Thraxes, Scourge of the Polis5RR
Legendary Creature - Dragon (M)
Flying, haste
When Thraxes, Scourge of the Polis enters the battlefield, you may sacrifice any number of Mountains. For each land sacrificed this way, Thraxes deals 2 damage to target creature or player. "The very mountains turn their fury on us at his command. What hope have we of defending ourselves when the land beneath our feet becomes our enemy?"
—Mirinthes, Akroan Captain
6/4
Vizak, the Shadow Scourge5BB
Legendary Creature - Dragon Horror (M)
Flying, deathtouch, haste
Morph 4B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Vizak, the Shadow Scourge enters the battlefield or is turned face up, each opponent sacrifices two creatures. Harbinger of darkness. Shadow incarnated.
5/5
Falkyor, Guardian of Benalia3WW
Legendary Creature - Dragon {Mythic}
Flash
Flying
Rather than the attacking player, you assign the combat damage of each creature attacking you or a planeswalker you control. You can divide that creature's combat damage as you choose among any of the creatures blocking it. His presence bolster the spirit of defenders ans inspired the greatest show of valor.
5/5
Zethrenn, the Tuskdropper4GGG
Legendary Creature - Dragon (M)
Flying, haste, hexproof
Whenever Zethrenn, the Tuskdropper deals combat damage to a player, you may pay X. If you do, create X 3/3 green Elephant creature tokens. Of all the Wielder-Dragons of Klenglurh, only Zethrenn disdains forged weapons, but he still believes in the value of heavy artillery.
6/6
It looks like I'm not needed anymore as a judge, and I did say that I had a design for this challenge... well, why not post it then? So here it is in all its glory! Should I be needed to judge instead, feel free to ignore this.
Tekmor, Rift Manipulator5RR
Legendary Creature — Dragon (M)
Flying, haste
When Tekmor, Rift Manipulator enters the battlefield, exile up to three target instant or sorcery cards from your graveyard. Until the end of your next turn, you may cast those cards. (You still pay their costs.) Under his wings, past and future become one.
5/5
Private Mod Note
():
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MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Madox, Greed Incarnated6RR
Legendary Creature - Dragon Incarnation (Mythic)
Flying
At the beginning of your upkeep, you may reveal Madox from your hand and sacrifice a land. If a land sacrificed this way, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Madox cost 2 less for each Gold token you control.
When Madox Enters the battlefield, draw a card for each Gold Token you control.
7/7
Shezar, the Hoarder4RRR
Legendary Creature - Dragon (M)
Flying, trample Avarice — When Shezar, the Hoarder enters the battlefield, if your starting deck size was 50, 80 or 130, exile the top three cards of your library. You may play cards exiled this way.
As long as cards are exiled with Shezar, the Hoarder, it has defender.
7/7
Private Mod Note
():
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Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Schakka, the Crashing Comet6RR
Legendary Creature - Dragon {M}
Flying, haste
Whenever Schakka, the Crashing Comet or another Dragon you control dies, it deals damage equal to its power to each non-Dragon creature and each opponent. Dragons aren't the only creatures that perish in the Shriek of Flame.
7/7
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Narsil, Dragon of Night5BB
Legendary Creature - Dragon (R)
Flying
Attacking creatures you control can't be the target of spells or abilities.
When Narsil enters the battlefield, you may manifest a card from your hand. (To manifest a card, place it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature.)
5/5
Heart of the Crucible3RRRR
Legendary Creature - Dragon (M)
Dragon offering (You may cast this card any time you could cast an instant by sacrificing a Dragon and paying the difference in mana costs between this and the sacrificed Dragon. Mana cost includes color.)
Flying, haste
If a Dragon you control would deal damage, it deals twice that much damage instead.
5/5
Vaz'Naar, Death Overseer5BBB
Legendary Creature — Zombie Dragon (M)
Vaz'Naar, Death Overseer costs 1 less to cast for each creature card in your graveyard.
Flying
Other creatures you control have: "T, Sacrifice this creature: Return target creature with lesser converted mana cost from your graveyard to the battlefield." The one who defied reincarnation became its ruler.
5/5
Design
Appeal (2.5/3)
Elegance (3/3)
Development
Viability (3/3)
Balance (2.5/3)
Creativity
Uniqueness (2/3)
Flavor (2.5/3)
Polish
Quality (2.5/3) "target creature card"
Main Challenge (2/2)Met
Sub Challenge (2/2)Met
Total 22
Rotmulag the Awakener4GGGG
Legendary Creature - Dragon Elemental [R]
Trample, protection from spells and permanents with converted mana cost 4 or less.
Lands you control enter the battlefield as 8/8 green Wurm Elemental creatures with trample in addition to their other types (They are still lands). For her might needs no wings. 8/8
Design
Appeal (2/3)
Elegance (1.5/3)
Development
Viability (1.5/3)
Balance (2/3)
Creativity
Uniqueness (2/3)
Flavor (1.5/3)
Polish
Quality (2/3) Reminder text should be italicized.
Main Challenge (2/2) Met
Sub Challenge (2/2) Met
Total 16.5
Tarross, the Bloodseeker5RRR
Legendary Creature — Dragon {M}
Flying
If a player's life total is less than half his or her starting life total, Tarross, the Bloodseeker costs 5 less to cast.
Whenever a player loses the game during the combat phase on your turn, untap all creatures you control. After this phase, there is an additional combat phase. Once Tarross scents blood, there can be only one outcome.
7/7
Design
Appeal (2/3)
Elegance (2.5/3)
Development
Viability (3/3)
Balance (2.5/3)
Creativity
Uniqueness (2.5/3)
Flavor (2.5/3)
Polish
Quality (3/3)
Main Challenge (2/2)
Sub Challenge (2/2)
Total 21.5
Rayel, the Mirror Sheen6UU
Legendary Creature - Dragon (M)
Flying
When Rayel, the Mirror Sheen enters the battlefield, for each other creature, create a token that's a copy of that creature with base power and toughness 1/1. Objects in mirror may be larger than they appear.
6/6
Design
Appeal (2/3)
Elegance (2.5/3)
Development
Viability (3/3)
Balance (2/3)
Creativity
Uniqueness (2.5/3)
Flavor (2.5/3)
Polish
Quality (3/3)
Main Challenge (2/2)
Sub Challenge (2/2)
Total 22
Algaramu, the Gaea Protector6GG
Legendary Creature - Dragon {M}
Trample
Algaramu, the Gaea Protector enters the battlefield with five +1/+1 counters on it.
Whenever a permanent you control becomes the target of a spell or ability, you may remove a +1/+1 counter from Algaramu, the Gaea Protector. If you do, permanents you control gain hexproof and indestructible until end of turn. The ancient dragon has been sleeping underneath the ground for many long years, now he rises and protects those who fight against the evil Elder Dragon.
