(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
DEADLINES In green, the next deadline to come.
In blue, further future deadlines to come.
In red, past deadlines.
Player deadline: Friday, July 1st, 2016 23:59 EDT
Judge deadline: No need to have one, but do get it done asap.
Judges:
Moss_Elemental
bravelion83
Voxzorz
Players:
Clockwork Gamer
drewdagreek
Flatline
Good luck, everyone.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Sarkhan's Epiphany4RR
Sorcery [Mythic Rare]
Exile the top half of your library rounded down and untap up to six lands. Until the beginning of your next end step, you may cast instant and sorcery cards from exile as though they were in your hand. A full mind and an empty one can feel surprisingly similar.
Phyrexian Incinerator
Creature — Horror (M)
Trample
Whenever a source deals damage to Phyrexian Incinerator, Phyrexian Incinerator deals that much damage to each creature that source's controller controls. "Behold the perfection of pain."
-Urabrask the Hidden
5/5
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Sorry, I just forgot this. Sometimes you can find yourself juggling too many balls at once...
Judgment complete.
Check my "Mark of Quality" articles (link in signature) for a list of the most common Quality mistakes to avoid.
Challenges: what counts is always the letter of the law, unless explicit specifications of the host.
Quality: half a point deducted for any error in templating, wording, spelling, or grammar, no matter how little they may be; a whole point for particularly serious errors.
No complaints unless I got something objectively wrong.
Sarkhan's Epiphany4RR
Sorcery [Mythic Rare]
Exile the top half of your library rounded down and untap up to six lands. Until the beginning of your next end step, you may cast instant and sorcery cards from exile as though they were in your hand. A full mind and an empty one can feel surprisingly similar.
Design (2.5/3) Appeal - Johnny and Spike really love this, Timmy doesn't care. (2.5/3) Elegance - No big problems, except the Sarkhan part doesn't make that much sense to me (more on that in Flavor).
Development (2.5/3) Viability - Impulsive draw is red, and this is just a variant on that. Untapping lands isn't really red, but in this case the bend can be justified by mechanically needing the mana to cast those spells from exile, and it can be also seen as one-shot mana generation, and red has that in its color pie. The splashiness required for mythic rarity is definitely there. (1/3) Balance - This looks very powerful, and I mean very VERY powerful. I'm a bit worried by this, it's practically a free spell that can let you win the game on the spot paired with burn spells, which red has plenty of. In limited and Standard it may be fine, but I'm really worried about things like burns decks in Modern. Playing this to impulsive draw and then cast six between Lightning Bolts and Lava Spikes (and those are just the first two that come to my mind) is huge (I don't want to say broken without playtest, but I think we may very well be in that territory), and that's a very realistic scenario. In casual, you also have access to all cards ever printed, so this could do potentially degenerate things there too in my opinion.
Creativity (3/3) Uniqueness - Impulsive-drawing half your library feels very splashy and very fresh. (1.5/3) Flavor - The flavor text is quite good and I like it, even if it's probably more suited for a blue card. I don't really get why this card is flavorfully tied to Sarkhan though. It doesn't have anything to do with Dragons, and I don't remember Sarkhan having impulsive draw as one of his main features. Maybe this is supposed to be the moment when Sarkhan's spark first ignited as we saw it in the KTK storyline? That's not clear. The word "Epiphany" in the name does fit though.
Polish (2/3) Quality - You cast "spells", not "cards" (one point deducted for a functional mistake, as those as different things in the rules). (EDIT: Council of the Absolute, Godsend, and Grafdigger's Cage say you're right, so I'm giving you this point back.) Also, "rounded down" should be between commas (see Traumatize, half a point deducted) and "as though they were in your hand" is very old templating, the sentence should have just ended with "from exile" (half a point deducted). (2/2) Main Challenge - Good. (2/2) Subchallenges - Both met.
Phyrexian Incinerator
Creature — Horror (M)
Trample
Whenever a source deals damage to Phyrexian Incinerator, Phyrexian Incinerator deals that much damage to each creature that source's controller controls. "Behold the perfection of pain."
