Working on a set of 4 color generals to fill empty edh holes. This is the WURG(non-black) one that I have, based on the "Group Hug" archtype.
T: Choose one, then another player of your choice does one of the following of his or her choice:
- Target permanent gains hexproof until end of turn.
- Gain 5 life.
- Put a 3/3 beast token onto the battlefield.
- Draw 2 cards, then discard 2 cards.
I know that most people could get the idea of how this is suppose to work, but I'm afraid the way I have it worded now would technically mean that if you control this and activate it, you will get the benefit you choose, then you will get whatever benefit they choose and they won't.
Fatal Lore, Library of Lat-Nam, and Misfortune are the precedent. With proper/tricky wording to say "That player [performs action]" then it could be referring back to the player that made the choice... Saying "You and another player each choose" makes it sound like the other player should be performing both actions.
Best I can come up with:
T: Two players that are opponents of each other each choose one —
• Target permanent of that player’s choice gains hexproof until end of turn.
• That player gains 5 life.
• That player puts a 3/3 green Beast creature token onto the battlefield.
• That player draws two cards, then discards two cards.
Small functional change in that you can have two players other than yourself make the choices, but it allows the grammar to make the most sense without having to just outright repeat everything twice.
The abilities chosen though are a little odd. The first, second, and third all feel like partially green abilities. Maybe rearrange to follow the color pairs in the RGWU order?
(four-color costs are sorted in the order as they are found consecutively in WUBRGWUBRG. For this quad it is WUBRGWUBRG.)
For example, maybe:
• That player draws two cards, then discards two cards. (blue-red)
• That player puts a 3/3 green Beast creature token onto the battlefield. (red-green-ish)
• That player gains 5 life. (green-white)
• That player returns a permanent he or she controls to its owner’s hand. (white-blue)
Changing the targeted hexproof (which feels pretty narrow anyway since the other players can't choose when you activate the ability) to an untargeted Rescue also makes all of the modes untargeted. That is good because it removes the possibility of one player choosing the targeted mode, the other choosing an untargeted mode, and somebody else destroying the targeted permanent in response to fizzle the ability for the second player.
Thank you for that, having precedent makes everything flow smoothly. Also the functional change makes it much better as a group hug general.
As for the abilities, I knew I had them in order of what MSE set the sorted them out to be, I just didn't realize I had them backward until you pointed it out. I do like the idea of having it be 4 sudo-multicolored abilities, and I like Saving Grasp better than Ranger's Guile for various EBT abuse. I was mostly using all the abilities as a place holder though, for instance my major though was to make the white into 3 1/1 soliders and make the green into Rampant Growth.
700.2x Some spells and abilities specify that two or more players each choose a mode for it. If there are more than two players who could make such a choice, the spell or ability’s controller decides which of those players will make the choices. The controller may choose him or herself as one of those players. The players make their choices when the spell or ability’s controller normally would do so, starting with the spell or ability’s controller and going in turn order. The second player may choose the same mode as the first player or choose a different mode. As the spell or ability resolves, follow the text of each of the chosen modes in the turn order that they were chosen. The effects of each chosen mode applies to the player that made that choice.
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T: Choose one, then another player of your choice does one of the following of his or her choice:
- Target permanent gains hexproof until end of turn.
- Gain 5 life.
- Put a 3/3 beast token onto the battlefield.
- Draw 2 cards, then discard 2 cards.
I know that most people could get the idea of how this is suppose to work, but I'm afraid the way I have it worded now would technically mean that if you control this and activate it, you will get the benefit you choose, then you will get whatever benefit they choose and they won't.
Basically, wording help please?
Best I can come up with:
• Target permanent of that player’s choice gains hexproof until end of turn.
• That player gains 5 life.
• That player puts a 3/3 green Beast creature token onto the battlefield.
• That player draws two cards, then discards two cards.
Small functional change in that you can have two players other than yourself make the choices, but it allows the grammar to make the most sense without having to just outright repeat everything twice.
The abilities chosen though are a little odd. The first, second, and third all feel like partially green abilities. Maybe rearrange to follow the color pairs in the RGWU order?
(four-color costs are sorted in the order as they are found consecutively in WUBRGWUBRG. For this quad it is WUBRGWUBRG.)
For example, maybe:
• That player puts a 3/3 green Beast creature token onto the battlefield. (red-green-ish)
• That player gains 5 life. (green-white)
• That player returns a permanent he or she controls to its owner’s hand. (white-blue)
Changing the targeted hexproof (which feels pretty narrow anyway since the other players can't choose when you activate the ability) to an untargeted Rescue also makes all of the modes untargeted. That is good because it removes the possibility of one player choosing the targeted mode, the other choosing an untargeted mode, and somebody else destroying the targeted permanent in response to fizzle the ability for the second player.
Thank you for that, having precedent makes everything flow smoothly. Also the functional change makes it much better as a group hug general.
As for the abilities, I knew I had them in order of what MSE set the sorted them out to be, I just didn't realize I had them backward until you pointed it out. I do like the idea of having it be 4 sudo-multicolored abilities, and I like Saving Grasp better than Ranger's Guile for various EBT abuse. I was mostly using all the abilities as a place holder though, for instance my major though was to make the white into 3 1/1 soliders and make the green into Rampant Growth.
Thank you for your help.
CR draft