Izmundi Twins1UR
Creature - Human Wizard
Haste
Whenever ~ becomes blocked, flip a coin. If it comes up heads ~ deals 2 damage to each creature blocking it. If it comes up tails, return ~ to your hand.
4/4
Crypt TwinsUB
Enchantment
Pay 3 life: Crypt Twins becomes a 3/3 Gargoyle creature with Flying.
At the end of each turn, if Crypt Twins is a creature, flip a coin. If you lose the flip, exile it and return it to the battlefield.
DANGIT. For a second there I thought I was in a different thread and had a hilarious idea for an artifact "Krark's Other Thumb" but then I realized this was the Tweak The Card thread again.
Sigh. Alright.
Cryptborn Conscript BBB
Creature - Zombie Soldier
Double strike
At the beginning of your upkeep, if ~ is in your graveyard you may flip two coins. If both come up heads return ~ from your graveyard to the battlefield.
3/1
Moonplume Heron2UU
Enchantment Creature - Bird
Flying
Creatures your opponents control get -1/-0.
Cycling 2U
When you Cycle ~, creatures your opponents control get -1/-0 until end of turn.
2/4
Taurian Herald2RR
Enchantment Creature- Minotaur Shaman
When Taurian Herald enters the battlefield, you may search your library for an artifact called Didgeridoo, and put it onto the battlefield, then shuffle your library.
When Taurian Herald attacks, other Minotaur creatures you control get +1/+1 until end of turn.
3/3
Elven Composer2G
Creature - Elf
When ~ enters the battlefield, you may search your library for a creature card named "Elvish Piper" and put it into the battlefield tapped. Shuffle your library after. 1G Sacrifice ~: Search your library for a creature card with power of 5 or greater. Reveal it and put it into your hand. Shuffle your library after.
0/1
Miana Leafweaver2G
Creature- Elf Druid
When ~ enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library after. 4G, Sacrifice ~: Draw a card.
When ~ dies, if you didn't sacrifice it, gain 3 life, and put a +1/+1 counter on target creature.
1/1
Decaying Tender1BG
Creature - Elf Zombie Druid
When ~ enters the battlefield, search your library for a Waste or Swamp basic land. Reveal it and put it into the battlefield tapped. Shuffle your library after.
When ~ dies, put a +1/+1 counter on a creature you control.
1/1
Mana Smuggler3R
Creature - Goblin Rogue
When Mana Smuggler enters the battlefield, you may sacrifice a land. If you do, add CCCC to your mana pool.
When Mana Smuggler dies, you may pay 4. If you do, destroy target land.
0/4
Resistance Smuggler3R
Creature - Human Rogue
When ~ enters the battlefield, you may sacrifice an artifact. If you do, you gain EEEE
When ~ dies, you may pay EEEE. If you do, destroy target artifact.
2/3
Temporal Embezzler2UU
Creature - Human Rogue
When ~ enters the battlefield, you may skip your next turn. If you do, you gain EEEE
When ~ dies, you may pay EEEE. If you do, take an extra turn after this one.
2/3
Swindler's Game2UR
Sorcery
Each player chooses three non-Aura permanents he or she controls. Starting with you, each player chooses three permanents chosen this way at random and gains control of it.
Muck Genesis2BG
Enchantment
At the beginning of each upkeep, you may exile a creature card in a player's graveyard. If you do, create a 1/1 Green Saproling creature token.
Bonsi, the Great and FungalGGWW
Legendary Creature- Fungus Saproling
Saproling creatures you control are Fungi in addition to other types, and have "Remove 3 spore counters from this creature: Create a 1/1 saproling creature token."
At the beginning of your upkeep, put a spore counter on each Fungus you control.
1/4
The Great DecomposerWBG
Legendary Creature - Fungus Bard 0: You may move any number of counters from one permanent onto another permanent. Use this ability only during your turn.
At the beginning of your upkeep, put a score counter and a spore counter on The Great Decomposer.
Other creatures with score counters on them get -1/+1 for each counter and can't attack.
Other creatures with spore counters on them get +1/-1 for each counter and can't block.
1/3 As far as writing music goes, he doesn't have mushroom to improve.
BioshaperUG
Creature - Vedalken Wizard T: You may move any number of counters from one permanent onto another permanent. Use this ability only during your turn.
2/2
Vedalken GeomancerGU
Creature - Vedalken Druid T: Target land loses all basic land types and becomes each basic land type it didn't lose in this way until end of turn.
1/1
Geomancy1(R/G)(R/G)
Enchantment
When ~ enters the battlefield, choose a basic land type. All lands you control have that type in addition to other types.
Enemy Uniforms2UR
Enchantment
As Enemy Uniforms enters the battlefield, choose a creature type.
