How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
The creative whirlwind known as the DCC just keeps on spinning along....
PROTECTION FROM WILL O THE WISP, PROBATION: 1 DAY
Regression Therapy
Sorcery (U)
Return target instant or sorcery card from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Some memories are best left forgotten.
Roar of the Storm2R
Enchantment (R)
Whenever you cast your second spell each turn, create a 1/1 red Elemental creature token with first strike.
Whenever you cast your third spell each turn, put a +1/+1 counter on each Elemental creature you control.
Spelltithe Collector1W
Creature - Human Advisor (R)
During each turn, spells cost 1 more to cast for each spell its controller cast during this turn. Nothing is priceless, not even magic. 1/2
Honorable Mention: Soramaro - at first glance that is WAAAAAAAAAAAAAAAAAY too powerful, but "with different names" changes everything. you ALMOST got on my votes.
Alcoholic Stupor2UU
Instant (Rare)
If a Pilot your opponent controls crewed a vehicle this turn, gain control of that Vehicle. It becomes an Artifact with "t, add 1 to your mana pool."
"When alcohol-fueled denizens are caught, their machines are put to other uses."
Edit: I just woke up so the name of the card could be better....I wanna go back to bed...
Vantage Point
Sorcery (MR)
If Vantage Point is in your opening hand, you may reveal it at the beginning of the game and cast it without paying its' casting cost.
Search your library for a card and put it into your hand. Then shuffle your library. Scry 1.
Static CurrentXUU
Instant (R)
Counter target spell with converted mana cost X. Permanents used to cast that spell do not untap during their controller's next untap step.
Conjure from the VoidWUB
Sorcery (R)
Put target exiled creature onto the battlefield under your control. "My command extends over the living, the dead and what's beyond."
—Mor Zelis, lich lord
Guild Wars (Rare) 3WW
Sorcery
Choose one -
* Destroy all monocolored creatures.
* Destroy all multicolored creatures. "This wouldn't be happening if the Guildpact was here. - Ufectra
Temporary Solution
Enchantment
~ is blue and white.
Suspend 2 - WU
When you suspend ~, exile target non-land permanent until ~ enters the battlefield. 1WU: Return ~ to your hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Votes: Legend, Rudyard
HM: Flintlock (I love the reverse O'Ring effect, but I think it should do something when it's on the battlefield. Even if it's just something like scry 1 at upkeep.)
Self-Driving Car
Artifact — Vehicle (U)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
: Self-Driving Car becomes an artifact creature until end of turn.
4/4
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Vivid DreamsWU
Enchantment - Aura (UC)
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player creates a 1/1 white and blue Illusion creature token with flying.
Banded Together
Enchantment (R)
Creatures can't attack you unless their controller pays X for each creature he or she controls that's attacking you, where X is the number of Planeswalkers you control. "Do not fear the Eldrazi, you have strength in numbers." - An anonymous message to the Gatewatch
Extract From Dreams
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, scry 1. "Sleeping for eternity isn't nearly enough time to understand all the possibilities the dream world has to offer."
- Kadasi, Oona's Dreamwarden
Invigorator Operator1WW
Creature - Dwarf Artificer (U)
When ~ enters the battlefield, you get EEE(three energy counters).
Pay EEE: Creatures you control get +1/+1 until end of turn.
2/3
Solar Flare1R
Instant (U)
Choose one:
- Add RRR to your mana pool.
- Solar Flare deals 3 damage to target creature or planeswalker. "The sun is the true source of all power." – Rohan, Ashna High Priest
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andThe creative whirlwind known as the DCC just keeps on spinning along....
PROTECTION FROM WILL O THE WISP, PROBATION: 1 DAY
Flatline 39 (+3)
Legend 31 (+2)
StonerOfKruphix 29 (+5)
Flintlock 27 (+3)
BrainPo 22 (+2)
bravelion83 20
Indighost 20 (+1)
Rudyard 20 (+5)
netn10 19
RedGauntlet 19
Tim1137 18 (+3)
Blydden 18
soramaro 16 (+0)
Necarg 3
Draconiator 1
HM: Flintlock (I love the reverse O'Ring effect, but I think it should do something when it's on the battlefield. Even if it's just something like scry 1 at upkeep.)
Self-Driving Car
Artifact — Vehicle (U)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
: Self-Driving Car becomes an artifact creature until end of turn.
4/4
Vivid Dreams WU
Enchantment - Aura (UC)
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player creates a 1/1 white and blue Illusion creature token with flying.
Hubris 2WW
Instant (R)
Destroy each creature with greater power than its base power or greater toughness than its base toughness.
1
Artifact – Equipment
When equipped creature dies, draw a card.
1: Put a -1/-1 counter on Equipped creature.
Equip 1
VOTES: Soramaro, Stoner
Banded Together
Enchantment (R)
Creatures can't attack you unless their controller pays X for each creature he or she controls that's attacking you, where X is the number of Planeswalkers you control.
"Do not fear the Eldrazi, you have strength in numbers."
- An anonymous message to the Gatewatch
HM: Legend
Extract From Dreams
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, scry 1.
"Sleeping for eternity isn't nearly enough time to understand all the possibilities the dream world has to offer."
- Kadasi, Oona's Dreamwarden
Invigorator Operator 1WW
Creature - Dwarf Artificer (U)
When ~ enters the battlefield, you get EEE (three energy counters).
Pay EEE: Creatures you control get +1/+1 until end of turn.
2/3
Solar Flare 1R
Instant (U)
Choose one:
- Add RRR to your mana pool.
- Solar Flare deals 3 damage to target creature or planeswalker.
"The sun is the true source of all power." – Rohan, Ashna High Priest