How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Temporary Stand-In
Creature — Shapeshifter (R)
You may have Temporary Stand-In enter the battlefield as a copy of any creature on the battlefield, except it gains deployment 3. (It enters the battlefield with three deployment counters on it. At the beginning of your upkeep, remove a deployment counter from it. When the last is removed, return it to its owner's hand.)
0/0
Blightflame1BR
Sorcery (u)
Destroy target creature or nonbasic land. "The bridges turn aflame and the people scream for their life... What an amusing scenery.." - Tibalt
Nosal of the Crystal Wing2UU
Legendary Creature - Bird Wizard - Rare
Flying, Flash
Other creatures you control with flying get +1/+1.
Other creatures you control with Flash have Hexproof.
3/3
Cemetery Mongrel1B
Creature - Zombie Hound (U)
Whenever a card in your graveyard becomes the target of a spell or ability an opponent controls, if Cemetery Mongrel is in your graveyard, that player loses 2 life. "Are you sure? Is it dead? Okay... Look a chest!" -- last words of graverobber
2/1
Devil's Advocate
Creature - Spirit (R)
Devil's Advocate is unblockable
: Until end of turn, if Devil's Advocate deals combat damage to a planeswalker, you may destroy that planeswalker.
1/1
Sword Revenant1W
Sorcery (R)
Until end of turn, you may cast target Equipment card from your graveyard. If that card is legendary, it gains living weapon until end of turn. Weapons of high renown tend to have a will of their own.
Lethargic Haze1B
Enchantment (R)
When Lethargic Haze enters the battlefield, draw a card.
Spells and abilities can't cause permanents to become untapped.
Malaria Mummy -- 1BB
Creature -- Jackal Zombie (U)
When Malaria Mummy enters the battlefield, distribute two -1/-1 counters among one or two target creatures you control.
Malaria Mummy gets +1/+1 for each other creature you control with a -1/-1 counter on it.
2/2
Scalar Cycle1U
Enchantment (R) U: Return target permanent you control with cycling to its owner's hand.
Whenever you cycle a card, return to your hand target card in your graveyard with lesser converted cycling cost. (For example, when you cycle a card with cycling 3, you can target a card with cycling 2 or cycling U or cycling - pay 2 life.)
Cycling 4
Groovelord, Figurative
Porcine Juggernaut2GR
Creature - Boar Beast
Trample
At the beginning of combat on your turn, you may sacrifice a creature. If you do not, Porcine Juggernaut attacks this turn if able.
When Porcine Juggernaut dies, you gain 4 life.
5/5
Mystic Butterfae - URG
Creature - Insect Fairy (R)
When Mystic Butterfae enters the battlefield, return target creature you control to your hand, then Mystic Butterfae deals damage equal to the returned creature's power to target creature. URG, taP: Return this card to your hand.
2/2 "Beware butterflies that flutter in night skies, for their form is not what it may seem to mortal eyes." - Wizard Elder Taya
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Sage of the Sanctuary1W
Creature - Human Druid (R)
Patron (When this creature dies, you may choose an unpaired creature. If you do, exile this creature and pair it with the chosen creature.)
If a source would deal damage to the creature paired with Sage of the Sanctuary, prevent 1 of that damage.
1/3
Ertai, The Meddler 2uuu
Planeswalker (m)
Planeswalker flash (you may play this card or activate it's abilities at any time you can play an instant. You may not activate abilities of Ertai, The Meddler if it has an exhaustion counter. At the beginning of your upkeep, remove all exhaustion counters from Ertai, The Meddler.)
+1 scry 1, then draw a card. Put an exhaustion counter on Ertai, The Meddler.
-2 counter target spell. Put an exhaustion counter on Ertai, The Meddler.
-9 you get an emblem with "You may cast sorceries whenever you may cast an instant. All instant and sorcery spells you control gain "counter target spell" in addition to their other effects. Must still have all legal targets (ex. to counter a spell with a spell that kills a creature, there must be a creature on the battlefield to target before you can counter that spell."
Starting loyalty 4
Scarab of Vapor -- 1
Artifact (U) 1, Sacrifice Scarab of Vapor: Choose one. Choose one or two instead if U was spent to activate this ability --
* Scry 1, then draw a card.
