Kaeias - The effect is seen once in a while as a proposed uncard. It would have been better as a colored artifact for the purposes of this challenge rather than a generic/colorless enchantment. The flavor is a miss for me.
mirrodin71 - The rules text is all wrong, but is understandable. It's overcosted and possibly altogether underpowered at any cost. But it works well enough. And the flavor is good.
void_nothing - Very sexy. Strong but balanced. There seems to be real tension as to which ability to use. In limited (which is what I mostly play), I'd probably use the black ability first, just to check my opponent's deck, and then start grinding with the blue ability. In commander, the black ability is a killer. Yet, I want the black ability to hit "graveyard and library for a card". Awesome.
TheRealStinkyJoeTerry - Very busy. The white ability is rather bad. Why can't B be used to cast it when it has a black ability? If it needs the drawback at all, which it doesn't, it should be R and G. Looks like a feasible design that needs some development.
LnGrrrR - The name sounds like an artifact. Otherwise it doesn't feel colorless. The effect could be in any color but green. It's extremely weak, particularly for an uncommon. An etb cantrip would have been nice and would bump it up to common. Another not bad idea that could use some polish.
doomfish - Beautiful. Not as original as void's, but still very sexy. I like the subtle drawback it has vs Indestructibility for being fully generic yet at the same cmc. Rare would be appropriate.
TheRealStinkyJoeTerry - Conceptually I want to love this card, but there are a few mistakes and questionable choices here. This feels like a cheat as far as being colorless but "really" being white-blue-black (that black mana symbol in the cost prohibition ability should be green, right?) and I really wish that the token making and reanimation abilities could give any player a legend copy/reanimated legend so that the blink ability could then be used to kill legends via legend rule SBEs.
LnGrrrR - I can't imagine a context where this costs colorless mana (okay, I can a little - an ancient Thran-themed set), and I also can't imagine this costing 3. It's a pretty Johnny-oriented effect, as its usefulness in saving artifact creatures from combat death or something is relatively poor for its cost, so I'd like to see this more affordable for Johnny. W, U, or maybe even B is the mana cost I'd put for this.
doomfish - Indestructibility ++? Gains points on elegance but loses them on originality. I like seeing artifact enchantments that aren't the Theros God Weapons, though...
willows - Someone's thinking Amonkhet! This is really funky and splashy, and I like the decisions it involves. Generally a cool card, if not an especially strong one.
Flatline - The Anthem part of this is a really cool line of text, and this feels right in the context of Tarkir. Ugin would be proud. It's also some pretty sweet stuff for Limited, being a 3/3 flyer and maybe more strapped to the situational pump for 4.
netn10 - This is badass. Definitely feels like Alara, with the unexpected color alignment a la Nacatl Hunt-Pride. The artifact reanimation ability is pretty concerning at that activation cost, and maybe steps on Sharuum the Hegemon's toes as far as uniqueness goes, but generally great stuff. However, it only has a multicolored color identity and isn't multicolored itself.
Man, I farmed my entry. Some easily avoidable mistakes if I didn't rush it in.
LnGrrrR-This was a hard challenge, but I don't think you did anything to justify this as a colorless enchantment.
doomfish-Nicely done. This feels like an artifact and an enchantment and is simple and straight forward. Well designed.
willows-I like the idea, but think it's missing the indication of who's control it returns under.
Flatline-That's a cool card. I like the Ghost fire tie in.
netn10-This is not technically multicolored so I don't think it meets the challenge
Phyrexian Editor-I like the idea, but am afraid it might create some memory issues
atogstorm: I get the reference to spike creatures and +1/+1 counters, but this card is pretty badly balanced. It has a huge drawback in damaging your own tokens, so it's not even able to produce tokens on its own without spending six mana and 3 life. Even if it didn't have the "deal damage to token creature" clause, it would still be a mediocre card power wise. The anitsynergy here just doesn't make sense.
Ink-Treader: This makes sense, and would be a powerful hoser. Probably a little too good/annoying in standard since being an enchantment makes it hard if not impossible for a lot of decks to remove. That effect would more likely go on a creature. I like the flavor in particular.
SnowBlack1021: This card certainly has that weird eldrazi feeling to it, and that's a good thing. Being so counter heavy is prohibitive in what kind of counters could be in an environment. IF this where in a set, I imagine distortion counters would be a thing on creatures, while +1/+1 or -1/-1 counters would not. Otherwise it'd be very confusing. I think the balancing might actually be close to fair too. The flavor is a little on the weak side, I don't get why things are switching sides based on the name alone. Solid job, even if the counter usage here imposes limitations/has problems.
RaikouRider: This card has a nice flavor and is balanced well. It's simple, clean, elegant... but not really fresh. It's surprising that a card with that exact text hasn't been done yet, which is great. However, there is the issue of not following the challenge. You needed this to be multicolored.
Remba: This is a really clever interpretation of the challenge. It can be removal with a cantrip, self bounce/protection, and lots of subtle little variations in between. Well done!
Legend: So it's a legendary mana rock that turns other things into mana rocks and makes all your planes walkers O-rings for 3? No way. The value here is too high. Also, the fact that an "Oath" is an artifact is a flavor flub just to look clever because "Karn". It doesn't actually work here.
Tome of the Ethersworn3UU
Legendary Artifact {R}
Whenever you cast a spell, you may draw a card. Buried within a labyrinth deep under the Glass Dunes, its pages detail lost secrets of the production of carmot ore necessary to carry out the Noble Work.
Powerful effect. Feels like it wouldn't have to be legendary (or an artifact), but I understand the intent. Sadly, not multicolored.
Unwinding Snare4C
Enchantment (U)
Flash
When Unwinding Snare enters the battlefield, you may put target creature on the top or bottom of its owner's library.
Sacrifice Unwinding Snare: Target player draws a card.
This feels like it's missing something. Perhaps an activation cost on the sacrifice or something. It could have easily been a cantriping instant. Perhaps dividing the cost between casting it and then requiring a sacrifice + mana to move a creature.
Oath of Karn3
Legendary Enchantment Artifact (R)
Colorless permanents you control have "T: Add C to your mana pool."
Whenever a planeswalker enters the battlefield under your control, you may exile target artifact, creature, or enchantment an opponent controls until that planeswalker leaves the battlefield.
Nifty. And potent for the potential mana generation alone. Biggest problem I have is that all the other Oaths do something when they enter the battlefield, so that they're not dead in your hand if you already have a copy in play.
Embrace the Void4
Enchantment - Aura (U)
Enchant creature
Enchanted creature becomes colorless.
Whenever enchanted creature attacks gets +1/+1 until end of turn for each colorless creature you control.
Art by
Some slight wording issues aside (should be "is colorless" and "it gets"), this seem fine. Perhaps even overcosted a smidge.
Distorted Aura3
Enchantment (R)
Non-Eldrazi creatures must attack if able.
Whenever a non-Eldrazi creature attacks, put a distortion counter on it. Whenever a third distortion counter is put on a non-Eldrazi creature, that creature becomes an Eldrazi in addition to its other types, if you are not the owner of that creature, you gain control of it.
Compare Grand Melee. Probably should of cost 3C, but seems fine. Takes awhile to eventually snag creatures.
Whispering Limbo
Enchantment (M)
You may draw cards from any library as if it were your own. If any card you don't own would be sent to your graveyard, instead, return it to its owner's graveyard.
It's a neat concept, that should have been worded with the ability to instead exile cards from an opponent's library fave down, with the caveat that you can look at and cast them. Avoids a LOT of new rules being needed, even if it means you can't use them to pay for discard costs and the like.
Flatline: This has some typos. I like the concept a great deal but I'd like it if it were a bit more expensive and made face-down creatures you control a little bigger (minimum 4/4) because 3/3 flying French vanillas aren't really that dragonish.
netn10: This does not actually meet the challenge.
Ink-Treader: This is a very solid entry. It's not very surprising to see the Eldrazi plane-destruction theme used as a motivator for colorless, but it's well executed.
atogstorm: I'm not really too, like, enamored of the concept of "artifact enchantment." It doesn't come across as very motivated in this case, at least, more like an end-run around the challenge. At any rate I feel like the triggered ability of this card is very clearly red and shouldn't be accessible without red mana, and it's an extreme feel-bad that I can't make a token with this card without expending 9 mana and 6 life.
IcariiFA: This isn't wildly exciting and honestly I think you could downgrade it to uncommon and it would be okay. I can see multiple applications for it, so although the splash level is low, it has a decent amount of appeal for me.
Legend: While I really like both the concept and the card, this doesn't exactly fit the mold of the "Oath of X" cards we've seen so far, which have all had a static ability that refers to planeswalkers (which you did have), and an ETB effect (which you didn't).
Kaeias: Well, this is definitely a weird one. I wish it had been worded more clearly, but I like the concept.
mirrodin71: This is a little bland for my taste. Not really a lot to say here.
void_nothing: I sincerely hope nothing like this ever sees print because it would be a bigger headache than CounterTop in terms of time, but it's certainly unique and interesting.
TheRealStinkyJoeTerry: This could easily just be an artifact, and as you said, it wasn't the cleanest.
LnGrrrR: There is a place for proactive answers in Magic, but this feels like it should have been more pushed at a higher rarity.
HA! You didn't specify that the colorless enchantment can't be an artifact! Darksteel Halo4
Artifact Enchantment - Aura (M)
Enchant permanent
Indestructible
Enchanted permanent has indestructible. To be chosen for the halo is considered the highest of blessings, by those unaware of the never-ending torment it brings.
Design
(1.5/3) Appeal: I'm not sure if it attracts any specific profile besides Vorthos. It's not particularly Timmy, Johnny or Spike.
(2.5/3) Elegance: Pretty good, given the unique challenge.
Development
(3/3) Viability: I think it's a decent card. I doubt it gets jammed into any format besides limited and EDH, but making something indestructible has its uses.
(1.5/3) Balance: Indestructible is the same mana cost but is colored and isn't indestructible itself. This should probably cost 5.
Creativity
(2/3) Uniqueness: Darksteel has been done but not like this.
(3/3) Flavor: Really like the flavor. Fits the lore well.
Polish
(3/3) Quality: Didn't see any errors here.
(5/5) Challenges.You TECHNICALLY eked this one out.
Total: 21.5/25
Shabti Figures1WB
Artifact (R)
If a creature card would be put into a graveyard, exile it instead. 3WB, Sacrifice Shabti Figures: Return target creature card exiled with Shabti Figures to the battlefield with X +1/+1 counters on it, where X is the number of other cards exiled by Shabti Figures.
Design
(1.5/3) Appeal: This is an expensive leyline! But with some upside. Maybe Johnny wants it?
(1.5/3) Elegance: I feel like this is a bit stretched to include colors, but sure. The flavor pulls it through.
Development
(2.5/3) Viability: I don't know if this card needed to be white.
(1.5/3) Balance: A lot has to happen to make this card worth its cost. You're spending 8 mana for a creature that may or may not be good, depending on what the opponent has.
Creativity
(2.5/3) Uniqueness: I don't think I've seen a card quite like this.
(2.5/3) Flavor: The flavor pulls this card quite a bit, though I wish there was some flavor text.
Polish
(3/3) Quality: Not gonna dock, but I think it might be "exiled by this card" and not just Shabti Figures, as I believe that might have weird interaction with multiple Shabti Figures.
(5/5) Challenges.
Total: 20/25
Ghostfire Ascendancy
Enchantment (R)
When Ghostfire Ascendancy enters the battlefield, manifest the top card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)
Face-down creatures you control get +1/+1 are Dragon creatures with flying.
Design
(2/3) Appeal: Definitely a Johnny card.
(2/3) Elegance: I like pumps that aren't dead when you have nothing on board.
Development
(3/3) Viability: I could see WotC making this card.
(2/3) Balance: It might be a little strong as a 3/3 flyer for 4 colorless is strong by itself.
Creativity
(2.5/3) Uniqueness: Morph is a weird ability, and there's not a ton of cards that interact with this. As someone who loves the whole facedown thing (and thinks that would be a fun way to give blue "removal"), I approve.
(2/3) Flavor: The one question I have is... how many colorless dragons are there out there? I didn't realize Ugin had a girlfriend.
Polish
(3/3) Quality: Didn't see any errors here.
(5/5) Challenges.
Total: 21.5/25
Ethereum DropletW
Artifact (Rare)
At the end of each turn, you may untap target artifact. 1WU: Counter target spell targeting an artifact you control. 3WB: Return target artifact card from your graveyard to the battlefield.
Design
(2/3) Appeal: This card does a lot, and I'm sure Spikes will like the activated abilities. Though this card would have to be at rare, a lot of people would be annoyed in limited. The format would have to be weird to be happy with this pull.
(2/3) Elegance: It's a bit of a hodgepodge.
Development
(2/3) Viability: The counterspell bit is weird... it still lets players play stuff, but if you have this in your deck you probably have some sort of infinite combo that this protects. Thta might lead to unfun game states.
(1.5/3) Balance: This card can generate a lot of card advantage over the long term. But then again, it's a bit of a "do nothing".
Creativity
(2/3) Uniqueness: Artifact with activated abilities have been done before, though maybe not in this combo.