7/8
Design
Appeal (2/3)
Elegance (2.5/3)
Development
Viability (3/3)
Balance (2.5/3)
Creativity
Uniqueness (2/3)
Flavor (2/3)
Polish
Quality (3/3)
Main Challenge (2/2) Met
Sub Challenge (2/2) Met
Total 21
Thraxes, Scourge of the Polis5RR
Legendary Creature - Dragon (M)
Flying, haste
When Thraxes, Scourge of the Polis enters the battlefield, you may sacrifice any number of Mountains. For each land sacrificed this way, Thraxes deals 2 damage to target creature or player. "The very mountains turn their fury on us at his command. What hope have we of defending ourselves when the land beneath our feet becomes our enemy?"
—Mirinthes, Akroan Captain
6/4
Design
Appeal (3/3)
Elegance (3/3)
Development
Viability (3/3)
Balance (1/3)
Creativity
Uniqueness (2/3)
Flavor (2/3)
Polish
Quality (3/3)
Main Challenge (2/2)
Sub Challenge (2/2)
Total 21.5
It looks like I'm not needed anymore as a judge, and I did say that I had a design for this challenge... well, why not post it then? So here it is in all its glory! Should I be needed to judge instead, feel free to ignore this.
Tekmor, Rift Manipulator5RR
Legendary Creature — Dragon (M)
Flying, haste
When Tekmor, Rift Manipulator enters the battlefield, exile up to three target instant or sorcery cards from your graveyard. Until the end of your next turn, you may cast those cards. (You still pay their costs.) Under his wings, past and future become one.
5/5
Design
Appeal (2.5/3)
Elegance (3/3)
Development
Viability (3/3)
Balance (2.5/3)
Creativity
Uniqueness (2.5/3)
Flavor (2.5/3)
Polish
Quality (3/3)
Main Challenge (2/2)
Sub Challenge (2/2)
Total 23
Narsil, Dragon of Night5BB
Legendary Creature - Dragon (R)
Flying
Attacking creatures you control can't be the target of spells or abilities.
When Narsil enters the battlefield, you may manifest a card from your hand. (To manifest a card, place it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature.)
5/5
Design
Appeal (2.5/3)
Elegance (2.5/3)
Development
Viability (1.5/3)
Balance (2/3)
Creativity
Uniqueness (2.5/3)
Flavor (2/3)
Polish
Quality (3/3)
Main Challenge (2/2) Met
Sub Challenge (2/2) Met
Total 20
Parom Silverscale4UUU
Legendary Creature - Dragon Wizard (M)
Flying
At the beginning of each end step, create a legendary blue enchantment token named Seal of Naught with "Sacrifice this enchantment: Counter target spell." His knowledge is his hoard and he guards it like any other dragon would theirs.
7/7
Design - 5
(2/3) Appeal: Timmy likes the 7 mana 7/7 with flying. Spike likes this for its value, specially in a control orientated deck. There is value in it for Johnny, but the fact that it is a legendary token sways his interest.
(3/3) Elegance: The idea is laid out well.
Development - 4
(3/3) Viability: This fits as a blue card and Mythic is appropriate.
(1/3) Balance: This is to powerful. It is good that the counter enchantment is legendary, but it is still a bit to much. With a card like Erayo, Soratami Ascendant there is a way to play around it. When it comes to permanent cards reliability countering spells, they have some drawback like opponent having to pay x mana. Ertai, Wizard Adept has a cost and can only be used once in a turn cycle.
Creativity - 6
(3/3) Uniqueness: This feels really unique, nice use of creating enchantment tokens.
(3/3) Flavor: The overall flavor fits well here.
Polish - 7
(3/3) Quality: I see no problems here.
(2/2) *Main Challenge: Yes
(2/2) Subchallenges: Double yes.
Arcades Awakened6WW
Legendary Creature - Elder Dragon (M)
Flying, vigilance
When Arcades Awakened enters the battlefield, creatures you control get +0/+2 and gain vigilance until end of turn.
Whenever three more more creatures you control attack, if those creatures are untapped, return Arcades Awakened from your graveyard to the battlefield. "My brother's insolence shall now come to an end."
7/7
Design - 5.5
(2/3) Appeal: Timmy likes big dragon with flying. Johnny might pull of something sweet here. Spike is a bit hesitant here. He likes the returning from graveyard, but the cost is to much for him vs the effect he gains by playing it.
(2.5/3) Elegance: I think it would suit the card better if it was "Whenever three or more untapped creatures you control attacks, return..." Looking at most cards with when ever attacks clause, they are whenever [clause] attacks, [effect].
Development - 5
(3/3) Viability: Fits well into white, and mythic kinda suits it, flavor wise at least.
(2/3) Balance: It feels a bit under whelming. I think if the effect was baked in as a continuous effect it would be better.
Creativity - 5
(2/3) Uniqueness: It is a nice mix of a bolster to defense with a Eternal Dragon remembrance, but with a fresh activating clause. Pretty unique all in all.
(3/3) Flavor: It is a nice mix in with another Elder Dragon facing Bolas, an other Elder Dragon.
Polish - 6
(2/3) Quality: Should be "Whenever three or more creatures"
(2/2) *Main Challenge: Met.
(2/2) Subchallenges: Met and Met.
Phatekeil, Death Wing5BB
Legendary Creature - Nightmare Dragon (M)
Deathtouch Delirium — If there are four or more card types among cards in your graveyard, if Phatekeil would be destroyed, regenerate it. Death is merciful, since there is no return from it; But for him who returns from the deepest chambers of the night, lost and conscious, there is no peace again.
5/5
Art by
(2/3) Appeal: Timmy likes dragon that can always regenerate. Spike likes the value it brings. Johnny can't really use it.
(3/3) Elegance: Makes sense to me.
Development - 6
(3/3) Viability: This fits well as mythic and black.
(3/3) Balance: It's well balanced with Delirium for activating its regenerate effect.
Creativity - 4
(1/3) Uniqueness: It is basically a black Mossbridge Troll with deathtouch instead of buffing its P/T and delirium to make it regenerate.
(3/3) Flavor: A dragon without flying? I do not get an indication of why it can't fly(I don't link death wing to dead wings). The flavor of the card and flav text is just excellent.
Polish - 4
(0/3) Quality: Delirium should be Delirium and the delirium clause should be [effect trigger], [delirium clause], [effect]. Angel of Deliverance as an example. And the full name should be used "if Phatekeil, Death Wing would be destroyed, regenerate it."
(2/2) *Main Challenge: Met.
(2/2) Subchallenges: Met and met.
Total: 19/25
After judging the card I found the render of it. I am going with the text and not the render, but I am now taking into acount the flying of the card for flavor.
