Mental Block
Enchantment U
Spells costs 2 more to play. "Junk! Junk! All these ideas are junk!"
Next:
Eye of I'dth4
Artifact
Each player plays with the top card of their library revealed.
When a player plays a non-land card with the same name as a card revealed from their library, transform ~.
Forsaken Vault
Artifact C
At the beginning of your upkeep, you may sacrifice three creatures. If you do then transform ~. If you don't, you lose four life. There is no wealth here. Only suffering.
- Vault Inscription
Next:
Frosthaunt
Snow Land T: Add B to your mana pool. 2ST Sacrifice a non-Sow creature: Transform ~.
Unbeatable ChampionRW
Creature- Human Warrior Coward
First strike, indestructible
At the beginning of combat, if an opponent controls a rat or snake creature, transform Unbeatable Champion.
2/2
I'm presuming the usual transform clause for werewolves.
Urdward of the Pack
Legendary Creature- Werewolf 1G: Target werewolf creature gains indestructible until end of turn. R: Werewolf creatures get +1/+0 until end of turn.
At the beginning of each upkeep, if a player casts two or more spells last turn, transform Ulrich, Uncontested Alpha.
3/3
Next:
Howling Cove
Land
Howling Cove enters the battlefield tapped. T: Add U or B to your mana pool, then put a Shriek counter on Howling Cove T, Remove 3 Shriek counters from Howling Cove: Transform it.
Mycomoth
Creature- Fungus Insect (G/W)
Flying
At the beginning of your upkeep, put 2 spore counters on Mycomoth.
Remove three spore counters from Mycomoth: Create a 1/1 green Saproling creature token.
1/3
Next:
Master of FormGRU
Creature- Human Illusion
Shroud 2,T: Transform Master of Form and each other double-faced permanent. Turn all creatures with a morph ability face down.
3/3
Urdward, Lycanthropic Abomination
Creature- Werewolf Horror (R/G)
Trample, Menace
When Urdward attacks, destroy target artifact or enchantment. RG: Urdward gets +2/+0, and is indestructible this turn.
4/4
Next:
Innocent YouthW
Creature- Human 0: Transform Cardname. Activate this ability only if there are two or more Horrors on the battlefield. 1B: Another target creature becomes a Horror until end of turn. "No, the monsters are NOT calling you to join them. Go to sleep."
1/1
Corrupting Monstrosity
Creature - Human Eldrazi Horror C
Menace
Protection from Humans
Tap Two horror Creatures you control, Sacrifice a Human Creature: Create a 3/2 Eldrazi Horror creature token.
3/2 "It's more fun here mother. Why don't you join us?"
Next:
Delirious Ramblings2RR
Sorcery
Draw four cards, then discard two at random. If you discarded two creature cards this way, return this card to the battlefield tapped and transformed.
Strange Anomaly
(RGU)Creature - Monkey Crab Mutant (G/U)(G/U): ~ Gains hexproof until end of turn. (R/G)(R/G): ~ can't be blocked except by creatures with flying or reach until end of turn.
3/3
Next: Careless AssistantU
Creature- Human Wizard
At the beginning of each end step, if you drew at least 3 cards this turn, transform ~.
1/1
Menace of The Dunes
Creature - Fish Beast UG
Menace 3UG: ~ has hexproof until end of turn.
5/3
Next:
Soul-Scent Moth1WW
Creature - Insect
Flying
At the beginning of your end step, if two or more spirit creatures entered the battlefield this turn, transform ~.
2/2
Enchantment U
Spells costs 2 more to play.
"Junk! Junk! All these ideas are junk!"
Next:
Eye of I'dth 4
Artifact
Each player plays with the top card of their library revealed.
When a player plays a non-land card with the same name as a card revealed from their library, transform ~.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact C
At the beginning of your upkeep, you may sacrifice three creatures. If you do then transform ~. If you don't, you lose four life.
There is no wealth here. Only suffering.
- Vault Inscription
Next:
Frosthaunt
Snow Land
T: Add B to your mana pool.
2ST Sacrifice a non-Sow creature: Transform ~.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Snow Creature- Spirit (B)
Flying
Non-snow creatures get -1/-0
1/2
Next:
Unbeatable Champion RW
Creature- Human Warrior Coward
First strike, indestructible
At the beginning of combat, if an opponent controls a rat or snake creature, transform Unbeatable Champion.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Urdward of the Pack
Legendary Creature- Werewolf
1G: Target werewolf creature gains indestructible until end of turn.
R: Werewolf creatures get +1/+0 until end of turn.
At the beginning of each upkeep, if a player casts two or more spells last turn, transform Ulrich, Uncontested Alpha.
3/3
Next:
Howling Cove
Land
Howling Cove enters the battlefield tapped.
T: Add U or B to your mana pool, then put a Shriek counter on Howling Cove
T, Remove 3 Shriek counters from Howling Cove: Transform it.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Elemental Soldier WR
Vigilance
Lifelink
First Strike
3/5
Next:
Elephant Totem 3G
Artifact
Creatures you control have trample.
Whenever a creature you control with power of 5 or greater attacks, transform ~.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature- Fungus Insect (G/W)
Flying
At the beginning of your upkeep, put 2 spore counters on Mycomoth.
Remove three spore counters from Mycomoth: Create a 1/1 green Saproling creature token.
1/3
Next:
Master of Form GRU
Creature- Human Illusion
Shroud
2,T: Transform Master of Form and each other double-faced permanent. Turn all creatures with a morph ability face down.
3/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature- Werewolf Horror (R/G)
Trample, Menace
When Urdward attacks, destroy target artifact or enchantment.
RG: Urdward gets +2/+0, and is indestructible this turn.
4/4
Next:
Innocent Youth W
Creature- Human
0: Transform Cardname. Activate this ability only if there are two or more Horrors on the battlefield.
1B: Another target creature becomes a Horror until end of turn.
"No, the monsters are NOT calling you to join them. Go to sleep."
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Human Eldrazi Horror C
Menace
Protection from Humans
Tap Two horror Creatures you control, Sacrifice a Human Creature: Create a 3/2 Eldrazi Horror creature token.
3/2
"It's more fun here mother. Why don't you join us?"
Next:
Delirious Ramblings 2RR
Sorcery
Draw four cards, then discard two at random. If you discarded two creature cards this way, return this card to the battlefield tapped and transformed.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Strange Anomaly
(RGU)Creature - Monkey Crab Mutant
(G/U)(G/U): ~ Gains hexproof until end of turn.
(R/G)(R/G): ~ can't be blocked except by creatures with flying or reach until end of turn.
3/3
Next:
Careless Assistant U
Creature- Human Wizard
At the beginning of each end step, if you drew at least 3 cards this turn, transform ~.
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Fish Beast UG
Menace
3UG: ~ has hexproof until end of turn.
5/3
Next:
Soul-Scent Moth 1WW
Creature - Insect
Flying
At the beginning of your end step, if two or more spirit creatures entered the battlefield this turn, transform ~.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.