How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Natural Tenacity1G
Enchantment(U)
If a creature that you control returns to your hand this turn that creature costs 3 less to cast and gains flash until end of turn.
I fear this has some weird combo to it but i really want to have something agaisnt those pesky Cyclonic Rifts
Note: I'd probably change Yurik's cost to GW in retrospect.
Votes: Netn10, Indighost
Ether Gargoyle3WU
Creature - Gargoyle (R)
Flash, flying
When Ether Gargoyle enters the battlefield, exile target spell. Spells with the same name as that spell can’t be played.
3/3
Votes: Groovelord, RedGauntlet (the wording is a bit off, but finally some love for spider tribal)
Zephyr Geist1WU
Creature - Spirit (R)
Flash, Flying
When ~ enters the battlefield, creatures you control gain flying until end of turn. 1WU: Exile target creature you control, then return that card to the battlefield under your control. Activate this ability only once each turn.
2/2 "Forward, my cathars! The geists and the wind itself are helping our holy cause!" - Thalia of the Order of Saint Traft
(You can have this, WOTC. I wouldn't be even mad. Please?)
Votes: TriceDefied, BrainPo (Though I think it should say: Cards with the same name as cards exxiled with ~'s ability can't be cast)
Swift DenialGWU
Instant (R)
Choose one, two or three —
- Counter target spell.
- Counter target triggered ability.
- Counter target activated ability that isn’t a mana ability.
(For some reason, it doesn't let me make the dots temporarily...)
Votes: StonerOfKruphix, TriceDefied
Mention: Mr__Buttons (for the elegance of the idea, please see discussion thread for more)
Tamiyo’s ScrollGU
Enchantment (R)
When Tamiyo’s Scroll enters the battlefield, exile a card from your hand or the top card of your library face down. 4GU, Exile Tamiyo’s Scroll: Reveal the exiled card. If it’s a permanent card, put it onto the battlefield. Otherwise, you may cast it without paying its mana cost. An old scroll, one of her first and favorites, floated open from her side. It was a story from her home, and it was precisely the story she needed.
I submitted this one a while back, but it missed the uptake or whatever.
Death Channeling2B
Enchantment (R) B: The next time you would draw a card this turn, instead exile two cards at random from your graveyard, then return target card from your graveyard to your hand. A demon's price is always more important than his boon.
Act on ImpulseR
Enchantment (Rare)
At the beginning of each player's upkeep, that player exiles the top card of his or her library. Until end of turn, that player may play that card. Act on Impulse, and the gift of fire is yours.
Delusion of the MeekUU
Instant (U)
Counter target spell with converted mana cost 3 or less. Spell Mastery — If there are two or more instant and/or sorcery cards in your graveyard, exile that spell.
Unstoppable Targok3RG
Creature -- Beast (R)
Flash, trample, haste
Attacking creatures you control have hexproof. The forest shares the targok's frenzy.
6/6
Votes: Indighost, StonerOfKruphix (even though I think it should cost one mana more)
Mind Connection2UU
Enchantment (R)
Your opponents play with their hands revealed.
Whenever an opponent draws a card, you may draw a card. In an instant, he knew her. But knowing is not understanding.
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Power to the PeopleGW
Enchantment (Rare)
At the beginning of your upkeep, put a +1/+1 counter on each token creature you control. "United we stand, because alone we fall."
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andNotes of the Day
SORRY I'M LATE!
Netn10 57 (+1)
Indighost 53 (+2)
Groovelord 48 (+5)
StonerOfKruphix 47 (+1)
Brainpo 43 (+5)
Bravelion 41 (+1)
Mirrorentity 37 (+0)
Void_Nothing 33 (+0)
Tricedefied 25 (+5)
Mr Buttons 23 (+0)
Redguantlet 20 (+1)
Piar 14 (+0)
Rudyard 11 (+0)
Necarg 7 (+0)
Voxzorz 4 (+0)
Scrad_the_Wanderer 4 (+0)
Aznathom 3 (+0)
ProudAwesome 1 (+0)
Flatline 1 (+0)
Guesswork 1 (+0)
Ilgreven 1 (+0)
Delusion of the Meek UU
Instant (U)
Counter target spell with converted mana cost 3 or less.
Spell Mastery — If there are two or more instant and/or sorcery cards in your graveyard, exile that spell.
Skull Crush 1B
Sorcery(U)
Target player discards a non-land card. That player loses life equal to the discarded card.
Creature -- Beast (R)
Flash, trample, haste
Attacking creatures you control have hexproof.
The forest shares the targok's frenzy.
6/6
Votes: bravelion83, BrainPo
Mind Connection 2UU
Enchantment (R)
Your opponents play with their hands revealed.
Whenever an opponent draws a card, you may draw a card.
In an instant, he knew her. But knowing is not understanding.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Power to the People GW
Enchantment (Rare)
At the beginning of your upkeep, put a +1/+1 counter on each token creature you control.
"United we stand, because alone we fall."
Hackjob Sawbot 4
Artifact Creature - Construct (U)
Trample
2, tap an untapped artificer creature you control: Put a +1/+1 counter on ~.
2/4