Shardax, Tyrant of Madness5RRR
Legendary Creature -- Dragon (M)
Flying, haste
At the beginning of combat on your turn, choose any number of target creatures with total power 6 or less. Gain control of those creatures until end of turn. Untap those creatures. They gain haste until end of turn. "There is no alliance that I cannot break."
6/6
Design - 6
(3/3) Appeal: Timmy likes big dragon with flying and haste. Johnny can use this in some way with creature sacrifice. Spike likes it as a finisher.
(3/3) Elegance: Makes sense to me.
Development - 4
(3/3) Viability: Red and mythic are both appropriate.
(1/3) Balance: I think this is a bit to powerful. If it was a once off effect, but making it each combat is taking it to far. And on top of that the card has haste. This card just has to much pure value. If we look at cards that also has a mass gain control effect, Insurrection is priced high and Harness by Force as well. But then this is limited to 6 power tho, but you get a decent body with haste.
Creativity - 5
(2/3) Uniqueness: The gain control effect is nothing new, but the way it is implemented and used on a mass scale is neet.
(3/3) Flavor: I just love it!
Polish - 7
(3/3) Quality:I see no problems here.
(2/2) *Main Challenge: Yep.
(2/2) Subchallenges: Met and met.
Cindrosa, the Dragoness5RR
Legendary Creature — Dragon (R)
Flying, haste
When Cindrosa, the Dragoness enters the battlefield, creatures you control get +2/+0 and gain trample until end of turn. She may be a leader among her peers, yet she soars peerlessly above them.
5/5
Design - 5
(2/3) Appeal: Timmy likes big dragon with flying and haste. It's not wow enough for Johnny to do something crazy with. Spike might use it for its value and effect.
(3/3) Elegance: Fits good here.
Development - 6
(3/3) Viability: Rare seems like a good fit here. Red fits as well, they are known for buffing.
(3/3) Balance: This is well costed for the effect it brings to the table. It is not to powerful, but also not underwhelming.
Creativity - 2
(1/3) Uniqueness: Nothing new here. We have some creatures that buff when entering the battlefield. For red, this is on a higher scale tho.
(1/3) Flavor: The flavor text just does not feel right. Brood would have been a better fit then peers. Dragoness feels to royal for a dragon.
Polish - 7
(3/3) Quality: All seems fine here.
(2/2) *Main Challenge: Pass
(2/2) Subchallenges: Met and met.
Falkyor, Guardian of Benalia3WW
Legendary Creature - Dragon {Mythic}
Flash
Flying
Rather than the attacking player, you assign the combat damage of each creature attacking you or a planeswalker you control. You can divide that creature's combat damage as you choose among any of the creatures blocking it. His presence bolster the spirit of defenders ans inspired the greatest show of valor.
5/5
Design - 4
(2/3) Appeal: It might be to complicated for Timmy. Spike can find a use for this, since the body is already decent, and the effect might just help. Johnny might try some crazy stuff with this.
(2/3) Elegance: Allot of words here and it takes a few reads to get it.
Development - 6
(3/3) Viability: The effect fits white. Mythic might be pushing it, but 5 mana for a 5/5 with flash can land it in mythic.
(3/3) Balance: It feels well balanced.
Creativity - 4.5
(1.5/3) Uniqueness: The effect is almost identical to Defensive Formation, but changes it a bit to work with the addition to PW. The body of it is unique, we don't really have 5 mana 5/5 flash creatures.
(3/3) Flavor: Everything fits here perfectly.
Polish - 5
(2/3) Quality: Pretty sure it should be "His presence bolster the spirit of defenders and inspired the greatest show of valor."
(2/2) *Main Challenge: Met.
(1/2) Subchallenges: Has a CMC of less than 7.
Shezar, the Hoarder4RRR
Legendary Creature - Dragon (M)
Flying, trample Avarice — When Shezar, the Hoarder enters the battlefield, if your starting deck size was 50, 80 or 130, exile the top three cards of your library. You may play cards exiled this way.
As long as cards are exiled with Shezar, the Hoarder, it has defender.
7/7
Design - 4.5
(1.5/3) Appeal: Timmy might like the fact that it is big, but it has a big drawback for him. Johnny has no use for this. Spike might have a use for this in commander.
(3/3) Elegance: Makes sence to me. I like the idea of when playing this, you need high mana, then gain 3 cards to cast with the mana used to cast hit, then it activates as a powerhouse creature.
Development - 4
(2/3) Viability: This fits into the red field. Think this is better suited as a rare, the defender drawback kinda kills its power.
(2/3) Balance: The effect is kinda lack luster, in standard 60 card deck formats, but outside of that it seems decent.
Creativity - 5
(3/3) Uniqueness: A very nice and unique card mechanic and card interaction.
(2/3) Flavor: It has a nice flavor to it, as explained in the elegance section, but could have used some flavor text.
Polish - 6
(2/3) Quality: It should be "For as long as those cards remain exiled, Shezar, the Hoarder...". Dimensional Breach(Oracle) and Gonti, Lord of Luxury
(2/2) *Main Challenge: Met.
(2/2) Subchallenges: Met and Met.
Schakka, the Crashing Comet6RR
Legendary Creature - Dragon {M}
Flying, haste
Whenever Schakka, the Crashing Comet or another Dragon you control dies, it deals damage equal to its power to each non-Dragon creature and each opponent. Dragons aren't the only creatures that perish in the Shriek of Flame.
7/7
Design - 6
(3/3) Appeal: Timmy likes the big dragon with flying and haste. Spike likes the mass removal. Johnny might like the fact that he can deal massive damage to his opponents.
(3/3) Elegance: Fits well here.
Development - 4
(3/3) Viability: Red and mythic fits this card well.
(1/3) Balance: This is extremely over powered. If it only dealt damage to either creatures or opponents it would have been more balanced. Arlinn, Embraced by the Moon allows for choice between, I do know that the card has to die for it to work tho. But then the damage gets dealt fully, spiting it between creatures would also dampen the effect.
Creativity - 4.5
(1.5/3) Uniqueness: The mass damage dealing effect to non dragons is pretty unique. But in essence it is a Stalking Vengeance on steroids with a little Omnath, Locus of Rage added in.
(3/3) Flavor: Everything fits well together.
Polish - 7
(3/3) Quality: All looks good here.
(2/2) *Main Challenge: Met.
(2/2) Subchallenges: Met and met.
Cicario, Sparkeater2RR
Legendary Creature - Dragon (R)
Flying, haste
Whenever Cicario, Sparkeater attacks a planeswalker, it gets +4/+0 until end of turn. Pet of Bolas, bane of the Gatewatch.
