So I have a card with the ability "Skip the ending phase of each turn."
Right now the reminder text I have for that is "(“At the beginning of the end step” and “at the beginning of the next end step” effects don’t trigger, players don’t get priority, hand size limits don’t apply, damage doesn’t wear off, “this turn” and “until end of turn” effects don’t end, and state-based actions aren’t checked.)"
The "players don't get priority" and "state-based actions aren't checked" parts of the reminder text are only going to cause confusion, and need to be cut. Otherwise the reminder text seems okay, but the ability itself introduces some serious memory-related problems and probably shouldn't be done at all.
That it does... I wonder if that's simply a better way to go. I sort of liked the concept of damage not wearing off, but that does present some memory issues, whereas you can just stick a Giant Growth next to a creature instead of in your graveyard and not have too many problems.
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Right now the reminder text I have for that is "(“At the beginning of the end step” and “at the beginning of the next end step” effects don’t trigger, players don’t get priority, hand size limits don’t apply, damage doesn’t wear off, “this turn” and “until end of turn” effects don’t end, and state-based actions aren’t checked.)"
Is there a better way to do this?
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