Dread Solipsist6RR
Creature - TBD
Trample
If a spell or ability that doesn't target ~ would remove it from the battlefield, don't remove it instead.
8 / 8
Does that achieve the effect I want? Ie. Murder would destroy it just fine, but Wrath of God would do nothing to it.
I know the current wording doesn't prevent death by non-targeting damage or toughness loss, so if there's a way to do that without overcomplicating it, that'd be great.
Of course, based purely on the comic, this may be more accurate:
"If a spell or ability that doesn't target ~ removes it from the battlefield, the controller of that spell or ability loses the game."
This ability has come up before. My current wording:
Aloof (Spells and abilities of other sources don’t affect this creature unless they target it or are attached to it.)
702.XX. Aloof
702.XXa Aloof is a static ability that modifies the rules for how effects of spells and abilities affect a permanent.
702.XXb A permanent with aloof can't be affected by effects of spells and abilities. Ignore this rule for an effect with any of the following criteria: (1) the effect is from an ability of that permanent itself; (2) the effect is from an ability of another permanent attached to that permanent; or (3) the effect is from a spell or ability that targets that permanent.
Example: The card Murder is an instant that says "Destroy target creature." Since it targets the creature, it can target and destroy a creature with aloof.
Example: The card Day of Judgment is a sorcery that says "Destroy all creatures." Since it does not target the creatures, it does not destroy a creature with aloof.
Example: The card Giant Growth is an instant that says "Target creature gets +3/+3 until end of turn." Since it targets the creature, it can target and pump a creature with aloof.
Example: The card Glorious Anthem is an enchantment with "Creatures you control get +1/+1." Since it does not target the creatures, it does not pump a creature with aloof.
Example: The card Looming Shade is a creature with "{B}: Looming Shade gets +1/+1 until end of turn." Since it is an ability of the creature itself, if Looming Shade gained aloof, it would still pump itself.
Example: The card Shock is an instant that says "Shock deals 2 damage to target creature or player." Since it targets the creature, it can target and deal damage to a creature with aloof.
Example: The card Pyroclasm is a sorcery that says "Pyroclasm deals 2 damage to each creature." Since it does not target the creatures, it does not deal damage to a creature with aloof.
Example: The card Ashen Firebeast is a creature with "{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying." If Ashen Firebeast gained aloof, it would still deal damage to itself.
702.XXc An Aura, Equipment, or Fortification can't become attached to a permanent with aloof unless it is being put onto the battlefield or being attached to that permanent with an effect that meets the previous criteria.
Example: Casting an Aura spell always targets the permanent it will enchant, so an Aura cast as a spell can enchant a permanent with aloof.
Example: The card Dragon Breath is an Aura with "When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature." Since this ability does not target the creature, it can't be returned this way to be attached to a creature with aloof.
Example: The card Aura Finesse is an instant that says "Attach target Aura you control to target creature." Since it targets the creature, it can attach the Aura to a creature with aloof.
Example: The card Simic Guildmage is a creature with "{1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller." This ability targets the Aura, not the permanent it is attached to. This ability can't attach the Aura to another creature with aloof. If Simic Guildmage has aloof, it can still attach an Aura to itself (as long as the targeted Aura was attached to another permanent with the same controller).
Example: The equip ability targets the creature it will attach the equipment to, so the equip ability can attach an Equipment to a creature with aloof.
Example: The card Stonehewer Giant is a creature with "{1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library." Since the ability does not target the creature, it can not attach the equipment to another creature with aloof. If Stonehewer Giant has aloof, it can still attach the Equipment to itself.
702.XXd Combat damage is dealt as the result of a turn-based action during the combat damage step (see rule 510.2). It is not the effect of a spell or ability, so creatures with aloof can still be dealt combat damage.
702.XXe A permanent with aloof isn't destroyed by damage from a source with deathtouch and ignores the state-based action that checks for damage from a source with deathtouch (see rule 704.5h). It is still destroyed as normal by lethal damage greater than or equal to its toughness (see rule 704.5g).
702.XXf A permanent with aloof can still be sacrificed or moved to another zone as a cost.
702.XXg Multiple instances of aloof on the same permanent are redundant.
