So, with the introduction of Eldrazi, a lot of possible additions to existing cycles were opened up. This tread is to see what people think of as 'filling in' those cycles with colorless cards.
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Rules:
One cycle per post. This is to keep posts short. You can, however, make both an artifact themed addition and an Eldrazi themed addition in the same post.
No consecutive posts by one person unless it has been at least 24 hours. This is to stop the tread from getting clogged by large blocks of posts by one person.
You must list the existing cards in the cycle. This is so that people are clear as to what cycle you are filling in.
Monocolor cycles only. Partly because using multicolor cycles would get confusing, partly because it would be 5 more cards, which would suck up post space.
You may do your own for a cycle that has already been done. This is because there are a limited number of cycles.
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Rules added and changed on May 10th, 2016: Put the cycle the next post should fill in after your addition. The color restriction is removed, so long as you actually fill in "missing" cards or figure out how to add a colorless addition. Just remember to keep the card count at 7 or less.
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What is a cycle?:
A cycle is a group of cards that share a theme, like the Genju and the Magemarks.
(I'm ignoring the "no multicolor" rule, because complexity is fun. Also, why do posts need to be short?)
Imbalance of Favor2(W/B)(W/B)
Sorcery [It's a Rare!]
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
They don't need to be short. They can have a rambling commentary. It's that the post is mainly one or two cards. And that fits only one rule, the one about listing the cycle. The point of this thread is to have Eldrazi or Artifact themed additions to cycles. That is for a Multicolored set of cards that aren't even a cycle, they just share a keyword(Although if only one card of each color has a keyword, that may constitute a cycle. Like the spells with Epic from Kamigawa). It has nothing to do with Eldrazi, Eldrazi mechanics, artifacts or artifact related mechanics.
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I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
It's totally a cycle. All are sorceries, all are rare, all cost hybrid mana, all are enemy color pairs, all were first printed in the same set, and all share a single unifying keyword. If that's not enough to justify a cycle, then there aren't any cycles in existence. Sure, it's an incomplete cycle, but that was why I was "filling it out," as it were.
Though, I wasn't clear on the idea that it had to be colorless cards. If that's the case, I don't have anything to add, and so I can't play. Apologies.
It's not that hard to get. For Eldrazi, you can have it be a card that specifically aides or hinders Eldrazi, cards that force opponents to sacrifice, cards that Exile or cards that do stuff but require you to put cards from Exile to use them. For artifacts, there's Affinity for artifacts, Metalcraft and just doing artifact buffs or creation.
Emeria, Mysterious Destroyer4CCC
Legendary Creature - Praetor
Annihilator 2, Wastewalk (If the player this creature is attacking controls a wastes, this creature is unblockable)
At the beginning of each upkeep, destroy a land and put a Wastes basic land into play under the control of the same controller as the destroyed land.
5/6 None know where it came from, but it looked strangely familiar.
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A cycle is a set of cards with a definitive theme, cost, rarity and/OR keywords. The connection of Praetors is that they are all Mythic Rare Legendary Creatures with a shared creature type that utterly doom everyone else in some way. Annihilator 2 means that whenever it attacks, the player sacrifices two permanents. The other two abilities make it so that any one player who hasn't gained or lost life loses the game in four turns. And remember, you can cover a cycle someone else has already done.
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Edited version because I failed to notice a part of the Praetor cycle.
Emeria, Mysterious Destroyer 4CCCC
Legendary Creature - Praetor
Infect, Wasteswalk
At the beginning of your upkeep, each other player sacrifices 4 lands that produce colored mana and you put a number of Wastes basic land tokens into play equal to the number of lands sacrificed this way.
4/4
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Why I'm associating numerology with Eldrazi is beyond me...
Throwing in vote agreeing with those 4 being part of a cycle. Also, I think the 'newbie' who referenced a cycle from back in Eventide understands perfectly what cycles are and the point of the game, and was merely commenting that they had nothing they wanted to add. (Correct me if I'm wrong, Alias.)
Also, would this be more interactive if we proposed cycles, and the next poster completed them? Seems to me that would fit more in the category of a contest/game.
"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Well, I'm having difficulty resisting that challenge, but yeah, if the goal is to just expand five card cycles into six card cycles I don't have many ideas to offer. I was hoping to make a game for myself of finding cycles that were incomplete to try and complete them.
Also, apologies for coming out in the first post and saying that I was ignoring a rule. Not the best foot forward, but I thought it might shake the game into motion. Starting out to a week of silence is not what you want, after all.
(Also, I can't help myself, but Praetors have a theme of "hose everyone else and give the exact opposite as a benefit to myself." Emeria doesn't fit into that pattern.)
Rule suggestion added. Hilariously, I didn't notice that thing about Praetors. Edited version will come eventually come.
Eldritch Command3CCC
Sorcery
Chose two:
1. Put 3 1/1 Eldrazi Scion creature tokens with "Sacrifice this creature: Add C to your mana pool" onto the battlefield
2. Exile target creature with power, toughness or converted mana cost 3 or less.
3. Up to 3 target creatures get Ingest until end of turn.
4. Target creature gets Annihilator 3 until end of turn.
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It is of my not-so-humble opinion that the problem with Annihilator is the attrition value. Giving a creature it until end of turn makes it much more manageable. And yes, I realize that the thing is horribly balanced, but so are the others. And there's an added theme of 3s on this card...
