About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Æther Burst, Æther Tide, All Suns' Dawn, Ashes to Ashes. These number of targets in some instances are variable, and they do not have a single target. Bioshift and Blinding Beam also has two targets.
Arc Lightning, Arrow Volley Trap, and Blessings of Nature are as is. You're distributing a constant here.
Benediction of Moons is as is. If you're referring to the Haunt ability, it is as is, as it cannot be Overloaded and is an independent triggered ability that triggers when the spell is put into the graveyard after resolving.
RTR's overload cards all converted single-targeted spells into spells that target each of whatever object type or player it's supposed to target. These spells aren't like that, so you would have to change more than just the word "target" in each of their rules texts.
Specifically,
AEther Burst: "Return each creature to its owner's hand, where X is the number of cards named AEther Burst in all graveyards as you cast ~. X doesn't refer to anything, which is why it's crossed out.
AEther Tide: "As an additional cost to cast ~, discard X cards. Return each creature to its owner's hand." No point in choosing X values, even if the overload costs includes X.
Agony Warp: "Each creature gets -3/-0 until end of turn. Each creature gets -0/-3 until end of turn." -> "Each creature gets -3/-3 until end of turn." Essentially, the longer, more clunky version becomes the cleaner -3/-3 version.
All Suns' Dawn: "For each color, return each card of that color from your graveyard to your hand. Exile ~." -> "Return all colored cards from your graveyard to your hand. Exile ~." Not quite the same functionality, but 99% close enough.
Arc Lightning: "~ deals 3 damage divided as you choose among one, two, or three each creatures and/or players." -> "~ deals 3 damage to each creature and player."
Saying that the damage is divided as the controller of the spell chooses makes no sense, since each object or player that is to be affected must be assigned at least 1 damage. Assigning a total of 3 damage with 1 each directed toward four creatures doesn't make sense.
Arrow Volley Trap: "~ deals 5 damage divided as you choose among any number of each attacking creatures." -> "~ deals 5 damage to each attacking creature." Same logic as Arc Lightning.
Ashes to Ashes: "Exile two each nonartifact creatures." -> "Exile all nonartifact creatures."
Benediction of Moons: Overload doesn't affect this card's functionality as already stated.
Bioshift: "Move any number of +1/+1 counters from each creature onto another each creature with the same controller." -> "Choose a player. Remove all +1/+1 counters from each creature that player controls, then distribute a number of +1/+1 counters among creatures that player controls." Since counters are being moved from all creatures as well as being placed on all creatures, it only makes sense for the controller of the spell to be able to choose how the counters are distributed.
Blessings of Nature: "Distribute four +1/+1 counters among all creatures." Not much of a functionality change here. The controller of the spell decides how the counters are distributed as the spell resolves, anyway.
Blinding Beam: "Tap two each creatures; or creatures don't untap during each player's next untap step." -> "Tap each creature;..."
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
People are being way too generous with their answers, which makes their answers wrong. Overload is a text-changing effect. It changes text. You don't get to then "re-translate" the card after the text has changed. If changing the text of a card turns it into nonsense, the resulting card is nonsense and the simple answer is the rules can't deal with that. Æther Burst does not turn into "Return each creature...", it turns into "Return up to X each creatures...", which is nonsense.
Tabak has discussed this a couple of times on his blog. Basically, granting Overload is not something that can be handled in the rules right now because it would turn a lot of spells into gibberish. It has come up a few times because it has bad interactions with a hypothetical Splice onto Instant, so that if R&D ever want to print that ability, they need to figure out a solution for Overload - but they haven't so far.
tl;dr the answer to "how would these cards function?" is they wouldn't, with two exceptions: Agony Warp just becomes "Each creature gets -3/-0" etc., which works fine, and Benediction of Moons is unchanged because it doesn't have the word "target" on it.
Well, don't discount granting overload entirely. Given the right restriction, it's perfectly fine: "Each instant and sorcery card you own with a single target has overload X, where X is its converted mana cost." That should work just fine, as it doesn't have issues with cards with multiple targets.
Well, don't discount granting overload entirely. Given the right restriction, it's perfectly fine: "Each instant and sorcery card you own with a single target has overload X, where X is its converted mana cost." That should work just fine, as it doesn't have issues with cards with multiple targets.
Lightning Bolt has only a single target, yet it still doesn't work with overload.
Lightning Bolt has only a single target, yet it still doesn't work with overload.
Actually it works. It is not the standard template to use "each creature or player" rather than "each creature and each player" but it is valid in English. Also it wouldn't be the first time an irregular template appears on a card.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Actually it works. It is not the standard template to use "each creature or player" rather than "each creature and each player" but it is valid in English. Also it wouldn't be the first time an irregular template appears on a card.
While "each creature or player" is grammatically sound, it is ambiguous; it can mean either
1) Lightning Bolt deals 3 damage to each entity that is either a creature or a player, or
2) Lightning Bolt deals 3 damage to either each creature or to each player (like Slagstorm).
In other words, is the word "each" supposed to modify the words "creature" and "player" separately (scenario 1) or the entirety of the phrase "creature or player" (scenario 2)?
