How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
After a very disappointing experience at the SoI prerelease, I'm happy to say that I had about as much fun at tonight's draft as I've ever had playing limited. I played a B/R Vampire, madness deck that was just too much fun.
Family Pride
Enchantment — Aura (U)
Enchant creature
Enchanted creature and each creature with the same name as it get +1/+1 and have vigilance and lifelink. "My family is my life. I take pride in the name of my father."
Skaab Tripplets3UU
Creature - Zombie Horror(U) 5B , Exile Skaab Tripplets from your graveyard: Put 3 2/2 black Zombie tokens on the battlefield under your control. Only use this ability as a sorcery
3/3
Imperfect Information3UU
Instant (R)
Look at the top six cards of your library and divide them into two face-down piles of three cards each. An opponent chooses one of them. Reveal the cards from the chosen pile and put them into your hand. Exile the other cards face down. "Better that you never find out."
Izzet Refractorium2
Artifact (R) (2/U)(2/R),t: Copy target instant or sorcery spell with converted mana cost 3 or less. You may choose new targets for the copy. If you copy a spell you don't control this way sacrifice ~ at end of turn. Many Izzet inventions would be considered amazing breakthroughs in metamagic and improve a great many lives, if they weren't so prone to exploding.
Orb of Alpha1
Legendary Artifact (R)
Hexproof, indestructible, can't be sacrificed
Nonartifact spells costs 1 less to cast.
Activated abilities of nonartifact cards that aren't mana abilities cost up to 1 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
If no spells were cast last turn, transform Orb of Alpha.
Orb of Omega
Legendary Artifact
Hexproof, indestructible, can't be sacrificed
Spells costs 1 more to cast.
Activated abilities of nonland cards cost 1 more to activate.
If a player cast two or more spells last turn, transform Orb of Omega.
Ethereal Nightmare7B
Creature — Nightmare (R)
As you cast Ethereal Nightmare, choose a number. Ethereal Nightmare costs X less to cast and it enters the battlefield with X -1/-1 counters on it, where X is the chosen number.
Skulk (This creature can’t be blocked by creatures with greater power.) It always enters your mind at the worst time.
7/7
Dark Deals1BG
Enchantment (R)
Level up—Sacrifice a permanent (Sacrifice a permanent: Put a level counter on this. Level up only as a sorcery.)
<Level 1-4> At the beginning of your upkeep, you may return a creature card from your graveyard to your hand.
<Level 5+> At the beginning of your upkeep, you may put a creature card from your hand onto the battlefield.
Wargear Implant3R
Sorcery (R)
Attach target unattached Equipment you control to target creature you control. Put a number of +1/+1 counters on that creature equal to that Equipment's converted mana cost. That Equipment loses all equip abilities and gains "Whenever this Equipment becomes unattached from a permanent, that permanent's controller sacrifices it."
Meditative State - 1U
Enchantment (R)
If you would draw a card, put a charge counter on Meditative State instead.
Sacrifice Meditative State: Draw two cards for each charge counter on it.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Inspired by my enjoyable draft experience, and the new wording for madness...
Insatiable Aristocrat
Creature — Vampire (R)
Flying, haste
Discard a card: Insatiable Aristocrat gains indestructible until end of turn.
Whenever you cast a spell from exile, put a +1/+1 counter on Insatiable Aristocrat.
4/1
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Connivance1B
Enchantment (R)
As Connivance enters the battlefield, starting with you, each player names a nonland card.
Whenever a player cast a spell, if its one of the named cards, return Connivance to its owner's hand and each other player draw three cards and loses 3 life.
Maze of Time
Land (R) T: Add C to your mana pool. Put an hour counter on Maze of Time. T, Remove X hour counters from Maze of Time: Untap target creature with power X or less and remove it from combat.
Mana Lariat1
Artifact — Equipment [U]
Equipped creature has "1, T: Add W, U, B, R, G, or C to your mana pool.
Whenever equipped creature is tapped for mana, you may tap target creature.
Equip 1
The Living Graveyard3BB
Creature - Elemental(R)
Whenever a creature dies put a +1/+1 couter on The Living Graveyard.
,Remove X counters from The Living Graveyard: Put X 2/2 black zombie token on the battlefield under your control.
2/2
Adaptable OozeGU
Creature — Ooze (R) U: Adaptable Ooze gains skulk until end of turn. (A creature with skulk can’t be blocked by creatures with greater power.) G: Creatures with power less than Adaptable Ooze’s power can’t block it this turn. Fluid enough to pass through an army of giants. Dense enough to pass through a swarm of insects.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Gavony Curse-Silencer2G
Creature - Human Cleric Werewolf (R) 2W: Target player can't cast spells this turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Gavony Curse-Silencer.
3/2
// Gavony Curse-Caller
Creature - Werewolf (G)
When this creature transforms into Gavony Curse-Caller, each opponent may cast a creature spell without paying its mana cost.
At the beginning of each upkeep, if two or more spells were cast last turn, transform Gavony Curse-Caller.
6/5
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andNotes of the Day
After a very disappointing experience at the SoI prerelease, I'm happy to say that I had about as much fun at tonight's draft as I've ever had playing limited. I played a B/R Vampire, madness deck that was just too much fun.
StonerofKruphix probation ends 5/8
Flatline 68 (+0)
void_nothing 55 (+1)
Indighost 54 (+1)
Guesswork 52 (+1)
bravelion83 48 (+3)
Mr__Buttons 47 (+0)
scrad_the_wanderer 46 (+2)
RedGauntlet 31 (+2)
TriceDefied 31 (+2)
Aznathom 18 (+6)
Rudyard 17 (+6)
IlGreven 13
CrazyMatt 6
Piar 6
Tim1137 5
Necarg 5
proudawesome 3
Inspired by my enjoyable draft experience, and the new wording for madness...
Insatiable Aristocrat
Creature — Vampire (R)
Flying, haste
Discard a card: Insatiable Aristocrat gains indestructible until end of turn.
Whenever you cast a spell from exile, put a +1/+1 counter on Insatiable Aristocrat.
4/1
Connivance 1B
Enchantment (R)
As Connivance enters the battlefield, starting with you, each player names a nonland card.
Whenever a player cast a spell, if its one of the named cards, return Connivance to its owner's hand and each other player draw three cards and loses 3 life.
Maze of Time
Land (R)
T: Add C to your mana pool. Put an hour counter on Maze of Time.
T, Remove X hour counters from Maze of Time: Untap target creature with power X or less and remove it from combat.
Mana Lariat 1
Artifact — Equipment [U]
Equipped creature has "1, T: Add W, U, B, R, G, or C to your mana pool.
Whenever equipped creature is tapped for mana, you may tap target creature.
Equip 1
Demented Fleshpile 2B
Creature - Zombie Ooze (C)
Exile a card with mana cost 2B from your hand: add BB to your mana pool.
0/4
Cuastic Sludge 3BG
Creature - Ooze (R)
Deathtouch
When ~ enters the battlefield, destroy target permanent.
2/2
The Living Graveyard 3BB
Creature - Elemental(R)
Whenever a creature dies put a +1/+1 couter on The Living Graveyard.
,Remove X counters from The Living Graveyard: Put X 2/2 black zombie token on the battlefield under your control.
2/2
Adaptable Ooze GU
Creature — Ooze (R)
U: Adaptable Ooze gains skulk until end of turn. (A creature with skulk can’t be blocked by creatures with greater power.)
G: Creatures with power less than Adaptable Ooze’s power can’t block it this turn.
Fluid enough to pass through an army of giants. Dense enough to pass through a swarm of insects.
2/2
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Gavony Curse-Silencer 2G
Creature - Human Cleric Werewolf (R)
2W: Target player can't cast spells this turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Gavony Curse-Silencer.
3/2
//
Gavony Curse-Caller
Creature - Werewolf (G)
When this creature transforms into Gavony Curse-Caller, each opponent may cast a creature spell without paying its mana cost.
At the beginning of each upkeep, if two or more spells were cast last turn, transform Gavony Curse-Caller.
6/5
Wailing Hedge WBG
Creature - Plant Spirit Wall (U)
Defender
Other creatures you control have lifelink.
0/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