I'm the guy who started this thread. What I say about the point of the thread is what the point of the thread is. The point of this thread, as I started it with, was to add colorless cards to existing cycles. I've added rules to make it easier and make the name make more sense, but the point of the thread is still primarily to add an Eldrazi or Artifact themed colorless cards to existing cycles. If you find something that seems like a cycle that is missing a card, feel free to suggest adding to it.
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
---
Rules:
One cycle per post. This is to keep posts short. You can, however, make both an artifact themed addition and an Eldrazi themed addition in the same post.
No consecutive posts by one person unless it has been at least 24 hours. This is to stop the tread from getting clogged by large blocks of posts by one person.
You must list the existing cards in the cycle. This is so that people are clear as to what cycle you are filling in.
Monocolor cycles only. Partly because using multicolor cycles would get confusing, partly because it would be 5 more cards, which would suck up post space.
You may do your own for a cycle that has already been done. This is because there are a limited number of cycles.
---
Rules added and changed on May 10th, 2016: Put the cycle the next post should fill in after your addition. The color restriction is removed, so long as you actually fill in "missing" cards or figure out how to add a colorless addition. Just remember to keep the card count at 7 or less.
---
What is a cycle?:
A cycle is a group of cards that share a theme, like the Genju and the Magemarks.
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Example:
Cycle cards: Glyph of Doom, Glyph of Destruction, Glyph of Reincarnation, Glyph of Life, Glyph of Delusion
Addition(s) to cycle:
Glyph of Oblivion C
Instant
Creatures blocked by target wall are exiled at end of turn. Exile the targeted wall at end of turn.
Glyph of Petrification 1
Instant
Creatures blocked by target wall this turn become 0/2 Golem artifact creatures with Defender.
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Cycle being added to: Mox Pearl, Mox Emerald, Mox Ruby, Mox Jet, Mox Sapphire
Added Card:
Mox Ingot 0
Artifact
: Add one mana of any color to your mana pool. Spend this mana only on artifacts or activated abilities of artifacts.
(I'm ignoring the "no multicolor" rule, because complexity is fun. Also, why do posts need to be short?)
Imbalance of Favor 2(W/B)(W/B)
Sorcery [It's a Rare!]
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Though, I wasn't clear on the idea that it had to be colorless cards. If that's the case, I don't have anything to add, and so I can't play. Apologies.
Let's give the newbie another example:
Cycle: Urabrask the Hidden, Vorinclex, Voice of Hunger, Elesh Norn, Grand Cenobite, Jin-Gitaxias, Core Augur, Sheoldred, Whispering One
Added:
Emeria, Mysterious Destroyer 4CCC
Legendary Creature - Praetor
Annihilator 2, Wastewalk (If the player this creature is attacking controls a wastes, this creature is unblockable)
At the beginning of each upkeep, destroy a land and put a Wastes basic land into play under the control of the same controller as the destroyed land.
5/6
None know where it came from, but it looked strangely familiar.
---
A cycle is a set of cards with a definitive theme, cost, rarity and/OR keywords. The connection of Praetors is that they are all Mythic Rare Legendary Creatures with a shared creature type that utterly doom everyone else in some way. Annihilator 2 means that whenever it attacks, the player sacrifices two permanents. The other two abilities make it so that any one player who hasn't gained or lost life loses the game in four turns. And remember, you can cover a cycle someone else has already done.
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Edited version because I failed to notice a part of the Praetor cycle.
Emeria, Mysterious Destroyer 4CCCC
Legendary Creature - Praetor
Infect, Wasteswalk
At the beginning of your upkeep, each other player sacrifices 4 lands that produce colored mana and you put a number of Wastes basic land tokens into play equal to the number of lands sacrificed this way.
4/4
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Why I'm associating numerology with Eldrazi is beyond me...
Also, would this be more interactive if we proposed cycles, and the next poster completed them? Seems to me that would fit more in the category of a contest/game.
If so, then I challenge the next poster to complete: the Lorwyn Commands! Austere Command, Cryptic Command, Profane Command, Incendiary Command, Primal Command.
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Also, apologies for coming out in the first post and saying that I was ignoring a rule. Not the best foot forward, but I thought it might shake the game into motion. Starting out to a week of silence is not what you want, after all.
(Also, I can't help myself, but Praetors have a theme of "hose everyone else and give the exact opposite as a benefit to myself." Emeria doesn't fit into that pattern.)
Eldritch Command 3CCC
Sorcery
Chose two:
1. Put 3 1/1 Eldrazi Scion creature tokens with "Sacrifice this creature: Add C to your mana pool" onto the battlefield
2. Exile target creature with power, toughness or converted mana cost 3 or less.
3. Up to 3 target creatures get Ingest until end of turn.
4. Target creature gets Annihilator 3 until end of turn.
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It is of my not-so-humble opinion that the problem with Annihilator is the attrition value. Giving a creature it until end of turn makes it much more manageable. And yes, I realize that the thing is horribly balanced, but so are the others. And there's an added theme of 3s on this card...
Next: Glyph of Doom, Glyph of Destruction, Glyph of Reincarnation, Glyph of Life, Glyph of Delusion