I suppose (and this is a very, very stretched supposition) that the overload could be granted only to instant and sorcery cards that can target only one type of entity (and by entity, I mean object or player), which would include Flame Slash but not Shock... but that water is a bit too far to swim to shore from.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Well text replacement is a thing, that in other languages it allready produces super strange sounding cards.
The intuitive way is quite simplistic, overload will make a single target into all it can possible hit. Thats overload in a nutshell, and if this ever becomes a problem they will most likely simply change the rules to that.
For example in german, the overload part produces complete BS cards, but as the intention of Overload is so easy to get (change 1 target to "all" targets it can possible get) cards just work.
Exactly, and the resulting card wouldn't do anything when you cast it (I'm thinking that trying to process nonsense rules text counts as attempting to perform an impossible action).
Then comes the modification of changing only the word "target" to the word "each" if the word "target" is used as an adjective, so that Shunt becomes "Change the target of each spell with a single target" rather than "Change the each of each spell with a single each"... yeah, too many corner cases that makes putting overload on every instant and sorcery spell out there not work.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
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UR
Enchantment
Each spell you cast has overload 20.
-minrar: rare
And...with that, how would these (example) cards function?
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Æther Burst, Æther Tide, All Suns' Dawn, Ashes to Ashes. These number of targets in some instances are variable, and they do not have a single target. Bioshift and Blinding Beam also has two targets.
Agony Warp becomes: "Each creature gets -3/-0 UEOT. Each creature gets -0/-3 UEOT."
Arc Lightning, Arrow Volley Trap, and Blessings of Nature are as is. You're distributing a constant here.
Benediction of Moons is as is. If you're referring to the Haunt ability, it is as is, as it cannot be Overloaded and is an independent triggered ability that triggers when the spell is put into the graveyard after resolving.
Specifically,
AEther Burst: "Return each creature to its owner's hand
, where X is the number of cards named AEther Burst in all graveyards as you cast ~. X doesn't refer to anything, which is why it's crossed out.AEther Tide: "As an additional cost to cast ~, discard X cards. Return each creature to its owner's hand." No point in choosing X values, even if the overload costs includes X.
Agony Warp: "Each creature gets -3/-0 until end of turn. Each creature gets -0/-3 until end of turn." -> "Each creature gets -3/-3 until end of turn." Essentially, the longer, more clunky version becomes the cleaner -3/-3 version.
All Suns' Dawn: "For each color, return each card of that color from your graveyard to your hand. Exile ~." -> "Return all colored cards from your graveyard to your hand. Exile ~." Not quite the same functionality, but 99% close enough.
Arc Lightning: "~ deals 3 damage divided as you choose among one, two, or three each creatures and/or players." -> "~ deals 3 damage to each creature and player."
Saying that the damage is divided as the controller of the spell chooses makes no sense, since each object or player that is to be affected must be assigned at least 1 damage. Assigning a total of 3 damage with 1 each directed toward four creatures doesn't make sense.
Arrow Volley Trap: "~ deals 5 damage divided as you choose among any number of each attacking creatures." -> "~ deals 5 damage to each attacking creature." Same logic as Arc Lightning.
Ashes to Ashes: "Exile two each nonartifact creatures." -> "Exile all nonartifact creatures."
Benediction of Moons: Overload doesn't affect this card's functionality as already stated.
Bioshift: "Move any number of +1/+1 counters from each creature onto another each creature with the same controller." -> "Choose a player. Remove all +1/+1 counters from each creature that player controls, then distribute a number of +1/+1 counters among creatures that player controls." Since counters are being moved from all creatures as well as being placed on all creatures, it only makes sense for the controller of the spell to be able to choose how the counters are distributed.
Blessings of Nature: "Distribute four +1/+1 counters among all creatures." Not much of a functionality change here. The controller of the spell decides how the counters are distributed as the spell resolves, anyway.
Blinding Beam: "Tap two each creatures; or creatures don't untap during each player's next untap step." -> "Tap each creature;..."
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Well, don't discount granting overload entirely. Given the right restriction, it's perfectly fine: "Each instant and sorcery card you own with a single target has overload X, where X is its converted mana cost." That should work just fine, as it doesn't have issues with cards with multiple targets.
Lightning Bolt has only a single target, yet it still doesn't work with overload.
Actually it works. It is not the standard template to use "each creature or player" rather than "each creature and each player" but it is valid in English. Also it wouldn't be the first time an irregular template appears on a card.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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While "each creature or player" is grammatically sound, it is ambiguous; it can mean either
1) Lightning Bolt deals 3 damage to each entity that is either a creature or a player, or
2) Lightning Bolt deals 3 damage to either each creature or to each player (like Slagstorm).
In other words, is the word "each" supposed to modify the words "creature" and "player" separately (scenario 1) or the entirety of the phrase "creature or player" (scenario 2)?
I suppose (and this is a very, very stretched supposition) that the overload could be granted only to instant and sorcery cards that can target only one type of entity (and by entity, I mean object or player), which would include Flame Slash but not Shock... but that water is a bit too far to swim to shore from.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
The intuitive way is quite simplistic, overload will make a single target into all it can possible hit. Thats overload in a nutshell, and if this ever becomes a problem they will most likely simply change the rules to that.
For example in german, the overload part produces complete BS cards, but as the intention of Overload is so easy to get (change 1 target to "all" targets it can possible get) cards just work.
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[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall