World of Pain2RB
Enchantment
Creatures attack each turn if able.
At the beginning of each player's end step, destroy each creature he or she controls that did not attack this turn.
Irreverent Djinn4UU
Creature - Djinn
When Irreverent Djinn enters the battlefield, goad all creatures target player controls.
Whenever a creature you don't control attacks, it gets -1/-0 until end of turn.
4/4
Barrier Breaker3BRG
Creature- Beast
Deathtouch
Trample
When ~ deals combat damage to a player, it deals damage equal to the number of creature that died this turn to each other opponent.
8/5
Skygate Breaker4WU
Creature - Leviathan
Flying, trample, lifelink
Whenever Skygate Breaker deals combat damage to an opponent, each other opponent gains 5 life.
5/5
Thunderbadger1RUG
Creature - Badger Elemental
Trample, Haste
Whenever Thunderbadger deals damage to an opponent, you may exile a card from that player's graveyard. If you do, search your library for a land card and put it into play tapped. Shuffle your library afterwards.
4/3
Earthcraft Oxen3GG
Creature - Ox
Whenever ~ attacks, reveal the top card of your library. If it's a land card, put it into he battlefield tapped. Otherwise, put it into your graveyard.
3/3
Earthsplosion Oxen 4GG
Creature - Ox
Whenever ~ attacks, reveal the top four cards of your library. Put any number of land cards revealed this way onto the battlefield tapped and the rest into your graveyard.
4/4
Rejected Reindeer2GG
Creature - Elk
Whenever Rejected Reindeer attacks, exile the top five cards of your library. You may put a permanent card among them into play under control of target opponent. Merry Christmas!
3/3
Clamorous Fiend2BB
Creature - Demon
Flying, haste
When ~ enters the battlefield, reveal the top five cards of your library. Target opponent may chose a permanent card from among them and put it onto the battlefield under their control. Put the rest into your graveyard.
7/7
Ghastly Fiend 2BB
Creature - Demon
When ~ dies, exile cards from the top of your library until you exile a creature card. You may cast that card. If you do, that creature gets -0/-2 until end end of turn.
4/3
Intellectual Fiend2RU
Creature - Weird
When ~ dies, exile cards from the top of your library until you exile two instant or sorcery cards, put the rest on the bottom of your library in any order. U, Exile ~ from your graveyard: Until end of turn, you may cast cards exiled by cards named ~.
4/3
Demonic Detective2BB
Creature - Demon Scout
Remove Demonic Detective from your deck before playing if you're not playing for ante.
Whenever another creature you control dies, each player reveals cards from the top of their library until they reveal a nonland card, and antes that card. Put the revealed cards on the bottom of their owner's libraries in random order.
3/4
Deathwatch Messenger3BB
Creature - Human Rogue
When ~ dies, search your library for a non-land card and reveal it and put it into your hand. Shuffle your library after and Exile ~.
2/2
Iridescent Badger1WBRG
Creature - Badger U can't be spent to cast Iridescent Badger.
You and cards you control have protection from players that control islands or blue permanents.
4/4 "Wh... why, though? Why does this fellow exist?" -Jace
Tokhol, Cephalid Heir2UU
Legendary Creature - Cephalid R or G can't be spent To cast ~.
When ~ becomes the target of White or Black spells or abilities, draw a card.
1/4
Varik, King of the Cephalids 2GU
Creature - Cephalid
Only U, R, and G can be spent To cast ~.
When ~ becomes the target of White or Black spells or abilities, counter them, then discard a card.
4/3
BTW, your card doesn't work. G is in the casting cost and G cannot be used to cast it.
BRGMy Deck(Modern): Bolts'n'Burns WMy other, WIP casual deck: Zero to Hero
Protection from Will-O'-the-Wisps, Ali-from-Cairos, and Uncle-Istvans
Legendary snow landwalk
---------------------------------------
On the reserved list: Wizards won't remove it. Only we can. In other words: Play Modern, Pauper, or No-RL Eternal.
Plane - Prime Universe
Whenever you flip a coin, if you win the flip, draw a card.
