How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
CURSE YOU NETN10! STOP BEING INVENTIVE AND CLEVER! HOW DARE YOU TRY AND WIN A RELATIVELY MEANINGLESS CONTEST ON THE INTERNET!
Pain MirrorWB
Instant (R)
The next time a source of your choice would cause you to lose life this turn, prevent that loss of life. If life loss is prevented this way, target opponent loses that much life instead.
Overload 4WB — (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Hybrid Mettle1GU
Enchantment (R)
Creatures you control have hexproof and +0/+X, where X is either the number of creature types they have of 4, whichever is lower. "Mixed ancestry offers certain benefits, but with diminishing returns." - Ruth, Biomancer
Tactical Suppression1U
Instant (C)
Counter target spell unless its controller pays 2. Martial -- If you control an attacking or blocking creature, counter that spell instead.
Shinen of Mind's Twist1UU
Creature - Spirit (U)
Madness 1U(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Channel — 1U, Discard Shinen of Mind’s Twist: The next card you discard this turn gains madness 3.
1/5
This seems balanced, but it's just...not particularly good. It's unplayable in most formats, and not really all that interesting. I think you've made a good card that fits the idea you were going for, but it doesn't do much for me.
This card is trying to do too much. I like the first ability, but the second seems tacked on, and it doesn't even really seem like it fits the flavour all that well. I understand that it's supposed to be like "everyone only gets one of everything," but it doesn't really work. The card also just feels too cluttered. Honestly it would have been fine with just the first ability.
The name is odd, and the card isn't very interesting or unique, but it's balanced and decently playable. Not much else to say about this one.
This is fine. In the kind of deck you're going to play this in, most of your creatures are already going to have prowess anyways, so +2/+2 two turns in a row is worth your mana investment. I would almost argue that it should cost 2, just because this is an equipment that gives card advantage as well as a (conditiona) stat boost. All in all, me like.
Naturalize... Aside from that, it seems like a huge cost for huge payout card, and those only really work in EDH. It's very flavourful though, and I like that, plus the ability seems balanced. Just really hard to get to.
Lol. This is amusing and balanced. -50 points for creativity. I'm joking of course.
This is a bit overpowered. Not massively, but anything that stops your spells from being countered should cost at least 3. I would have made it a 2/3 for 2W. Also, consider make it creature spells instead of every spell.
1 billion flavour points to you. The card seems odd, but it's unique and fairly viable. I like it.
This is like... a super Fog Bank. I think it's cool. Not too useful, but cool.
Votes: netn10, Groovelord
Fruitful Passion RR
Sorcery (R)
Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Sometimes, violence IS the answer.
Others in the cycle: Fruitful Honor, Fruitful Insight, Fruitful Decay, Fruiful Growth
Fleeting Projection2URW
Instant (R)
Search your library for a creature card, put it onto the battlefieldand shuffle your library. At the beginning of the next end step, shuffle that creature back into your library.
Votes: Indighost, Mr__Buttons (even though I really think Soil Science should cost 1G and not GG)
Soul Searching4BG
Sorcery (R)
Put a token onto the battlefield that’s a copy of target creature an opponent controls. That token has hexproof and menace. “There is nothing as horrific as seeing yourself for what you truly are. Nothing as brutal as seeing a reflection of your true essence, the one that you’re trying so hard to repress.”
—Liliana Vess
Madness Amplifier2UB
Creature - Horror (Rare) Forecast — UB, Reveal Madness Amplifier from your hand: Discard a card, then draw a card. (Activate this ability only during your upkeep and only once each turn.)
Madness UB
At the end of turn, if you discarded a card this turn, draw a card.
3/3
Vedalken Shekels3
Artifact (R)
You may put money onto Vedalken Shekels during your untap step to keep it tapped. 2, T: Gain control of target creature with secondary market cost less than the amount of money in your wallet for as long as Vedalken Shekels remains tapped.
Static CurrentXUU
Instant (R)
Counter target spell with converted mana cost X. Mana sources used to cast that spell don't untap during their controller's next untap step.
My votes shouldn't be a surprise... Mr__Buttons and netn10. I'm a sucker for this kind of cards.
Mention: Groovelord
Avacyn’s Memorial4WWW
Legendary Artifact (M)
Creatures you control get +3/+3 and have flying, vigilance, and indestructible. “I can only say to you, in this, my final prayer to the world, that I only ever meant to keep the innocent from harm. I am Avacyn. I am to protect.”
—Avacyn, last words
The unmaking of Avacyn in "I am Avacyn" touched me a lot, probably more than it should have. I just had to make a card with this flavor text, and I thought of making a mix of Akroma’s Memorial with all versions of Avacyn: flying, vigilance, and indestructible are keywords all versions of Avacyn either have or give, and +3/+3 because of the 3 damage from Avacyn, the Purifier. Cost based on Collective Blessing.
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
I'd cost this at five, for constructed reasons. If you play any cheap sorcery that makes tokens, then chump and play this, you've gained a massive advantage in both card advantage and tempo. Even at 3BB I can see this being played in modern, at 2BB it's just too good. Also, the name is very similar to Repay in Kind, so that would require some tweaking as well. Cool concept though.
Each of the halves is playable on it's own, the flexibility and power of being able to choose (and possibly combine) two very relevant abilities is extremely strong. Generally on flip cards, the abilities cost one mana more than they would on a regular card (examples: Far, Down. I like the way you can wipe the board of small things, and then also get rid of their one big thing. Alas, if only it would work to switch the sides, it would be so good against Wurmcoil Engine.
I love what you've done with this one. Really tapping into some new design space here.
Ok, I have a question. Is the overload supposed to make each source that would damage you this turn reflect? Because the way it's worded, the overload instead makes each opponent lose that much life. Because of that, I don't really see the card being printed, because as it is, the card screams "I WAS MADE FOR EDH!" way too obnoxiously. Also, life loss is never prevented, only damage. If you reworded it to say "Prevent all damage target spell or permanent would do to you this turn. If damage is prevented this way, target opponent loses that much life." it would be much more balanced and make way more sense. Great idea though, I would play it.
The formatting on this is a mess, but what you're trying to do makes sense. Also, I think 3 is a bit too low CMC to give all your creatures hexproof. However, a stat boosting 4-cost enchantment that doesn't increase power seems a bit underpowered. I suggest to you this alternative: 1UGG "Each creature you control has hexproof and gets +X/+X, where X is the number of creature types among creatures you control that don't share a type with it."
This is a weaker Mana Leak that one of the best counterspells in the game during combat. Potentially okay, but I imagine that a skilled blue player could engineer a combat step where they play ll of their game breaking instants and have 2CMC counterspell backup. It would need a LOT of testing before it would be printed. I also just don't think it's particularly interesting.
This is cool, and I think it's cost is fair. I'd like to see some flavour, but in general, great job.
I mean I would play the hell out of a 4c deck with this and, say, Cloudshift, but that's beside the point...
The card is interesting, balanced, and extremely flavourful. Aside from beautiful art, what more can one ask for?
This is basically a madness enabler named "Madness Enabler." I also don't like that the forecast can allow you to discard itself (let alone that two keywords from separate blocks really shouldn't go on the same card). Maybe have the forecast say "Discard a card not named Madness Amplifier, then draw a card."
Really, the name though...
Votes: bravelion83, Mr_Buttons
And my card:
Master of Form 2U
Creature - Human Shapeshifter (R) 2UU, T: Reveal cards from the top of your library until you reveal a creature card. You may exile that card. If you do, untap Master of Form and it becomes a copy of the exiled creature card until end of turn. Put the revealed cards on the bottom of your library in a random order.
1/2
Spiral of HungerBRG
Enchantment (R)
At the beginning of your upkeep, put a 1/1 green saproling creature token onto the battlefield.
Creature spells you cast have devour 2.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andNotes of the Day
CURSE YOU NETN10! STOP BEING INVENTIVE AND CLEVER! HOW DARE YOU TRY AND WIN A RELATIVELY MEANINGLESS CONTEST ON THE INTERNET!
Netn10 68 (+6)
Indighost 67 (+6)
Groovelord 55 (+1)
StonerOfKruphix 52 (+1)
Brainpo 48 (+2)
Bravelion 48 (+2)
Mirrorentity 37 (+0)
Void_Nothing 33 (+0)
Tricedefied 29 (+0)
Mr Buttons 29 (+3)
Redguantlet 25 (+3)
Piar 14 (+0)
Rudyard 12 (+0)
Necarg 7 (+0)
Voxzorz 4 (+0)
Scrad_the_Wanderer 4 (+0)
Aznathom 3 (+0)
ProudAwesome 1 (+0)
Flatline 1 (+0)
Guesswork 1 (+0)
Ilgreven 1 (+0)
This one comes in silver border.
Vedalken Shekels 3
Artifact (R)
You may put money onto Vedalken Shekels during your untap step to keep it tapped.
2, T: Gain control of target creature with secondary market cost less than the amount of money in your wallet for as long as Vedalken Shekels remains tapped.
High Morale 2W
Enchatnment(U)
At beggining of your upkeep you gain X life where X is the number of creatures you control
Static Current XUU
Instant (R)
Counter target spell with converted mana cost X. Mana sources used to cast that spell don't untap during their controller's next untap step.
Mention: Groovelord
Avacyn’s Memorial 4WWW
Legendary Artifact (M)
Creatures you control get +3/+3 and have flying, vigilance, and indestructible.
“I can only say to you, in this, my final prayer to the world, that I only ever meant to keep the innocent from harm. I am Avacyn. I am to protect.”
—Avacyn, last words
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
I love good mana sinks.
Wall of Runes 1U
Creature - Wall (Uncommon)
Defender
3U: Draw a card.
May your opponents never notice the writings on the wall.
0/4
Instant (U)
Tap up to three target creatures.
-----
Load 3U
Instant (U)
Draw a card for each tapped creature target opponent controls.
Fuse (You may cast one or both halves of this card from your hand.)
Votes: netn10, Mr__Buttons
I'd cost this at five, for constructed reasons. If you play any cheap sorcery that makes tokens, then chump and play this, you've gained a massive advantage in both card advantage and tempo. Even at 3BB I can see this being played in modern, at 2BB it's just too good. Also, the name is very similar to Repay in Kind, so that would require some tweaking as well. Cool concept though.
Each of the halves is playable on it's own, the flexibility and power of being able to choose (and possibly combine) two very relevant abilities is extremely strong. Generally on flip cards, the abilities cost one mana more than they would on a regular card (examples: Far, Down. I like the way you can wipe the board of small things, and then also get rid of their one big thing. Alas, if only it would work to switch the sides, it would be so good against Wurmcoil Engine.
I love what you've done with this one. Really tapping into some new design space here.
Ok, I have a question. Is the overload supposed to make each source that would damage you this turn reflect? Because the way it's worded, the overload instead makes each opponent lose that much life. Because of that, I don't really see the card being printed, because as it is, the card screams "I WAS MADE FOR EDH!" way too obnoxiously. Also, life loss is never prevented, only damage. If you reworded it to say "Prevent all damage target spell or permanent would do to you this turn. If damage is prevented this way, target opponent loses that much life." it would be much more balanced and make way more sense. Great idea though, I would play it.
The formatting on this is a mess, but what you're trying to do makes sense. Also, I think 3 is a bit too low CMC to give all your creatures hexproof. However, a stat boosting 4-cost enchantment that doesn't increase power seems a bit underpowered. I suggest to you this alternative: 1UGG "Each creature you control has hexproof and gets +X/+X, where X is the number of creature types among creatures you control that don't share a type with it."
This is a weaker Mana Leak that one of the best counterspells in the game during combat. Potentially okay, but I imagine that a skilled blue player could engineer a combat step where they play ll of their game breaking instants and have 2CMC counterspell backup. It would need a LOT of testing before it would be printed. I also just don't think it's particularly interesting.
This is cool, and I think it's cost is fair. I'd like to see some flavour, but in general, great job.
...no. Please god no.
In all honesty, we do NOT need instant-speed Emrakul. Or Terastodon. Or think of the shenanigans you could pull with a sacrifice outlet: Thragtusk, Worldspine Wurm, Woodfall Primus, Angel of Serenity... shivers
I mean I would play the hell out of a 4c deck with this and, say, Cloudshift, but that's beside the point...
The card is interesting, balanced, and extremely flavourful. Aside from beautiful art, what more can one ask for?
This is basically a madness enabler named "Madness Enabler." I also don't like that the forecast can allow you to discard itself (let alone that two keywords from separate blocks really shouldn't go on the same card). Maybe have the forecast say "Discard a card not named Madness Amplifier, then draw a card."
Really, the name though...
Votes: bravelion83, Mr_Buttons
And my card:
Master of Form 2U
Creature - Human Shapeshifter (R)
2UU, T: Reveal cards from the top of your library until you reveal a creature card. You may exile that card. If you do, untap Master of Form and it becomes a copy of the exiled creature card until end of turn. Put the revealed cards on the bottom of your library in a random order.
1/2
Spiral of Hunger BRG
Enchantment (R)
At the beginning of your upkeep, put a 1/1 green saproling creature token onto the battlefield.
Creature spells you cast have devour 2.