-Urabrask the Hidden
5/5
(3/3) Appeal - Timmy loves this, and this is clearly a card for him. Johnny may try to do strange things with the trigger, but I don't see much space there. This card is not for him though, so no problem. Spike also likes this, this is a very good way to spend four colored mana: a very relevant creature with built-in protection. (2.5/3) Elegance - Clear enough and it makes complete sense as a whole as a mirror to Phyrexian Obliterator. I just wish there was a better way to word this though: "that source's controller controls" is a bit of a mouthful, but it's indeed the correct way to word this effect if you don't want to make functional changes.
Development (3/3) Viability - Everything is in color and rarity totally feels right. The Obliterator is also conveniently mythic. (3/3) Balance - This card is also powerful, but in a way that looks much healtier to me. Costing four colored mana is kind of the only way to get a 5/5 trampler for four mana, and with upside too. But again, if the Obliterator is printable, this is probably too. It must also be considered that there are ways for the opponent to deal with this without having the trigger go off, for example any removal spell that straight up destroys or exiles or does whatever to the target without dealing damage to it. As for playability, this is clearly a limited bomb if you can manage to pay the mana cost, and I can see it in Standard. It could be considered by monored decks in older formats too, but it's not a given that it would be played there. If the Obliterator was fine in casual, I expect this to be too.
Creativity (1/3) Uniqueness - The anchoring to the Obliterator helps everywhere else but hurts here. (3/3) Flavor - This is also another area where that anchoring really pays off. You even mirrored the flavor text. Someone could say this just feels unoriginal, but I actually like that very much, and I mean not only personally but I think many real Vorthoses would like this.
Polish (3/3) Quality - All good. (2/2) Main Challenge - Good. (2/2) Subchallenges - Both met.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
(2/3) Appeal: Johnny and Spike will love this.
(3/3) Elegance: No problems here.
Development -
(3/3) Viability: No problems here.
(1/3) Balance: Honestly, this is the last thing a red deck needs, especially since it's pretty much free. Lightning Bolt? Lava Spike? Collateral Damage? So many ways to win.
Creativity -
(3/3) Uniqueness: No problems here.
(2/3) Flavor: I don't think Sarkhan was the right choice for this. I think Chandra would have been a better choice.
Polish -
(1/3) Quality: It should read like this: Exile the top half of your library, rounded down. Untap up to six lands. Until the beginning of your next end step, you may cast instant and sorcery spells from exile.
(2/2) Main Challenge:
(2/2) Subchallenges: Both met.
Total: 19/25
Design -
(2/3) Appeal: Timmy and Spike love this.
(3/3) Elegance: No problems here.
Development -
(3/3) Viability: No problems here.
(3/3) Balance: Aside from being a mirror to Phyrexian Obliterator, its mana cost makes sense. I can see this in any monored deck. Truthfully, I see littl reason for this to not be printed.
Creativity -
(1/3) Uniqueness: Obviously based on Phyrexian Obliterator
(3/3) Flavor: No problems here.
Polish -
(3/3) Quality: Looks good.
(2/2) Main Challenge:
(2/2) Subchallenges: Both met.
Total: 22/25
As always, no complaints.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Appeal: Everyone likes this card. Johnny loves the ability to find combo pieces, Spike like drawing half of library for free, and big flashy spells are right up Timmy's alley.
3/3
Elegance: This is pretty simple. Not much to say here, no complaints. Flavour makes sense.
3/3
Total: 6/6 Development
Viability: This is obviously a red spell, as this mechanic has for some reason becomes red's "card draw." This is pretty game warping though. Any sort of "free" spell has to be looked at pretty hard to make sure it's doable and this is pretty obviously outside the boundary of what would see print. Makes sense as a mythic.
2/3
Balance: This is where this card takes the hits. This thing is bonkers. First of all, it reads: "Storm decks win the game as soon as they hit six mana." Even ignoring the prescence of one of the most oppressive decks ever, this might as well be a free tutor for every spell you could ever want. Any sort of rituals in your deck will essentially allow you to play the top half of your library for free. I'm sorry, but this might just be the most poorly balanced card I have seen for this contest.
0/3
Total: 2/6 Creativity
Uniqueness: Not a super unique card, as this sort of thing is becoming increasingly common for red, but a neat twist on the effect, so kudos there.
2/3
Flavour: Flavour is pretty sweet. Interesting parallel here between this card and Sarkhan the Dragonspeaker's ultimate, which helps reinforce this as a "Sarkhan card." Flavour text is awesome, and might be my favourite part of the card.
3/3
Total: 5/6 Polish
Quality: No spelling or grammar errors. The "untap up to six lands" should be at the end of the ability in a separate sentence. As bravelion83 pointed out, rounded down should have commas.
2/3
Main Challenge: Looks good.
2/2
Subchallenges: Also good.
2/2
Total:6/7 Total: 19/25
Design
Appeal: Johnny feels meh about it, Timmy loves it, and Spike is uncertain, but will probably play it if the colour restriction doesn't end up being too harsh.
2/3
Elegance: All good here. Flavour is good.
3/3
Total: 5/6 Development
Viability: Feels a bit more Rakdos than mono-red, but it still makes sense. Obviously mythic.
2.5/3
Balance: Relatively balanced, the mana cost makes up for the OP-ness in the same way as Obliterator.
2/3
Total: 4.5/6 Creativity
Uniqueness: Not unique at all. I'll give you half a point for porting the ability to red in an interesting way.
0.5/3
Flavour: The flavour is actually pretty nice. While the mirrorring of the name and flavour text is cool, I think the flavour text could have been either a bit more original, or a bit better executed. It feels really clunky.
2/3
Total: 2.5/6 Polish
Quality: No spelling, templating, or grammar errors.
3/3
Main Challenge: Looks good.
2/2
Subchallenges: Also good.
2/2
Total:7/7 Total: 19/25
Welp...I gave you the same score...I promise that wasn't intentional...
Don't read this. Oops, too late.
Challenge: Design a mono-red mythic rare card.
Subchallenge 1: Not legendary.
Subchallenge 2: Not a planeswalker.
MCC Rules
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
DEADLINES
In green, the next deadline to come.
In blue, further future deadlines to come.
In red, past deadlines.
Player deadline: Friday, July 1st, 2016 23:59 EDT
Judge deadline: No need to have one, but do get it done asap.
Judges:
Moss_Elemental
bravelion83
Voxzorz
Players:
Clockwork Gamer
drewdagreek
Flatline
Good luck, everyone.
Sarkhan's Epiphany 4RR
Sorcery [Mythic Rare]
Exile the top half of your library rounded down and untap up to six lands. Until the beginning of your next end step, you may cast instant and sorcery cards from exile as though they were in your hand.
A full mind and an empty one can feel surprisingly similar.
I'm sure you can think of something by yourself.
Creature — Horror (M)
Trample
Whenever a source deals damage to Phyrexian Incinerator, Phyrexian Incinerator deals that much damage to each creature that source's controller controls.
"Behold the perfection of pain."
-Urabrask the Hidden
5/5
Judgment complete.
Check my "Mark of Quality" articles (link in signature) for a list of the most common Quality mistakes to avoid.
Challenges: what counts is always the letter of the law, unless explicit specifications of the host.
Quality: half a point deducted for any error in templating, wording, spelling, or grammar, no matter how little they may be; a whole point for particularly serious errors.
No complaints unless I got something objectively wrong.
Design
(2.5/3) Appeal - Johnny and Spike really love this, Timmy doesn't care.
(2.5/3) Elegance - No big problems, except the Sarkhan part doesn't make that much sense to me (more on that in Flavor).
Development
(2.5/3) Viability - Impulsive draw is red, and this is just a variant on that. Untapping lands isn't really red, but in this case the bend can be justified by mechanically needing the mana to cast those spells from exile, and it can be also seen as one-shot mana generation, and red has that in its color pie. The splashiness required for mythic rarity is definitely there.
(1/3) Balance - This looks very powerful, and I mean very VERY powerful. I'm a bit worried by this, it's practically a free spell that can let you win the game on the spot paired with burn spells, which red has plenty of. In limited and Standard it may be fine, but I'm really worried about things like burns decks in Modern. Playing this to impulsive draw and then cast six between Lightning Bolts and Lava Spikes (and those are just the first two that come to my mind) is huge (I don't want to say broken without playtest, but I think we may very well be in that territory), and that's a very realistic scenario. In casual, you also have access to all cards ever printed, so this could do potentially degenerate things there too in my opinion.
Creativity
(3/3) Uniqueness - Impulsive-drawing half your library feels very splashy and very fresh.
(1.5/3) Flavor - The flavor text is quite good and I like it, even if it's probably more suited for a blue card. I don't really get why this card is flavorfully tied to Sarkhan though. It doesn't have anything to do with Dragons, and I don't remember Sarkhan having impulsive draw as one of his main features. Maybe this is supposed to be the moment when Sarkhan's spark first ignited as we saw it in the KTK storyline? That's not clear. The word "Epiphany" in the name does fit though.
Polish
(2/3) Quality -
You cast "spells", not "cards" (one point deducted for a functional mistake, as those as different things in the rules).(EDIT: Council of the Absolute, Godsend, and Grafdigger's Cage say you're right, so I'm giving you this point back.) Also, "rounded down" should be between commas (see Traumatize, half a point deducted) and "as though they were in your hand" is very old templating, the sentence should have just ended with "from exile" (half a point deducted).(2/2) Main Challenge - Good.
(2/2) Subchallenges - Both met.
Total: 19/25
(3/3) Appeal - Timmy loves this, and this is clearly a card for him. Johnny may try to do strange things with the trigger, but I don't see much space there. This card is not for him though, so no problem. Spike also likes this, this is a very good way to spend four colored mana: a very relevant creature with built-in protection.
(2.5/3) Elegance - Clear enough and it makes complete sense as a whole as a mirror to Phyrexian Obliterator. I just wish there was a better way to word this though: "that source's controller controls" is a bit of a mouthful, but it's indeed the correct way to word this effect if you don't want to make functional changes.
Development
(3/3) Viability - Everything is in color and rarity totally feels right. The Obliterator is also conveniently mythic.
(3/3) Balance - This card is also powerful, but in a way that looks much healtier to me. Costing four colored mana is kind of the only way to get a 5/5 trampler for four mana, and with upside too. But again, if the Obliterator is printable, this is probably too. It must also be considered that there are ways for the opponent to deal with this without having the trigger go off, for example any removal spell that straight up destroys or exiles or does whatever to the target without dealing damage to it. As for playability, this is clearly a limited bomb if you can manage to pay the mana cost, and I can see it in Standard. It could be considered by monored decks in older formats too, but it's not a given that it would be played there. If the Obliterator was fine in casual, I expect this to be too.
Creativity
(1/3) Uniqueness - The anchoring to the Obliterator helps everywhere else but hurts here.
(3/3) Flavor - This is also another area where that anchoring really pays off. You even mirrored the flavor text. Someone could say this just feels unoriginal, but I actually like that very much, and I mean not only personally but I think many real Vorthoses would like this.
Polish
(3/3) Quality - All good.
(2/2) Main Challenge - Good.
(2/2) Subchallenges - Both met.
Total: 22.5/25
Clockwork Gamer: 19
Flatline: 22.5
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
(2/3) Appeal: Johnny and Spike will love this.
(3/3) Elegance: No problems here.
Development -
(3/3) Viability: No problems here.
(1/3) Balance: Honestly, this is the last thing a red deck needs, especially since it's pretty much free. Lightning Bolt? Lava Spike? Collateral Damage? So many ways to win.
Creativity -
(3/3) Uniqueness: No problems here.
(2/3) Flavor: I don't think Sarkhan was the right choice for this. I think Chandra would have been a better choice.
Polish -
(1/3) Quality: It should read like this: Exile the top half of your library, rounded down. Untap up to six lands. Until the beginning of your next end step, you may cast instant and sorcery spells from exile.
(2/2) Main Challenge:
(2/2) Subchallenges: Both met.
Total: 19/25
(2/3) Appeal: Timmy and Spike love this.
(3/3) Elegance: No problems here.
Development -
(3/3) Viability: No problems here.
(3/3) Balance: Aside from being a mirror to Phyrexian Obliterator, its mana cost makes sense. I can see this in any monored deck. Truthfully, I see littl reason for this to not be printed.
Creativity -
(1/3) Uniqueness: Obviously based on Phyrexian Obliterator
(3/3) Flavor: No problems here.
Polish -
(3/3) Quality: Looks good.
(2/2) Main Challenge:
(2/2) Subchallenges: Both met.
Total: 22/25
Design
Appeal: Everyone likes this card. Johnny loves the ability to find combo pieces, Spike like drawing half of library for free, and big flashy spells are right up Timmy's alley.
3/3
Elegance: This is pretty simple. Not much to say here, no complaints. Flavour makes sense.
3/3
Total: 6/6
Development
Viability: This is obviously a red spell, as this mechanic has for some reason becomes red's "card draw." This is pretty game warping though. Any sort of "free" spell has to be looked at pretty hard to make sure it's doable and this is pretty obviously outside the boundary of what would see print. Makes sense as a mythic.
2/3
Balance: This is where this card takes the hits. This thing is bonkers. First of all, it reads: "Storm decks win the game as soon as they hit six mana." Even ignoring the prescence of one of the most oppressive decks ever, this might as well be a free tutor for every spell you could ever want. Any sort of rituals in your deck will essentially allow you to play the top half of your library for free. I'm sorry, but this might just be the most poorly balanced card I have seen for this contest.
0/3
Total: 2/6
Creativity
Uniqueness: Not a super unique card, as this sort of thing is becoming increasingly common for red, but a neat twist on the effect, so kudos there.
2/3
Flavour: Flavour is pretty sweet. Interesting parallel here between this card and Sarkhan the Dragonspeaker's ultimate, which helps reinforce this as a "Sarkhan card." Flavour text is awesome, and might be my favourite part of the card.
3/3
Total: 5/6
Polish
Quality: No spelling or grammar errors. The "untap up to six lands" should be at the end of the ability in a separate sentence. As bravelion83 pointed out, rounded down should have commas.
2/3
Main Challenge: Looks good.
2/2
Subchallenges: Also good.
2/2
Total:6/7
Total: 19/25
Design
Appeal: Johnny feels meh about it, Timmy loves it, and Spike is uncertain, but will probably play it if the colour restriction doesn't end up being too harsh.
2/3
Elegance: All good here. Flavour is good.
3/3
Total: 5/6
Development
Viability: Feels a bit more Rakdos than mono-red, but it still makes sense. Obviously mythic.
2.5/3
Balance: Relatively balanced, the mana cost makes up for the OP-ness in the same way as Obliterator.
2/3
Total: 4.5/6
Creativity
Uniqueness: Not unique at all. I'll give you half a point for porting the ability to red in an interesting way.
0.5/3
Flavour: The flavour is actually pretty nice. While the mirrorring of the name and flavour text is cool, I think the flavour text could have been either a bit more original, or a bit better executed. It feels really clunky.
2/3
Total: 2.5/6
Polish
Quality: No spelling, templating, or grammar errors.
3/3
Main Challenge: Looks good.
2/2
Subchallenges: Also good.
2/2
Total:7/7
Total: 19/25
Welp...I gave you the same score...I promise that wasn't intentional...
Flatline: 63.5
And the winner is Flatline! Congrats.
I'm sure you can think of something by yourself.