Cries of ProtestR
Sorcery (C)
Each creature you control has armed and haste until end of turn. (Each creature enters the battlefield with an equipment artifact token named Weapon with equip 1 and “Equipped creature gets +1/+1.”) In the streets of Kofton the smallest discontent can ignite into riots.
This currently doesn't work.
What is the correct wording so that each other creature you cast this turn has armed and haste.
"Each creature spell you cast this turn gains haste and armed until end of turn. (Whenever a creature with armed enters the battlefield, put an Equipment artifact token named Weapon with "equip 1" and “Equipped creature gets +1/+1.” onto the battlefield.)"
While it doesn't grant the haste to tokens you get or creatures already on the field, I don't think it really needs those to be a strong effect. This wording is based off Hall of the Bandit Lord, which shows you can grant creature spells keywords. You could also get rid of 'until end of turn', as haste and armed are one-shot effects that don't matter if they stay or not, but its probably best to keep it to avoid some confusion with any flicker effects.
"Until end of turn, each creature you control enters the battlefield with armed and haste" could include tokens ("in addition to its other abilities" as optional extension). Or you repair BaronVonGrixis's wording by making it a proper triggered ability based on Bloodlord of Vaasgoth: "Whenever you cast a creature spell this turn, it gains armed and haste." As stated this excludes tokens and creatures not cast.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Sorcery (C)
Each creature you control has armed and haste until end of turn. (Each creature enters the battlefield with an equipment artifact token named Weapon with equip 1 and “Equipped creature gets +1/+1.”)
In the streets of Kofton the smallest discontent can ignite into riots.
This currently doesn't work.
What is the correct wording so that each other creature you cast this turn has armed and haste.
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"Each creature spell you cast this turn gains haste and armed until end of turn. (Whenever a creature with armed enters the battlefield, put an Equipment artifact token named Weapon with "equip 1" and “Equipped creature gets +1/+1.” onto the battlefield.)"
While it doesn't grant the haste to tokens you get or creatures already on the field, I don't think it really needs those to be a strong effect. This wording is based off Hall of the Bandit Lord, which shows you can grant creature spells keywords. You could also get rid of 'until end of turn', as haste and armed are one-shot effects that don't matter if they stay or not, but its probably best to keep it to avoid some confusion with any flicker effects.
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