I like to use Phasing technology with that kind of thing "Spells and abilities you don't control that don't have targets treat this card as though it doesn't exist."
Dread Solipsist 6RR
Creature - TBD
Trample
If a spell or ability that doesn't target ~ would remove it from the battlefield, don't remove it instead.
8 / 8
Does that achieve the effect I want? Ie. Murder would destroy it just fine, but Wrath of God would do nothing to it.
I know the current wording doesn't prevent death by non-targeting damage or toughness loss, so if there's a way to do that without overcomplicating it, that'd be great.
Of course, based purely on the comic, this may be more accurate:
"If a spell or ability that doesn't target ~ removes it from the battlefield, the controller of that spell or ability loses the game."
But that's a card for another day.
Aloof (Spells and abilities of other sources don’t affect this creature unless they target it or are attached to it.)
702.XXa Aloof is a static ability that modifies the rules for how effects of spells and abilities affect a permanent.
702.XXb A permanent with aloof can't be affected by effects of spells and abilities. Ignore this rule for an effect with any of the following criteria: (1) the effect is from an ability of that permanent itself; (2) the effect is from an ability of another permanent attached to that permanent; or (3) the effect is from a spell or ability that targets that permanent.
Example: The card Murder is an instant that says "Destroy target creature." Since it targets the creature, it can target and destroy a creature with aloof.
Example: The card Day of Judgment is a sorcery that says "Destroy all creatures." Since it does not target the creatures, it does not destroy a creature with aloof.
Example: The card Giant Growth is an instant that says "Target creature gets +3/+3 until end of turn." Since it targets the creature, it can target and pump a creature with aloof.
Example: The card Glorious Anthem is an enchantment with "Creatures you control get +1/+1." Since it does not target the creatures, it does not pump a creature with aloof.
Example: The card Looming Shade is a creature with "{B}: Looming Shade gets +1/+1 until end of turn." Since it is an ability of the creature itself, if Looming Shade gained aloof, it would still pump itself.
Example: The card Shock is an instant that says "Shock deals 2 damage to target creature or player." Since it targets the creature, it can target and deal damage to a creature with aloof.
Example: The card Pyroclasm is a sorcery that says "Pyroclasm deals 2 damage to each creature." Since it does not target the creatures, it does not deal damage to a creature with aloof.
Example: The card Ashen Firebeast is a creature with "{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying." If Ashen Firebeast gained aloof, it would still deal damage to itself.
702.XXc An Aura, Equipment, or Fortification can't become attached to a permanent with aloof unless it is being put onto the battlefield or being attached to that permanent with an effect that meets the previous criteria.
Example: Casting an Aura spell always targets the permanent it will enchant, so an Aura cast as a spell can enchant a permanent with aloof.
Example: The card Dragon Breath is an Aura with "When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature." Since this ability does not target the creature, it can't be returned this way to be attached to a creature with aloof.
Example: The card Aura Finesse is an instant that says "Attach target Aura you control to target creature." Since it targets the creature, it can attach the Aura to a creature with aloof.
Example: The card Simic Guildmage is a creature with "{1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller." This ability targets the Aura, not the permanent it is attached to. This ability can't attach the Aura to another creature with aloof. If Simic Guildmage has aloof, it can still attach an Aura to itself (as long as the targeted Aura was attached to another permanent with the same controller).
Example: The equip ability targets the creature it will attach the equipment to, so the equip ability can attach an Equipment to a creature with aloof.
Example: The card Stonehewer Giant is a creature with "{1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library." Since the ability does not target the creature, it can not attach the equipment to another creature with aloof. If Stonehewer Giant has aloof, it can still attach the Equipment to itself.
702.XXd Combat damage is dealt as the result of a turn-based action during the combat damage step (see rule 510.2). It is not the effect of a spell or ability, so creatures with aloof can still be dealt combat damage.
702.XXe A permanent with aloof isn't destroyed by damage from a source with deathtouch and ignores the state-based action that checks for damage from a source with deathtouch (see rule 704.5h). It is still destroyed as normal by lethal damage greater than or equal to its toughness (see rule 704.5g).
702.XXf A permanent with aloof can still be sacrificed or moved to another zone as a cost.
702.XXg Multiple instances of aloof on the same permanent are redundant.