Each creature you control gets +1/+0, is the chosen creature type in addition to its other types, and can't be blocked by creatures that share a creature type with it.
Darksteel Doombot 5
Artifact Creature - Construct
~ must be blocked.
Haste, deathtouch, indestructible.
1/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Human Wizard
Haste
Whenever ~ becomes blocked, flip a coin. If it comes up heads ~ deals 2 damage to each creature blocking it. If it comes up tails, return ~ to your hand.
4/4
Enchantment
Pay 3 life: Crypt Twins becomes a 3/3 Gargoyle creature with Flying.
At the end of each turn, if Crypt Twins is a creature, flip a coin. If you lose the flip, exile it and return it to the battlefield.
Creature - Zombie
At the beginning of your upkeep, flip a coin. If you lose the flip, You lose 3 life.
3/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature- Zombie
Double Strike
At the beginning of your upkeep, flip 2 coins. You lose 1 life for each flip you lose.
1/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Sigh. Alright.
Cryptborn Conscript BBB
Creature - Zombie Soldier
Double strike
At the beginning of your upkeep, if ~ is in your graveyard you may flip two coins. If both come up heads return ~ from your graveyard to the battlefield.
3/1
Enchantment Creature - Bird
Flying
Creatures your opponents control get -1/-0.
Cycling 2U
When you Cycle ~, creatures your opponents control get -1/-0 until end of turn.
2/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment Creature- Minotaur Shaman
When Taurian Herald enters the battlefield, you may search your library for an artifact called Didgeridoo, and put it onto the battlefield, then shuffle your library.
When Taurian Herald attacks, other Minotaur creatures you control get +1/+1 until end of turn.
3/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Elf
When ~ enters the battlefield, you may search your library for a creature card named "Elvish Piper" and put it into the battlefield tapped. Shuffle your library after.
1G Sacrifice ~: Search your library for a creature card with power of 5 or greater. Reveal it and put it into your hand. Shuffle your library after.
0/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature- Elf Druid
When ~ enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library after.
4G, Sacrifice ~: Draw a card.
When ~ dies, if you didn't sacrifice it, gain 3 life, and put a +1/+1 counter on target creature.
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Elf Zombie Druid
When ~ enters the battlefield, search your library for a Waste or Swamp basic land. Reveal it and put it into the battlefield tapped. Shuffle your library after.
When ~ dies, put a +1/+1 counter on a creature you control.
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Soldier
When ~ enters the battlefield, detain target creature.
When ~ dies, investigate.
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Goblin Rogue
When Mana Smuggler enters the battlefield, you may sacrifice a land. If you do, add CCCC to your mana pool.
When Mana Smuggler dies, you may pay 4. If you do, destroy target land.
0/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Rogue
When ~ enters the battlefield, you may sacrifice an artifact. If you do, you gain EEEE
When ~ dies, you may pay EEEE. If you do, destroy target artifact.
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Rogue
When ~ enters the battlefield, you may skip your next turn. If you do, you gain EEEE
When ~ dies, you may pay EEEE. If you do, take an extra turn after this one.
2/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Kingdom Swap RRUU
Sorcery
Exchange control of all lands with target player.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Sorcery
Each player chooses three non-Aura permanents he or she controls. Starting with you, each player chooses three permanents chosen this way at random and gains control of it.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Flash
At the beginning of each upkeep, each player creates a 1/1 green Saproling creature token.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment
At the beginning of each upkeep, you may exile a creature card in a player's graveyard. If you do, create a 1/1 Green Saproling creature token.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature- Fungus Saproling
Saproling creatures you control are Fungi in addition to other types, and have "Remove 3 spore counters from this creature: Create a 1/1 saproling creature token."
At the beginning of your upkeep, put a spore counter on each Fungus you control.
1/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Creature - Fungus Bard
0: You may move any number of counters from one permanent onto another permanent. Use this ability only during your turn.
At the beginning of your upkeep, put a score counter and a spore counter on The Great Decomposer.
Other creatures with score counters on them get -1/+1 for each counter and can't attack.
Other creatures with spore counters on them get +1/-1 for each counter and can't block.
1/3
As far as writing music goes, he doesn't have mushroom to improve.
Creature - Vedalken Wizard
T: You may move any number of counters from one permanent onto another permanent. Use this ability only during your turn.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Vedalken Druid
T: Target land loses all basic land types and becomes each basic land type it didn't lose in this way until end of turn.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
When ~ enters the battlefield, choose a basic land type. All lands you control have that type in addition to other types.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment
As Enemy Uniforms enters the battlefield, choose a creature type.
Each creature you control gets +1/+0, is the chosen creature type in addition to its other types, and can't be blocked by creatures that share a creature type with it.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