Card 1 >Transformed Version of previous persons non-transformed card. Card 2 >New Non-transformed card to be transformed by someone else.
1st Non-Transformed Card:
Simic NewtGU Creature - LizardU Graft 2
When Simic Newt has five or more +1/+1 counters on it, transform it. 0/0
Rules (Updated):
> Cards must transform into different card types! (Creatures are the only exception!)
> Please, no double posting.
> Most of all... HAVE FUN!
Whispers of Aman'thur1WB
Sorcery
Put two 1/1 White Spirit tokens with flying into the battlefield.
At the beginning of your end step, you may Sacrifice five Creatures, if you do, return ~ to the battlefield transformed.
Next: Dromokan Skywatch1WW
Creature - Hound Soldier
Reach
Whenever a dragon an opponent control attacks you, you may pay 1WW, if you do, Transform ~.
1/3
Worshipped One
Creature - Eldrazi Human
Human creatures you control are 3/2 colorless Eldrazi Human creature. 1, T: Put a 1/1 Human Cleric token creature onto the battlefield.
3/2
Next: Avid Demon2BB
Creature - Demon
Flying, trample
When ~ enters the battlefield, draw a card and you lose 1 life.
At the beginning of each end step, if you drew three or more cards this turn, transform ~
3/3
Sadargath (green)
Legendary Creature - Insect Horror
When this creature transforms into ~, put six 1/1 Insect creature tokens with deathtouch onto the battlefield.
~'s power and toughness are each equal to the number of Insects you control.
Deathtouch
*/*
Enthusiastic DiggerR
Creature - Dwarf Rogue
~ can't block.
Whenever a Mountain enters the battlefield under your control. if you control four or more Mountains, transform ~.
2/1
Overzealous Badger (RED)
Creature - Beast
~ can't attack as long as you control four or more Mountains.
When this creature transforms into ~, it deals 1 damage to target creature or player for each Mountain you control. 4/1
--------------------------------------------------- Fetid Jitterbug1(B/G)
Creature - Insect
Infect
When an opponent has five or more poison counters, transform ~.
2/2
Plague Spreader
Creature - Insect (B/G)
Infect
Flying
Whenever ~ attacks, you gain a poison counter.
4/4
Next:
Roosted Skywatcher1UU
Creature - Bird Soldier
Flying
Defender
At the beginning of your upkeep, reveal the top card of your library. If it is another Bird card, transform ~.
0/5
Flock of the Skywatch
Creature - Bird Soldier
Flying, defender
When this creature transforms into ~, reveal the top card of your library for each Bird creature you control. Put each Bird creature revealed this way into your hand, then put the rest at the bottom of your library in any order.
3/7
----------------N-E-X-T----------------
Frenzied Cuckobold(2/R)R
Creature - Kobold Mercenary
Haste
~ attacks each turn if able. Madness - (2/R)(2/R)RR
When ~ enters the battlefield, if it's madness cost was paid, transform it. 3/2
Enraged Ringleader (R)
Creature - Kobold Mercenary
When this creature transforms into ~, create two 1/1 red Kobold creature tokens.
Haste, first strike
Kobold creatures you control attack each combat if able.
Whenever a Kobold you control deals combat damage to a player, create a 1/1 red Kobold creature token.
3/4
Next:
Throne of Dragonlord4
Legendary Artifact t: add CC to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons. 8: transform ~. This ability costs 1 less for each Dragon you control and each Dragon card you reveal from your hand.
Shadowing Speculum
Artifact
When this artifact transforms into ~, search each players library for creatures with the same name and exile them, then each player shuffles his or her library.
At the beginning of each players upkeep, as long as ~ is untapped, that player loses 1 life for each creature that player controls, and creatures that player controls gain shadow until end of turn.
NEXT
Mutation Sanctum5BB
Enchantment
When ~ enters the battlefield, exile all creatures on the battlefield.
For each creature exiled this way, its controller puts a 1/1 colorless Eldrazi creature token on the battlefield under his or her control. CC, T, Sacrifice ten Eldrazi you control: Transform ~. Any player may activate this ability.
Rory, Crimson Crusader
Legendary Land Creature - Mountain Mercenary (T: Add R to your mana pool.)
~ attacks and blocks each turn if able.
Whenever ~ is tapped for mana, ~ deals X damage to each creature and each player, where X is equal to the converted mana cost mana produced this way was used for, then transform ~.
4/3
NEXT:
Worzel, Alpha Goddess2(R/G)(G/W)(G/U)
Planeswalker - Worzel
< +1 > Target land produces mana of any color of your choice until end of turn.
< -3 > Each player gets a poison counter for each loyalty counter on ~.
< -8 > Untap all lands. Until your next turn, all lands lose all abilities and have "T: Add C to your mana pool." Transform ~. << 4 >>
That of No Name
legendary Creature - Eldrazi Horror C
Infect CCCCCT: Destroy target non-Eldrazi creature or No-Waste land. CT: Add one mana of any color to your mana pool.
4/4
Next:
Determined Rider1WG
Creature - Human Knight Werewolf
Vigilance
Protection from Horrors
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
2/3
Jace of Many Minds
Planeswalker - Jace (U/R)
+2: Discard two cards at random, Draw two cards.
-2: Turn target face down or transformed permanent face up.
-7: Reveal the top seven cards of your library, choose up to three cards of different types. you may play them without paying their casting costs and Exile the rest.
Next:
Merrow Tidestrider1(W/U)
Creature - Merfolk Soldier
Islandwalk
Whenever ~ deals combat damage to a player, put a tide counter on ~.
Remove five Tide counters on ~: Transform ~.
1/1
Disease Bringers
(B) Creature -- Rat
Whenever Disease Bringers deals combat damage to a player, put that many plague counters on it. T, Remove X plague counters from Disease Bringers: Each other creature gets -X/-X until end of turn.
3/3
Sun's Influence
Enchantment
At the beginning of each players upkeep, as long as ~ is untapped, players can't transform any other permanents.
Pay half your life, rounded down: Transform ~. Any player may activate this ability.
Next:
Might from the Llanowar3GG
Enchantment - Aura (Enchant creature)
Enchanted creature has, "G: This gets +1/+1 until end of turn."
When enchanted creature has a combined power and toughness of 10 or higher, transform ~.
(New Rule: See first post!!!)
Will of Dominaria
(WUBRG) Legendary Creature - Avatar
Trample, Deathtouch, Vigilance, Reach
When this creature transforms into Will of Dominaria, each player reveals the top card of their library. Put all permanent cards revealed this way onto the battlefield under their owner's control.
Whenever a land is put into a graveyard from the battlefield, transform ~ and attach it to a creature you control.
5/1
NEXT:
All-Seeing Monk4WRU
Creature - Efreet Monk (M)
When you cast All-Seeing Monk, search your library for 4 instant and/or sorcery cards and reveal them. An opponent seperates them into two piles. Put one pile into your hand and the other one into your graveyard. Then shuffle your library and draw a card.
Whenever you cast an instant or sorcery spell with the same name as a card in your graveyard, transform ~.
5/5
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Card 1 > Transformed Version of previous persons non-transformed card.
Card 2 > New Non-transformed card to be transformed by someone else.
1st Non-Transformed Card:
Simic Newt GU
Creature - Lizard U
Graft 2
When Simic Newt has five or more +1/+1 counters on it, transform it.
0/0
Rules (Updated):
> Cards must transform into different card types! (Creatures are the only exception!)
> Please, no double posting.
> Most of all... HAVE FUN!
TRANSFORM IT!
Creature - Werewolf (R)
Trample
2G: transform target Werewolf.
3/3
--
Avaricious Merchant 1RR
Creature - Human Rogue
Whenever you draw a card, if you have 8 or more cards in hand, transform ~.
2/2
Creature - Human Knight
First strike
Armored King gets +2/+2 for each equipment attached to it.
3/2
Undead Seer 2(U/B)(U/B)
Creature - Merfolk Seer
Pay 2 life: Regenerate ~.
When you regenerate ~, transform it.
3/1
Creature - Zombie Merfolk ((U/B))
~ can't block
Menace
5/3
Next:
Whispers of Aman'thur 1WB
Sorcery
Put two 1/1 White Spirit tokens with flying into the battlefield.
At the beginning of your end step, you may Sacrifice five Creatures, if you do, return ~ to the battlefield transformed.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment Creature - Beast (R/G)
Trample
Haste
4/4
Next:
Dromokan Skywatch 1WW
Creature - Hound Soldier
Reach
Whenever a dragon an opponent control attacks you, you may pay 1WW, if you do, Transform ~.
1/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Eldrazi C
Menace
Whenever ~ is dealt damage, you lose that much life.
4/4
Next:
Wandering Worshipper W
Creature - Human Cleric
At the beginning of your upkeep, if you control five or more Human Creatures, transform ~.
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Eldrazi Human
Human creatures you control are 3/2 colorless Eldrazi Human creature.
1, T: Put a 1/1 Human Cleric token creature onto the battlefield.
3/2
Next:
Avid Demon 2BB
Creature - Demon
Flying, trample
When ~ enters the battlefield, draw a card and you lose 1 life.
At the beginning of each end step, if you drew three or more cards this turn, transform ~
3/3
Legendary Creature - Insect Horror
When this creature transforms into ~, put six 1/1 Insect creature tokens with deathtouch onto the battlefield.
~'s power and toughness are each equal to the number of Insects you control.
Deathtouch
*/*
Enthusiastic Digger R
Creature - Dwarf Rogue
~ can't block.
Whenever a Mountain enters the battlefield under your control. if you control four or more Mountains, transform ~.
2/1
Creature - Beast
~ can't attack as long as you control four or more Mountains.
When this creature transforms into ~, it deals 1 damage to target creature or player for each Mountain you control.