4/4
DESIGN
Appeal (2/3): The card is great for Spikes in a planeswalker heavy meta, and Timmy likes the big and efficient body. Johnny doesn't really care about a boring flyer.
Elegance (3/3): I don't feel like there's a need for comment here.
DEVELOPMENT
Viability (3/3): Definitely belongs at rare and red.
Balance (1/3): It turns out, a 4/4 flyer with haste and more upside is often broken, and I'd feel that this is no exception. The main issue that separates it from cards in standard right now like the Looter Scooter and Heart of Kiran is that the card is blatantly busted as hell, not subtly.
Creativity
Uniqueness (2/3): This is technically unique, but it's still really boring in that way, and what makes it unique is rare to ever come up.
Flavor (1.5/3): Succinct and obvious, but the card still feels like it doesn't gain anything from the flavor text. It's not as bad as, say Ancient Grudge, but it doesn't make it any better.
POLAND
Quality (3/3): All good here.
Main (2/2): Done
Subs (1/2): Not expensive, but no activated abilities.
Total: 18.5/25
Razarel the Conqueror
Legendary Creature — Dragon (M)
Flying, haste
When Razarel the Conqueror enters the battlefield, tap all lands. Those lands don't untap during their controller's untap step for as long as you control Razarel the Conqueror. Nothing moves when Razarel is in flight.
4/4
DESIGN
Appeal (1.5/3): Timmy likes the huge dude that stays away from removal. Jenny and Spike dislike the large cost and the symmetry of the effect.
Elegance (2/3): First read through won't alert the reader of its symmetry, and that is inevitably important.
DEVELOP
Viability (2.5/3): This is certainly red, but it doesn't feel mythic, but instead seems less splashy and more red.
Balance (1.5/3): Guess where this will see play? Nowhere. It easily would be balanced as an asymmetrical effect, only tapping opposing lands. Instead, it looks mediocre and overcosted for a 4/4 flyer.
CREATE
Uniqueness (1.5/3): Red's super tapping of lands is nothing new, and mass land tap is also nothing new. The combination is neat, but obvious.
Flavor (2/3): It's a neat concept, but it almost doesn't fit flavorfully in red. It's still a big dragon with room for 1-2 lines of flavor text though, so there's not much to expect.
POLAND
Quality (2.5/3): I feel like the when in the flavor text should be a while, but it's the only issue.
Main (2/2): Done.
Sub (2/2): Done and done.
Total: 17.5/25
Malygos, the Aspect of Magic4UUU
Legendary Creature - Elder Dragon [Mythic rare]
Flying
You may pay 0 rather than pay the mana cost for instant or sorcery spells you cast.
Whenever you cast an instant or sorcery spell, you may scry 2. The essence of magic incarnated.
4/4
DESIGN
Appeal (3/3): This is big and splashy enough for Tammy, wins the game enough for Johnny, and, with a Show and Tell effect, can be good enough for spikes,
too.
Elegance (2.5/3): The cost aversion ability sounds off, but it's right. Either way it adds a good amount of complexity.
DEVELOP
Viability (2.5/3): This feels more Blue/Red than just blue, but other than that, it still is fine.
Balance (1/3): Time Stretch and Enter the Infinite would like to have a word with you. Both cost significantly more than 7 mana,
and I feel this should compensate for that. On the plus side, it is just a game winner if you play it, which a 7-drop should feel like, but not unequivocally be. Look at other good rare/mythic 7-drops: Tyrant of Discord can be a huge 1-sided boardwipe, but not always, and it doesn't always mean a game win. Aetherwind Basker can only really win you the game if you already have a board presence. Cast Through Time
lets you cast all your spells twice, but it doesn't get you your spells for free, and that's the important distinction.
CREATE
Uniqueness (2/3): Casting spells for free is nothing new, but this card does so in a somewhat new way, with an additional scry ability.
Flavor (1.5/3): Let me tell you, hon, that flavor text is bland as hell, and could work on almost any 7+-drop creature in magic.
POLAND
Quality (3/3): All good here.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 19.5/25
Kraphos, Toll Protector 5WW
Legendary Creature - Dragon Spirit (M)
Flying, vigilance, lifelink
Extort
Whenever you gain life, create a 1/1 white Spirit token with flying.
3/7
DESIGN
Appeal (2/3): Timmy likes the splashiness of the card, and Jenny sees the infinite amount of ways to abuse this.
Elegance (3/3): As concise as they come.
DEVELOP
Viability (2/3): This definitely feels multicolored (probably WB), and seems to be really invoking of such.
Balance (1/3): Remember what I said about multicolored? You probably should, because it was the previous line. While we're talking about it, let's look at a multicolored creature: Drogskol Reaver, which has similarly leveled evergreen abilities, and a similarly leveled life gain upside. The Extort,
however, pushes this a bit too far compared to it, and, on top of that, pushes it into a space where it needs to be 8+ mana, or multicolored.
CREATE
Uniqueness (2/3): This is, like I said, pretty similar to the Reaver, but it's still different from it.
Flavor (1/3): So, let's get into this. This starts to say Orzhov, but then you remember that the Izzet are the only guild to have dragons, which means that this is outside of Ravnica, right? Well, Extort and the dragon's name are REALLY specific to Ravnica, so that doesn't work either. A lack of flavor text where you could have definitely fit it doesn't help your case either.
POLAND
Quality (3/3): All good here.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 18/25
Broodmaster Cyrenas5UU
Legendary Creature - Dragon Wizard (MR)
Flying
If you would create a creature token, instead create a 5/5 blue Dragon Illusion creature token with flying and "If a spell would target this creature, sacrifice it." Wherever Cyrenas soared, the skies are soon filled with his brood, real or not.
5/6
DESIGN
Appeal (2/3): Spike isn't impressed by a big goofy body, Timmy likes the big thing that creates big things instead of notbig things, and Johnny likes the potential for the token replacement to be absolutely busted.
Elegance (2/3): The ability is a bit odd, as it doesn't effect abilities, unlike the actual Phantasmal Dragon. That will cause problems.
DEVELOP
Viability (2/3): Does not in anyway need to be mythic. This isn't gamebreaking
Balance (2/3): At 7 mana, this isn't going to be making big waves, but its ability is splashy and powerful enough that it can effectively do quite a lot.
CREATE
Uniqueness (2.5/3): Obvious nod to Phantasmal dragon is obvious. The token replacement is new, though.
Flavor (2/3): This is kinda generic, but it is creative and unique to the concept.
POLAND
Quality (2/3): The ability (straight from the dragon itself) should be "When this creature becomes the target of a spell or ability, sacrifice it." The current ability has a host of problems, mainly that it tries to be a replacement effect, but gives up halfway.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 18.5/25
Vizak, the Shadow Scourge5BB
Legendary Creature - Dragon Horror (M)
Flying, deathtouch, haste
Morph 4B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Vizak, the Shadow Scourge enters the battlefield or is turned face up, each opponent sacrifices two creatures. Harbinger of darkness. Shadow incarnated.
5/5
DESIGN
Appeal (2/3): Timmy likes the big body and big effect. Spike likes the rubbins of instant speed sacrifice.
Elegance (2/3): Morph isn't good on the simplicity scales, but it's still fine.
DEVELOP
Viability (2.5/3): It feels black, it feels big, and it feels like it could be mythic, but fills the rare slot better.
Balance (0.5/3): On principle, morph costs with a powerful flip ability should cost more than the card, not considerably less. When this card can get combat rubbins and sacrifice rubbins, it needs to cost more than the CMC.
CREATE
Uniqueness (2.5/3): Cabal Executioner vibes are given off here, but it's largely still unique.
Flavor (1.5/3): You know what I hate about the flavor on this? It could go on any black 7+ drop and more.
POLAND
Quality (3/3): All good.
Main (2/2): Done.
Sub (1.5/2): Done and Done... technically. The card does break the spirit of subchallenge 1.
Total: 17.5/25
Madox, Greed Incarnated6RR
Legendary Creature - Dragon Incarnation (Mythic)
Flying
At the beginning of your upkeep, you may reveal Madox from your hand and sacrifice a land. If a land sacrificed this way, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Madox cost 2 less for each Gold token you control.
When Madox Enters the battlefield, draw a card for each Gold Token you control.
7/7
DESIGN
Appeal (2.5/3): Timmy: Likes big bodies. Jenny: Likes easy cheapening. Spike: Likes a potentially cheap body that draws a few cards, but worries it's not worth it.
Elegance (1/3): This is a mouthful. Lots of text that's likely overly complicated and takes a few readthroughs to make sense.
DEVELOP
Viability (1.5/3): Sacs make sense. Mythic makes sense. However, black is much more likely to create gold and care about it. (as in, the only color that's gotten gold.)
Balance (2/3): The card looks fine, but be worried about the sheer number of knobs you have on the card.
CREATE
Uniqueness (3/3): This is definitely new.
Flavor (1.5/3): I am so sick of the word Incarnated at this point, and this particular card is a very typical hoarding dragon concept. It's not much new.
POLAND
Quality (1.5/3): The first Madox should be the full name. (-.5) "If a land sacrificed this way" should be "If you do," or at the very least "If you sacrificed a land this way,". (-1)
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 17/25
Heart of the Crucible3RRRR
Legendary Creature - Dragon (M)
Dragon offering (You may cast this card any time you could cast an instant by sacrificing a Dragon and paying the difference in mana costs between this and the sacrificed Dragon. Mana cost includes color.)
Flying, haste
If a Dragon you control would deal damage, it deals twice that much damage instead.
5/5
DESIGN
Appeal (2/3): Tammy likes big, Johnny likes doubling, Spike likes it until he realizes that it's really just bad.
Elegance (1.5/3): Dragon offering adds a good deal of complexity. The doubling effect affecting itself doesn't help.
DEVELOP
Viability (2/3): Weak and Boring cards aren't mythic.
Balance (2/3): If you cast it for its mana cost, good job, you deserve the ten damage before it dies. If you sacced a dragon, you were probably winning already. The only reason it gets a 2 is that it works wonders in a Dragon tribal deck.
CREATE
Uniqueness (1.5/3): Nothing about the card is particularly new, but it takes one or two ideas that haven't been combined before.
Flavor (1.5/3): Nice Alara reference, but it's really boring otherwise.
POLAND
Quality (3/3): All good.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 17.5/25
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
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Legendary Creature - Dragon (M)
Flying, haste
When Thraxes, Scourge of the Polis enters the battlefield, you may sacrifice any number of Mountains. For each land sacrificed this way, Thraxes deals 2 damage to target creature or player.
"The very mountains turn their fury on us at his command. What hope have we of defending ourselves when the land beneath our feet becomes our enemy?"
—Mirinthes, Akroan Captain
6/4
Legendary Creature - Dragon Horror (M)
Flying, deathtouch, haste
Morph 4B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Vizak, the Shadow Scourge enters the battlefield or is turned face up, each opponent sacrifices two creatures.
Harbinger of darkness. Shadow incarnated.
5/5
Falkyor, Guardian of Benalia 3WW
Legendary Creature - Dragon {Mythic}
Flash
Flying
Rather than the attacking player, you assign the combat damage of each creature attacking you or a planeswalker you control. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
His presence bolster the spirit of defenders ans inspired the greatest show of valor.
5/5
Legendary Creature - Dragon (M)
Flying, haste, hexproof
Whenever Zethrenn, the Tuskdropper deals combat damage to a player, you may pay X. If you do, create X 3/3 green Elephant creature tokens.
Of all the Wielder-Dragons of Klenglurh, only Zethrenn disdains forged weapons, but he still believes in the value of heavy artillery.
6/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tekmor, Rift Manipulator 5RR
Legendary Creature — Dragon (M)
Flying, haste
When Tekmor, Rift Manipulator enters the battlefield, exile up to three target instant or sorcery cards from your graveyard. Until the end of your next turn, you may cast those cards. (You still pay their costs.)
Under his wings, past and future become one.
5/5
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Legendary Creature - Dragon Incarnation (Mythic)
Flying
At the beginning of your upkeep, you may reveal Madox from your hand and sacrifice a land. If a land sacrificed this way, create a colorless artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
Madox cost 2 less for each Gold token you control.
When Madox Enters the battlefield, draw a card for each Gold Token you control.
7/7
Legendary Creature - Dragon (M)
Flying, trample
Avarice — When Shezar, the Hoarder enters the battlefield, if your starting deck size was 50, 80 or 130, exile the top three cards of your library. You may play cards exiled this way.
As long as cards are exiled with Shezar, the Hoarder, it has defender.
7/7
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Legendary Creature - Dragon {M}
Flying, haste
Whenever Schakka, the Crashing Comet or another Dragon you control dies, it deals damage equal to its power to each non-Dragon creature and each opponent.
Dragons aren't the only creatures that perish in the Shriek of Flame.
7/7
Emille, Seven-Sting Dancer Shalin Nariya
Legendary Creature - Dragon (R)
Flying
Attacking creatures you control can't be the target of spells or abilities.
When Narsil enters the battlefield, you may manifest a card from your hand. (To manifest a card, place it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature.)
5/5
Legendary Creature - Dragon (M)
Dragon offering (You may cast this card any time you could cast an instant by sacrificing a Dragon and paying the difference in mana costs between this and the sacrificed Dragon. Mana cost includes color.)
Flying, haste
If a Dragon you control would deal damage, it deals twice that much damage instead.
5/5
Tilwin
admirableadmiral
iphanx
Sagharri
IcariiFA
Jimmy Groove
TheRealStinkyJoeTerry
void_nothing
Indighost
StonerOfKruphix
Forestsguy
The_Hittite
glurman
SnowBlack1021
sperlman
bravelion83
Theelkspeaks
Necarg
Koopa
Flatline
Tesco(black)lotus
tgdgc
PsyOp
Folza
netn10
Turbler
Freyleyes
Vertain
scrad_the_wanderer
mirrodin71
Groovelord
Blydden
P E
doomfish
RaikouRider
Design
Appeal (2.5/3)
Elegance (3/3)
Development
Viability (3/3)
Balance (2.5/3)
Creativity
Uniqueness (2/3)
Flavor (2.5/3)
Polish
Quality (2.5/3) "target creature card"
Main Challenge (2/2)Met
Sub Challenge (2/2)Met
Total 22
Appeal (2/3)
Elegance (1.5/3)
Development
Viability (1.5/3)
Balance (2/3)
Creativity
Uniqueness (2/3)
Flavor (1.5/3)
Polish
Quality (2/3) Reminder text should be italicized.
Main Challenge (2/2) Met
Sub Challenge (2/2) Met
Total 16.5
Appeal (2/3)
Elegance (2.5/3)
Development
Viability (3/3)
Balance (2.5/3)
Creativity
Uniqueness (2.5/3)
Flavor (2.5/3)
Polish
Quality (3/3)
Main Challenge (2/2)
Sub Challenge (2/2)
Total 21.5
Appeal (2/3)
Elegance (2.5/3)
Development
Viability (3/3)
Balance (2/3)
Creativity
Uniqueness (2.5/3)
Flavor (2.5/3)
Polish
Quality (3/3)
Main Challenge (2/2)
Sub Challenge (2/2)
Total 22
Appeal (2/3)
Elegance (2.5/3)
Development
Viability (3/3)
Balance (2.5/3)
Creativity
Uniqueness (2/3)
Flavor (2/3)
Polish
Quality (3/3)
Main Challenge (2/2) Met
Sub Challenge (2/2) Met
Total 21
Appeal (3/3)
Elegance (3/3)
Development
Viability (3/3)
Balance (1/3)
Creativity
Uniqueness (2/3)
Flavor (2/3)
Polish
Quality (3/3)
Main Challenge (2/2)
Sub Challenge (2/2)
Total 21.5
Appeal (2.5/3)
Elegance (3/3)
Development
Viability (3/3)
Balance (2.5/3)
Creativity
Uniqueness (2.5/3)
Flavor (2.5/3)
Polish
Quality (3/3)
Main Challenge (2/2)
Sub Challenge (2/2)
Total 23
Appeal (2.5/3)
Elegance (2.5/3)
Development
Viability (1.5/3)
Balance (2/3)
Creativity
Uniqueness (2.5/3)
Flavor (2/3)
Polish
Quality (3/3)
Main Challenge (2/2) Met
Sub Challenge (2/2) Met
Total 20
Forestsguy 16.5
The_Hittite 21.5
glurman 22
SnowBlack1021 21
sperlman 21
bravelion83 23
Theelkspeaks 20
Design - 5
(2/3) Appeal: Timmy likes the 7 mana 7/7 with flying. Spike likes this for its value, specially in a control orientated deck. There is value in it for Johnny, but the fact that it is a legendary token sways his interest.
(3/3) Elegance: The idea is laid out well.
Development - 4
(3/3) Viability: This fits as a blue card and Mythic is appropriate.
(1/3) Balance: This is to powerful. It is good that the counter enchantment is legendary, but it is still a bit to much. With a card like Erayo, Soratami Ascendant there is a way to play around it. When it comes to permanent cards reliability countering spells, they have some drawback like opponent having to pay x mana. Ertai, Wizard Adept has a cost and can only be used once in a turn cycle.
Creativity - 6
(3/3) Uniqueness: This feels really unique, nice use of creating enchantment tokens.
(3/3) Flavor: The overall flavor fits well here.
Polish - 7
(3/3) Quality: I see no problems here.
(2/2) *Main Challenge: Yes
(2/2) Subchallenges: Double yes.
Total: 22/25
Design - 5.5
(2/3) Appeal: Timmy likes big dragon with flying. Johnny might pull of something sweet here. Spike is a bit hesitant here. He likes the returning from graveyard, but the cost is to much for him vs the effect he gains by playing it.
(2.5/3) Elegance: I think it would suit the card better if it was "Whenever three or more untapped creatures you control attacks, return..." Looking at most cards with when ever attacks clause, they are whenever [clause] attacks, [effect].
Development - 5
(3/3) Viability: Fits well into white, and mythic kinda suits it, flavor wise at least.
(2/3) Balance: It feels a bit under whelming. I think if the effect was baked in as a continuous effect it would be better.
Creativity - 5
(2/3) Uniqueness: It is a nice mix of a bolster to defense with a Eternal Dragon remembrance, but with a fresh activating clause. Pretty unique all in all.
(3/3) Flavor: It is a nice mix in with another Elder Dragon facing Bolas, an other Elder Dragon.
Polish - 6
(2/3) Quality: Should be "Whenever three or more creatures"
(2/2) *Main Challenge: Met.
(2/2) Subchallenges: Met and Met.
Total: 20.5/25
(2/3) Appeal: Timmy likes dragon that can always regenerate. Spike likes the value it brings. Johnny can't really use it.
(3/3) Elegance: Makes sense to me.
Development - 6
(3/3) Viability: This fits well as mythic and black.
(3/3) Balance: It's well balanced with Delirium for activating its regenerate effect.
Creativity - 4
(1/3) Uniqueness: It is basically a black Mossbridge Troll with deathtouch instead of buffing its P/T and delirium to make it regenerate.
(3/3) Flavor:
A dragon without flying? I do not get an indication of why it can't fly(I don't link death wing to dead wings).The flavor of the card and flav text is just excellent.Polish - 4
(0/3) Quality: Delirium should be Delirium and the delirium clause should be [effect trigger], [delirium clause], [effect]. Angel of Deliverance as an example. And the full name should be used "if Phatekeil, Death Wing would be destroyed, regenerate it."
(2/2) *Main Challenge: Met.
(2/2) Subchallenges: Met and met.
Total: 19/25
After judging the card I found the render of it. I am going with the text and not the render, but I am now taking into acount the flying of the card for flavor.
Design - 6
(3/3) Appeal: Timmy likes big dragon with flying and haste. Johnny can use this in some way with creature sacrifice. Spike likes it as a finisher.
(3/3) Elegance: Makes sense to me.
