Amorphous Object4
Legendary Artifact
At the beginning of your upkeep, roll a six sided die.
-On a 1, exile Amorphous Object and return it to play.
-On a 2, Amorphous Object becomes a 4/6 Golem Artifact Creature and retains this ability.
-On a 3, Amorphous Object becomes a colorless enchantment with "Creatures opponents control get -2/-0" and retains this ability.
-On a 4, Amorphous Object becomes a land with "T: Add two mana of any one color to your mana pool" and retains this ability.
-On a 5, Amorphous Object gains shroud and is indestructible until your next turn.
-On a 6, flip a coin. If you win the flip, take an extra turn after this one. If you lose the flip, end the turn.
Coruscating Snipper2
Artifact Creature - Homarid
At the beginning of each player's upkeep, flip a coin. If you win the flip, Coruscating Snipper gets +2/+0 until end of turn. Otherwise, Coruscating Snipper gets -2/-0 until end of turn.
2/2
Goblin Juggler1R
Creature - Goblin
At the beginning of each player's upkeep, flip a coin. If you win the flip, ~ deals 2 damage to target creature an opponent controls. Otherwise, ~ deals to damage to a random creature you control.
2/2
Goblin Chronomancer2UR
Creature - Goblin Wizard
At the beginning of your upkeep, flip three coins. If all three come up heads, take another turn after this one. If all three come up tails, you lose the game.
2/2
Protector of all2UG
Enchantment Creature - Dryad
At the beginning of each upkeep, clash with an opponent. Whom ever wins may make another target creature, planeswalker or player hexproof for aslong as ~ is on the battlefield.
2/2
Attuned with the Wilds2GG
Enchantment
At the beginning of your upkeep, clash with an opponent. If you win, you may put that card into your hand and up to one creature you control gains hexproof until the beginning of your next turn.
Zendicon Reclaimer
Land
~ enters the battlefield tapped. T: Add to your mana pool.
:symbg:,T: Clash with an opponent. If you win, return target creature or land card from a graveyard to its owner's hand then sacrifice ~.
Ruins of Mud
Land
~ enters the battlefield tapped. T Pay 1 Life: Add B or G to your mana pool. 3BGQ: Transform ~.
// Muckslither
Creature - Elemental BG
Skulk T: Transform ~. Activate this ability any time you could play a sorcery.
3/4
Colossus Temple
Land
Colossus Temple enters the battlefield tapped. T, Pay 1 life: Add R or W to your mana pool. 4RW, Q: Transform Colossus Temple.
/// Titanoclast
•• Creature - Elemental
Vigilance T: Transform Titanoclast. Activate this ability only any time you could cast a sorcery.
6/4
Mana Tower
Legendary Land T: Add C to your mana pool.
Level Up 2,T (2,T: Put a level counter on this. Level up only as a sorcery.)
-------------------------------------------------
LVL 2-3 T: Add CC to your mana pool. T: Add one mana of any color to your mana pool.
-------------------------------------------------
LVL 4+ T: Add CCC to your mana pool. T: Add two mana of any one color to your mana pool.
Thank you for Investing in Dryad Inc.
Legendary Enchantment
Whenever enchanted land produces mana, it produces one more of that type for each level counter on ~.
Level Up - G, Tap enchanted land (Tap enchanted land: Put a level counter on this. Level up only as a sorcery.)
-----------------------------------------------------------------------------
LVL 2+
Whenever enchanted land produces mana, it produces two more of that type for each level counter on ~ instead.
Venerated Hydra(G/W)(G/W)(G/W)(G/W)(G/W)(G/W)
Creature - Hydra
Hexproof
Whenever ~ is dealt damage, create a token copy of it. When ~ dies, exile all tokens created this way.
6/6
Kind of a big tweak, but I think it's still a fitting modification of the previous card;
Ora, the Rippling Mirror2RWUB
Legendary Creature - Sphinx Wizard
Flying, prowess
Whenever you cast an instant or sorcery spell, copy that spell. That copy gains lifelink and you may choose new targets for it.
4/4
Didn't start out legendary, or four color, but eventually wound up that way. *shrugs*
Macabre ArcanistUB
Creature - Zombie Wizard
Prowess 5[/mana]T[/mana]: Exile target instant or sorcery card in your graveyard. Until end of turn you may cast it without paying it's CMC.
2/1
Curious Curio2
Artifact
~ enters the battlefield tapped.
When you cast ~ you may search your library for an instant or sorcery card with converted mana cost 4 or less and exile it. 2, T, sacrifice~: Until end of turn, you may cast a card exiled with ~ without paying its mana cost.
Crassius Curio2R
Creature - Human Advisor
When you cast Crassius Curio, you may search your library for a Viashino and put it onto the battlefield. Shuffle your library if you do.
1/3 Plenty of time, my sweet.
Dragon's Beacon4R
Sorcery
Search your library for a Dragon creature card. Then flip a coin, if heads. Put it into the battlefield. If tails, discard it and ~ deals damage equal to its power to target creature. Shuffle your library after.
Awe for the Ur-Dragon5RG
Sorcery
Search your library for a Dragon creature card and exile it. You gain life equal to that card's power. Add that card's mana cost to your mana pool.
Memory Implant1U
Sorcery
Search your library for a nonland card, exile it, and shuffle your library. Target opponent casts that card without paying its mana cost if able.
Chief's Tribute2RR
Sorcery
Choose up to four non-land permanents and separate them into two piles. It's controller chooses one pile and you gain control of all permanents in that pile.
Legendary Artifact
At the beginning of your upkeep, roll a six sided die.
-On a 1, exile Amorphous Object and return it to play.
-On a 2, Amorphous Object becomes a 4/6 Golem Artifact Creature and retains this ability.
-On a 3, Amorphous Object becomes a colorless enchantment with "Creatures opponents control get -2/-0" and retains this ability.
-On a 4, Amorphous Object becomes a land with "T: Add two mana of any one color to your mana pool" and retains this ability.
-On a 5, Amorphous Object gains shroud and is indestructible until your next turn.
-On a 6, flip a coin. If you win the flip, take an extra turn after this one. If you lose the flip, end the turn.
Artifact
T: Flip a coin. If it comes up heads, add one mana of any color to your mana pool. Otherwise add C to your mana pool.
Artifact Creature - Homarid
At the beginning of each player's upkeep, flip a coin. If you win the flip, Coruscating Snipper gets +2/+0 until end of turn. Otherwise, Coruscating Snipper gets -2/-0 until end of turn.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Goblin
At the beginning of each player's upkeep, flip a coin. If you win the flip, ~ deals 2 damage to target creature an opponent controls. Otherwise, ~ deals to damage to a random creature you control.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Goblin Wizard
At the beginning of your upkeep, flip three coins. If all three come up heads, take another turn after this one. If all three come up tails, you lose the game.
2/2
Enchantment Creature - Dryad
At the beginning of each upkeep, clash with an opponent. Whom ever wins may make another target creature, planeswalker or player hexproof for aslong as ~ is on the battlefield.
2/2
Enchantment
At the beginning of your upkeep, clash with an opponent. If you win, you may put that card into your hand and up to one creature you control gains hexproof until the beginning of your next turn.
WUBRG Sliver Queen 5 Color Super Friend Tokens GRBUW
RRR Zada, Hedron GrinderJohnny RedRRR
Land
~ enters the battlefield tapped.
T: Add to your mana pool.
:symbg:,T: Clash with an opponent. If you win, return target creature or land card from a graveyard to its owner's hand then sacrifice ~.
Land
~ enters the battlefield tapped.
T Pay 1 Life: Add B or G to your mana pool.
3BGQ: Transform ~.
//
Muckslither
Creature - Elemental BG
Skulk
T: Transform ~. Activate this ability any time you could play a sorcery.
3/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Land
Colossus Temple enters the battlefield tapped.
T, Pay 1 life: Add R or W to your mana pool.
4RW, Q: Transform Colossus Temple.
///
Titanoclast
•• Creature - Elemental
Vigilance
T: Transform Titanoclast. Activate this ability only any time you could cast a sorcery.
6/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Land
T: Add C to your mana pool.
Level Up 2,T (2,T: Put a level counter on this. Level up only as a sorcery.)
-------------------------------------------------
LVL 2-3
T: Add CC to your mana pool.
T: Add one mana of any color to your mana pool.
-------------------------------------------------
LVL 4+
T: Add CCC to your mana pool.
T: Add two mana of any one color to your mana pool.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Enchantment
Whenever enchanted land produces mana, it produces one more of that type for each level counter on ~.
Level Up - G, Tap enchanted land (Tap enchanted land: Put a level counter on this. Level up only as a sorcery.)
-----------------------------------------------------------------------------
LVL 2+
Whenever enchanted land produces mana, it produces two more of that type for each level counter on ~ instead.
Creature - Hydra
Hexproof
Whenever ~ is dealt damage, create a token copy of it. When ~ dies, exile all tokens created this way.
6/6
Creature - Human Wizard
Prowess
Whenever you cast an instant or sorcery spell, copy it. you may choose new targets for it.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Ora, the Rippling Mirror 2RWUB
Legendary Creature - Sphinx Wizard
Flying, prowess
Whenever you cast an instant or sorcery spell, copy that spell. That copy gains lifelink and you may choose new targets for it.
4/4
Didn't start out legendary, or four color, but eventually wound up that way. *shrugs*
Arcanist of Ora WUBR
Creature - Lizard Wizard
Prowess
Instants and sorceries you own have "Buyback-Discard a card."
2/5
Creature - Zombie Wizard
Prowess
5[/mana]T[/mana]: Exile target instant or sorcery card in your graveyard. Until end of turn you may cast it without paying it's CMC.
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
~ enters the battlefield tapped.
When you cast ~ you may search your library for an instant or sorcery card with converted mana cost 4 or less and exile it.
2, T, sacrifice~: Until end of turn, you may cast a card exiled with ~ without paying its mana cost.
Creature - Human Advisor
When you cast Crassius Curio, you may search your library for a Viashino and put it onto the battlefield. Shuffle your library if you do.
1/3
Plenty of time, my sweet.
Sorcery
Search your library for a Dragon creature card. Then flip a coin, if heads. Put it into the battlefield. If tails, discard it and ~ deals damage equal to its power to target creature. Shuffle your library after.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Search your library for a Dragon creature card and exile it. You gain life equal to that card's power. Add that card's mana cost to your mana pool.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Search your library for a nonland card, exile it, and shuffle your library. Target opponent casts that card without paying its mana cost if able.
Instant
The next artifact or creature spell you cast this turn enters the battlefield under target opponent's control.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Sorcery
Choose up to four non-land permanents and separate them into two piles. It's controller chooses one pile and you gain control of all permanents in that pile.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Choose a nonland permanent at random. Create a token that's a copy of that permanent.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.