How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
I just realized that today is the last day to post cards for April.
Votes: Groovelord, Rudyard (Taking into account your correction)
Invasive Drakeling
Creature — Drake (U)
Flying
When Invasive Drakeling enters the battlefield, tap target land and target nonland permanent. Those permanents don't untap during their controller's next untap step.
2/1
Hide AwayW
Instant (U)
Exile target creature you control. Return that card to the battlefield under its owner’s control at the beginning of his or her next upkeep step. It gains haste until end of turn. “Retreating doesn’t always mean losing. If done right, it will bring us victory.”
— Pearl-Order Commander
Explosive Decoy2R InstantC
Bluff R(You may cast this spell by returning a blocked or blocking creature you control to its owners hand and paying the Bluff cost.)
Explosive Decoy deals 4 damage to target creature.
Borrowed Fire3R
Instant (c)
Elemental Gifting R(You may play ~ for its gifting cost if you control an elemental or reveal one from your hand.)
~ deals 4 damage to target creature. This damage cannot be prevented or redirected. Sometimes you burn alone, but sometimes you know you're not alone.
Note: My latest attempt at a "playable in some decks" mechanic for common. Not for a tribal set... well, beyond casual, fun tribal guys..., this works well with some fares/finishers. But in Most decks, it'll often be 4 for 4 and you'll like it. Works well with a fire elemental reprint at uncommon, then probably a cycle of rares/mythics
Ur-Dragon's Temple: Equilor
Legendary Land - Ur-Dragon's Lair (U)
If Ur-Dragon's Temple: Equilor would become exiled from anywhere, put it onto the battlefield tapped instead. T: Add C to your mana pool. The last of thirty-two such structures to be built, its inscriptions speak of a fail-safe to ensure the Ur-Dragon's last will is enacted.
Reflection Twister4UU
Instant (U)
For each attacking creature, create a token that's a copy of that creature except that it's power and toughness are switched. Exile those tokens at the end of combat.
Cycling - Exile two cards in your graveyard with the same name.
Stoicism Incarnate1WW
Creature -- Avatar R
Defender, flying, indestructible
All combat damage that would be dealt by creatures blocked by Stoicism Incarnate is dealt to Stoicism Incarnate instead. 1W: Stoicism Incarnate can block an additional creature this turn.
0/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Votes: Groovelord, Rudyard (I love this. Recoil has always been one of my favorites.)
Khenra Raider
Creature — Jackal Warrior (U)
Trample, haste
You may exert Khenra Raider as it attacks. (An exerted creature won't untap during your next untap step.)
Whenever you exert a creature, Khenra Raider gets +1/+0 until end of turn.
2/2
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
bobby2055 (bluff seems too generic, and too good to use here, but great keyword concept), Rudyard (I think this needs playtesting, but neat design.)
Goblin ShankerR
Creature - Goblin Mercenary (R)
Whenever Goblin Shanker is blocked, you may put an equipment card from your hand onto the battlefield equipped to this creature.
1/1
(Probably unplayable outside of any format without efficient lure effects... but boy is it gun. It's no goblin lackey, though, I think.
Temporal Interference2UU
Instant (U)
Return target nonland permanent to its owner's hand and counter target spell that shares a type with that permanent.
ConfuteU(U/R)(U/R)
Instant R
Counter target spell.
If UUU was spent to cast Confute, scry 1, then draw a card.
If RR was spent to cast Confute, exile the top card of your library. You may play it until the end of your next turn.
Midnight Bell1WB
Sorcery (U)
Create two 1/1 white black bat creature tokens with flying.
At the beginning of each player end step, if two or more creature dies this turn, you may return Midnight Bell from your graveyard to your hand.
Lichification1B
Enchantment - Aura (R)
Enchant creature
Enchanted creature has indestructible. "Soul magic is capable of lottsa cool things, but most people only get into it fer immortality." -Kap Valnur
Aran, Elspeth's SquireW
Legendary Creature -- Human Soldier (R)
At the beginning of each combat, if you control an Angel, you may tap target creature an opponent controls. "It is more blessed to correct evil than to destroy it."
2/1
Votes: bobby2055, Flatline
Private Mod Note
():
Rollback Post to RevisionRollBack
(You don't lose if you've already won.)
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andI just realized that today is the last day to post cards for April.
iphanx 73 (+1)
Sagharri 72 (+9)
Groovelord 61 (+3)
Shukkets 60 (+2)
Rudyard 59 (+2)
IlGreven 51
atogstorm 45 (+0)
Indighost 33
Forestsguy 29
netn10 24
entombedhydra 20
Figurative 20
StonerOfKruphix 14
bobby2055 10
BlackTempleGaurdian 9
Kryptnyt 5
RukiMotomiya 4
Tim1137 7 (+3)
Conntroll 3
Necarg 2
Ruggley 2
Roccovsky 2 (+2)
Blydden 1
TetzaHexlog 1
Khenra Raider
Creature — Jackal Warrior (U)
Trample, haste
You may exert Khenra Raider as it attacks. (An exerted creature won't untap during your next untap step.)
Whenever you exert a creature, Khenra Raider gets +1/+0 until end of turn.
2/2
Goblin Shanker R
Creature - Goblin Mercenary (R)
Whenever Goblin Shanker is blocked, you may put an equipment card from your hand onto the battlefield equipped to this creature.
1/1
(Probably unplayable outside of any format without efficient lure effects... but boy is it gun. It's no goblin lackey, though, I think.
Temporal Interference 2UU
Instant (U)
Return target nonland permanent to its owner's hand and counter target spell that shares a type with that permanent.
Confute U(U/R)(U/R)
Instant R
Counter target spell.
If UUU was spent to cast Confute, scry 1, then draw a card.
If RR was spent to cast Confute, exile the top card of your library. You may play it until the end of your next turn.
Midnight Bell 1WB
Sorcery (U)
Create two 1/1 white black bat creature tokens with flying.
At the beginning of each player end step, if two or more creature dies this turn, you may return Midnight Bell from your graveyard to your hand.
Lichification 1B
Enchantment - Aura (R)
Enchant creature
Enchanted creature has indestructible.
"Soul magic is capable of lottsa cool things, but most people only get into it fer immortality." -Kap Valnur
TauntR
Instant (u)
Target creature must attack this turn if able.
Draw a card.
Legendary Creature -- Human Soldier (R)
At the beginning of each combat, if you control an Angel, you may tap target creature an opponent controls.
"It is more blessed to correct evil than to destroy it."
2/1
Votes: bobby2055, Flatline