How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Frenzied Feeder
Creature — Vampire Berserker (U)
Menace Morbid — When Frenzied Feeder enters the battlefield, if a creature died this turn, it gets +2/+2 and gains haste until end of turn. Dandack cleaned up the murder scene as quickly as he could, but it wasn't because he was afraid of being caught by the authorities.
3/3
SpellflareUURR
Instant (R)
Counter target spell. Spellflare deals X damage to that spell's controller, where X is equal to that spell's converted mana cost.
Vizier of Ascension -- UBR
Creature -- Human Shaman (M)
Bolas planeswalker spells you cast cost 3 less to cast.
When Vizier of Ascension enters the battlefield or is exiled from your graveyard, choose one:
* Put three loyalty counters on target Bolas planeswalker you control.
* Search your library for a Bolas planeswalker card, reveal it, and put it into your hand, then shuffle your library.
Embalm 3UBR
3/3
Swelling Storm4UUU Enchantment (M)
Whenever a player casts a spell, you may counter it and put a charge counter on Swelling Storm. If you do, that player may draw X cards, where X is the number of charge counters on Swelling Storm. Then if there are 6 or more charge counters on Swelling Storm, sacrifice it.
If there are 3 or more charge counters on Swelling Storm, ignore all instances of "may" on it.
Anuket, Prince of the Nile
Legendary Creature - God (MR)
Infect, Indestructible
Anuket, Prince of the Nile can't attack or block unless you control a white zombie creature token.
, Sacrifice Anuket, Prince of the Nile : Target creature in your graveyard gains Embalm until end of turn. It's embalm cost is equal to its casting cost.
Embalm
7/4
Necromantic Tome3
Artifact (R)
Whenever a creature dies, put a page counter on Necromantic Tome.
At the beginning of your upkeep, you may remove a page counter from Necromantic Tome. If you do, draw a card. "The first step to wisdom is to recognize the impermanence of all things." -- Ruvidus, Oracle of Coreinon
Dragon Clutch1R
Creature - Dragon (C)
Defender, flying
When Dragon Clutch enters the battlefield, add R to your mana pool for each card named Dragon Clutch in your graveyard.
0/2
Chains of Mercy3W
Enchantment
If a source would deal 3 or more combat damage to a creature you control, that source deals 2 damage to that creature instead. 1W: Prevent the next 1 damage that would be dealt to target creature.
Rujira, Eternity Crack
Legendary Land T: Add C to your mana pool. If you spend this mana to cast a permanent that enters a battlefield with one or more counter, it enters the battlefield with that many counters plus one. Native habitant of Vorovud knew there’s something more than just the sky breaking apart, but they didn’t know how much worse it was for them.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Blackheart Hearse
Artifact — Vehicle (U)
Whenever a creature you control dies, put a +1/+1 counter on Blackheart Hearse and you gain 1 life.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
0/0
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Dandelion Seeder1G
Creature - Cat Plant (R) 3G, Exile Dandelion Seeder: You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand.
2/2 Make a wish and scatter its seeds.
Mind's Passage2UU
Sorcery (M)
As an additional cost to cast Mind's Passage, exile a card with converted mana cost X.
You may cast a card with converted mana cost X from your hand without paying its mana cost. Your imagination is the limit of your power.
Peachtree Guardian -- G
Creature -- Treefolk Warrior (U)
At the beginning of each opponent's upkeep, that player gains 2 life. He'll destroy you if you harm his trees. Luckily for you, fallen fruit doesn't harm his trees.
3/2
Legendary Pyre1R
Sorcery (U)
Exile a legendary creature card from your graveyard. Then, you may have that creature deal damage equal to its power to target creature or player.
Notes:
Worded...
... so if your opponent exiles a legendary creature from your yard, you can chose the next best thing.
... so deathtouch, wither, infect, and other effects work.
... to avoid protection from red if your legend's not red.
Rarity would normally be rare (and pretty useless in draft, mind you), but I made it uncommon imagining it to be part of a "Commander"-focused set - IE, most rares and mythics are legendary creatures. Maybe the set would have a few uncommon legendaries like Kamigawa did too. The draft would be set up so you could play a modified 40-card, duplicates allowed, commander variant with your drafted legendary. The big problem with this idea is that pretty much every legend in the set would have to be first pickable, which could warp limited. But if they printed 2 rares per pack for this one set, and doubled the number of rares (for variety), you could make a lot of mediocre (in terms of power level) partner commanders, coupled with some of the usual bomb rares. I'd force more limited bombs into the rare and mythic slot - IE fatties - just to help out.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andI'm excited for some Two-Headed Giant tomorrow.
iphanx 51 (+1)
IlGreven 47 (+0)
Sagharri 47 (+2)
Shukkets 46 (+3)
Groovelord 39
Rudyard 39 (+5)
atogstorm 34 (+3)
Indighost 33
Forestsguy 29 (+5)
netn10 24
Figurative 16
StonerOfKruphix 14
entombedhydra 11
BlackTempleGaurdian 9
RukiMotomiya 3
Conntroll 3
Tim1137 3
Necarg 2
Kryptnyt 2 (+1)
Blydden 1
TetzaHexlog 1
HM: Groovelord
Blackheart Hearse
Artifact — Vehicle (U)
Whenever a creature you control dies, put a +1/+1 counter on Blackheart Hearse and you gain 1 life.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
0/0
Dandelion Seeder 1G
Creature - Cat Plant (R)
3G, Exile Dandelion Seeder: You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand.
2/2
Make a wish and scatter its seeds.
Crash and Burn 3UR
Instant (U)
Counter target creature spell. Crash and Burn deals damage to each creature equal to that spell's power.
Mind's Passage 2UU
Sorcery (M)
As an additional cost to cast Mind's Passage, exile a card with converted mana cost X.
You may cast a card with converted mana cost X from your hand without paying its mana cost.
Your imagination is the limit of your power.
Stoicism 1W
Enchantment
Creatures you control are indestructible as long as it's not an end step.
Peachtree Guardian -- G
Creature -- Treefolk Warrior (U)
At the beginning of each opponent's upkeep, that player gains 2 life.
He'll destroy you if you harm his trees. Luckily for you, fallen fruit doesn't harm his trees.
3/2
Creature -- Elf Shaman (R)
t: Draw a card. Activate this ability only if you control three or more creatures.
1/2
Votes: Sagharri, Flatline
Legendary Pyre 1R
Sorcery (U)
Exile a legendary creature card from your graveyard. Then, you may have that creature deal damage equal to its power to target creature or player.
Notes:
Worded...
... so if your opponent exiles a legendary creature from your yard, you can chose the next best thing.
... so deathtouch, wither, infect, and other effects work.
... to avoid protection from red if your legend's not red.
Rarity would normally be rare (and pretty useless in draft, mind you), but I made it uncommon imagining it to be part of a "Commander"-focused set - IE, most rares and mythics are legendary creatures. Maybe the set would have a few uncommon legendaries like Kamigawa did too. The draft would be set up so you could play a modified 40-card, duplicates allowed, commander variant with your drafted legendary. The big problem with this idea is that pretty much every legend in the set would have to be first pickable, which could warp limited. But if they printed 2 rares per pack for this one set, and doubled the number of rares (for variety), you could make a lot of mediocre (in terms of power level) partner commanders, coupled with some of the usual bomb rares. I'd force more limited bombs into the rare and mythic slot - IE fatties - just to help out.