How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
D&D IS A THING. WOTC, ARE YOU CONSPIRING TO CONSUME ALL MY SPARE TIME AND INCOME? IT'S WORKING.
Mass Production3WW
Enchantment (U)
At the beginning of your upkeep, you get EE(two energy counters). EE: Create a 1/1 colorless Servo artifact creature token. EE: Put a +1/+1 counter on target creature. Rich men don't make masterpieces.
Arcane VortexUR
Instant (C)
Target player shuffles target spell they control into their library. "With my voice reduced to a muffle, my intentions were lost in the shuffle." -- Hogarth, the Fool
Decapitate (Common) 2BB
Sorcery
Destroy target creature. If U was spent to cast Decapitate, that creature's controller puts the top four cards of his or her library into his or her graveyard. The only thing worse than losing your head is losing your mind.
StonerOfKruphix, Legend
HM: Flatline, TriceDefied (btw, Mass Mutiny is already a card name)
Even Field
Land (R)
When Even Field enters the battlefield, if an opponent controls more lands than you, you may play an additional land this turn.
Even Field enters the battlefield tapped. T: Add W or G to your mana pool.
Stealth System2U
Enchantment – Aura (U)
Enchanted creature can’t be blocked and has Hexproof
Whenever enchanted creature attacks it loses Hexproof until end of turn.
Power Reroute3U
Instant (U)
Counter target spell.
Power Reroute costs X less to cast, where X is the amount of energy counters that spell's controller has.
War Tactics2(R/W)(R/W)
Enchantment (R)
Whenever three or more creatures you control attack, you may have ~ deal damage equal to the total power of the attacking creatures to target creature or planeswalker an opponent controls. "Rage wins fights. Accurate strikes win wars."
—Aurelia, the Warleader
Humming Archive4
Artifact (R)
Whenever you cast a spell, you get E(an energy counter). 2, t, Pay EE: Draw a card. Only on Kaladesh would such a mobile machine be used to keep things in place.
Flickering Engine3
Artifact (R)
When Flickering Engine enters the battlefield, you get E(an energy counter). 2: Exile Flickering Engine. Return it to the battlefield under its owner’s control at the beginning of the next end step. W, T, Pay EE: Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step.
Sword of the Clouds -- 4
Artifact -- Equipment (M)
Equipped creature gets +2/+2 and has flying and vigilance.
Whenever equipped creature deals combat damage to a player, choose a permanent type. That player taps all permanents of the chosen type he or she controls and you untap all permanents of that type that you control.
Equip (2/W)(2/U)
Painter of Wonders4
Artifact Creature - Construct (Rare)
Flying, vigilance 1W, Sacrifice Painter of Wonders: You gain 1 life for each card in your hand. 1U, Sacrifice Painter of Wonders: Each player draws two cards. It is a toy made for children, to teach them that the beauty of life is meant to be shared.
2/4
Please forgive me for my indulgence. I swear it's the last one.....
Death Star
Artifact — Vehicle (M)
Death Star can't be destroyed unless a source deals it exactly 1 damage.
Crew 20 "The Empire doesn't consider a small one-man fighter to be any threat, or they'd have a tighter defense."
—General Dodonna
99/1
Here's another card using a modified "Timestrike" mechanic. Oh and:
Voting for RedGauntlet, and Flatline (may the force be with him!)
Sentinel of Hours 6CC (Colorless, NOT Artifact)
Creature - Time Guardian {MR}
Defender
Timestrike (When your opponent takes an extra turn, ~ loses Defender and it's P/T is 8/1)
If ~ does damage to your opponent during an extra turn, your opponent discards their hand. "Begone, foul one! Time is sacred, and we shall defend it to the bitter end!"
1/8
I suppose I should explain the concept behind the modified Timestrike: Creatures I make with this are all defenders of time, and they do not like time messed with in any way. So whenever an enemy tries it (your opponent), they get PO'd and go on the offensive. That's why they have Defender to start with...until your opponent takes an extra turn. Then, they assume the traits in the reminder text. They do not activate when you do it because they're basically working for you, but they still give you some protection. And I suppose they all should be colorless. Time is all colors, heh
Bottled Fire1
Artifact (R)
: Add X charge counters to Bottled Fire where X is the converted mana cost of the last instant or sorcery spell you’ve cast this turn. Bottled Fire doesn’t untap during your next untap step.
Whenever you untap Bottled Fire you may remove any number of charge counters. Bottled Fire deals damage to target creature or player equal to the number of counters removed this way.
Votes: Indighost & bravelion83
Honorable Mention: Everyone! A lot of great cards were posted up yesterday!
Avian Boar1GU
Creature - Beast Bird Mutant (U)
Flash
Flying
Avian Boar enters the battlefield with a +1/+1 counter on it if it was cast any time you couldn’t have cast an instant. "'When pigs fly', they said. Ha!"
—Jas, Simic prodigy
2/2
Turf Charm (Common) XG
Sorcery
Choose X —
• You may play an additional land this turn.
• Return a land card from your graveyard to the battlefield.
• Target creature fights target creature controlled by another player.
Sword of the Sewers -- 4
Artifact -- Equipment (M)
Equipped creature gets +2/+2 and has hexproof and menace.
Whenever equipped creature deals combat damage to a player, that player discards two cards and you draw two cards.
Equip (2/U)(2/B)
Votes: TriceDefied, Groovelord
Mention: Blydden (I like the card very much, too bad it doesn't work as intended because you can always cast an instant any time you have priority, it should have been "any time you could cast a sorcery")
Ingenious Sabotage2R
Sorcery (U)
You get E(an energy counter) for each artifact you control, then you may pay E. If you do, destroy target artifact. “What? My rival’s invention was destroyed by gremlins overnight? Who would have known...”
—Kerat, Fair contestant
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Shield of Sun and Moon3
Artifact - Equipment (Mythic)
Equipped creature gets +0/+4 and has protection from white and blue.
Equipped creature has "T: This creature deals 2 damage to target attacking or blocking creature" and "T: Draw two cards, then discard two cards."
Equip 2
Webwood Ambusher3GG
Creature - Spider [R]
Reach, vigilance, protection from instants
When an opponent casts a spell during your turn, you may cast Webwood Ambusher as though it has flash and pay GGG instead of paying its mana cost. The Fae are cunning but they are not as wise as they are delicious.
4/6
Divine MorphologyGW
Instant (R)
The next time a source of your choice would deal damage to you, prevent that damage. Put a green Elemental creature token onto the battlefield with power and toughness equal to the amount of damage prevented this way.
ReprimandUUB
Instant (R)
Counter target spell. Up to one target creature gets -1/-1 until end of turn. "Your first mistake was thinking you made only one mistake." -- Mirko Vosk
Aether Gargantuan6UU
Creature - Whale(M)
Flying
Whenever Aether Gargantuan attacks, remove all counters from your opponents and all permanents they control. Draw a card for each non +1/+1 counter removed this way.
7/7
(No card today. I am currently suffering from a head cold and would rather not end up wasting everyone's time with a submission as equally bad as yesterday's.)
Substitute1UU
Instant (R)
Search your library for an artifact card with the same converted mana cost as target artifact you control and put it onto the battlefield, then shuffle the target artifact into its owner's library.
Detailed Deconstruction1UR
Instant (C)
Destroy target artifact. Draw a card. If you own that artifact, draw two cards instead. "Destruction isn't needless! How are we to understand something new if we don't take it apart to figure out how it works?"
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andD&D IS A THING. WOTC, ARE YOU CONSPIRING TO CONSUME ALL MY SPARE TIME AND INCOME? IT'S WORKING.
Brainpo 39 (+4)
Bravelion 35 (+1)
Indighost 33 (+7)
Groovelord 32 (+5)
Ilgreven 27 (+0)
Stoner of Kruphix 27 (+4)
Netn10 21 (+1)
Rudyard 21 (+3)
Proudawesome 20 (+0)
Blydden 20 (+0)
Redguantlet 19 (+1)
Legend 18 (+7)
Tricedefied 15 (+0)
Piar 6 (+0)
Master of the Universe 6 (+0)
Flintlock 6 (+0)
Flatline 2 (+1)
Fuast 1 (+0)
Draconiator 1 (+0)
Turf Charm (Common)
XG
Sorcery
Choose X —
• You may play an additional land this turn.
• Return a land card from your graveyard to the battlefield.
• Target creature fights target creature controlled by another player.
Sword of the Sewers -- 4
Artifact -- Equipment (M)
Equipped creature gets +2/+2 and has hexproof and menace.
Whenever equipped creature deals combat damage to a player, that player discards two cards and you draw two cards.
Equip (2/U)(2/B)
Mention: Blydden (I like the card very much, too bad it doesn't work as intended because you can always cast an instant any time you have priority, it should have been "any time you could cast a sorcery")
Ingenious Sabotage 2R
Sorcery (U)
You get E (an energy counter) for each artifact you control, then you may pay E. If you do, destroy target artifact.
“What? My rival’s invention was destroyed by gremlins overnight? Who would have known...”
—Kerat, Fair contestant
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Shield of Sun and Moon 3
Artifact - Equipment (Mythic)
Equipped creature gets +0/+4 and has protection from white and blue.
Equipped creature has "T: This creature deals 2 damage to target attacking or blocking creature" and "T: Draw two cards, then discard two cards."
Equip 2
Indighost
Webwood Ambusher 3GG
Creature - Spider [R]
Reach, vigilance, protection from instants
When an opponent casts a spell during your turn, you may cast Webwood Ambusher as though it has flash and pay GGG instead of paying its mana cost.
The Fae are cunning but they are not as wise as they are delicious.
4/6
Divine Morphology GW
Instant (R)
The next time a source of your choice would deal damage to you, prevent that damage. Put a green Elemental creature token onto the battlefield with power and toughness equal to the amount of damage prevented this way.
Reprimand UUB
Instant (R)
Counter target spell. Up to one target creature gets -1/-1 until end of turn.
"Your first mistake was thinking you made only one mistake." -- Mirko Vosk
Votes: Legend, TriceDefied
Suspension Bubble 2U
Enchantment - Aura (UC)
Flash
Enchant nonland permanent
Enchanted permanents activated abilities can't be activated.
4U: Return ~ to its owner's hand.
The Karladesh whales are so majestic
Aether Gargantuan 6UU
Creature - Whale(M)
Flying
Whenever Aether Gargantuan attacks, remove all counters from your opponents and all permanents they control. Draw a card for each non +1/+1 counter removed this way.
7/7
Honorable Mention: Groovelord
(No card today. I am currently suffering from a head cold and would rather not end up wasting everyone's time with a submission as equally bad as yesterday's.)
Substitute 1UU
Instant (R)
Search your library for an artifact card with the same converted mana cost as target artifact you control and put it onto the battlefield, then shuffle the target artifact into its owner's library.
Detailed Deconstruction 1UR
Instant (C)
Destroy target artifact. Draw a card. If you own that artifact, draw two cards instead.
"Destruction isn't needless! How are we to understand something new if we don't take it apart to figure out how it works?"