Reconnaissance Thopter1U
Artifact Creature - Thopter (R)
Flying, prowess U, T: Target opponent reveals his or her hand. You may draw a card for each artifact
card revealed this way. "A delightful contraption designed for accuracy, efficiency, and espionage." - Muzzio, Vice Chancellor
2/2
DESIGN
(2/3) Appeal: This doesn't help Timmy's much, but it has a lot of potential for combos and for tournament play, so it will be enjoyed by John and Spike.
(3/3) Elegance: The card is simple and easy to understand. No complaints here.
DEVELOPMENTAL
(3/3) Viability: A 2/2 flying prowess creature fits perfectly into blue, and the ability does as well, along with making it rare-worthy. If I had any complaint with this card, it would be that I feel it has a slightly better place at uncommon, but I feel that it fits well enough at rare that it's not something to take off half of a point off for.
(0/3) Balance: A vanilla 2/2 flier for 1U is unprecedented, let alone with prowess as well. Not only that, it gets a fairly decent card draw enabler! This card is way too powerful even when you look at the card without anything else (that is, the non flying abilities), and that's REALLY problematic. It's even an artifact, which just adds to the upside (at least for Robots decks), making this a card to broken to fathom.
CREATIVE
(3/3) Uniqueness: This card's last ability is truly unique, and the rest of the card is treading fairly old ground, but in a new way.
(2/3) Flavor: So, the card's flavor is pretty good, but there's one glaring flaw in it that I can't overlook. The card shouldn't have flying, at least from a flavor perspective. While it's no doubt Muzzio made thopters, they almost certainly were not for gathering information. It's noted in one of the original Uncharted realms stories that all of Muzzio's constructs already listen in on everything they hear, and Muzzio is not one for redundancy where it's not needed. Other than that, the card has the general feel of Fiora andConspiracy within it.
POLISH
(3/3) Quality: Looks good.
(2/2) Main: Done.
(2/2) Sub: CMC is less than 3 and it can tap in one of its abilities. Good job.
TOTAL: 20/25
Surveillance Collector2U
Artifact Creature — Construct (U)
Flying 3, T: Choose target opponent. Scry X, where X is the number of artifacts that player controls.
When Surveillance Collector dies, draw a card.
1/2
DESIGN
(2/3) Appeal: To Johnnies, this helps the consistency of their decks so that they can combo off easier. To Spikes, this provides card advantage and is a creative way to get around Robots decks. This doesn't appeal to Timmies.
(3/3) Elegance: This is simple in what it does, and doesn't really have any large complications. Good job.
DEVELOPMENT
(3/3) Viability: This fits at uncommon and in blue, and doesn't really break any fundamental rules of the game. You're all good here.
(3/3) Balance: This is a very creative solution to Robots decks that doesn't completely shut it down while also giving you a rather large advantage against it. The card draw is also a nice touch that doesn't really put it over the edge.
CREATIVE
(3/3) Uniqueness: This card is a Storm Crow with a few other abilities that set it apart from everything else.
(2/3) Flavor: So, the card's flavor is pretty good, but there's one glaring flaw in it that I can't overlook. The card shouldn't have flying, at least from a flavor perspective. While it's no doubt Muzzio made thopters, they almost certainly were not for gathering information. It's noted in one of the original Uncharted realms stories that all of Muzzio's constructs already listen in on everything they hear, and Muzzio is not one for redundancy where it's not needed. Other than that, the card has the general feel of Fiora and Conspiracy within it. (I assumed you were going for Muzzio's creation, since that was the purpose of the challenge.)
POLISH
(2.5/3) Quality: The Scry ability is not worded that way. It should be choose an opponent instead of target.
(2/2) Main: Done
(2/2) Sub: Done and Done.
TOTAL: 22.5/25
UPDATE IN THE MIDDLE, I BURNED MY HAND SO NOW I'M TYPING WITH ONE HAND
Detector Drone
Artifact Creature — Drone (U)
Flying, hexproof
: Until end of turn, creatures with hexproof can be the targets of spells and abilities as though they didn't have hexproof. By the time the search light is on you, it's usually too late.
0/2
DESIGN
(2/3) Appeal: This wrecks Bogle-style decks, and that should definitely appeal to Spikes, it also has hexproof itself, which allows for abuse from Johnnies. Timmy is left wanting.
(3/3) Elegance: This card is simple and concise. It is easily understandable. Good job.
DEVELOPMENT
(2/3) Viability: Everything but the losing hexproof ability fits in blue, and the rarity really should be rare. The last ability is more in green than anything (Bonds of Mortality and Archetype of Endurance), and it's seen more profoundly and with that wording at rare (Glaring Spotlight)
(3/3) Balance: This seems like it would only be a counterplay to Bogle strategies, as Bogles isn't usually Blue, and it isn't really oppressive in that sense. It doesn't seem like it would do much otherwise.
CREATIVE
(1/3) Uniqueness: This is reverse Glaring Spotlight on a flying stick. That isn't really unique.
(3/3) Flavor: This doesn't look to be going for Muzzio's creations, and seems reasonable in that sense. The flavor is really profound and the card is built around it.
POLISH
(3/3) Quality: No problems here.
(2/2) Main: Done
(2/2) Sub: Done and done.
TOTAL: 21/25
Ocular Observer1UU
Artifact Creature - Homunculus (Rare)
You may draw cards from the bottom of your library instead from the top. t: Scry X, where X's the number of artifacts you control. It has one eye, yet it may see infinate possibilities.
0/1
DESIGN
(1/3) Appeal: The other psychographics don't really care for the confusion with this card, but Johnny is going nuts.
(1/3) Elegance: The first ability alone is enough to put some people in a coma. It also TECHNICALLY does nothing on its own, since the chances of you getting a certain card don't change depending on where you draw. It really doesn't do anything except check a weird box that shouldn't be checked.
DEVELOPMENT
(1.5/3) Viability: The abilities work in blue, but this NEEDS to be mythic, and it really isn't too viable practically. The drawing from the bottom will lead to a lot of potentially cheating play, especially at lower levels where there's plausible deniability.
(3/3) Balance: Considering that, this card's second ability is fine, but not broken at 3 mana, so it will likely be fine from a gameplay perspective.
CREATIVE
(3/3) Uniqueness: My mantra is "don't sacrifice sane design for a unique one", and that shines here.
(2/3) Flavor: The flavor here is fine, but it's rather generic and par for the course. It also goes against the ideals of typical homomculi.
POLISH
(2/3) Quality: You should not use "X's", but rather, "X is". You also spelled "infinite" "infinate"
(2/2) Main: Done
(2/2) Sub: Done and Done.
TOTAL: 17.5/25
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
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DESIGN
(2/3) Appeal: This doesn't help Timmy's much, but it has a lot of potential for combos and for tournament play, so it will be enjoyed by John and Spike.
(3/3) Elegance: The card is simple and easy to understand. No complaints here.
DEVELOPMENTAL
(3/3) Viability: A 2/2 flying prowess creature fits perfectly into blue, and the ability does as well, along with making it rare-worthy. If I had any complaint with this card, it would be that I feel it has a slightly better place at uncommon, but I feel that it fits well enough at rare that it's not something to take off half of a point off for.
(0/3) Balance: A vanilla 2/2 flier for 1U is unprecedented, let alone with prowess as well. Not only that, it gets a fairly decent card draw enabler! This card is way too powerful even when you look at the card without anything else (that is, the non flying abilities), and that's REALLY problematic. It's even an artifact, which just adds to the upside (at least for Robots decks), making this a card to broken to fathom.
CREATIVE
(3/3) Uniqueness: This card's last ability is truly unique, and the rest of the card is treading fairly old ground, but in a new way.
(2/3) Flavor: So, the card's flavor is pretty good, but there's one glaring flaw in it that I can't overlook. The card shouldn't have flying, at least from a flavor perspective. While it's no doubt Muzzio made thopters, they almost certainly were not for gathering information. It's noted in one of the original Uncharted realms stories that all of Muzzio's constructs already listen in on everything they hear, and Muzzio is not one for redundancy where it's not needed. Other than that, the card has the general feel of Fiora andConspiracy within it.
POLISH
(3/3) Quality: Looks good.
