Bloodbath1BBB
Sorcery
As an additional cost to cast Bloodbath, sacrifice a creature.
For each creature you don't control, it's controller sacrifices it unless he or she pays 4 life.
Blood LightningR
Instant [Uncommon!]
As an additional cost to cast Blood Lightning, sacrifice a creature.
Blood Lightning deals 4 damage to target creature or player.
Soak in Light2RW
Instant [Rare!]
Each player chooses up to one creature. Exile each creature chosen this way. For each creature exiled this way, Soak in Light deals X damage to each opponent of that creature's controller, where X is that creature's power.
I don't think it makes sense to jump from Leyline of Void to Final Judgment with just a "tweak," so the following is a tweak on Path of Light (Also, the wording people are using is all over the place)
Path of Life3W
Enchantment [Rare!]
If a creature card would be put into a graveyard from anywhere, instead exile that card and put a 1/1 white Spirit creature token with flying onto the battlefield.
Light of the Immortal2W
Enchantment - aura
Enchant Creature
Enchanted Creature gets +1/+1
When Enchanted Creature dies, at the end of the turn, return it to the battlefield with ~ attached to it.
Curse of the Firemane1RR
Enchantment- Aura Curse
Enchant Player
Creatures controlled by enchanted player have menace.
At the beginning of enchanted player's upkeep, Curse of the Firemane deals 2 damage to that player.
Curse of Firemantle1RR
Enchantment - Aura Curse
Enchant Player
Creatures controlled by enchanted player have haste.
At the beginning of enchanted player's upkeep, Curse of Firemantle deals 2 damage to each creature that player controls.
Curse of Distrust3RR
Enchantment - Aura Curse
Enchant player
At the beginning of your upkeep, choose target creature controlled by enchanted player. Untap that creature and gain control of it until end of turn. It gains haste until end of turn.
Traitorous Impulses2RB
Enchantment - Aura
Enchant Creature
At the beginning of each player's upkeep, any player may pay 3 life. If he or she does, that player gains control of ~ and attaches it to another target creature and gains control of that creature.
You control enchanted Creature. That creature gains haste.
Capricious PhantasmUU
Creature - Shapeshifter [Rare!]
You may have Capricious Phantasm enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of each player's upkeep, that player may pay (2/R)(2/R). If he or she does, that player gains control of this creature and it gains haste."
0/0
ShapemongerUU
Creature - Lizard Monger (U) (2/R)(2/R): Target creature becomes a copy of another target creature until end of turn. Any player may play this ability.
2/2
Shapemonger3GG
Creature - Lizard Shapeshifter [Rare!]
Trample (2/U)(2/U): Target creature becomes a copy of Shapemonger. Any player may activate this ability.
4/4
Fluid Gastrox3GG
Creature - Snail Ooze (2/U)(2/U): ~ gains your choice of trample, reach, vigilance indestructible, hexproof, haste, defender, +1/+1, or -1/-1 until end of turn. Any player may activate this ability.
4/4
Ragemonger2RG
Creature - Monger
Trample (2/R): ~ target creature gets +1/+0 until end of turn. Any player can activate this ability. (2/G): ~ target creature gets +0/+1 until end of turn. Any player can activate this ability.
2/2
Kurin Pass Vagabond1RR
Creature - Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
3/2
// Hunter of the Pass
Creature - Werewolf
Trample 4: ~ gets Double Strike until end of turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~.
5/4
Embodiment of Lightning3URW
Creature - Angel [Rare!]
White creatures you control have vigilance.
Blue creatures you control have flying.
Red creatures you control have haste.
4/4
Embodiment of Thunder3BRW
Creature- Demon (R)
White creatures you control have flying.
Red creatures you control have haste.
Black creatures you control have frenzy 2.
4/4
Sorcery
As an additional cost to cast Bloodbath, sacrifice a creature.
For each creature you don't control, it's controller sacrifices it unless he or she pays 4 life.
Oh, also peep that custom set tho [SST] Solstaire (Angels/Gods)
Sorcery
As an additional cost to play ~, sacrifice a creature.
Target player loses 4 life.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant [Uncommon!]
As an additional cost to cast Blood Lightning, sacrifice a creature.
Blood Lightning deals 4 damage to target creature or player.
Instant [Rare!]
Each player chooses up to one creature. Exile each creature chosen this way. For each creature exiled this way, Soak in Light deals X damage to each opponent of that creature's controller, where X is that creature's power.
Enchantment
Whenever a creature would die, exile it instead and you gain 1 life.
Oh, also peep that custom set tho [SST] Solstaire (Angels/Gods)
Path of Life 3W
Enchantment [Rare!]
If a creature card would be put into a graveyard from anywhere, instead exile that card and put a 1/1 white Spirit creature token with flying onto the battlefield.
Path of Potential 3G
Enchantment
Whenever a creature you don't control dies, you may pay 3, if you do manifest it under your control.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment - aura
Enchant Creature
Enchanted Creature gets +1/+1
When Enchanted Creature dies, at the end of the turn, return it to the battlefield with ~ attached to it.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment- Aura Curse
Enchant Player
Creatures controlled by enchanted player have menace.
At the beginning of enchanted player's upkeep, Curse of the Firemane deals 2 damage to that player.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment - Aura Curse
Enchant Player
Creatures controlled by enchanted player have haste.
At the beginning of enchanted player's upkeep, Curse of Firemantle deals 2 damage to each creature that player controls.
Oh, also peep that custom set tho [SST] Solstaire (Angels/Gods)
Enchantment - Aura Curse
Enchant player
At the beginning of your upkeep, choose target creature controlled by enchanted player. Untap that creature and gain control of it until end of turn. It gains haste until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura
Enchant Creature
At the beginning of each player's upkeep, any player may pay 3 life. If he or she does, that player gains control of ~ and attaches it to another target creature and gains control of that creature.
You control enchanted Creature. That creature gains haste.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Capricious Phantasm UU
Creature - Shapeshifter [Rare!]
You may have Capricious Phantasm enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of each player's upkeep, that player may pay (2/R)(2/R). If he or she does, that player gains control of this creature and it gains haste."
0/0
Creature - Lizard Monger (U)
(2/R)(2/R): Target creature becomes a copy of another target creature until end of turn. Any player may play this ability.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Lizard Shapeshifter [Rare!]
Trample
(2/U)(2/U): Target creature becomes a copy of Shapemonger. Any player may activate this ability.
4/4
Creature - Snail Ooze
(2/U)(2/U): ~ gains your choice of trample, reach, vigilance indestructible, hexproof, haste, defender, +1/+1, or -1/-1 until end of turn. Any player may activate this ability.
4/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Ape Warrior
2: ~ gets +1/-1 until end of turn.
2: ~ gets -1/+1 until end of turn.
4/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature- Snail Warrior
2: ~ gets +2/-2 until end of turn.
2: ~ gets -2/+2 until end of turn.
5/5
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Monger
Trample
(2/R): ~ target creature gets +1/+0 until end of turn. Any player can activate this ability.
(2/G): ~ target creature gets +0/+1 until end of turn. Any player can activate this ability.
2/2
Creature - Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
3/2
//
Hunter of the Pass
Creature - Werewolf
Trample
4: ~ gets Double Strike until end of turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~.
5/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Creatures you control have double strike.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Knight and Soldier Creatures you control have First Strike
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Angel [Rare!]
White creatures you control have vigilance.
Blue creatures you control have flying.
Red creatures you control have haste.
4/4
Creature- Demon (R)
White creatures you control have flying.
Red creatures you control have haste.
Black creatures you control have frenzy 2.
4/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Rhino
Green creatures you control have Frenzy 1.
4/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.