Development - 4
(3/3) Viability: Red and mythic are both appropriate.
(1/3) Balance: I think this is a bit to powerful. If it was a once off effect, but making it each combat is taking it to far. And on top of that the card has haste. This card just has to much pure value. If we look at cards that also has a mass gain control effect, Insurrection is priced high and Harness by Force as well. But then this is limited to 6 power tho, but you get a decent body with haste.
Creativity - 5
(2/3) Uniqueness: The gain control effect is nothing new, but the way it is implemented and used on a mass scale is neet.
(3/3) Flavor: I just love it!
Polish - 7
(3/3) Quality:I see no problems here.
(2/2) *Main Challenge: Yep.
(2/2) Subchallenges: Met and met.
Total: 22/25
Design - 5
(2/3) Appeal: Timmy likes big dragon with flying and haste. It's not wow enough for Johnny to do something crazy with. Spike might use it for its value and effect.
(3/3) Elegance: Fits good here.
Development - 6
(3/3) Viability: Rare seems like a good fit here. Red fits as well, they are known for buffing.
(3/3) Balance: This is well costed for the effect it brings to the table. It is not to powerful, but also not underwhelming.
Creativity - 2
(1/3) Uniqueness: Nothing new here. We have some creatures that buff when entering the battlefield. For red, this is on a higher scale tho.
(1/3) Flavor: The flavor text just does not feel right. Brood would have been a better fit then peers. Dragoness feels to royal for a dragon.
Polish - 7
(3/3) Quality: All seems fine here.
(2/2) *Main Challenge: Pass
(2/2) Subchallenges: Met and met.
Total: 20/25
Design - 4
(2/3) Appeal: It might be to complicated for Timmy. Spike can find a use for this, since the body is already decent, and the effect might just help. Johnny might try some crazy stuff with this.
(2/3) Elegance: Allot of words here and it takes a few reads to get it.
Development - 6
(3/3) Viability: The effect fits white. Mythic might be pushing it, but 5 mana for a 5/5 with flash can land it in mythic.
(3/3) Balance: It feels well balanced.
Creativity - 4.5
(1.5/3) Uniqueness: The effect is almost identical to Defensive Formation, but changes it a bit to work with the addition to PW. The body of it is unique, we don't really have 5 mana 5/5 flash creatures.
(3/3) Flavor: Everything fits here perfectly.
Polish - 5
(2/3) Quality: Pretty sure it should be "His presence bolster the spirit of defenders and inspired the greatest show of valor."
(2/2) *Main Challenge: Met.
(1/2) Subchallenges: Has a CMC of less than 7.
Total: 19.5/25
Design - 4.5
(1.5/3) Appeal: Timmy might like the fact that it is big, but it has a big drawback for him. Johnny has no use for this. Spike might have a use for this in commander.
(3/3) Elegance: Makes sence to me. I like the idea of when playing this, you need high mana, then gain 3 cards to cast with the mana used to cast hit, then it activates as a powerhouse creature.
Development - 4
(2/3) Viability: This fits into the red field. Think this is better suited as a rare, the defender drawback kinda kills its power.
(2/3) Balance: The effect is kinda lack luster, in standard 60 card deck formats, but outside of that it seems decent.
Creativity - 5
(3/3) Uniqueness: A very nice and unique card mechanic and card interaction.
(2/3) Flavor: It has a nice flavor to it, as explained in the elegance section, but could have used some flavor text.
Polish - 6
(2/3) Quality: It should be "For as long as those cards remain exiled, Shezar, the Hoarder...". Dimensional Breach(Oracle) and Gonti, Lord of Luxury
(2/2) *Main Challenge: Met.
(2/2) Subchallenges: Met and Met.
Total: 19.5/25
Design - 6
(3/3) Appeal: Timmy likes the big dragon with flying and haste. Spike likes the mass removal. Johnny might like the fact that he can deal massive damage to his opponents.
(3/3) Elegance: Fits well here.
Development - 4
(3/3) Viability: Red and mythic fits this card well.
(1/3) Balance: This is extremely over powered. If it only dealt damage to either creatures or opponents it would have been more balanced. Arlinn, Embraced by the Moon allows for choice between, I do know that the card has to die for it to work tho. But then the damage gets dealt fully, spiting it between creatures would also dampen the effect.
Creativity - 4.5
(1.5/3) Uniqueness: The mass damage dealing effect to non dragons is pretty unique. But in essence it is a Stalking Vengeance on steroids with a little Omnath, Locus of Rage added in.
(3/3) Flavor: Everything fits well together.
Polish - 7
(3/3) Quality: All looks good here.
(2/2) *Main Challenge: Met.
(2/2) Subchallenges: Met and met.
Total: 21.5/25
Vertain - 22
scrad_the_wanderer - 20.5
mirrodin71 - 18
Groovelord - 22
Blydden - 20
P E - 19.5
doomfish - 19.5
RaikouRider - 21.5
Thanks,
Folza
DESIGN
Appeal (2/3): The card is great for Spikes in a planeswalker heavy meta, and Timmy likes the big and efficient body. Johnny doesn't really care about a boring flyer.
Elegance (3/3): I don't feel like there's a need for comment here.
DEVELOPMENT
Viability (3/3): Definitely belongs at rare and red.
Balance (1/3): It turns out, a 4/4 flyer with haste and more upside is often broken, and I'd feel that this is no exception. The main issue that separates it from cards in standard right now like the Looter Scooter and Heart of Kiran is that the card is blatantly busted as hell, not subtly.
Creativity
Uniqueness (2/3): This is technically unique, but it's still really boring in that way, and what makes it unique is rare to ever come up.
Flavor (1.5/3): Succinct and obvious, but the card still feels like it doesn't gain anything from the flavor text. It's not as bad as, say Ancient Grudge, but it doesn't make it any better.
POLAND
Quality (3/3): All good here.
Main (2/2): Done
Subs (1/2): Not expensive, but no activated abilities.
Total: 18.5/25
DESIGN
Appeal (1.5/3): Timmy likes the huge dude that stays away from removal. Jenny and Spike dislike the large cost and the symmetry of the effect.
Elegance (2/3): First read through won't alert the reader of its symmetry, and that is inevitably important.
DEVELOP
Viability (2.5/3): This is certainly red, but it doesn't feel mythic, but instead seems less splashy and more red.
Balance (1.5/3): Guess where this will see play? Nowhere. It easily would be balanced as an asymmetrical effect, only tapping opposing lands. Instead, it looks mediocre and overcosted for a 4/4 flyer.
CREATE
Uniqueness (1.5/3): Red's super tapping of lands is nothing new, and mass land tap is also nothing new. The combination is neat, but obvious.
Flavor (2/3): It's a neat concept, but it almost doesn't fit flavorfully in red. It's still a big dragon with room for 1-2 lines of flavor text though, so there's not much to expect.
POLAND
Quality (2.5/3): I feel like the when in the flavor text should be a while, but it's the only issue.
Main (2/2): Done.
Sub (2/2): Done and done.
Total: 17.5/25
DESIGN
Appeal (3/3): This is big and splashy enough for Tammy, wins the game enough for Johnny, and, with a Show and Tell effect, can be good enough for spikes,
too.
Elegance (2.5/3): The cost aversion ability sounds off, but it's right. Either way it adds a good amount of complexity.
DEVELOP
Viability (2.5/3): This feels more Blue/Red than just blue, but other than that, it still is fine.
Balance (1/3): Time Stretch and Enter the Infinite would like to have a word with you. Both cost significantly more than 7 mana,
and I feel this should compensate for that. On the plus side, it is just a game winner if you play it, which a 7-drop should feel like, but not unequivocally be. Look at other good rare/mythic 7-drops: Tyrant of Discord can be a huge 1-sided boardwipe, but not always, and it doesn't always mean a game win. Aetherwind Basker can only really win you the game if you already have a board presence. Cast Through Time
lets you cast all your spells twice, but it doesn't get you your spells for free, and that's the important distinction.
CREATE
Uniqueness (2/3): Casting spells for free is nothing new, but this card does so in a somewhat new way, with an additional scry ability.
Flavor (1.5/3): Let me tell you, hon, that flavor text is bland as hell, and could work on almost any 7+-drop creature in magic.
POLAND
Quality (3/3): All good here.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 19.5/25
DESIGN
Appeal (2/3): Timmy likes the splashiness of the card, and Jenny sees the infinite amount of ways to abuse this.
Elegance (3/3): As concise as they come.
DEVELOP
Viability (2/3): This definitely feels multicolored (probably WB), and seems to be really invoking of such.
Balance (1/3): Remember what I said about multicolored? You probably should, because it was the previous line. While we're talking about it, let's look at a multicolored creature: Drogskol Reaver, which has similarly leveled evergreen abilities, and a similarly leveled life gain upside. The Extort,
however, pushes this a bit too far compared to it, and, on top of that, pushes it into a space where it needs to be 8+ mana, or multicolored.
CREATE
Uniqueness (2/3): This is, like I said, pretty similar to the Reaver, but it's still different from it.
Flavor (1/3): So, let's get into this. This starts to say Orzhov, but then you remember that the Izzet are the only guild to have dragons, which means that this is outside of Ravnica, right? Well, Extort and the dragon's name are REALLY specific to Ravnica, so that doesn't work either. A lack of flavor text where you could have definitely fit it doesn't help your case either.
POLAND
Quality (3/3): All good here.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 18/25
DESIGN
Appeal (2/3): Spike isn't impressed by a big goofy body, Timmy likes the big thing that creates big things instead of notbig things, and Johnny likes the potential for the token replacement to be absolutely busted.
Elegance (2/3): The ability is a bit odd, as it doesn't effect abilities, unlike the actual Phantasmal Dragon. That will cause problems.
DEVELOP
Viability (2/3): Does not in anyway need to be mythic. This isn't gamebreaking
Balance (2/3): At 7 mana, this isn't going to be making big waves, but its ability is splashy and powerful enough that it can effectively do quite a lot.
CREATE
Uniqueness (2.5/3): Obvious nod to Phantasmal dragon is obvious. The token replacement is new, though.
Flavor (2/3): This is kinda generic, but it is creative and unique to the concept.
POLAND
Quality (2/3): The ability (straight from the dragon itself) should be "When this creature becomes the target of a spell or ability, sacrifice it." The current ability has a host of problems, mainly that it tries to be a replacement effect, but gives up halfway.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 18.5/25
DESIGN
Appeal (2/3): Timmy likes the big body and big effect. Spike likes the rubbins of instant speed sacrifice.
Elegance (2/3): Morph isn't good on the simplicity scales, but it's still fine.
DEVELOP
Viability (2.5/3): It feels black, it feels big, and it feels like it could be mythic, but fills the rare slot better.
Balance (0.5/3): On principle, morph costs with a powerful flip ability should cost more than the card, not considerably less. When this card can get combat rubbins and sacrifice rubbins, it needs to cost more than the CMC.
CREATE
Uniqueness (2.5/3): Cabal Executioner vibes are given off here, but it's largely still unique.
Flavor (1.5/3): You know what I hate about the flavor on this? It could go on any black 7+ drop and more.
POLAND
Quality (3/3): All good.
Main (2/2): Done.
Sub (1.5/2): Done and Done... technically. The card does break the spirit of subchallenge 1.
Total: 17.5/25
DESIGN
Appeal (2.5/3): Timmy: Likes big bodies. Jenny: Likes easy cheapening. Spike: Likes a potentially cheap body that draws a few cards, but worries it's not worth it.
Elegance (1/3): This is a mouthful. Lots of text that's likely overly complicated and takes a few readthroughs to make sense.
DEVELOP
Viability (1.5/3): Sacs make sense. Mythic makes sense. However, black is much more likely to create gold and care about it. (as in, the only color that's gotten gold.)
Balance (2/3): The card looks fine, but be worried about the sheer number of knobs you have on the card.
CREATE
Uniqueness (3/3): This is definitely new.
Flavor (1.5/3): I am so sick of the word Incarnated at this point, and this particular card is a very typical hoarding dragon concept. It's not much new.
POLAND
Quality (1.5/3): The first Madox should be the full name. (-.5) "If a land sacrificed this way" should be "If you do," or at the very least "If you sacrificed a land this way,". (-1)
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 17/25
DESIGN
Appeal (2/3): Tammy likes big, Johnny likes doubling, Spike likes it until he realizes that it's really just bad.
Elegance (1.5/3): Dragon offering adds a good deal of complexity. The doubling effect affecting itself doesn't help.
DEVELOP
Viability (2/3): Weak and Boring cards aren't mythic.
Balance (2/3): If you cast it for its mana cost, good job, you deserve the ten damage before it dies. If you sacced a dragon, you were probably winning already. The only reason it gets a 2 is that it works wonders in a Dragon tribal deck.
CREATE
Uniqueness (1.5/3): Nothing about the card is particularly new, but it takes one or two ideas that haven't been combined before.
Flavor (1.5/3): Nice Alara reference, but it's really boring otherwise.
POLAND
Quality (3/3): All good.
Main (2/2): Done
Sub (2/2): Done and Done.
Total: 17.5/25
Tesco(black)Lotus - 19.5
Koopa - 18.5
PsyOp - 18.5
tgdgc - 18
Flatline - 17.5
Folza - 17.5
Turbler - 17.5
netn10 - 17
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