* Return target creature to its owner's hand.
* Target player puts the top three cards of his or her library into his or her graveyard.
Universe Shift
Enchanment (MR)
Each turn you may skip your draw step. If you do, you may play either the top or bottom card of your opponents graveyard during your turn. You may spend mana as though it were mana of any type to cast these spells.
Seeds of Skill1WG
Instant (U)
Target creature gets +1/+1 and gains Reach until end of turn.
Target creature gets +1/+1 and gains First Strike until end of turn.
Target creature gets +1/+1 and gains Hexproof until end of turn.
The strength of the Vitu-Ghazi lie in numbers and variety and and preparation.
Ancient of Armorwood1GG
Creature - Treefolk
Defender
At the beginning of your upkeep put a +1/+1 counter on another target creature you control. "I would shed my bark and risk danger, if it would save the lives of others"
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andiphanx rockets into 2nd place!
iphanx 49 (+7)
IlGreven 44
Shukkets 41 (+4)
Sagharri 39 (+3)
Groovelord 37 (+7)
Rudyard 34
Indighost 33
atogstorm 31 (+3)
netn10 24
Forestsguy 18 (+1)
Figurative 15 (+1)
StonerOfKruphix 14
entombedhydra 11 (+1)
BlackTempleGaurdian 9
RukiMotomiya 3
Conntroll 3
Necarg 2
Tim1137 2 (+2)
Blydden 1
TetzaHexlog 1
Bloodfire Striker
Creature — Efreet Monk (R)
Trample, haste, prowess
At the beginning of the end step, sacrifice Bloodfire Striker.
3/1
Sage of the Sanctuary 1W
Creature - Human Druid (R)
Patron (When this creature dies, you may choose an unpaired creature. If you do, exile this creature and pair it with the chosen creature.)
If a source would deal damage to the creature paired with Sage of the Sanctuary, prevent 1 of that damage.
1/3
Safe Distance 3W
Enchantment (R)
Creatures must exert to attack you.
Ertai, The Meddler 2uuu
Planeswalker (m)
Planeswalker flash (you may play this card or activate it's abilities at any time you can play an instant. You may not activate abilities of Ertai, The Meddler if it has an exhaustion counter. At the beginning of your upkeep, remove all exhaustion counters from Ertai, The Meddler.)
+1 scry 1, then draw a card. Put an exhaustion counter on Ertai, The Meddler.
-2 counter target spell. Put an exhaustion counter on Ertai, The Meddler.
-9 you get an emblem with "You may cast sorceries whenever you may cast an instant. All instant and sorcery spells you control gain "counter target spell" in addition to their other effects. Must still have all legal targets (ex. to counter a spell with a spell that kills a creature, there must be a creature on the battlefield to target before you can counter that spell."
Starting loyalty 4
Scarab of Vapor -- 1
Artifact (U)
1, Sacrifice Scarab of Vapor: Choose one. Choose one or two instead if U was spent to activate this ability --
* Scry 1, then draw a card.
* Return target creature to its owner's hand.
* Target player puts the top three cards of his or her library into his or her graveyard.
Universe Shift
Enchanment (MR)
Each turn you may skip your draw step. If you do, you may play either the top or bottom card of your opponents graveyard during your turn. You may spend mana as though it were mana of any type to cast these spells.
Arresting Canopies 1GG
Enchantment (R)
Creatures with flying get -1/-0 for each forest you control.
Seeds of Skill 1WG
Instant (U)
Target creature gets +1/+1 and gains Reach until end of turn.
Target creature gets +1/+1 and gains First Strike until end of turn.
Target creature gets +1/+1 and gains Hexproof until end of turn.
The strength of the Vitu-Ghazi lie in numbers and variety and and preparation.
(Inspired by Seeds of Strength if course)
Dreaming Copse
Land
T: Add C to your mana pool.
T, Sacrifice Dreaming Copse; Return target creature you control to its owner's hand.
Creature - Treefolk
Defender
At the beginning of your upkeep put a +1/+1 counter on another target creature you control.
"I would shed my bark and risk danger, if it would save the lives of others"
3/3