powerful. This basically locks your opponent down, especially if you have multiple of these on the board. Its ability should say: When ~ blocks, sacrifice it at the beginning of your end step. Also his creature type is Decoy? Why not Cow? Or Construct? But then it has to be an artifact creature. There is no point of inventing a new creature type if you are planning on using it on only one card.
Blue
Migrating Duck – His ability should also say "until end of turn." If not, then increase his rarity.
Fool the Cat – Judging by the name, I though of this ability: "Tap target creature. If that creature is a Cat, draw two cards. Otherwise, draw a card."
Evil Geese – Why is his name in capital letters? I didn't know this set is an Un-set. Also, blue creatures rarely, almost never get trample. Maybe make it black and change its trample to intimidate of flying?
Swan of Enlightenment – Too expensive for a 0/7 mythic creature. Also, blue never gets life gain. I would make his first ability: "WU, T: Draw a card. You gain 1 life for each card in your hand." I would remove X from his second ability and just give him: You get an emblem with "You don't have a maximum hand size".
Power of Ducks – See Power of Chickens.
Secret Plotting – I don't understand the purpose of this card. Why would anyone play this? Unless you plan on having a major enchantment theme in the set. Maybe you should make it similar to Ichor Wellspring?
Black
Pig Prankster – I still think he should be blue. Maybe make a Mouse Prankster instead? Either way, black can't have tapping effects.
Pig Elder – Make him a 4/4 and give him some ability. First strike or protection.
Thieving Outcast – I think he should be better if his second ability said: Then, target player discards a card for each +1/+1 counter on Thieving Outcast.
Scratching under the Floorboards – I still think this card is terrible. See Zombie Infestation and make it somehow similar.
Bacon's Buddies – Black doesn't get fight. Red and Green do.
Scarface, Thief Lord – There is no need to give him intimidate since his next ability gives all your Rats intimidate anyways (including him).
Gnaw Away – Black doesn't destroy artifacts, so you should change this card's effect. If you really wanna have this effect in black, then increase its mana cost by 2.
Red
Boar Elder – Is there any reason why the tokens don't have haste? Usually 3/1 red tokens have haste. See Rakka Mar for example.
Fury Bash – Increase its mana cost by 1.
Furious Boar – You don't need the "rounded down" thing at the end, since there is only one creature, thus only one X.
Samantha's Plan – White and black are usually the colors of indestructible not red.
Mowing Goat – Its ability should say: At the beginning of you end step, ~ deals damage to target player equal to the number of times you payed ~ Graze cost this turn.
Alternatively, you may change it to: Whenever you pay ~ Graze cost, it deals 1 damage to target player.
Lambinate – I would change it to "destroy target noncreature permanent."
Willy's Battalion – Either remove haste or make him rare.
I also noticed you have a lot of tokens. You have: 1/1 white Birds (Chickens), 2/2 white Horse, 1/1 blue Bird with flying, 3/3 black Pig with intimidate, 3/1 red Boar, 4/4 red Boar and 2/2 green Sheep. That is a lot! I suggest having 1 token per color (max). I also believe you should add more Plants, more Humans and more cards with Harvest.
Private Mod Note
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Watch your thoughts, for they become words.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
For example 4 good tribes that I'd completely forgotten. Like...
GoatsRG
Where have the rodents been all these years? Why aren't rodents getting enough love? Do not fear rodent fans there are plenty of rodents to go around in
Rats B
Mice WU
Squirrels WG
That's all for now.
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
White
Slaughter Day – this seems too powerful, especially if you are playing this in an all-human deck.
Cow Elder – he gives lifelink to your opponent cows too, and I don't know if that's what you wanted, because if it is, then he is really not that great.
Selfless Distractor – I think he should be either blue or green. White almost never gets shroud.
Impeccable Scout – a terrible, terrible mythic rare. He is too limited. What if your opponent doesn't have any cats? Then you have a 2/3 vanilla guy for 5. Mythic cards are usually powerful cards that can be put in any deck. If this guy was a 5/5 with lifelink or something, than maybe he would be better.
Muffinkins – I don't understand why would a cat change my humans, myrs and demons into a mouse or rat.
Blue
Migrating Duck – why is he a Duck but all other ducks are Birds?
Fool the Cat – I think you should reduce this cost by 1. If not, then at least make it common.
Evasion Mentor – See Cow Elder. Again, he gives your opponent mice shroud too. I don't know how great is that.
Unseen Rodent – He is too powerful. I would make him a 1/2 or I would raise his cost by U.
Black
Scratching under the Floorboards – By the time you get 6 mana and you cast this thing, I don't think that any player will have three or more cards left in his hand. And on top of that, this thing triggers only if a player discards a creature card. Too many limitations for a rare card. Either reduce the cost or reduce the number of cards you have to discard.
Many Rats – the name is... weird. Maybe change it to Rat Infestation or Neverending Rats or something?
Red
Charging Boar – I would somehow change it's text. The "them" part kinda bugs me. Maybe change it to "can't be blocked by creatures with power 2 or less."
Fury Bash – I think it should either be uncommon or increase it's mana cost by 1.
Boar Champion – again, change its text. I would suggest: "~ fights target creature. At the beginning of your end step, if ~ is on the battlefield, put a +1/+1 counter on it."
Furious Boar – Ugh, his text is a nightmare. I understand what you wanted to do here, but that's just too complicated. I would change it's text to: Whenever ~ attacks, choose a creature you control other than Furious Boar. ~ gets +X/+0 until end of turn, and deals X damage to target player, where X is the power of the chosen creature.
Green
Cutiepie – See Muffinkins. Why would a dog change my creatures to sheep and cows?
Flying Squirrel – Remove his ability (since green is not a color of flying) and just give him reach. And maybe make him 2/3 or something.
