How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
LET US ALL WELCOME VOXZORZ INTO OUR MIDST! WELCOME VOXZORZ, TO THE STRANGE AND WONDERFUL PLACE THAT IS THE DAILY CARD CONTEST!
World Genesis5WG
Sorcery(M)
Exile all non-land permanents.
For each permanent exiled this way his controller searches for a basic forest card and put into the battlefield tapped under his or her control.
Edit:Ops forgot to add non-land in the previous entry
Master of Taxation2BW
Creature - Human Advisor (R)
When Master of Taxation enters the battlefield, target opponent reveals his or her hand and discards all land cards. You gain 2 life for each card discarded this way.
2/2
Votes: RedGauntlet (this seems so brutal in a control deck), TriceDefied (I get you, bro)
ALL HAIL OUR KALADESH OVERLORDS
Artificer's Vision XUR
Sorcery (R)
Reveal the top X cards of your library. An opponent separates those cards into two piles. Put all artifact cards from one pile onto the battlefield and the rest of the cards revealed this way on the bottom of your library. Artificers' choices are seldom simple.
I really like this card. It feels more Jund than Gruul, but it's fairly costed and has a cool ability.
RedGauntlet
This is interesting, and I like the idea, but as it is, it's a bit too strong. First of all, it isn't nonland, so your opponent is losing the land drop they played this turn in addition to whatever big thing they played that you want to get rid of. Also, it goes to the top of their library...so they're spending the next few turns essentially missing draws. And finally, I'm not sure if this was intentional, but you get to choose the order. I feel like with this, your opponent should get to choose what order they go in, instead of you getting to just set up what you want their next few draws to be. Don't get me wrong, the card is cool, and I was so close to voting for you, but I think it needs to be played around with a little.
BrainPo
This. I love this. The cost is fair, the flavour is on point, and the ability is SO COOL. I would play the hell out of this. He would be my favourite EDH general. I think it would be modern playable (in hatebears). I have so many things to say about this card, but I won't, cause I would be here a while.
StonerOfKruphix
The ability is cool, but it's way too good. You ever seen Cathar's Crusade? This is like that, but cheaper. And easier to cast. And it makes its own creatures. I like the card, I like the flavour, but it's just too strong.
net10
This is a weird one. The ability is nice, if powerful, and if you were to rework this, that should stay the same. Having flying and menace is... strange. Flying makes it hard to block, and menace also makes it hard to block, but in a different way. I don't think both belong on the same card. Maybe a different ability, like deathtouch, for instance? Flavour is interesting, I would expect the fourth sister to be more of a giant splashy card, given that Avacyn herself supposedly had to deal with her, as her sisters wouldn't have been able to. Finally, the cost. Please no...this should cost at least five for what it does, if not six. A four mana 3/3 is okay. A four mana 3/3 flier is good. A four mana 3/3 flier that returns ALL of your creatures every turn is bonkers. Dis ***** be bahroken.
Mr_Buttons
Cool. 4 for a 2/4 is unexciting, and the ability could stand to cost 1U. I'd be interested to see what shenanigans could be pulled with that ability though.
TriceDefied
I understand what you're trying to do here. Let me propose an alternate wording:
"Whenever you cast a spell, if its converted mana cost is more than the number of charge counters on Follow the Pattern, remove all charge counters from it, then put a number of charge counters on it equal to its converted mana cost. Otherwise, sacrifice Follow the Pattern and draw cards equal to the number of charge counters on it."
Works slightly differently, but I think it achieves the same goal.
bravelion83
Interesting take on removal. I think this isn't as good as you'd like, simply because it either kills something small early, or your opponent doesn't have enough cards in hand to kill anything good late game. I looks like an anti-blue card, but sorcery speed (and hexproof) means this is never going to kill a blue creature. I'd suggest make it an instant, and +X/-X, which makes it a bit more useful, while not being op.
Groovelord
Bulk rare, but a well designed one. I like it, but it feels kind of...eh.
void_nothing
Well that's a card. I'd like to see a deck that really takes advantage of this, maybe with proliferate. It seems a bit lackluster though... it just doesn't do much until you hit the big red button, and your opponent is never going to let you.
And my first ever card submission is:
Grasp of Mortality 2BB
Enchantment (R)
When Grasp of Mortality enters the battlefield, put three vitality counters on each creature.
Each creature enters the battlefield with three vitality counters on it.
Each creature has “At the beginning of your upkeep, remove a vitality counter from this creature. If it has no vitality counters on it, sacrifice it.”
AstralingWU
Creature - Elemental (U)
Flash, flying
When Astraling enters the battlefield, exile target permanent. At the beginning of the next end step, return it to the battlefield under its owner's control.
2/2
Votes: netn10, Groovelord
Mentions: StonerOfKruphix (I love the idea but the card turned out a bit too complex in my opinion), Mr__Buttons (nothing particularly new, but I really like simple elegant cards), Indighost (I like it but I would have made it a black/red Vampire instead, to get advantage of creatures with madness in SOI).
Rush of Vengeance(R/G)W
Instant (U)
Target creature you control fights target attacking or blocking creature you don’t control. (Each deals damage equal to its power to the other.) “You were the one to start this!”
Vision of Divinity2WW
Enchantment Creature -- Avatar (R)
Flying
Vision of Divinity has base power and toughness each equal to the number of enchantments you control.
As long as Vision of Divinity has power 5 or greater, enchantments you control have hexproof.
*/*
Whirling Flurry3R
Creature - Elemental (U)
Whirling Flurry can't be blocked by except by X or more creatures, where X is one plus the number of spells you've cast this turn.
3/3
Harven of the White Flames2WR
Legendary Creature - Human Wizard(M)
At the end phase of each opponent's turn Harven of the White Flames does X damage to that player where X is the number of creatures that player controls that din't attack this turn. 2(R/W):Target creature can't attack until end of turn.
3/4
Hateful Decree3BWR
Sorcery (R)
Destroy all monocolored permanents. On Tarkir, allegiance is never a matter of convenience, but of one's inmost being.
Super waffly on the color identity for this one. It could be Mardu, Boros, Orzhov or even just white, and they all feel right to me. But 6 cmc is where it will stay.
Don't have time to post feedback right now, I'll get to it later in the day.
Ægis of the Conqueror3W
Enchantment - Aura (U)
Enchant creature
Enchanted creature has hexproof.
As long as enchanted creature has flying, other creatures you control have flying. The same is true for menace, lifelink, first strike, double strike, indestructible, landwalk, protection, trample, and vigilance.
Votes: BrainPo, TriceDefied
Mentions: Mr__Buttons (the card's very clean and elegant, but it would be quite unfun to play against for most aggro decks), Indighost (I would have liked to see some green in there, the "noncreature" restriction feels very green to me)
Mardu Rusher1B
Creature — Orc Warrior (R)
Haste (R/W): Mardu Rusher gains first strike until end of turn. (R/W)(R/W)(R/W): Mardu Rusher gains double strike until end of turn. “A day without spilled blood is a wasted day, and also a boring one.”
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Turix, Irrational Scientist1RR
Legendary Creature - Human Wizard (Rare)
If you would draw a card, exile the top two cards of your library instead. Until end of turn, you may play those cards. "Ideas are nothing if you can't implement them NOW!"
2/2
UndersignW
Instant (U)
Target enchantment spell can't be countered. If that spell targets a permanent or player, that permanent or player gains hexproof until end of turn. When that enchantment enters the battlefield, if it has any counters on it, choose a counter on it and put three additional counters of that type on it. "This decree has my confidence."
Visionary Vents
Land (R)
~ enters the battlefield tapped. t: Add U or R to your mana pool. UR,t,pay 1 life: Scry 2. Some say within the swirling mists, one can glimpse the future. Others think you're just hallucinating on noxious gasses.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andNotes of the Day
LET US ALL WELCOME VOXZORZ INTO OUR MIDST! WELCOME VOXZORZ, TO THE STRANGE AND WONDERFUL PLACE THAT IS THE DAILY CARD CONTEST!
Netn10 45 (+2)
Indighost 42 (+1)
Groovelord 33 (+4)
StonerOfKruphix 41 (+2)
Mirrorentity 37 (+0)
Bravelion 36 (+2)
Void_Nothing 30 (+7)
Brainpo 27 (+4)
Tricedefied 22 (+2)
Mr Buttons 21 (+1)
Redguantlet 17 (+1)
Piar 14 (+0)
Necarg 7 (+0)
Scrad_the_Wanderer 4 (+0)
Aznathom 3 (+0)
ProudAwesome 1 (+0)
Flatline 1 (+0)
Guesswork 1 (+0)
Ilgreven 1 (+0)
Rudyard 1 (+0)
Harven of the White Flames 2WR
Legendary Creature - Human Wizard(M)
At the end phase of each opponent's turn Harven of the White Flames does X damage to that player where X is the number of creatures that player controls that din't attack this turn.
2(R/W):Target creature can't attack until end of turn.
3/4
Edit:Thanks for the help
Sorcery (R)
Destroy all monocolored permanents.
On Tarkir, allegiance is never a matter of convenience, but of one's inmost being.
Super waffly on the color identity for this one. It could be Mardu, Boros, Orzhov or even just white, and they all feel right to me. But 6 cmc is where it will stay.
Votes: Indighost, StonerOfKruphix
Blood Tithe 1WB
Enchantment (R)
All spells and activated abilities cost an additional 1 life.
Blood is the true price of power.
Don't have time to post feedback right now, I'll get to it later in the day.
Ægis of the Conqueror 3W
Enchantment - Aura (U)
Enchant creature
Enchanted creature has hexproof.
As long as enchanted creature has flying, other creatures you control have flying. The same is true for menace, lifelink, first strike, double strike, indestructible, landwalk, protection, trample, and vigilance.
Mentions: Mr__Buttons (the card's very clean and elegant, but it would be quite unfun to play against for most aggro decks), Indighost (I would have liked to see some green in there, the "noncreature" restriction feels very green to me)
Mardu Rusher 1B
Creature — Orc Warrior (R)
Haste
(R/W): Mardu Rusher gains first strike until end of turn.
(R/W)(R/W)(R/W): Mardu Rusher gains double strike until end of turn.
“A day without spilled blood is a wasted day, and also a boring one.”
2/1
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Turix, Irrational Scientist 1RR
Legendary Creature - Human Wizard (Rare)
If you would draw a card, exile the top two cards of your library instead. Until end of turn, you may play those cards.
"Ideas are nothing if you can't implement them NOW!"
2/2
Undersign W
Instant (U)
Target enchantment spell can't be countered. If that spell targets a permanent or player, that permanent or player gains hexproof until end of turn. When that enchantment enters the battlefield, if it has any counters on it, choose a counter on it and put three additional counters of that type on it.
"This decree has my confidence."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Visionary Vents
Land (R)
~ enters the battlefield tapped.
t: Add U or R to your mana pool.
UR,t,pay 1 life: Scry 2.
Some say within the swirling mists, one can glimpse the future. Others think you're just hallucinating on noxious gasses.