How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
I'm pretty much over these 11 hr workdays.
PROTECTION FROM WILL O THE WISP, PROBATION: 2 DAYS
Confari Crossroads
Land — Plains (C)
Confari Crossroads enters the battlefield tapped.
: Add to your mana pool.
Mountaincycling , Forestcycling ( , Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
A recent entry of mine for the Pyrulea community set we are working on in the Custom Set Creation Forum:
Awaken TerrainGU
Enchantment - Aura (U)
Enchant land
When Awaken Terrain enters the battlefield, put a number of +1/+1 counters on enchanted land equal to your Discovery. Enchanted land is a 0/0 Elemental creature. It's still a land. (Your discovery is equal to the number of lands you control with different names.)
Eruptive SowingXRG
Sorcery (R)
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. ~ deals damage equal to the number of permanents put onto the battlefield this way to target creature or player. "Watch out, that tree is still scorching hot."
—Tasef Ril, Akoum survivalist
Doom Machine5
Artifact (MR) 5, T, tap five untapped noncreature, nonland artifacts you control with different names: You win the game. "I had to wait so long... But, finally! It's complete! Behold my all-mighty mechanism! Your fates are sealed!"
Old Clunker2
Artifact (R) 3, Tap an untapped Artificer you control: Transform ~. "That old wreck? Been here since I can remember."
//
Speedway Conqueror
Artifact - Vehicle (R)
Trample
When ~ attacks alone and deals combat damage to a player or planeswalker, put a +1/+1 counter on it.
Crew 1
6/5 "You think you can do something with it? Hah. Go right ahead, kid."
Brimstone Hellion (Rare) 3RR
Creature - Hellion
0/0
Brimstone Hellion enters the battlefield with five +1/+1 counters on it.
Haste
Whenever Brimstone Hellion attacks, you may remove any number of +1/+1 counters from it. If you do, create that many 1/1 red Elemental creature tokens. They enter the battlefield tapped and attacking.
Spirit Shield2(G/W)
Enchantment (R)
If a creature you control with a +1/+1 counter on it would be destroyed, remove a +1/+1 counter and all damage from that creature instead.
Unmoor from RealityGWU
Instant (R)
Shuffle target permanent into its owner's library.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Regression Therapy
Sorcery (U)
Return target instant or sorcery card from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Some memories are best left forgotten.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Roar of the Storm2R
Enchantment (R)
Whenever you cast your second spell each turn, create a 1/1 red Elemental creature token with first strike.
Whenever you cast your third spell each turn, put a +1/+1 counter on each Elemental creature you control.
Spelltithe Collector1W
Creature - Human Advisor (R)
During each turn, spells cost 1 more to cast for each spell its controller cast during this turn. Nothing is priceless, not even magic. 1/2
Honorable Mention: Soramaro - at first glance that is WAAAAAAAAAAAAAAAAAY too powerful, but "with different names" changes everything. you ALMOST got on my votes.
Alcoholic Stupor2UU
Instant (Rare)
If a Pilot your opponent controls crewed a vehicle this turn, gain control of that Vehicle. It becomes an Artifact with "t, add 1 to your mana pool."
"When alcohol-fueled denizens are caught, their machines are put to other uses."
Edit: I just woke up so the name of the card could be better....I wanna go back to bed...
Vantage Point
Sorcery (MR)
If Vantage Point is in your opening hand, you may reveal it at the beginning of the game and cast it without paying its' casting cost.
Search your library for a card and put it into your hand. Then shuffle your library. Scry 1.
Static CurrentXUU
Instant (R)
Counter target spell with converted mana cost X. Permanents used to cast that spell do not untap during their controller's next untap step.
Guild Wars (Rare) 3WW
Sorcery
Choose one -
* Destroy all monocolored creatures.
* Destroy all multicolored creatures. "This wouldn't be happening if the Guildpact was here. - Ufectra
Temporary Solution
Enchantment
~ is blue and white.
Suspend 2 - WU
When you suspend ~, exile target non-land permanent until ~ enters the battlefield. 1WU: Return ~ to your hand.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andI'm pretty much over these 11 hr workdays.
PROTECTION FROM WILL O THE WISP, PROBATION: 2 DAYS
Flatline 36 (+2)
Legend 29 (+6)
StonerOfKruphix 24 (+2)
Flintlock 24 (+3)
bravelion83 20
BrainPo 20 (+1)
Indighost 19 (+0)
netn10 19
RedGauntlet 19 (+1)
Blydden 18
soramaro 16 (+1)
Rudyard 15 (+1)
Tim1137 15 (+3)
Necarg 3
Draconiator 1
Regression Therapy
Sorcery (U)
Return target instant or sorcery card from your graveyard to your hand.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Some memories are best left forgotten.
Azorius + Boros
Law and Order WUR
Enchantment(R)
Creatures you control gain +1/+1 for each Enchantment you control.
Roar of the Storm 2R
Enchantment (R)
Whenever you cast your second spell each turn, create a 1/1 red Elemental creature token with first strike.
Whenever you cast your third spell each turn, put a +1/+1 counter on each Elemental creature you control.
Spelltithe Collector 1W
Creature - Human Advisor (R)
During each turn, spells cost 1 more to cast for each spell its controller cast during this turn.
Nothing is priceless, not even magic.
1/2
Honorable Mention: Soramaro - at first glance that is WAAAAAAAAAAAAAAAAAY too powerful, but "with different names" changes everything. you ALMOST got on my votes.
Alcoholic Stupor 2UU
Instant (Rare)
If a Pilot your opponent controls crewed a vehicle this turn, gain control of that Vehicle. It becomes an Artifact with "t, add 1 to your mana pool."
"When alcohol-fueled denizens are caught, their machines are put to other uses."
Edit: I just woke up so the name of the card could be better....I wanna go back to bed...
Vantage Point
Sorcery (MR)
If Vantage Point is in your opening hand, you may reveal it at the beginning of the game and cast it without paying its' casting cost.
Search your library for a card and put it into your hand. Then shuffle your library. Scry 1.
Static Current XUU
Instant (R)
Counter target spell with converted mana cost X. Permanents used to cast that spell do not untap during their controller's next untap step.
3WW
Sorcery
Choose one -
* Destroy all monocolored creatures.
* Destroy all multicolored creatures.
"This wouldn't be happening if the Guildpact was here. - Ufectra
VOTES: Stoner, Rudyard, HM Tim
Depraved Edict 2BB
Sorcery (R)
Each opponent may select up to two creatures they control, then they sacrifice the rest.
Temporary Solution
Enchantment
~ is blue and white.
Suspend 2 - WU
When you suspend ~, exile target non-land permanent until ~ enters the battlefield.
1WU: Return ~ to your hand.