I was trying to figure out how to design a card that adds an entirely new player to a game. The new player would be under your control and would have a new library taken from your library. Something like this.
Clone Player WUBRG
Sorcery
Create a new player named "Clone" with 20 life that takes its turn after you. You control Clone for the rest of the game. If Clone would win the game, you win the game.
Search your graveyard, hand, and/or library for up to fifteen cards and put them on top of Clone's Library in any order.
At the beginning of Clone's next upkeep, it draws seven cards.
Would it be better to make the Clone a teammate? I'm not sure how to proceed with this as this is an entirely new effect in magic, and there may be rules issues I'm overlooking.
Also this card is very likely undercosted as is.
One question I have with this involves the multiplayer game mechanic known as limited range of influence. If you don't know what it is, each player in the game is assigned a LROI (a ROI of 1 means that a player's effects can only affect those one seat to the left and to the right of them, a ROI of 2 means that effects affect up to two to the left and two to the right, and so on).
Suppose White, Blue, Black, Red, and Green are each in a multiplayer game, turn order goes clockwise, and each player has range of influence 1. (This means White's effects only affect blue and green, and so on.) Now, White casts and resolves Clone Player. Since it takes its turn after White, it's inserted between White and Blue. Is Blue now out of White's range of influence?
Private Mod Note
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Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
So here's a very rough draft of the necessary rules to accommodate this:
100.1. These Magic rules apply to any Magic game with two or more players, including two-player games and multiplayer games.
100.1a A two-player game is a game that begins with only two players.
100.1b A multiplayer game is a game that begins with more than two players. See section 8, “Multiplayer Rules.” 100.1c An effect may add a new player to the game. If a new player is added to a two-player game, that game becomes a multiplayer game. See rule 718.
...
102. Players
102.1. A player is one of the people in the game. The active player is the player whose turn it is. The other players are nonactive players. 102.1a An effect may add a new player to the game that isn't represented by a person.
...
718. Adding New Players
718.1. One card (Clone Player) adds a new player to the game.
718.1a. A new player may be represented by a person, or may not be represented by a person.
718.1b. If a new player isn't represented by a person, then the controller of the effect that created the new player controls that player by default. See rule 712.
718.2. A new player entering the game follows the procedure in rule 103, as modified by the effect that created the new player.
718.3. By default, a new player becomes a teammate of the controller of the effect that created it.
718.4.
718.5. If a new player would win the game, you and that player win the game instead.
718.6. When a new player leaves the game, all objects (see rule 109) owned by that player are exiled and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who’s still in the game.
Yeesh. This took like an hour and I still haven't gotten to ROI.
Clone Player WUBRG
Sorcery
Create a new player named "Clone" with 20 life that takes its turn after you. You control Clone for the rest of the game. If Clone would win the game, you win the game.
Search your graveyard, hand, and/or library for up to fifteen cards and put them on top of Clone's Library in any order.
At the beginning of Clone's next upkeep, it draws seven cards.
Would it be better to make the Clone a teammate? I'm not sure how to proceed with this as this is an entirely new effect in magic, and there may be rules issues I'm overlooking.
Also this card is very likely undercosted as is.
Suppose White, Blue, Black, Red, and Green are each in a multiplayer game, turn order goes clockwise, and each player has range of influence 1. (This means White's effects only affect blue and green, and so on.) Now, White casts and resolves Clone Player. Since it takes its turn after White, it's inserted between White and Blue. Is Blue now out of White's range of influence?
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Yeesh. This took like an hour and I still haven't gotten to ROI.