(1.5/3) Flavor: While this slots into Esper pretty nicely, the abilities don't seem to have an overlying theme.
Polish
(2/3) Quality: It should be "Etherium", not "Ethereum".
(0/5) Challenges. So it was supposed to be a colored artifact. Sorry mang.
Total: 13/25
Crystalline Armor3
Enchantment - Aura {R}
Enchant creature G: Put a +1/+1 counter on enchanted creature. Crystalline Armor gains "Enchanted creature has trample." 1W: Put a +1/+1 counter on enchanted creature. Crystalline Armor gains "Enchanted creature has lifelink." 2U: Put a +1/+1 counter on enchanted creature. Crystalline Armor gains "Enchanted creature has flying."
Design
(2/3) Appeal: I think it's a decent card. I doubt it gets jammed into any format besides limited and EDH, but making something indestructible has its uses.
(2.5/3) Elegance: like the nature of it, and the escalating costs look pretty.
Development
(1/3) Viability: While this card would work as written, I think it's a bit awkward to grant keywords permanently on an activated ability. I think there would be a lot of "Oh yeah, I forgot I had flying." If it granted it only for the turn it was activated it would solve that problem. (And you could either up the abilities, or drop the cost. For instance, you could have blue grant hexproof to call back Crystalline Sliver.)
(2.5/3) Balance: This card would be a house in limited, but that is how limited is. Otherwise looks fine.
Creativity
(2/3) Uniqueness: I enjoy these swiss army knife cards. There's a few, but not too many.
(2/3) Flavor: I like that you kept it in bant colors akin to Crystallization. And a "morph"ing armor is always fun. The artwork would have to do some work though.
Polish
(3/3) Quality: Didn't see any errors here.
(5/5) Challenges.
Total: 20/25
Wailing Void2
Enchantment (R)
At the beginning of each player's draw step, that player draws an additional card, then exiles the top card of his or her library. The maw opened and screamed, sharing both the fear of what was to come and insanity.
Design
(2.5/3) Appeal: Johnny/Spikes are interested.
(2/3) Elegance: It's an "everyone draws" card, aka "Nekusar favorite". The "exile a card" clause is probably 10% mechanical and 90% flavorful.
Development
(2/3) Viability: I know Howling Mine is a card, but I think WotC shies away from colorless forms of "draw extra cards" that are 2 CMC or less.
(3/3) Balance: This is one of those symmetrical cards that good decks make asymmetrical.
Creativity
(1.5/3) Uniqueness: Not brand new, but a unique spin on Howling Mine.
(2/3) Flavor: The Eldrazi thing fits... though not sure which Drazi. Ulamog for exiling? Or Kozi for drawing cards?
Polish
(3/3) Quality: Didn't see any errors here.
(5/5) Challenges.
Total: 20.5/25
netn10 - Unfortunately this doesn't pass the challenge. Here's a few ramblings anyway.... This is a pretty cool card. I kinda wish it tapped for its abilities, but it might be ok as it is. I'd need to play with this card to truly evaluate it. It seems like it would be a house in EDH.
Phyrexian Editor - This is a pretty neat idea, but the card has some serious memory issues.
IcariiFA - Huh. This is basically Howling Mine with a way to feed Processors tacked on. Not the most original thing in the world, but pretty cool. I kinda wish it referenced Eldrazi in some way to justify the colorless enchantment thing, but I suppose that's just because this is a context free contest.
atogstorm - This is a very niche card that completely hoses a certain strategy. I'm not really a huge fan of that. Also, it is seems weird that the first ability works against the second ability. You would need to pay 6 life and to create a creature large enough to survive, whcih would still just be a 3/3.
Ink-Treader - Short, sweet, simple, powerful, printable. What's not to love?
SnowBlack1021 - This is a pretty weird card. The wording is off in quite a few places. I'm not even sure how the last ability should be worded. I fear that the card may be far too powerful, especially because it is available to all colors. I think it would need to cost at least , and possibly be mythic.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
RaikouRider - The flavor is good but the effect just doesn't fit it because Ethersworn's work should relate to artifact, not every spell. The effect is ok but too bad that the card is disqualified here because it does not meet the requirement.
Remba - I like the effect, but the name sounds like an instant and the effect feels like an artifact. But I guess colorless enchantment is better here because it would be silly if you make it a multicolored artifact.
Legend - I know the idea is very cool to make oath of every planeswalker. The six oaths existed now have effect when enters the battlefield, so I think you should have made it symmetrical. The second ability is OP, basically you don't even have to play Karn or tron deck, any planeswalker would become a storm crow joke.
Void_nothing - The flavor text and effect make it looks like "Future Modifier" more than "Memory Modifier", because memory is more like what people have done, and I mean graveyard here. The first ability is ok but the second ability could be a finisher. Once you have advantage of the board state, the second ability does the rest for you.
Mirrodin71 - Overall is ok but it should be a common to me. And maybe make it 3 cmc? The effect is kinda boring too.
Kaeias - Gotta say the effect is unique, but doesn't mean it is good. There is a reason that WotC never make a card that allows one to draw from his/her opponent's library, or maybe they did and I don't know, point me it if I was wrong. This kind of effect is very chaotic especially when it comes to multiplayer game. And you should probably add "Whenever you would draw a card," in front. Besides, the second line was not needed at all because a card you don't own will not go into your graveyard.
Sort of like Colfenor's Urn. I like the way you care about the amount of creatures though.
A may might have been helpful. It's also really on the expensive side. Costs 3 mana to begin with, then things have to happen and then after the inital mana investment and all the time you still have to pay a whole lot.
The activation could have easily cost 2.
Well, that actually looks like a card that you can build a deck around. Pretty strong, but not too strong. Not sure about getting so much flying without blue though. But this sits in a good spot.
Cute. A bit worrying, but the cost of revival is high. So this probably won't be dangerous. I like how it does work even while you're not able to activate it.
Not a fan of activated abilities that counter things. Generally feel unsatisfying. Also it's Etherium.
Well, that's certainly an interesting design. A great way to solve a colorless enchantment anyway. Not sure if I like the memory issue that comes with this.
But that's really my only concern, otherwise it's clever and nice.
There's very little justification for this not just being an artifact. Other than that it's a really cool place for Howling Mine to go. Extra milling fun!
Interesting way of implementing token hate. "You need to be this buff to ride." Are you aware that you have to pay 6 mana and 3 life for a 3/3 token that enters as 3/1 though? That just sucks.
Not sure what justifies this being an enchantment.
Top 3:
1. Flatline
2. willows
3. Phyrexian Editor
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Kaeias - The effect is seen once in a while as a proposed uncard. It would have been better as a colored artifact for the purposes of this challenge rather than a generic/colorless enchantment. The flavor is a miss for me.
mirrodin71 - The rules text is all wrong, but is understandable. It's overcosted and possibly altogether underpowered at any cost. But it works well enough. And the flavor is good.
void_nothing - Very sexy. Strong but balanced. There seems to be real tension as to which ability to use. In limited (which is what I mostly play), I'd probably use the black ability first, just to check my opponent's deck, and then start grinding with the blue ability. In commander, the black ability is a killer. Yet, I want the black ability to hit "graveyard and library for a card". Awesome.
TheRealStinkyJoeTerry - Very busy. The white ability is rather bad. Why can't B be used to cast it when it has a black ability? If it needs the drawback at all, which it doesn't, it should be R and G. Looks like a feasible design that needs some development.
LnGrrrR - The name sounds like an artifact. Otherwise it doesn't feel colorless. The effect could be in any color but green. It's extremely weak, particularly for an uncommon. An etb cantrip would have been nice and would bump it up to common. Another not bad idea that could use some polish.
doomfish - Beautiful. Not as original as void's, but still very sexy. I like the subtle drawback it has vs Indestructibility for being fully generic yet at the same cmc. Rare would be appropriate.
1. VOID_NOTHING
2. DOOMFISH
3. MIRRODIN71
TheRealStinkyJoeTerry - Conceptually I want to love this card, but there are a few mistakes and questionable choices here. This feels like a cheat as far as being colorless but "really" being white-blue-black (that black mana symbol in the cost prohibition ability should be green, right?) and I really wish that the token making and reanimation abilities could give any player a legend copy/reanimated legend so that the blink ability could then be used to kill legends via legend rule SBEs.
LnGrrrR - I can't imagine a context where this costs colorless mana (okay, I can a little - an ancient Thran-themed set), and I also can't imagine this costing 3. It's a pretty Johnny-oriented effect, as its usefulness in saving artifact creatures from combat death or something is relatively poor for its cost, so I'd like to see this more affordable for Johnny. W, U, or maybe even B is the mana cost I'd put for this.
doomfish - Indestructibility ++? Gains points on elegance but loses them on originality. I like seeing artifact enchantments that aren't the Theros God Weapons, though...
willows - Someone's thinking Amonkhet! This is really funky and splashy, and I like the decisions it involves. Generally a cool card, if not an especially strong one.
Flatline - The Anthem part of this is a really cool line of text, and this feels right in the context of Tarkir. Ugin would be proud. It's also some pretty sweet stuff for Limited, being a 3/3 flyer and maybe more strapped to the situational pump for 4.
netn10 - This is badass. Definitely feels like Alara, with the unexpected color alignment a la Nacatl Hunt-Pride. The artifact reanimation ability is pretty concerning at that activation cost, and maybe steps on Sharuum the Hegemon's toes as far as uniqueness goes, but generally great stuff. However, it only has a multicolored color identity and isn't multicolored itself.
1. willows
2. Flatline
3. TheRealStinkyJoeTerry
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
LnGrrrR-This was a hard challenge, but I don't think you did anything to justify this as a colorless enchantment.
doomfish-Nicely done. This feels like an artifact and an enchantment and is simple and straight forward. Well designed.
willows-I like the idea, but think it's missing the indication of who's control it returns under.
Flatline-That's a cool card. I like the Ghost fire tie in.
netn10-This is not technically multicolored so I don't think it meets the challenge
Phyrexian Editor-I like the idea, but am afraid it might create some memory issues
2. Flatline
3. LnGrrrR
Ink-Treader: This makes sense, and would be a powerful hoser. Probably a little too good/annoying in standard since being an enchantment makes it hard if not impossible for a lot of decks to remove. That effect would more likely go on a creature. I like the flavor in particular.
SnowBlack1021: This card certainly has that weird eldrazi feeling to it, and that's a good thing. Being so counter heavy is prohibitive in what kind of counters could be in an environment. IF this where in a set, I imagine distortion counters would be a thing on creatures, while +1/+1 or -1/-1 counters would not. Otherwise it'd be very confusing. I think the balancing might actually be close to fair too. The flavor is a little on the weak side, I don't get why things are switching sides based on the name alone. Solid job, even if the counter usage here imposes limitations/has problems.
RaikouRider: This card has a nice flavor and is balanced well. It's simple, clean, elegant... but not really fresh. It's surprising that a card with that exact text hasn't been done yet, which is great. However, there is the issue of not following the challenge. You needed this to be multicolored.
Remba: This is a really clever interpretation of the challenge. It can be removal with a cantrip, self bounce/protection, and lots of subtle little variations in between. Well done!
Legend: So it's a legendary mana rock that turns other things into mana rocks and makes all your planes walkers O-rings for 3? No way. The value here is too high. Also, the fact that an "Oath" is an artifact is a flavor flub just to look clever because "Karn". It doesn't actually work here.
2: Ink-Treader
3: SnowBlack1021
Powerful effect. Feels like it wouldn't have to be legendary (or an artifact), but I understand the intent. Sadly, not multicolored.
This feels like it's missing something. Perhaps an activation cost on the sacrifice or something. It could have easily been a cantriping instant. Perhaps dividing the cost between casting it and then requiring a sacrifice + mana to move a creature.
Nifty. And potent for the potential mana generation alone. Biggest problem I have is that all the other Oaths do something when they enter the battlefield, so that they're not dead in your hand if you already have a copy in play.
Some slight wording issues aside (should be "is colorless" and "it gets"), this seem fine. Perhaps even overcosted a smidge.
Compare Grand Melee. Probably should of cost 3C, but seems fine. Takes awhile to eventually snag creatures.
It's a neat concept, that should have been worded with the ability to instead exile cards from an opponent's library fave down, with the caveat that you can look at and cast them. Avoids a LOT of new rules being needed, even if it means you can't use them to pay for discard costs and the like.
1. mirrodin71
2. snowblack1021
3. Remba
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Flatline: This has some typos. I like the concept a great deal but I'd like it if it were a bit more expensive and made face-down creatures you control a little bigger (minimum 4/4) because 3/3 flying French vanillas aren't really that dragonish.
netn10: This does not actually meet the challenge.
Ink-Treader: This is a very solid entry. It's not very surprising to see the Eldrazi plane-destruction theme used as a motivator for colorless, but it's well executed.
atogstorm: I'm not really too, like, enamored of the concept of "artifact enchantment." It doesn't come across as very motivated in this case, at least, more like an end-run around the challenge. At any rate I feel like the triggered ability of this card is very clearly red and shouldn't be accessible without red mana, and it's an extreme feel-bad that I can't make a token with this card without expending 9 mana and 6 life.
IcariiFA: This isn't wildly exciting and honestly I think you could downgrade it to uncommon and it would be okay. I can see multiple applications for it, so although the splash level is low, it has a decent amount of appeal for me.
2. Ink-Treader
3. Flatline
Kaeias: Well, this is definitely a weird one. I wish it had been worded more clearly, but I like the concept.
mirrodin71: This is a little bland for my taste. Not really a lot to say here.
void_nothing: I sincerely hope nothing like this ever sees print because it would be a bigger headache than CounterTop in terms of time, but it's certainly unique and interesting.
TheRealStinkyJoeTerry: This could easily just be an artifact, and as you said, it wasn't the cleanest.
LnGrrrR: There is a place for proactive answers in Magic, but this feels like it should have been more pushed at a higher rarity.
2. Kaeias
3. void_nothing
Design
(1.5/3) Appeal: I'm not sure if it attracts any specific profile besides Vorthos. It's not particularly Timmy, Johnny or Spike.
(2.5/3) Elegance: Pretty good, given the unique challenge.
Development
(3/3) Viability: I think it's a decent card. I doubt it gets jammed into any format besides limited and EDH, but making something indestructible has its uses.
(1.5/3) Balance: Indestructible is the same mana cost but is colored and isn't indestructible itself. This should probably cost 5.
Creativity
(2/3) Uniqueness: Darksteel has been done but not like this.
(3/3) Flavor: Really like the flavor. Fits the lore well.
Polish
(3/3) Quality: Didn't see any errors here.
(5/5) Challenges.You TECHNICALLY eked this one out.
Total: 21.5/25
Design
(1.5/3) Appeal: This is an expensive leyline! But with some upside. Maybe Johnny wants it?
(1.5/3) Elegance: I feel like this is a bit stretched to include colors, but sure. The flavor pulls it through.
Development
(2.5/3) Viability: I don't know if this card needed to be white.
(1.5/3) Balance: A lot has to happen to make this card worth its cost. You're spending 8 mana for a creature that may or may not be good, depending on what the opponent has.
Creativity
(2.5/3) Uniqueness: I don't think I've seen a card quite like this.
(2.5/3) Flavor: The flavor pulls this card quite a bit, though I wish there was some flavor text.
Polish
(3/3) Quality: Not gonna dock, but I think it might be "exiled by this card" and not just Shabti Figures, as I believe that might have weird interaction with multiple Shabti Figures.
(5/5) Challenges.
Total: 20/25
Design
(2/3) Appeal: Definitely a Johnny card.
(2/3) Elegance: I like pumps that aren't dead when you have nothing on board.
Development
(3/3) Viability: I could see WotC making this card.
(2/3) Balance: It might be a little strong as a 3/3 flyer for 4 colorless is strong by itself.
Creativity
(2.5/3) Uniqueness: Morph is a weird ability, and there's not a ton of cards that interact with this. As someone who loves the whole facedown thing (and thinks that would be a fun way to give blue "removal"), I approve.
(2/3) Flavor: The one question I have is... how many colorless dragons are there out there? I didn't realize Ugin had a girlfriend.
Polish
(3/3) Quality: Didn't see any errors here.
(5/5) Challenges.
Total: 21.5/25
Design
(2/3) Appeal: This card does a lot, and I'm sure Spikes will like the activated abilities. Though this card would have to be at rare, a lot of people would be annoyed in limited. The format would have to be weird to be happy with this pull.
(2/3) Elegance: It's a bit of a hodgepodge.
Development
(2/3) Viability: The counterspell bit is weird... it still lets players play stuff, but if you have this in your deck you probably have some sort of infinite combo that this protects. Thta might lead to unfun game states.
(1.5/3) Balance: This card can generate a lot of card advantage over the long term. But then again, it's a bit of a "do nothing".
Creativity
(2/3) Uniqueness: Artifact with activated abilities have been done before, though maybe not in this combo.
(1.5/3) Flavor: While this slots into Esper pretty nicely, the abilities don't seem to have an overlying theme.
Polish
(2/3) Quality: It should be "Etherium", not "Ethereum".
(0/5) Challenges. So it was supposed to be a colored artifact. Sorry mang.
Total: 13/25
Design
(2/3) Appeal: I think it's a decent card. I doubt it gets jammed into any format besides limited and EDH, but making something indestructible has its uses.
(2.5/3) Elegance: like the nature of it, and the escalating costs look pretty.