Whenever you roll H, flip five coins, and creatures can't attack you until your next turn.
World Enchantment
Creatures can't attack.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Creatures attack each turn if able.
At the beginning of each player's end step, destroy each creature he or she controls that did not attack this turn.
Creature - Djinn
When Irreverent Djinn enters the battlefield, goad all creatures target player controls.
Whenever a creature you don't control attacks, it gets -1/-0 until end of turn.
4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Djinn
Flying
Irrelevant Djinn can't attack or block.
8/8
Creature- Beast
Trample
Beast from the East can only attack the player to your right.
8/5
Creature- Beast
Deathtouch
Trample
When ~ deals combat damage to a player, it deals damage equal to the number of creature that died this turn to each other opponent.
8/5
Creature - Leviathan
Flying, trample, lifelink
Whenever Skygate Breaker deals combat damage to an opponent, each other opponent gains 5 life.
5/5
Creature- Serpent Elemental
Flying, Trample, Flash
9/1
Creature - Elemental
Flying
Trample
Haste
7/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Badger Elemental
Trample, Haste
Whenever Thunderbadger deals damage to an opponent, you may exile a card from that player's graveyard. If you do, search your library for a land card and put it into play tapped. Shuffle your library afterwards.
4/3
Creature - Ox
Whenever ~ attacks, reveal the top card of your library. If it's a land card, put it into he battlefield tapped. Otherwise, put it into your graveyard.
3/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Ox
Whenever ~ attacks, reveal the top four cards of your library. Put any number of land cards revealed this way onto the battlefield tapped and the rest into your graveyard.
4/4
Creature - Elk
Whenever Rejected Reindeer attacks, exile the top five cards of your library. You may put a permanent card among them into play under control of target opponent.
Merry Christmas!
3/3
Creature - Demon
Flying, haste
When ~ enters the battlefield, reveal the top five cards of your library. Target opponent may chose a permanent card from among them and put it onto the battlefield under their control. Put the rest into your graveyard.
7/7
Creature - Demon
When ~ dies, exile cards from the top of your library until you exile a creature card. You may cast that card. If you do, that creature gets -0/-2 until end end of turn.
4/3
Creature - Weird
When ~ dies, exile cards from the top of your library until you exile two instant or sorcery cards, put the rest on the bottom of your library in any order.
U, Exile ~ from your graveyard: Until end of turn, you may cast cards exiled by cards named ~.
4/3
Creature - Demon Scout
Remove Demonic Detective from your deck before playing if you're not playing for ante.
Whenever another creature you control dies, each player reveals cards from the top of their library until they reveal a nonland card, and antes that card. Put the revealed cards on the bottom of their owner's libraries in random order.
3/4
Creature - Human Rogue
When ~ dies, search your library for a non-land card and reveal it and put it into your hand. Shuffle your library after and Exile ~.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Badger
U can't be spent to cast Iridescent Badger.
You and cards you control have protection from players that control islands or blue permanents.
4/4
"Wh... why, though? Why does this fellow exist?" -Jace
Creature - Lizard
U or B can't be spent To cast ~.
~ cannot be the target of Black or Blue spells or abilities.
3/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Cephalid
R or G can't be spent To cast ~.
When ~ becomes the target of White or Black spells or abilities, draw a card.
1/4
Creature - Cephalid
Only U, R, and G can be spent To cast ~.
When ~ becomes the target of White or Black spells or abilities, counter them, then discard a card.
4/3
BTW, your card doesn't work. G is in the casting cost and G cannot be used to cast it.
WMy other, WIP casual deck: Zero to Hero
Protection from Will-O'-the-Wisps, Ali-from-Cairos, and Uncle-Istvans
Legendary snow landwalk
---------------------------------------
On the reserved list: Wizards won't remove it. Only we can. In other words: Play Modern, Pauper, or No-RL Eternal.
Chromatic Construct 3
Artifact Creature - Construct
~ is all colors of the mana spent to cast it.
~ has protection from all colors it is not.
2/3
Artifact
~ is all colors of mana spent to cast it.
~ has protection from its own colors.
T: Add a mana of a color ~ is.