How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Votes: soramaro, Flintlock
@Draco...Your card has no starting loyalty.
Harsh Taskmaster
Creature – Human Soldier (R)
Whenever a permanent enters the battlefield tapped, that permanent doesn’t untap during its controller’s next untap step. "I can not abide those that show up unprepared. Perhaps a month of hard labor might teach you some responsibility?"
2/2
Shaky Ground (Common)
Land T: Add C to your mana pool.
When Shaky Ground enters the battlefield, you may pay 1R. If you do, creatures without flying can't block this turn.
Spark of PassionR
Instant (C)
Spark of Passion deals 1 damage to target creature or player.
Cycling 2R
When you cycle Spark of Passion, it deals 1 damage to target creature or player.
Measure Progress
Instant (Rare)
Draw cards equal to the number of counters on target nonland permanent. "We measure success by the capability of our species to outlast us."
- Primespeaker Zegana
Infernal ReturnBBRR
Sorcery (R)
Choose target creature card in a graveyard, then choose one -
• Exile that card, and ~ deals damage equal to that card's power to each creature.
• Return that card to the battlefield under your control. It gains haste until end of turn. "Believe me, the best thing you can get out of a Hellmaw is fire." - Roth, HighCather
Appease the Public1WU
Instant (R)
Will of the council — Starting with you, each player votes for Bread or Circuses. If bread gets more votes, put a +1/+1 counter on each creature and each player gains 5 life. If circuses gets more votes or the vote is tied, tap all creatures. They don't untap during their controllers' next untap step.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Mental PrisonB
Enchantment - Aura (U)
Enchant creature
When Mental Prison enters the battlefield, enchanted creature's controller reveals their hand and you choose a nonland card from it. Exile that card until Mental Prison leaves the battlefield.
DeathshockBR
Instant (R)
Destroy target creature with converted mana cost 3 or less, then Deathshock deals damage to that creature’s controller equal to its converted mana cost. "The loss of one's comrades is also the loss of part of oneself." - Sergeant Tanith
Clonus Horror (Rare) 2UB
Creature - Shapeshifter Horror
3/3
You may cast Clonus Horror from your graveyard by exiling a creature card from your graveyard in addition to paying its other costs. If you do, Clonus Horror enters the battlefield as a copy of the exiled card.
Cytoplasmic DryadGG
Creature - Dryad Mutant (R)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) t: Add G to your mana pool.
Creatures you control with +1/+1 counters on them have "t: Add G to your mana pool." Occasionally vats of Vigian cytoplasm are found in secret labs of old, often times unintentionally, and to bizarre effect.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andAnd the DCC train keeps rollin' along....
Legend 61 (+2)
Flatline 61 (+3)
Indighost 56 (+1)
Flintlock 50 (+4)
soramaro 38 (+7)
BrainPo 37 (+1)
StonerOfKruphix 36 (+0)
netn10 35 (+1)
Rudyard 33
Tim1137 27 (+0)
RedGauntlet 26
bravelion83 20
Blydden 18
BlackTempleGuardian 11 (+1)
Necarg 3
Draconiator 1 (+0)
CrazyMatt 1
Influx of Ideas
Sorcery (U)
Draw a card for each card you've drawn this turn.
Once the ideas started flowing, there was no holding them back.
Mental Prison B
Enchantment - Aura (U)
Enchant creature
When Mental Prison enters the battlefield, enchanted creature's controller reveals their hand and you choose a nonland card from it. Exile that card until Mental Prison leaves the battlefield.
Deathshock BR
Instant (R)
Destroy target creature with converted mana cost 3 or less, then Deathshock deals damage to that creature’s controller equal to its converted mana cost.
"The loss of one's comrades is also the loss of part of oneself." - Sergeant Tanith
Proliferating Pulse XUG
Sorcery (R)
For each counter on X target nonplaneswalker permanents, put another of those counters on that permanent.
2UB
Creature - Shapeshifter Horror
3/3
You may cast Clonus Horror from your graveyard by exiling a creature card from your graveyard in addition to paying its other costs. If you do, Clonus Horror enters the battlefield as a copy of the exiled card.
VOTES: Flatline, Indighost
Rain of Oil XBB
Sorcery (U)
Kicker G
Distribute X -1/-1 counters between any number of target creatures.
If ~ was kicked, Proliferate.
Cytoplasmic Dryad GG
Creature - Dryad Mutant (R)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
t: Add G to your mana pool.
Creatures you control with +1/+1 counters on them have "t: Add G to your mana pool."
Occasionally vats of Vigian cytoplasm are found in secret labs of old, often times unintentionally, and to bizarre effect.
1/1