How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
If you haven't already voted in the January CCL final poll I implore you to do so. With only two days left, the final combatants are still deadlocked. Will you be the one to cast the deciding vote? Go here to find out.
Data Restoration
Instant (U)
When Data Restoration is put into your graveyard from your library, you may put it into your hand.
Shuffle all instant and sorcery cards from your graveyard into your library, then draw a card. Exile Data Restoration.
First time I get 0 vote, guess I made a bad card, will try harder this time.
Void Shifter1UB
Creature - Aetherborn Wizard
As long as a creature spell is on the stack, you may cast Void Shifter as though it had flash.
When Void Shifter enters the battlefield, exile target creature spell with converted mana cost 3 or less. At the beginning of next end step, you may exile Void Shifter and pay life equal to the converted mana cost of the exiled card. If you do, you may cast that card without paying its mana cost.
2/3
Fatestring Weaver2UB
Creature - Spider Wizard {R}
If you would shuffle your library, you may instead search your library for a card, exile it face-down, shuffle your library, and put the exiled card on top of your library. 1UB, T: Shuffle your library. Activate this ability only as a sorcery.
1/4 The strands of eternity are a far grander canvas than a mere silken web.
Malyne, Chaos StirrerUBRG
Legendary Creature - Troll Wizard (M)
You and creatures you control have hexproof.
Lands your opponents control have " : Add one mana of any color to your mana pool."
Your opponents play with their hands revealed.
Your opponents may play cards from each other's hands.
1/4
Votes: FortunaImperatrixMundi, Rudyard RinseW
Instant (Uncommon)
Exile target creature, then return that card to the battlefield under its owner's control.
//////Fuse////// RepeatU
Instant (Uncommon)
Exile target creature, then return that card to the battlefield under its owner's control.
FortunaImperatrixMundi, Flatline (i could see that being evergreen, but is it relevant enuff often enuff?)
Stretch StrengthW
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +X/+X, where X is the difference between its base power and its base toughness.
Lifecrafting Station2
Artifact (R)
At the beginning of your upkeep, you may reveal a creature card from your hand. If you do, scry 2 and you get E(an energy counter). T, pay X energy counters: You may put a creature card with converted mana cost X or less from your hand onto the battlefield. On the plane of Kaladesh, technology and nature harmonize with each other in a crescendo of life.
Coalition's PrideXG
Sorcery (U)
At the beginning of the first main phase of your next turn, add X mana in any combination of colors to your mana pool.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Holding Cell
Enchantment (U)
When Holding Cell enters the battlefield, exile target nontoken creature until Holding Cell leaves the battlefield.
Duration 1 (This enchantment enters the battlefield with one time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, return it to its owner's hand.) "That ought to hold him just long enough."
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Meditative Mentor1W
Creature - Human Monk (U)
Flash
If a spell or ability would cause you to discard a card, exile it until your next upkeep instead. Do not try to hold your concentration; let it go, and it will return.
1/3
Sloughy DegenerateBG
Instant (R)
Destroy target nonland permanent with converted mana cost 4 or less. Its controller may return target nonland permanent card with converted mana cost less than that card from his or her graveyard to the battlefield.
Dragonbone Blade3
Artifact - Equipment {U}
Equipped creature gets +2/+0.
As long as equipped creature has power six or greater, it has flying, menace and "R: This creature gets +1/+0 until end of turn."
Equip 2 The dragon's might will only awaken for those strong enough to tame it.
Bloodsport ChampionR
Creature - Human Warrior
~ cannot attack or block unless its power is five or greater. T: ~ fights target creature. If that creature dies this turn, put +1/+1 counter on ~.
2/2
Rush of Stimulation4RRR
Instant (Mythic)
Exile your library. Until end of turn, you may cast cards exiled this way. Desperate for new ideas, some inventors turns up to the dangerous mathod of inhaling pure Aether. Those who survive it, could craft theories that are unfathomable for the masses.
Vardesh, Gatekeeper of the Underworld1WUB
Legendary Creature -- Spirit (M)
Flying
Whenever Vardesh, Gatekeeper of the Underworld or another Spirit enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 2BW: Return target creature card from your graveyard to the battlefield. It's a Spirit in addition to its other types. 1U: Exile target Spirit creature you control. Return it to the battlefield under your control at the beginning of the next end step.
3/4
Skweek, Deranged Hermit3GG
Planeswalker - Skweek (M)
<0>: Target nontoken creature gains echo. The echo cost is equal to its mana cost.
<0>: Create four 1/1 green Squirrel creature tokens.
<-1>: You get an emblem with "Squirrel creatures get +1/+1." "Skweek!" —Skweek
1
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andIf you haven't already voted in the January CCL final poll I implore you to do so. With only two days left, the final combatants are still deadlocked. Will you be the one to cast the deciding vote? Go here to find out.
netn10 26 (+6)
StonerOfKruphix 21 (+1)
Indighost 18 (+0)
SnowBlack1021 18 (+1)
void_nothing 18 (+1)
FortunaImperatrixMundi 18 (+3)
FirstTurnManaBurn 17 (+1)
BlackTempleGaurdian 16 (+1)
Rudyard 16 (+2)
atogstorm 14 (+1)
proudawesome 12
Groovelord 10
GenevensiS 9 (+1)
Piar 8
Tim1137 8 (+3)
Ragaxus 3
Legend 1
Holding Cell
Enchantment (U)
When Holding Cell enters the battlefield, exile target nontoken creature until Holding Cell leaves the battlefield.
Duration 1 (This enchantment enters the battlefield with one time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, return it to its owner's hand.)
"That ought to hold him just long enough."
Meditative Mentor 1W
Creature - Human Monk (U)
Flash
If a spell or ability would cause you to discard a card, exile it until your next upkeep instead.
Do not try to hold your concentration; let it go, and it will return.
1/3
Sloughy Degenerate BG
Instant (R)
Destroy target nonland permanent with converted mana cost 4 or less. Its controller may return target nonland permanent card with converted mana cost less than that card from his or her graveyard to the battlefield.
Dragonbone Blade 3
Artifact - Equipment {U}
Equipped creature gets +2/+0.
As long as equipped creature has power six or greater, it has flying, menace and "R: This creature gets +1/+0 until end of turn."
Equip 2
The dragon's might will only awaken for those strong enough to tame it.
Bloodsport Champion R
Creature - Human Warrior
~ cannot attack or block unless its power is five or greater.
T: ~ fights target creature. If that creature dies this turn, put +1/+1 counter on ~.
2/2
Rush of Stimulation 4RRR
Instant (Mythic)
Exile your library. Until end of turn, you may cast cards exiled this way.
Desperate for new ideas, some inventors turns up to the dangerous mathod of inhaling pure Aether. Those who survive it, could craft theories that are unfathomable for the masses.
Legendary Creature -- Spirit (M)
Flying
Whenever Vardesh, Gatekeeper of the Underworld or another Spirit enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
2BW: Return target creature card from your graveyard to the battlefield. It's a Spirit in addition to its other types.
1U: Exile target Spirit creature you control. Return it to the battlefield under your control at the beginning of the next end step.
3/4
Votes: Flatline, Snowblack
Skweek, Deranged Hermit 3GG
Planeswalker - Skweek (M)
<0>: Target nontoken creature gains echo. The echo cost is equal to its mana cost.
<0>: Create four 1/1 green Squirrel creature tokens.
<-1>: You get an emblem with "Squirrel creatures get +1/+1."
"Skweek!" —Skweek
1
Weakness of Minds 1B
Enchantment (C)
Artifact creatures and Zombies you control get +2/+0.
Life's more painless when you're brainless.
Haphazard Survey 3B
Sorcery (U)
Improvise
Scry 2. Then draw two cards and you lose 2 life.
Seer's Guardian 3GW
Creature - Basilisk (U)
Deathtouch, vigilance
When Seer's Guardian enters the battlefield, scry 2.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