How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
I'm happy The Walking Dead is back. It's pretty much the only show I watch these days.
If you haven't already voted in the January CCL final poll I implore you to do so. With only one day left, the final combatants are still deadlocked. Will you be the one to cast the deciding vote? Go here to find out.
Holding Cell
Enchantment (U)
When Holding Cell enters the battlefield, exile target nontoken creature until Holding Cell leaves the battlefield.
Duration 1 (This enchantment enters the battlefield with one time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, return it to its owner's hand.) "That ought to hold him just long enough."
Meditative Mentor1W
Creature - Human Monk (U)
Flash
If a spell or ability would cause you to discard a card, exile it until your next upkeep instead. Do not try to hold your concentration; let it go, and it will return.
1/3
Sloughy DegenerateBG
Instant (R)
Destroy target nonland permanent with converted mana cost 4 or less. Its controller may return target nonland permanent card with converted mana cost less than that card from his or her graveyard to the battlefield.
Dragonbone Blade3
Artifact - Equipment {U}
Equipped creature gets +2/+0.
As long as equipped creature has power six or greater, it has flying, menace and "R: This creature gets +1/+0 until end of turn."
Equip 2 The dragon's might will only awaken for those strong enough to tame it.
Bloodsport ChampionR
Creature - Human Warrior
~ cannot attack or block unless its power is five or greater. T: ~ fights target creature. If that creature dies this turn, put +1/+1 counter on ~.
2/2
Rush of Stimulation4RRR
Instant (Mythic)
Exile your library. Until end of turn, you may cast cards exiled this way. Desperate for new ideas, some inventors turns up to the dangerous mathod of inhaling pure Aether. Those who survive it, could craft theories that are unfathomable for the masses.
I'm a big fan of burn spells and mono-R strategies, and as of now I'm very disappointed in the fact that many burn spells in standard can be pointed towards creatures only. Seeing Fatal Push, you'd think they would've given us something like this:
Revolutionary BlazeR
Instant (U)
~ deals 2 damage to target creature or player. Revolt — If a permanent you controlled left the battlefield this turn, ~ deals 3 damage to target creature or player instead. "You took my inventions away. Don't expect any mercy."
—Vadir Ningh, Weldfast engineer
Vardesh, Gatekeeper of the Underworld1WUB
Legendary Creature -- Spirit (M)
Flying
Whenever Vardesh, Gatekeeper of the Underworld or another Spirit enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 2BW: Return target creature card from your graveyard to the battlefield. It's a Spirit in addition to its other types. 1U: Exile target Spirit creature you control. Return it to the battlefield under your control at the beginning of the next end step.
3/4
Skweek, Deranged Hermit3GG
Planeswalker - Skweek (M)
<0>: Target nontoken creature gains echo. The echo cost is equal to its mana cost.
<0>: Create four 1/1 green Squirrel creature tokens.
<-1>: You get an emblem with "Squirrel creatures get +1/+1." "Skweek!" —Skweek
1
Seer's Guardian3GW
Creature - Basilisk (U)
Deathtouch, vigilance
When Seer's Guardian enters the battlefield, scry 2.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Votes: (AKA FTMB), Rudyard (Love the flavor)
HM: Stoner
Ethereal Guide
Creature — Spirit (U)
Flying
Sacrifice Ethereal Guide: Exile target creature you control, then return that card to the battlefield under its owner's control.
1/1
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Forbidden LoveRRR
Instant (U)
Choose a creature you control and a creature you don't control. Put a love counter on each of them.
They gain "Sacrifice this permanent: destroy each creature with a love counter on it."
Selal, Path of Sorrow1B
Legendary Creature - Vampire Specter Cleric (M)
Flying, Lifelink
Whenever you would gain life, instead lose that much life, put a +1/+1 counter on ~, and each opponent discards a card.
2/3
Make or Break
Instant (U)
Choose one -
- Destroy target artifact or creature
- Put two 1/1 colorless Servo Artifact creature tokens onto the battlefield.
Overflow With Aether1U
Instant (Common)
Choose one:
* Return target nonland permanent to its owner's hand.
* Exile target nonland permanent, then return it to the battlefield under its owner's control.
Berserk Dowser4G
Creature - Centaur Berserker Shaman (R)
Sacrifice an Island: Untap Berserk Dowser.
Sacrifice a Mountain: Berserk Dowser gains haste until end of turn. T: Add U or R to your mana pool.
5/2
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andI'm happy The Walking Dead is back. It's pretty much the only show I watch these days.
If you haven't already voted in the January CCL final poll I implore you to do so. With only one day left, the final combatants are still deadlocked. Will you be the one to cast the deciding vote? Go here to find out.
netn10 29 (+3)
Indighost 26 (+8)
void_nothing 22 (+4)
StonerOfKruphix 21 (+0)
SnowBlack1021 20 (+2)
FortunaImperatrixMundi 20 (+2)
Rudyard 19 (+3)
FirstTurnManaBurn 17
BlackTempleGaurdian 17 (+1)
atogstorm 14
proudawesome 12
GenevensiS 11 (+2)
Groovelord 10
Piar 8
Tim1137 8
Ragaxus 3
Legend 1
HM: Stoner
Ethereal Guide
Creature — Spirit (U)
Flying
Sacrifice Ethereal Guide: Exile target creature you control, then return that card to the battlefield under its owner's control.
1/1
Hesitation WW
Instant {U}
Untap all attacking creatures and remove them from combat.
Draw a card.
A moment's delay can mean defeat - or victory.
Forbidden Love RRR
Instant (U)
Choose a creature you control and a creature you don't control. Put a love counter on each of them.
They gain "Sacrifice this permanent: destroy each creature with a love counter on it."
Selal, Path of Sorrow 1B
Legendary Creature - Vampire Specter Cleric (M)
Flying, Lifelink
Whenever you would gain life, instead lose that much life, put a +1/+1 counter on ~, and each opponent discards a card.
2/3
Make or Break
Instant (U)
Choose one -
- Destroy target artifact or creature
- Put two 1/1 colorless Servo Artifact creature tokens onto the battlefield.
Overflow With Aether 1U
Instant (Common)
Choose one:
* Return target nonland permanent to its owner's hand.
* Exile target nonland permanent, then return it to the battlefield under its owner's control.
Berserk Dowser 4G
Creature - Centaur Berserker Shaman (R)
Sacrifice an Island: Untap Berserk Dowser.
Sacrifice a Mountain: Berserk Dowser gains haste until end of turn.
T: Add U or R to your mana pool.
5/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Unstable Replicator 1UU
Creature - Illusion
Flying
3, T: Target creature becomes a copy of ~ until end of turn.
"But, why?"
2/2
Soul Bleach 1B
Enchantment (U)
All creatures are colorless.
Skill Sharing 1U
Enchantment - Aura (R)
Enchant creature
All creatures you control have all activated abilities of enchanted creature.