How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
I wish I could get some Kaladesh drafting in, but unfortunately I play v'ball on draft night at my LGS.
PROTECTION FROM WILL O THE WISP, PROBATION: 5 DAYS
Firestorm Shaman
Creature — Viashino Shaman (U)
Prowess
, Sacrifice Firestorm Shaman: Add an amount of to your mana pool equal to Firestorm Shaman's power.
1/2
Primogoyf (Rare) 2G
Creature - Lhurgoyf
*/*
Primogoyf's power is equal to the greatest power among creature cards in all graveyards, and its toughness is equal to the greatest toughness among creature cards in all graveyards.
Pyrotechnic Impulse1RR
Sorcery (U)
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way, then Pyrotechnic Impulse deals damage divided as you choose among any number of target creatures and/or players equal to the number of cards played this way.
Just so people know, I'm starting a new job tomorrow, so I might skip some days from now on in the DCC. I'll stay around here of course, but my main focus will be the MCC, and it's not by chance that I'm not in the CCL for October.
Defensive MoveU
Instant (U)
Target creature you control gains hexproof until end of turn.
Draw a card. “The best attack is the one that neutralizes your enemy’s plans while also not leaving yourself open to counterattacks.”
—Houn, Jeskai elder
Saber-Rattler1RR
Creature - Devil (R)
At the beginning of each player's end step, ~ deals 3 damage to that player if he or she didn't attack with creatures this turn. 3/2
Law of the Jungle1RBG
Enchantment (R)
Whenever a creature you control dies, you may reveal cards from the top of your library until you reveal a creature card with a higher Power than the creature that died. Put that card onto the battlefield and shuffle the rest into your library. You lose life equal to the number of cards revealed.
Master the Aether7GGUU
Sorcery (MR)
Choose creature or noncreature. Draw cards equal to the number or cards in your library, then you may cast any number of spells of the chosen type without paying their mana cost. At the end of turn, shuffle your hand into your library. In the midst of the aether storm, Vaio-Ran whispered in fear what he finally understood: "All is one, and I am nothing."
Emulate the HuntgroundsXRR
Instant (Rare)
Choose one:
* Create X 1/1 Servo artifact creature tokens.
* Create an X/X Dragon artifact creature token with flying and trample. "To create the most awe-inspiring creations, one must seek to emulate the best inspiration nature can provide."
Sooo...with Kaladesh out, and me hearing a lot about "Frontier"...that got me thinking...why not put the two together? Think American Midwest in the 1900s.
Aether Cowboy2U
Creature - Human Rancher
You may pay 2 to mount a target Horse your opponent controls. As long as ~ is mounted on that Horse, it cannot attack.
"Airships? We don't need no stinkin' airships!"
2/1
Izzmic CreationURG
Creature - Weird(R)
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Izzmic Creation.
Remove any number of +1/+1 counters from amoung creatures you control: The next spell you cast will cost 1 less for each +1/+1 counter removed this way until end of turn.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Votes: soramaro, RedG
HM: Legend (I'm just a little nervous it might be grossly undercosted. I could be mistaken.)
Guiding Light
Enchantment (R)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, create a 4/4 white Angel creature token with flying that is tapped and attacking. Exile that token at end of combat. "Whenever you feel alone, know that I am by your side."
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Heat of Battle1RR
Enchantment (R)
At the beginning of each player’s end step, Heat of Battle deals 1 damage to that player for each untapped creature and land they control. When the world has descended into barbarism, there is no time for patience.
Goblin War Plow5
Creature - Juggernaut (R)
Trample
~ attacks each turn if able.
Whenever ~ attacks, put a momentum counter on it.
~ gets +1/+0 for each momentum counter on it. "Just push it over the edge" -Ib Halfheart, Goblin tactician 5/4
Maverick Surprise1RR
Artifact (R)
At the beginning of your upkeep, sacrifice an artifact. If you do, put a growth counter on ~.
When ~ leaves the battlefield, create three 1/1 red Gremlin creature tokens and put a +1/+1 counter on each one for each growth counter that was on ~. It soon became clear that there were few lines the 'new' Renegades wouldn't cross.
Decided to make a cycle of creatrues that are byproduct of an aliance between guilds. Yesterday was Izzet+Simic and now is Orzhov+Selesnya
Herald of The Faith2WBG
Creature - Spirit(R)
Flying, Lifelink
Whenever another non-token creature you control dies, return target creature from your graveyard to your hand.
3/4
Runed GnarrGU
Creature - Elk (Uncommon)
When Runed Gnarr enters the battlefield, scry 2, then draw a card. Gracful savagery and unfathomable wisdom.
2/2
Squirrel Hoard1GG
Enchantment (R)
At the beginning of your upkeep, create a 1/1 green Squirrel creature token.
Whenever a Squirrel creature you control deals combat damage to a player, put an acorn counter on Squirrel Hoard. Then you may sacrifice it. If you do, draw a card and gain 1 life for each acorn counter on Squirrel Hoard.
Priviledge of the StrongRG
Enchantment (R)
When ~ enters the battlefield, draw a card.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may have it fight target creature you don't control.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andI wish I could get some Kaladesh drafting in, but unfortunately I play v'ball on draft night at my LGS.
PROTECTION FROM WILL O THE WISP, PROBATION: 5 DAYS
Flatline 30 (+2)
bravelion83 20 (+1)
Legend 20 (+1)
Flintlock 19 (+1)
Blydden 18
Indighost 16 (+3)
RedGauntlet 16 (+2)
BrainPo 16 (+4)
StonerOfKruphix 15 (+4)
netn10 13 (+1)
soramaro 9 (+0)
Tim1137 9
Rudyard 8 (+7)
Necarg 3
HM: Legend (I'm just a little nervous it might be grossly undercosted. I could be mistaken.)
Guiding Light
Enchantment (R)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, create a 4/4 white Angel creature token with flying that is tapped and attacking. Exile that token at end of combat.
"Whenever you feel alone, know that I am by your side."
Heat of Battle 1RR
Enchantment (R)
At the beginning of each player’s end step, Heat of Battle deals 1 damage to that player for each untapped creature and land they control.
When the world has descended into barbarism, there is no time for patience.
Goblin War Plow 5
Creature - Juggernaut (R)
Trample
~ attacks each turn if able.
Whenever ~ attacks, put a momentum counter on it.
~ gets +1/+0 for each momentum counter on it.
"Just push it over the edge" -Ib Halfheart, Goblin tactician
5/4
Maverick Surprise 1RR
Artifact (R)
At the beginning of your upkeep, sacrifice an artifact. If you do, put a growth counter on ~.
When ~ leaves the battlefield, create three 1/1 red Gremlin creature tokens and put a +1/+1 counter on each one for each growth counter that was on ~.
It soon became clear that there were few lines the 'new' Renegades wouldn't cross.
XXUU
Instant
Counter target spell. Draw X cards.
VOTES: Flatline, Soramaro
Decided to make a cycle of creatrues that are byproduct of an aliance between guilds. Yesterday was Izzet+Simic and now is Orzhov+Selesnya
Herald of The Faith 2WBG
Creature - Spirit(R)
Flying, Lifelink
Whenever another non-token creature you control dies, return target creature from your graveyard to your hand.
3/4
Divulge
Instant (U)
As an additional cost to casting Divulge, reveal your hand.
Counter target spell.
Runed Gnarr GU
Creature - Elk (Uncommon)
When Runed Gnarr enters the battlefield, scry 2, then draw a card.
Gracful savagery and unfathomable wisdom.
2/2
Squirrel Hoard 1GG
Enchantment (R)
At the beginning of your upkeep, create a 1/1 green Squirrel creature token.
Whenever a Squirrel creature you control deals combat damage to a player, put an acorn counter on Squirrel Hoard. Then you may sacrifice it. If you do, draw a card and gain 1 life for each acorn counter on Squirrel Hoard.
Priviledge of the Strong RG
Enchantment (R)
When ~ enters the battlefield, draw a card.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may have it fight target creature you don't control.