4/1
---------------------------------------------------
Fetid Jitterbug 1(B/G)
Creature - Insect
Infect
When an opponent has five or more poison counters, transform ~.
2/2
Creature - Insect (B/G)
Infect
Flying
Whenever ~ attacks, you gain a poison counter.
4/4
Next:
Roosted Skywatcher 1UU
Creature - Bird Soldier
Flying
Defender
At the beginning of your upkeep, reveal the top card of your library. If it is another Bird card, transform ~.
0/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Bird Soldier
Flying, defender
When this creature transforms into ~, reveal the top card of your library for each Bird creature you control. Put each Bird creature revealed this way into your hand, then put the rest at the bottom of your library in any order.
3/7
Frenzied Cuckobold (2/R)R
Creature - Kobold Mercenary
Haste
~ attacks each turn if able.
Madness - (2/R)(2/R)RR
When ~ enters the battlefield, if it's madness cost was paid, transform it.
3/2
Creature - Kobold Mercenary
When this creature transforms into ~, create two 1/1 red Kobold creature tokens.
Haste, first strike
Kobold creatures you control attack each combat if able.
Whenever a Kobold you control deals combat damage to a player, create a 1/1 red Kobold creature token.
3/4
Next:
Throne of Dragonlord 4
Legendary Artifact
t: add CC to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
8: transform ~. This ability costs 1 less for each Dragon you control and each Dragon card you reveal from your hand.
Artifact
When this artifact transforms into ~, search each players library for creatures with the same name and exile them, then each player shuffles his or her library.
At the beginning of each players upkeep, as long as ~ is untapped, that player loses 1 life for each creature that player controls, and creatures that player controls gain shadow until end of turn.
NEXT
Mutation Sanctum 5BB
Enchantment
When ~ enters the battlefield, exile all creatures on the battlefield.
For each creature exiled this way, its controller puts a 1/1 colorless Eldrazi creature token on the battlefield under his or her control.
CC, T, Sacrifice ten Eldrazi you control: Transform ~. Any player may activate this ability.
Legendary Land Creature - Mountain Mercenary
(T: Add R to your mana pool.)
~ attacks and blocks each turn if able.
Whenever ~ is tapped for mana, ~ deals X damage to each creature and each player, where X is equal to the converted mana cost mana produced this way was used for, then transform ~.
4/3
NEXT:
Worzel, Alpha Goddess 2(R/G)(G/W)(G/U)
Planeswalker - Worzel
< +1 > Target land produces mana of any color of your choice until end of turn.
< -3 > Each player gets a poison counter for each loyalty counter on ~.
< -8 > Untap all lands. Until your next turn, all lands lose all abilities and have "T: Add C to your mana pool." Transform ~.
<< 4 >>
legendary Creature - Eldrazi Horror C
Infect
CCCCCT: Destroy target non-Eldrazi creature or No-Waste land.
CT: Add one mana of any color to your mana pool.
4/4
Next:
Determined Rider 1WG
Creature - Human Knight Werewolf
Vigilance
Protection from Horrors
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Planeswalker - Jace (U/R)
+2: Discard two cards at random, Draw two cards.
-2: Turn target face down or transformed permanent face up.
-7: Reveal the top seven cards of your library, choose up to three cards of different types. you may play them without paying their casting costs and Exile the rest.
Next:
Merrow Tidestrider 1(W/U)
Creature - Merfolk Soldier
Islandwalk
Whenever ~ deals combat damage to a player, put a tide counter on ~.
Remove five Tide counters on ~: Transform ~.
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
(B) Creature -- Rat
Whenever Disease Bringers deals combat damage to a player, put that many plague counters on it.
T, Remove X plague counters from Disease Bringers: Each other creature gets -X/-X until end of turn.
3/3
----
Moon's Sway -- 4U
Enchantment
4U: Transform target permanent.
(Yes, it can target itself.)
Enchantment
At the beginning of each players upkeep, as long as ~ is untapped, players can't transform any other permanents.
Pay half your life, rounded down: Transform ~. Any player may activate this ability.
Next:
Might from the Llanowar 3GG
Enchantment - Aura (Enchant creature)
Enchanted creature has, "G: This gets +1/+1 until end of turn."
When enchanted creature has a combined power and toughness of 10 or higher, transform ~.
(New Rule: See first post!!!)
(WUBRG) Legendary Creature - Avatar
Trample, Deathtouch, Vigilance, Reach
When this creature transforms into Will of Dominaria, each player reveals the top card of their library. Put all permanent cards revealed this way onto the battlefield under their owner's control.
Whenever a land is put into a graveyard from the battlefield, transform ~ and attach it to a creature you control.
5/1
NEXT:
All-Seeing Monk 4WRU
Creature - Efreet Monk (M)
When you cast All-Seeing Monk, search your library for 4 instant and/or sorcery cards and reveal them. An opponent seperates them into two piles. Put one pile into your hand and the other one into your graveyard. Then shuffle your library and draw a card.
Whenever you cast an instant or sorcery spell with the same name as a card in your graveyard, transform ~.
5/5
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated