How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
Man, I really liked that Shade. Should it have been a rare?
Quasai, the WandererBG
Legendary Creature - Human Gypsy (R)
You may play any number of lands on each of your turns. Landfall - Whenever a land enters the battlefield under your control, you lose 1 life. The world is will and representation.
1/2
Grove of the Beasts
Land (R)
~ enters the battlefield tapped. T: add G to your mana pool. XGG, T: you may put a creature card with converted mana cost X from your hand to the battlefield. "Ever since we got in here I feel like I'm being watched." — Karri, Kalonian tracker
Mindmash Imp1BR
Creature -- Imp (U)
Flying
Whenever a card is put into an opponent's hand from anywhere, if that card wasn't drawn, that player discards a card at random. It is wiser to adapt to chaos than to try to control it.
3/1
Beast Hunter
Creature - Human (R)
First Strike, Deathtouch
Whenever Beast Hunter deals combat damage to a creature, if that creature died this turn, put a +1/+1 counter on Beast hunter.
2/1
Some cards are be pretty hard to evaluate despite looking simple to grasp...
Runeback Elk
Creature - Elk (Rare)
At the begining of your upkeep, draw a card for each Elk you control. The most wise beasts are never tread alone.
2/4
Testing out ability of soulbond with opponent's creatures. Not really sold on the name I gave it, but I think it has some fun design space.
White-Knuckle Centaur2GW
Creature - Centaur Warrior (U)
Flash
Marked (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as both of them are not controlled by the same player.)
As long as White-Knuckle Centaur is paired with another creature, each of those creatures gets +2/+2 and has "This creature can't attack or block if its power is 4 or greater."
1/4
Blazing Savant4UR
Creature - Sphinx (R)
Flying, haste
Whenever ~ deals combat damage to a player, look at the top three cards of your library. You may exile any number of them and put the rest back in any order. You may play cards exiled this way until end of turn.
4/4
Mind Crawler3UB
Creature - Insect(R)
Once per turn you may cast Mind Crawler from your graveyard without paying its converted mana by putting the top X cards from your library onto the graveyard, where X is the number of cards in your graveyard.
3/2
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Votes: Stoner, Indighost
HM: ickiwonkin (I've messed around with soulbond for opponent's creatures myself. I made a return to Innistrad set a long time ago that had Witches that had the ability Hex. Recently, I've reflavored it to be more for Spies, but it's the same ability. Here's an example that I recently used in the MCC.....)
Reconnaissance Spy
Creature — Human Rogue (U)
Flash
Watch (When this enters the battlefield, you may have it watch target creature you don't control for as long as they both remain on the battlefield.)
Whenever a creature watched by Reconnaissance Spy deals combat damage, you may draw a card.
1/3
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Forbiden ForesightXUU
Instant(U)
Look at the top X cards of your library and then you may put a card amoung them onto your hand and the rest on the graveyard.
Atavistic Troll3GG
Creature -- Troll Shaman (R)
Whenever a noncreature permanent an opponent controls is put into a graveyard from the battlefield, you may draw a card. GG: Regenerate Atavistic Troll. "Life was all we had at the beginning, and it's all we'll need until the end."
4/4
Arcane Trickster1UR
Creature - Human Wizard (R)
When Arcane Trickster enters the battlefield, counter target instant or sorcery spell. If a spell is countered this way, exile it encoded onto Arcane Trickster. T: Put a copy of the encoded spell onto the stack. You may only use this ability once per turn as a sorcery.
1/2
Warfront Sage3URW
Creature - Sphinx (R)
Flying
At the beginning of each combat step, choose one -
• Untap up to two target creatures.
• Up to two target creatures gain first strike until end of turn.
• Tap up to two target creatures.
4/6
Votes: Flatline, Groovelord
HM: BrainPo - Fastbond on a stick HAS to be mythic, right???
Near or Far3UB
Sorcery (R)
Exile all cards from all graveyards. Until end of turn, you may cast a card exiled with Near or Far that is less than or equal to Near or Far's converted mana cost without paying that card's mana cost.
Exile Near or Far.
Jace's Evermentality - Instant - R (Spells without casting costs can't be cast.)
Each player may exile any number of cards from the top of his or her library. If any player does, that player scrys X, where X is equal to double the amount of cards that player exiled this way, then draws two cards.
~ is blue and black. Splice onto Flashback - Put the top half of your library, rounded up, into your graveyard (As you cast a spell for its Flashback cost, you may reveal this card from your hand and pay its splice cost. If you do, add this cards effects to that spell.)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andMan, I really liked that Shade. Should it have been a rare?
If you would be so kind, please feel free to head on over to the CCL final July poll and vote for one of three remaining contestants. You DCC'ers should recognize at least a couple of the finalists. Thanks. Here's a link to the poll....http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/746608-ccl-july-final-poll-you-vote-for-the-winner
Flatline 33 (+1)
netn10 33 (+3)
Indighost 29 (+0)
Sagharri 22
scrad_the _wanderer 21
Groovelord 21 (+6)
RedGauntlet 19
BrainPo 19 (+1)
ickiwonkin 14 (+6)
StonerOfKruphix 12 (+2)
Blydden 10
Tim1137 10 (+1)
Shukkets 8
IlGreven 6
void_nothing 4
mtgdimension 2
CrazyMatt 2 (+0)
ManyCookies 2
Ghosting 1
sunshinesoldier 1
Cosmic_Strike 1
HM: ickiwonkin (I've messed around with soulbond for opponent's creatures myself. I made a return to Innistrad set a long time ago that had Witches that had the ability Hex. Recently, I've reflavored it to be more for Spies, but it's the same ability. Here's an example that I recently used in the MCC.....)
Reconnaissance Spy
Creature — Human Rogue (U)
Flash
Watch (When this enters the battlefield, you may have it watch target creature you don't control for as long as they both remain on the battlefield.)
Whenever a creature watched by Reconnaissance Spy deals combat damage, you may draw a card.
1/3
Forbiden Foresight XUU
Instant(U)
Look at the top X cards of your library and then you may put a card amoung them onto your hand and the rest on the graveyard.
Creature -- Troll Shaman (R)
Whenever a noncreature permanent an opponent controls is put into a graveyard from the battlefield, you may draw a card.
GG: Regenerate Atavistic Troll.
"Life was all we had at the beginning, and it's all we'll need until the end."
4/4
Votes: ickiwonkin, Indighost
Arcane Trickster 1UR
Creature - Human Wizard (R)
When Arcane Trickster enters the battlefield, counter target instant or sorcery spell. If a spell is countered this way, exile it encoded onto Arcane Trickster.
T: Put a copy of the encoded spell onto the stack. You may only use this ability once per turn as a sorcery.
1/2
Oculus Understanding 4UU
Enchantment (Rare)
Whenever you activate a t ability of an artifact or creature, you may draw a card.
Warfront Sage 3URW
Creature - Sphinx (R)
Flying
At the beginning of each combat step, choose one -
• Untap up to two target creatures.
• Up to two target creatures gain first strike until end of turn.
• Tap up to two target creatures.
4/6
Votes: Flatline, Groovelord
HM: BrainPo - Fastbond on a stick HAS to be mythic, right???
Near or Far 3UB
Sorcery (R)
Exile all cards from all graveyards. Until end of turn, you may cast a card exiled with Near or Far that is less than or equal to Near or Far's converted mana cost without paying that card's mana cost.
Exile Near or Far.
(Spells without casting costs can't be cast.)
Each player may exile any number of cards from the top of his or her library. If any player does, that player scrys X, where X is equal to double the amount of cards that player exiled this way, then draws two cards.
~ is blue and black.
Splice onto Flashback - Put the top half of your library, rounded up, into your graveyard (As you cast a spell for its Flashback cost, you may reveal this card from your hand and pay its splice cost. If you do, add this cards effects to that spell.)
Votes: Stoner, Groove