(2/2) Main: Done.
(2/2) Sub: CMC is less than 3 and it can tap in one of its abilities. Good job.
TOTAL: 20/25
DESIGN
(2/3) Appeal: To Johnnies, this helps the consistency of their decks so that they can combo off easier. To Spikes, this provides card advantage and is a creative way to get around Robots decks. This doesn't appeal to Timmies.
(3/3) Elegance: This is simple in what it does, and doesn't really have any large complications. Good job.
DEVELOPMENT
(3/3) Viability: This fits at uncommon and in blue, and doesn't really break any fundamental rules of the game. You're all good here.
(3/3) Balance: This is a very creative solution to Robots decks that doesn't completely shut it down while also giving you a rather large advantage against it. The card draw is also a nice touch that doesn't really put it over the edge.
CREATIVE
(3/3) Uniqueness: This card is a Storm Crow with a few other abilities that set it apart from everything else.
(2/3) Flavor: So, the card's flavor is pretty good, but there's one glaring flaw in it that I can't overlook. The card shouldn't have flying, at least from a flavor perspective. While it's no doubt Muzzio made thopters, they almost certainly were not for gathering information. It's noted in one of the original Uncharted realms stories that all of Muzzio's constructs already listen in on everything they hear, and Muzzio is not one for redundancy where it's not needed. Other than that, the card has the general feel of Fiora and Conspiracy within it. (I assumed you were going for Muzzio's creation, since that was the purpose of the challenge.)
POLISH
(2.5/3) Quality: The Scry ability is not worded that way. It should be choose an opponent instead of target.
(2/2) Main: Done
(2/2) Sub: Done and Done.
TOTAL: 22.5/25
DESIGN
(2/3) Appeal: This wrecks Bogle-style decks, and that should definitely appeal to Spikes, it also has hexproof itself, which allows for abuse from Johnnies. Timmy is left wanting.
(3/3) Elegance: This card is simple and concise. It is easily understandable. Good job.
DEVELOPMENT
(2/3) Viability: Everything but the losing hexproof ability fits in blue, and the rarity really should be rare. The last ability is more in green than anything (Bonds of Mortality and Archetype of Endurance), and it's seen more profoundly and with that wording at rare (Glaring Spotlight)
(3/3) Balance: This seems like it would only be a counterplay to Bogle strategies, as Bogles isn't usually Blue, and it isn't really oppressive in that sense. It doesn't seem like it would do much otherwise.
CREATIVE
(1/3) Uniqueness: This is reverse Glaring Spotlight on a flying stick. That isn't really unique.
(3/3) Flavor: This doesn't look to be going for Muzzio's creations, and seems reasonable in that sense. The flavor is really profound and the card is built around it.
POLISH
(3/3) Quality: No problems here.
(2/2) Main: Done
(2/2) Sub: Done and done.
TOTAL: 21/25
DESIGN
(1/3) Appeal: The other psychographics don't really care for the confusion with this card, but Johnny is going nuts.
(1/3) Elegance: The first ability alone is enough to put some people in a coma. It also TECHNICALLY does nothing on its own, since the chances of you getting a certain card don't change depending on where you draw. It really doesn't do anything except check a weird box that shouldn't be checked.
DEVELOPMENT
(1.5/3) Viability: The abilities work in blue, but this NEEDS to be mythic, and it really isn't too viable practically. The drawing from the bottom will lead to a lot of potentially cheating play, especially at lower levels where there's plausible deniability.
(3/3) Balance: Considering that, this card's second ability is fine, but not broken at 3 mana, so it will likely be fine from a gameplay perspective.
CREATIVE
(3/3) Uniqueness: My mantra is "don't sacrifice sane design for a unique one", and that shines here.
(2/3) Flavor: The flavor here is fine, but it's rather generic and par for the course. It also goes against the ideals of typical homomculi.
POLISH
(2/3) Quality: You should not use "X's", but rather, "X is". You also spelled "infinite" "infinate"
(2/2) Main: Done
(2/2) Sub: Done and Done.
TOTAL: 17.5/25
willows - 22.5/25
Flatline - 21/25
Folza - 20/25
netn10 - 17.5/25
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated