This is a seriously fledgling project, all I have so far is the keywords and a couple card ideas. No setting, no lore, no set/plane name, etc. Just the keywords.
Speaking of, here they are!
Morph is technically a returning keyword, but I'm not considering it such since I will be using it in an entirely new way. Morph would appear on instants and sorceries. In order to make it not break the game, my playgroup has edited the comp. rules to state that any time an instant or sorcery is on the battlefield for any reason, its controller casts it from the battlefield without paying its mana cost as an SBA. If for some reason this isn't possible (Eidolon of Rhetoric), it is instead put into its owner's graveyard, also as an SBA. Putting this in the rules also allows me to save space on cards as I needn't write it as an ability on each card. I might put it in morph's reminder text though.
At the moment, it will only appear on U and R cards, as this is really Izzet's jam. Does anybody think this could fit into other colors flavorfully? Other thoughts/ideas?
Banding is the returning keyword for the set. At the moment, it will stay in its native colors of W, G, and R. I'm not going to put banding on B cards for sure, and if I put it on anything :blue:, it will most likely be multicolored, and there won't be more than one or two.
Any thoughts/ideas on this?
This is the set's real "new" keyword. At the moment, it will be exclusive to G and perhaps multicolor with G, but that may change if somebody provides a good argument otherwise.
Terraform <mana> (You may play this as a colorless land with "t: Add <mana> to your mana pool.")
Now, here's my question: I don't want a terraformed creature to be able to attack or block, but I would like it to retain its other abilities. Does this wording function this way? If not, how could I change it to make it work?
The biggest problem here is that I haven't been able to squeeze :black: in here anywhere. Does anybody have an idea where it could fit? I really like this set of abilities, but I feel I should probably represent all the colors, even if one isn't quite as fleshed out as the others.
Thank you for the links, but these are very specific questions unanswerable by something such as those. I already use many of those resources to an extensive degree.
Also, what's wrong with banding? It isn't that hard to understand, and there's lots of design space. I don't have to worry about turning new players away, so the complexity isn't an issue.
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Speaking of, here they are!
Morph is technically a returning keyword, but I'm not considering it such since I will be using it in an entirely new way. Morph would appear on instants and sorceries. In order to make it not break the game, my playgroup has edited the comp. rules to state that any time an instant or sorcery is on the battlefield for any reason, its controller casts it from the battlefield without paying its mana cost as an SBA. If for some reason this isn't possible (Eidolon of Rhetoric), it is instead put into its owner's graveyard, also as an SBA. Putting this in the rules also allows me to save space on cards as I needn't write it as an ability on each card. I might put it in morph's reminder text though.
At the moment, it will only appear on U and R cards, as this is really Izzet's jam. Does anybody think this could fit into other colors flavorfully? Other thoughts/ideas?
Banding is the returning keyword for the set. At the moment, it will stay in its native colors of W, G, and R. I'm not going to put banding on B cards for sure, and if I put it on anything :blue:, it will most likely be multicolored, and there won't be more than one or two.
Any thoughts/ideas on this?
This is the set's real "new" keyword. At the moment, it will be exclusive to G and perhaps multicolor with G, but that may change if somebody provides a good argument otherwise.
Terraform <mana> (You may play this as a colorless land with "t: Add <mana> to your mana pool.")
Now, here's my question: I don't want a terraformed creature to be able to attack or block, but I would like it to retain its other abilities. Does this wording function this way? If not, how could I change it to make it work?
The biggest problem here is that I haven't been able to squeeze :black: in here anywhere. Does anybody have an idea where it could fit? I really like this set of abilities, but I feel I should probably represent all the colors, even if one isn't quite as fleshed out as the others.
Also I would highly recommend rethinking your decision to use banding as a mechanic.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Also, what's wrong with banding? It isn't that hard to understand, and there's lots of design space. I don't have to worry about turning new players away, so the complexity isn't an issue.