How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
So I kinda lied when I said I was making a Modern cube. What I am doing is making my own Modern Masters set. I'm going to include 4 copies of each common, 2 of each uncommon, and 1 of each rare/mythic rare for a total of 660 cards (the set has 259 cards in it). I intend to make packs out these cards for draft with my friends. It's complete on paper, and I've almost managed to find/buy all the cards for it. Hopefully I can manage to have it ready by Friday, but I doubt it.
Votes: bobby2055, atogstorm
Lots of good stuff today.
Joraga Hussar
Creature — Elf Knight (U)
When Joraga Hussar enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you may put a +1/+1 counter on target creature you control.
2/3
Sheiless the Endless Fort
Legendary Creature Land - Wurm Plains (R) (T: Add W to your mana pool.)
Vigilance Slumber - Sheiless is not a creature unless an opponent controls his or her commander.
6/6
Lelrek, Manabane Phytomancer1GUB
Legendary Creature - Plant Skeleton Wizard (MR)
Deathtouch
Whenever an opponent casts a spell, put a +1/+1 counter on target creature and Lelrek, Manabane Phytomancer gains hexproof until end of turn.
Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only if an opponent cast a spell this turn.
3/2
Ascetic ProtectionG
Enchantment (R)
Discard a creature card or exile a creature card from your graveyard: Target creature with the same name as the exiled card gains hexproof and indestructible until end of turn.
Collude with the Black Flag3B Sorcery U
Search your library for a card and put it into your hand. Then shuffle your library.
Discard a card. "Death sails with ye." - Sailor curse and Pirate farewell
Planar Inhibitor
Artifact (MR)
As long as Planar Inhibitor is on the battlefield, Planeswalker emblems have no effect. Bolas was more than prepared for the Gatewatch in many ways. Offering them no retreat from Amonkhet was one.
Imperial Dragon4RR
Creature - Dragon (R)
Flying
Whenever Imperial Dragon deals combat damage to a player, put a +1/+1 counter on it.
At the beginning of your upkeep, untap and gain control of X target lands until end of turn, where X is the number of +1/+1 counters on Imperial Dragon.
4/4
Compulsive RhythmU
Instant (U)
Choose two target creatures.
You may tap those creatures, then you may untap those creatures, then you may tap those creatures. And stab one to three, drop one two three, belch one too three - FLARG, SIT DOWN AND SHUT UP!
- Auntie Buugerguld
Votes: Groovelord, Sagharri
Honorable Mention: Flatline (The power level feels pretty off, but the concept is cool.)
Artemet, Supreme Game Hunter2GGG
Legendary Creature - Human Warrior (R)
Trample
When Artemet, Supreme Game Hunter enters the battlefield, send all Land cards in your library to the graveyard. "Ye cannot run forever, my new trophy!"
5/5
Memnarch's Insight1UU
Sorcery (U)
Draw two cards. If you control more artifacts than any other player, instead draw scry 3, then draw two cards. "There is no mind I cannot augment."
Votes: bobby, Kryptnyt
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Aether Surge
Instant (U)
Choose one —
• Target artifact creature gets +4/+0 and gains trample until end of turn.
• Aether Surge deals 5 damage to target artifact creature. "It's important to get the power coupling set correctly, otherwise the whole thing might go kablooey."
Honorable Mention: Flatline (The power level feels pretty off, but the concept is cool.)
So you're saying that Infinity Sphinx is too strong? I kinda thought people might think so. I used Sphinx of Magosi as my baseline comparison. If Infinity Sphinx only worked with cycling, it would probably be weaker than Magosi IMO. My Sphinx may be too powerful with something like Wild Mongrel, but I'm not so sure. I think the card seems strong but balanced. I'm curious what others think. It didn't get any votes, so I'm probably missing something.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Nature's Revenge1GG
Instant - U
Put a 1/1 green scorpion token with deathtouch on the battlefield, then target creature you control fights target creature an opponent controls.
Call from the Depths3GGUU Instant R
Call from the Depths cannot be countered.
Create an 8/8 blue Kraken creature token. "I don't understand how people pray to gods when I have seen first hand what they can do." - Privateer's personal log
Dark Phelddagrif
Creature - Phelddagrif (R)
: Dark Phelddagrif gets +0/+1 and vigilance until end of turn, and each opponent gains 1 life.
: Dark Phelddagrif gains hexproof and flying until end of turn, and each opponent may draw a card then discard a card.
: Dark Phelddagrif gains deathtouch and Menace until end of turn, and you lose 1 life.
: Dark Phelddagrif gets +1/+0 and trample until end of turn, and each opponent may put a 0/1 green plant creature token onto the battlefield.
4/4
Accursed Graverobber1BB
Creature -- Human Rogue (R)
When Doomed Graverobber dies, you may return target creature card from an opponent's graveyard to the battlefield under your control. "A death in my service is never meaningless." -- Zerras, necromantic lord
3/1
Shio, Temporal DreamerRWU
Legendary Creature - Human Illusion Warrior (M)
Prowess
Creatures and lands you don't control enter the battlefield tapped.
Creatures you control have haste and first strike.
3/3
Engine of Change4
Artifact - Vehicle Equipment (R)
Crew 3
Equipped creature gets +2/+2.
Equip 1
Discard a card: ~ becomes a creature until end of turn. (When ~ becomes a creature, if it is attached to a creature, it becomes unattached)
5/5
(So yeah... you can attach this to a 1 drop for 1 and then crew it... among other things.)
Ramshackle Steamflogger2
Artifact -- Contraption Equipment (C)
Unassembled (Until this permanent is assembled, its abilities can't be activated.)
Equipped creature gets +2/+2 and gains menace.
Equip 3 Kleemu raged with indignation when the bossmaker machine broke. It was his turn next!
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andSo I kinda lied when I said I was making a Modern cube. What I am doing is making my own Modern Masters set. I'm going to include 4 copies of each common, 2 of each uncommon, and 1 of each rare/mythic rare for a total of 660 cards (the set has 259 cards in it). I intend to make packs out these cards for draft with my friends. It's complete on paper, and I've almost managed to find/buy all the cards for it. Hopefully I can manage to have it ready by Friday, but I doubt it.
iphanx 60 (+1)
Sagharri 54 (+3)
Shukkets 52 (+1)
IlGreven 51
Groovelord 51 (+4)
Rudyard 47 (+1)
atogstorm 42 (+8)
Indighost 33
Forestsguy 29
netn10 24
Figurative 16
StonerOfKruphix 14
entombedhydra 11 (+0)
BlackTempleGaurdian 9
Kryptnyt 5 (+3)
bobby2055 5 (+4)
RukiMotomiya 3
Conntroll 3
Tim1137 3
Necarg 2
Blydden 1
TetzaHexlog 1
Ruggley 1 (+1)
Aether Surge
Instant (U)
Choose one —
• Target artifact creature gets +4/+0 and gains trample until end of turn.
• Aether Surge deals 5 damage to target artifact creature.
"It's important to get the power coupling set correctly, otherwise the whole thing might go kablooey."
Jump Start 1R
Instant - Uncommon
Jump start deals 1 damage to one or two target creatures. Those creatures gain haste and menace until end of turn.
Nature's Revenge 1GG
Instant - U
Put a 1/1 green scorpion token with deathtouch on the battlefield, then target creature you control fights target creature an opponent controls.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Quicksilver Blood 1B
Enchantment (R)
Pay 1 life: The next spell you cast this turn may be cast as though it had flash.
Call from the Depths 3GGUU
Instant R
Call from the Depths cannot be countered.
Create an 8/8 blue Kraken creature token.
"I don't understand how people pray to gods when I have seen first hand what they can do." - Privateer's personal log
Sway Away UB
Instant (R)
Remove up to four counters of any one type from target permanent or player.
Draw a card.
Dark Phelddagrif
Creature - Phelddagrif (R)
: Dark Phelddagrif gets +0/+1 and vigilance until end of turn, and each opponent gains 1 life.
: Dark Phelddagrif gains hexproof and flying until end of turn, and each opponent may draw a card then discard a card.
: Dark Phelddagrif gains deathtouch and Menace until end of turn, and you lose 1 life.
: Dark Phelddagrif gets +1/+0 and trample until end of turn, and each opponent may put a 0/1 green plant creature token onto the battlefield.
4/4
Creature -- Human Rogue (R)
When Doomed Graverobber dies, you may return target creature card from an opponent's graveyard to the battlefield under your control.
"A death in my service is never meaningless." -- Zerras, necromantic lord
3/1
Votes: bobby, iphanx
Shio, Temporal Dreamer RWU
Legendary Creature - Human Illusion Warrior (M)
Prowess
Creatures and lands you don't control enter the battlefield tapped.
Creatures you control have haste and first strike.
3/3
Engine of Change 4
Artifact - Vehicle Equipment (R)
Crew 3
Equipped creature gets +2/+2.
Equip 1
Discard a card: ~ becomes a creature until end of turn.
(When ~ becomes a creature, if it is attached to a creature, it becomes unattached)
5/5
(So yeah... you can attach this to a 1 drop for 1 and then crew it... among other things.)
Ramshackle Steamflogger 2
Artifact -- Contraption Equipment (C)
Unassembled (Until this permanent is assembled, its abilities can't be activated.)
Equipped creature gets +2/+2 and gains menace.
Equip 3
Kleemu raged with indignation when the bossmaker machine broke. It was his turn next!