Willy the Wooly – He is broken beyond belief. First of all, you realize that because of his double strike, his ability triggers twice? This means that if he hits an opponent twice, you can basically put two sheep from your hand onto the battlefield. On turn three!
Suggestions: Green doesn't get double strike so remove it. Maybe make some kind of a mana acceleration ability? Like T: Add G to your mana pool for each sheep you control?
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
Right. I'll change the cost to 4WW.
Good idea. I'll change it.
I don't want to change its colors but I might change its ability. Protection? Hexproof? Really, there's not enough white evasion abilities.
Mice are not 5/5. I'll change its cost to 1W
Will this be underpowered if I change it?
Arg. That was a mistake.
I'll reduce its cost by 1.
Okay.
Okay.
I'll reduce it to 2.
Neverending Rats.
What's wrong with 'them'?
I'll increase its cost by 1.
Wouldn't it be easier to say survived?
Okay.
See Muffinkins.
Really? I kind of like him the way he is but I will make him 2/3.
Sure
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
Woohoo! 2/3 of the way through the set!!!!!!
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
First thing first, I think you should either remove the Mouse creature type or word it differently when using it in plural. For example, Mouse in plural becomes Mice, so this could be confusing to new players, especially the non-English speakers. So, instead of saying "Mice creatures" just say "Mouse creatures" or something.
White
Impeccable Scout – I still think he is a terrible mythic rare. He also affects your opponent Mouse creatures. I suggest you give him protection from specific colors instead of giving him protection from a creature type. This works for other Mythics too (like the legendary cat and dog). Even then, I still don't see him mythic. Look at Phyrexian Crusader for example. He has two protections, two abilites and a decent body. And he is a rare!
Chickens in the Mist – His ability should be worded as: T: Prevent the next 3 damage that would be dealt to target creature or player this turn. I also think he is a little too powerful. You give two protections to an uncommon creature, but not to a mythic? See Impeccable Scout.
Power of Chickens – It should either be a sorcery or an uncommon.
Cow Decoy – For one mana, I get a 0/6 creature with Ghostly Prison attached to it? Way too powerful. This basically locks your opponent down, especially if you have multiple of these on the board. Its ability should say: When ~ blocks, sacrifice it at the beginning of your end step. Also his creature type is Decoy? Why not Cow? Or Construct? But then it has to be an artifact creature. There is no point of inventing a new creature type if you are planning on using it on only one card.
Blue
Migrating Duck – His ability should also say "until end of turn." If not, then increase his rarity.
Fool the Cat – Judging by the name, I though of this ability: "Tap target creature. If that creature is a Cat, draw two cards. Otherwise, draw a card."
Evil Geese – Why is his name in capital letters? I didn't know this set is an Un-set. Also, blue creatures rarely, almost never get trample. Maybe make it black and change its trample to intimidate of flying?
Swan of Enlightenment – Too expensive for a 0/7 mythic creature. Also, blue never gets life gain. I would make his first ability: "WU, T: Draw a card. You gain 1 life for each card in your hand." I would remove X from his second ability and just give him: You get an emblem with "You don't have a maximum hand size".
Power of Ducks – See Power of Chickens.
Secret Plotting – I don't understand the purpose of this card. Why would anyone play this? Unless you plan on having a major enchantment theme in the set. Maybe you should make it similar to Ichor Wellspring?
Black
Pig Prankster – I still think he should be blue. Maybe make a Mouse Prankster instead? Either way, black can't have tapping effects.
Pig Elder – Make him a 4/4 and give him some ability. First strike or protection.
Thieving Outcast – I think he should be better if his second ability said: Then, target player discards a card for each +1/+1 counter on Thieving Outcast.
Scratching under the Floorboards – I still think this card is terrible. See Zombie Infestation and make it somehow similar.
Bacon's Buddies – Black doesn't get fight. Red and Green do.
Scarface, Thief Lord – There is no need to give him intimidate since his next ability gives all your Rats intimidate anyways (including him).
Gnaw Away – Black doesn't destroy artifacts, so you should change this card's effect. If you really wanna have this effect in black, then increase its mana cost by 2.
Red
Boar Elder – Is there any reason why the tokens don't have haste? Usually 3/1 red tokens have haste. See Rakka Mar for example.
Fury Bash – Increase its mana cost by 1.
Furious Boar – You don't need the "rounded down" thing at the end, since there is only one creature, thus only one X.
Samantha's Plan – White and black are usually the colors of indestructible not red.
Mowing Goat – Its ability should say: At the beginning of you end step, ~ deals damage to target player equal to the number of times you payed ~ Graze cost this turn.
Alternatively, you may change it to: Whenever you pay ~ Graze cost, it deals 1 damage to target player.
Mow Down – Way too powerful. See Stone Rain.
Frustrated Rager – Another Valakut Fireboar?
Green
Lambinate – I would change it to "destroy target noncreature permanent."
Willy's Battalion – Either remove haste or make him rare.
I also noticed you have a lot of tokens. You have: 1/1 white Birds (Chickens), 2/2 white Horse, 1/1 blue Bird with flying, 3/3 black Pig with intimidate, 3/1 red Boar, 4/4 red Boar and 2/2 green Sheep. That is a lot! I suggest having 1 token per color (max). I also believe you should add more Plants, more Humans and more cards with Harvest.
Watch your words, for they become actions.
Watch your actions, for they become habits.
Watch your habits, for they become character.
Watch your character, for it becomes your destiny.
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
This sig is by the amazing Rivenor
WHITE AND GREEN CARDS DONE! 7 MORE CARDS IN THE SET TO GO!!!
This sig is by the amazing Rivenor
Any last suggestions?
This sig is by the amazing Rivenor