Development
(1/3) Viability: While this card would work as written, I think it's a bit awkward to grant keywords permanently on an activated ability. I think there would be a lot of "Oh yeah, I forgot I had flying." If it granted it only for the turn it was activated it would solve that problem. (And you could either up the abilities, or drop the cost. For instance, you could have blue grant hexproof to call back Crystalline Sliver.)
(2.5/3) Balance: This card would be a house in limited, but that is how limited is. Otherwise looks fine.
Creativity
(2/3) Uniqueness: I enjoy these swiss army knife cards. There's a few, but not too many.
(2/3) Flavor: I like that you kept it in bant colors akin to Crystallization. And a "morph"ing armor is always fun. The artwork would have to do some work though.
Polish
(3/3) Quality: Didn't see any errors here.
(5/5) Challenges.
Total: 20/25
Design
(2.5/3) Appeal: Johnny/Spikes are interested.
(2/3) Elegance: It's an "everyone draws" card, aka "Nekusar favorite". The "exile a card" clause is probably 10% mechanical and 90% flavorful.
Development
(2/3) Viability: I know Howling Mine is a card, but I think WotC shies away from colorless forms of "draw extra cards" that are 2 CMC or less.
(3/3) Balance: This is one of those symmetrical cards that good decks make asymmetrical.
Creativity
(1.5/3) Uniqueness: Not brand new, but a unique spin on Howling Mine.
(2/3) Flavor: The Eldrazi thing fits... though not sure which Drazi. Ulamog for exiling? Or Kozi for drawing cards?
Polish
(3/3) Quality: Didn't see any errors here.
(5/5) Challenges.
Total: 20.5/25
1. Doomfish
2. Flatline
3. IcariiFa
Club Flamingo Wins: 1!
Phyrexian Editor - This is a pretty neat idea, but the card has some serious memory issues.
IcariiFA - Huh. This is basically Howling Mine with a way to feed Processors tacked on. Not the most original thing in the world, but pretty cool. I kinda wish it referenced Eldrazi in some way to justify the colorless enchantment thing, but I suppose that's just because this is a context free contest.
atogstorm - This is a very niche card that completely hoses a certain strategy. I'm not really a huge fan of that. Also, it is seems weird that the first ability works against the second ability. You would need to pay 6 life and to create a creature large enough to survive, whcih would still just be a 3/3.
Ink-Treader - Short, sweet, simple, powerful, printable. What's not to love?
SnowBlack1021 - This is a pretty weird card. The wording is off in quite a few places. I'm not even sure how the last ability should be worded. I fear that the card may be far too powerful, especially because it is available to all colors. I think it would need to cost at least , and possibly be mythic.
2nd: IcariiFA
3rd: Phyrexian Editor
Remba - I like the effect, but the name sounds like an instant and the effect feels like an artifact. But I guess colorless enchantment is better here because it would be silly if you make it a multicolored artifact.
Legend - I know the idea is very cool to make oath of every planeswalker. The six oaths existed now have effect when enters the battlefield, so I think you should have made it symmetrical. The second ability is OP, basically you don't even have to play Karn or tron deck, any planeswalker would become a storm crow joke.
Void_nothing - The flavor text and effect make it looks like "Future Modifier" more than "Memory Modifier", because memory is more like what people have done, and I mean graveyard here. The first ability is ok but the second ability could be a finisher. Once you have advantage of the board state, the second ability does the rest for you.
Mirrodin71 - Overall is ok but it should be a common to me. And maybe make it 3 cmc? The effect is kinda boring too.
Kaeias - Gotta say the effect is unique, but doesn't mean it is good. There is a reason that WotC never make a card that allows one to draw from his/her opponent's library, or maybe they did and I don't know, point me it if I was wrong. This kind of effect is very chaotic especially when it comes to multiplayer game. And you should probably add "Whenever you would draw a card," in front. Besides, the second line was not needed at all because a card you don't own will not go into your graveyard.
2. Remba
3. mirrodin71
A may might have been helpful. It's also really on the expensive side. Costs 3 mana to begin with, then things have to happen and then after the inital mana investment and all the time you still have to pay a whole lot.
The activation could have easily cost 2.
Not a fan of activated abilities that counter things. Generally feel unsatisfying. Also it's Etherium.
But that's really my only concern, otherwise it's clever and nice.
Not sure what justifies this being an enchantment.
Top 3:
1. Flatline
2. willows
3. Phyrexian Editor
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances