Welcome to the Card Creation League! This round is only open to our finalists.
Congratulations to our finalists:
Raptorchan and StonerOfKruphix!
Theme
What wouldn’t be a proper school theme without… the school! Obviously, many books, comics and television shows have been written on fantasy or superhero teen school dramas. What you’ll be doing here is making some cards based on a fictitious Wizards school. Feel free to base it on existing popular fiction, or brew your own crazy ideas — just as long as you don’t use existing proper nouns.
Don’t over think this. Just make some Wizards that feel like they could belong in a Wizard school.
Challenge
In no more than two colors, create a nonlegendary Wizard student, a legendary teacher or professor, an instant or sorcery spell they learn, and one additional card of your choice, fitting into the theme.
Choose a “house” by choosing two colors.
Create a nonlegendary Wizard creature, a legendary Wizard creature, an instant or sorcery card, and another card of your choice.
The cards must only be in these two colors, or be colorless.
Make it feel like they attend a Wizard school.
Please place a rarity for your new cards: (C for Common, U for Uncommon, R for Rare, or M for Mythic Rare).
Tournament legal cards only
The legendary Wizard can be a professor of a subject, or a headmaster
The fourth card can be anything, as long as it feels like it belongs at the school; use flavor text if you want to help tie it in
Konjin, a plane where ancient artificers used to create Kongohki, mana-charged suits of armor of immense beauty and power (yeah, it's ancient mecha). Though the mysteries of their art have been lost to time, their legacy lives on, as the powers that be struggle to fill their coffers with as many Kongohki as possible. Naturally, most of them are already owned by someone, so these acquisitions are done either through political machinations or breath-taking duels of epic proportions. Some say that each Kongohki is imbued with its creator's very soul, becoming the source of its power and even giving advice to its owner beyond death.
My personal favorite region of Konjin is Togoshima - small mountainous island known for its endemic fauna - here you can find giant cycadas (Semi), merfolks (Kappa) and predatorous Togoshima hawks.
(While creating Togoshima, I was inspired by Enoshima, tiny and absolutely adorable Japanese island with bridge and lighthouse... and hawks, yes.)
Whatever, the main showplace of Togoshima is Lookout Tower, spontaneous lab and also school of wizards who want to discover the secrets of Kongohki, repair, reinforce them and maybe even replicate them. School is ruled by vigorous human wizard Kai Mazann.
Kai Mazann likes to use kappas to find drowned parts of Kongohki and do many other experiments as well:
Togoshima AcolyteUR
Creature - Merfolk Wizard (U)
When Togoshima Acolyte enters the battlefield, exile the top card of your library. You may cast that card. If you don't, put the top three cards of your library into your graveyard. North coast of Togoshima is covered with craters due to many failed experiments.
2/2
Aaand let me introduce him - Kai Mazann itself, nice to meet you, old friend.
Kai Mazann, Keeper of Togoshima1UR
Legendary Creature - Human Wizard (M) x, t: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. If X is 5 or greater, put it onto the battlefield instead. Put the rest into your graveyard.
Whenever an artifact enters the battlefield under your control or put into your graveyard from anywhere, Kai Mazann, Keeper of Togoshima, deals 1 damage to each opponent.
2/3
Their experiments with Kongohki require accuracy, but mistakes may occur. Don't worry, next time they will find a way to do something with broken ones.
Bit by BitXUR
Sorcery (R)
Return X artifact cards from your graveyard to your hand. Put twice that many top cards of your library into your graveyard. "Many of priceless details were spoiled, but the final result totally worth it." —Kai Mazann
When ancient monsters awakened and Attack of Kaiju started, Togoshima was on the point of impact because Ikamaru brood came straight from the sea. But unprepared doesn't mean defenseless, oh no!
Togoshima Bastion4
Artifact Creature - Wall (R)
Other creatures you control get +0/+1. 1UU, t, Discard an artifact card with converted mana cost X: Counter target noncreature spell with converted mana cost equal or less than X. Togoshima walls can't compare to Avashi ones. In terms of height, yes...
0/6
“Wizards’ School”
Minamo, School at Water’s Edge, by Jeremy Jarvis and Wizards of the Coast
Theme
What wouldn’t be a proper school theme without… the school! Obviously, many books, comics and television shows have been written on fantasy or superhero teen school dramas. What you’ll be doing here is making some cards based on a fictitious Wizards school. Feel free to base it on existing popular fiction, or brew your own crazy ideas — just as long as you don’t use existing proper nouns.
Don’t over think this. Just make some Wizards that feel like they could belong in a Wizard school.
Challenge
Submissions due Sunday, October 9, 23:59 CDT.
( ancestral on Custom Magic Discord server )
( mproud on reddit )
My personal favorite region of Konjin is Togoshima - small mountainous island known for its endemic fauna - here you can find giant cycadas (Semi), merfolks (Kappa) and predatorous Togoshima hawks.
(While creating Togoshima, I was inspired by Enoshima, tiny and absolutely adorable Japanese island with bridge and lighthouse... and hawks, yes.)
Whatever, the main showplace of Togoshima is Lookout Tower, spontaneous lab and also school of wizards who want to discover the secrets of Kongohki, repair, reinforce them and maybe even replicate them. School is ruled by vigorous human wizard Kai Mazann.
Kai Mazann likes to use kappas to find drowned parts of Kongohki and do many other experiments as well:
Togoshima Acolyte UR
Creature - Merfolk Wizard (U)
When Togoshima Acolyte enters the battlefield, exile the top card of your library. You may cast that card. If you don't, put the top three cards of your library into your graveyard.
North coast of Togoshima is covered with craters due to many failed experiments.
2/2
Aaand let me introduce him - Kai Mazann itself, nice to meet you, old friend.
Kai Mazann, Keeper of Togoshima 1UR
Legendary Creature - Human Wizard (M)
x, t: Look at the top X cards of your library. You may reveal an artifact card from among them and put it into your hand. If X is 5 or greater, put it onto the battlefield instead. Put the rest into your graveyard.
Whenever an artifact enters the battlefield under your control or put into your graveyard from anywhere, Kai Mazann, Keeper of Togoshima, deals 1 damage to each opponent.
2/3
Their experiments with Kongohki require accuracy, but mistakes may occur. Don't worry, next time they will find a way to do something with broken ones.
Bit by Bit XUR
Sorcery (R)
Return X artifact cards from your graveyard to your hand. Put twice that many top cards of your library into your graveyard.
"Many of priceless details were spoiled, but the final result totally worth it."
—Kai Mazann
When ancient monsters awakened and Attack of Kaiju started, Togoshima was on the point of impact because Ikamaru brood came straight from the sea. But unprepared doesn't mean defenseless, oh no!
Togoshima Bastion 4
Artifact Creature - Wall (R)
Other creatures you control get +0/+1.
1UU, t, Discard an artifact card with converted mana cost X: Counter target noncreature spell with converted mana cost equal or less than X.
Togoshima walls can't compare to Avashi ones. In terms of height, yes...
0/6