You still can't believe all that happened since you woke up to a call from Mark Rosewater last night. You're in Svalverden, an actual different plane!
A frozen plane, as luck would have it, but it is one teeming with life and interesting locations, all of which you have diligently cardified with your trusty Cardmaker 3000. Who knew all those strange jokes about Magic R&D were true? Were the other stories also true? was there really a time machine in the basement of Wizards of the coast? Who knows?
Meanwhile, you've had a busy day of literal card making. By the end of the day, you're sitting by the fire, and a mustached man who identifies only as 'Sergeant' is keeping you all warm with some nice heated yelling:
"Listen up, you maggots! you've survived the first day on a foreign plane, but don't get cocky! You've got pear reviews to write still! and you need to prep up for step 2 of exploratory design! Hop to it, maggots!"
Someone asks what is step 2, and how do you prep for it. You're glad it wasn't you, because Sergeant goes ballistic: "What do you mean "what is step"? Have you paid no attention? do you not know where we are? Who here can sort out the little maggot here and tell them what's step 2?"
No one answers. Sergeant looks like he's about to explode. "What a bunch of know-nothing maggots! well listen up! Step 2 is infiltration! I'll say it slower for you dingbats! In-fil-tra-tion. You are to take the cards you've created today, and craft a new personality for yourself to infiltrate into the indigenous people so you can gather information for the Creative team. Do the teach you nothing?"
He sighs, then pulls out a strange looking black polygon from one of the crates. "This is an Imitation Matrix" He says. "I'm sure you all had practice with this during orientation".
The dumbfounded look from the group is the only answer. "Holy Heliod! What did I do to deserve this bunch of know-nothing imbeciles for an Exploraratory Design Committee?" He cries.
He sighs again. "Look, just punch in a new identity in card form, the Matrix will do the rest, and you can walk in and mingle with the locals. Don't forget to write everything down! I don't want data lost in case you're eaten by something."
Well, that settles it. Looks like you have a new mission.
Your mission is to Design a new identity for yourself to use with the Imitation Matrix. This means a legendary creature card that belongs to one of species, cultures or locations from round 1. You can choose any card from round 1 as your background. No need to link the card.
EDIT: clarification: you may choose any card from round 1 that tickles your fancy. That includes your own card, of course.
You have until the end of December 10th. Good luck!
You can choose any card from round 1 as your background.
I guess this means I can choose my own card, as that's not explicitly forbidden, and that's exactly what I'm going to do.
Algern, Kirgen Progenitor2
Legendary Snow Creature — Elemental (M) ( can be paid with either R or one mana from a snow permanent.)
Algern enters the battlefield with a +1/+1 counter on it and has trample if G was spent to cast it.
Algern has haste if R was spent to cast it.
Whenever a nontoken snow creature enters the battlefield under your control, you may put a colorless 2/2 Elemental snow creature token onto the battlefield.
3/3
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Yvarlden, Polar Hellkite4RR
Legendary Snow Creature - Dragon (M)
Flying, trample
Whenever a nonsnow creature enters the battlefield under an opponent's control, you may have Yvarlden, Polar Hellkite fight that creature. 1S: Yvarlden, Polar Hellkite gets +2/+0 until end of turn.
6/6
Tommink, Goblin Mystic3RR
Legendary Creature - Goblin (R)
First strike 2R: Target creature gains "If a source would deal damage to this creature, it instead deals double that damage to this creature". "The cold may crack your lips, but I shall crack your flesh" - Tommink
4/3
Bodarak, from the Canyon Depths2BR
Legendary Snow Creature - Insect (R)
First strike, wither
Whenever a creature without flying attacks you, you may pay S. If you do, Bodarak, from the Canyon Depths deals 1 damage to that creature. A murderous sting felt for a lifetime.
1/4
Madryna the Suncaller2GW
Legendary Creature - Human Druid (R)
Protection from snow
Lands you control have "W, T: You gain 2 life." and "G, T: Target creature gets +1/+1 until end of turn. "The sun is all that gives life in this bitter world."
2/3
Cruelty of the Cold1UB
Enchantment (R)
Whenever a creature attacks alone, destroy it at the end of combat. "The cold doesn't care about you. It doesn't care about your loved ones, waiting for you at home. Svelverden is not a place to be alone in." -Ajani Goldmane
Sylku, the Dead LeaderBB
Legendary Creature — Skeleton (MR)
Sylku, the Dead Leader's power and toughness are each equal to the number of Skeletons you control. SS: Return Sylku from your graveyard to the battlefield. Activate this ability only during your turn. SSS, Exile a creature card from your graveyard: Put a black Skeleton creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Skeletons you control." The cold is cruel, and here you will chill to the bones. But none of that matters when you are dead.
*/*
Intuo, Rallying Chieftain 1RG
Legendary Creature - Human Berserker
Haste RG, t: Put a verse counter on Intuo, Rallying Chieftain, then creatures you control get +1/+0 for each verse counter on Intuo. If Intuo has five or more verse counters on it, creatures you control also gain trample and double strike until end of turn.
2/2
Kvelle is a location within Svalverden. Its a gigantic open icy prairie on top of a plateau, and home to several settled tribes of humans. The tribes on the plateau are mostly attuned to white mana and green mana.
Kvellen Solar FarmWW
Enchantment {U}
At the beginning of your upkeep, you may put a solar counter on Kvellen Solar Farm for each Kvellan Solar Farm you control. 1, Remove a solar counter from Kvellen Solar Farm: Choose one --
Prevent the next 2 damage that would be dealt to target creature you control.
Gain 2 life.
Koross, Kvellen SunshaperGWW
Legendary Creature - Human Shaman {M}
Vigilance, Lifelink
Remove a solar counter from a permanent you control: Target creature you control gains hexproof until end of turn. W, Remove a solar counter from a permanent you control: Koross deals 3 damage to target non-white creature.
3/4
Svustr, of Molten Steel3RG
Legendary Creature - Human Barbarian (M)
Trample
Svustr, of Molten Steel has protection from snow as long as it's equipped. 2R, Sacrifice an Equipment attached to Svustr: Deal 7 damage to target snow permanent.
7/5
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Turrvorn, Warmthcrown of Kvellen1GW
Legendary Creature - Human Wizard (R)
When Turrvorn enters the battlefield, put a +1/+1 counter on target creature and you gain 2 life.
Enchantments you control have "If an effect would place one or more counters on a permanent or cause a player to gain 1 or more life, you may pay GW. If you do, put twice that many counters on that permanent or that player gains twice that much life instead." "A growing hearth represents all things right."
1/1
Xandris, Wandering Skald1UR
Legendary Creature - Human Shaman (R)
Whenever you cast a noncreature spell, put a verse counter on Xandris, Wandering Skald.
Remove X verse counters from Xandris, Wandering Skald: You may cast a spell with converted mana cost X from your graveyard without paying its mana cost.
2/3
Thorunn, Frostbear-Thane3RR
Legendary Creature — Human Warrior (R)
Whenever Thorunn, Frostbear-Thane attacks, you may pay GG. If you do, exile each creature card from your graveyard. Creatures you control gain trample and +X/+X until end of turn, where X is the number of creature cards exiled in this way.
4/4
Saehjall Den 2GG
Enchantment (R)
When Saehjall Den enters the battlefield, put a 4/4 green Beast creature token onto the battlefield.
Each creature with the highest power among creatures you control gets +1/+1 and has "1G: Regenerate this creature".
"If you value your life, don't disturb saehjallir while they hibernate. Or brood. Or hunt. Anytime, really." - Torkvist, Unallek captain
Pack Leader Kjax5GG
Legendary Creature - Beast (R)
When Pack Leader Kjax enters the battlefield, put two 4/4 green Beast cresture tokens onto the battlefield.
Each creature with the highest power among creatures you control has trample.
4/5
Ok, I'm taking willow's submission as an inspiration. I liked those Valravn creatures as a neat black counterpart for Griffins
Vravn, of the Filthy Nest5B
Legendary Creature - Bird Wolf (M)
Delve
Flying 1B, Exile a creature card in a graveyard: Put a black 1/1 Bird Wolf creature token with flying onto the battlefield. T: Target creature gets -X/-X until the end of turn, where X is equal to the number of Bird Wolf creatures you control.
4/4
The inspiration of this submission is my card from the last round, the Enlightened Ice-Kins.
Tui, the Cold Truth2WU
Legendary Creature - Elemental Monk (Mythic)
Freeze (You may choose to not untap this permanent during your untap step.)
Vigilance
As long as Tui's tapped, players can't cast spells with the same converted mana cost as Tui's power. WU, T : Tui's power becomes the number of your choice between 0 and 4. Activate this ability only as a sorcery.
0/4
You still can't believe all that happened since you woke up to a call from Mark Rosewater last night. You're in Svalverden, an actual different plane!
A frozen plane, as luck would have it, but it is one teeming with life and interesting locations, all of which you have diligently cardified with your trusty Cardmaker 3000. Who knew all those strange jokes about Magic R&D were true? Were the other stories also true? was there really a time machine in the basement of Wizards of the coast? Who knows?
Meanwhile, you've had a busy day of literal card making. By the end of the day, you're sitting by the fire, and a mustached man who identifies only as 'Sergeant' is keeping you all warm with some nice heated yelling:
"Listen up, you maggots! you've survived the first day on a foreign plane, but don't get cocky! You've got pear reviews to write still! and you need to prep up for step 2 of exploratory design! Hop to it, maggots!"
Someone asks what is step 2, and how do you prep for it. You're glad it wasn't you, because Sergeant goes ballistic: "What do you mean "what is step"? Have you paid no attention? do you not know where we are? Who here can sort out the little maggot here and tell them what's step 2?"
No one answers. Sergeant looks like he's about to explode. "What a bunch of know-nothing maggots! well listen up! Step 2 is infiltration! I'll say it slower for you dingbats! In-fil-tra-tion. You are to take the cards you've created today, and craft a new personality for yourself to infiltrate into the indigenous people so you can gather information for the Creative team. Do the teach you nothing?"
He sighs, then pulls out a strange looking black polygon from one of the crates. "This is an Imitation Matrix" He says. "I'm sure you all had practice with this during orientation".
The dumbfounded look from the group is the only answer. "Holy Heliod! What did I do to deserve this bunch of know-nothing imbeciles for an Exploraratory Design Committee?" He cries.
He sighs again. "Look, just punch in a new identity in card form, the Matrix will do the rest, and you can walk in and mingle with the locals. Don't forget to write everything down! I don't want data lost in case you're eaten by something."
Well, that settles it. Looks like you have a new mission.
Your mission is to Design a new identity for yourself to use with the Imitation Matrix. This means a legendary creature card that belongs to one of species, cultures or locations from round 1. You can choose any card from round 1 as your background. No need to link the card.
EDIT: clarification: you may choose any card from round 1 that tickles your fancy. That includes your own card, of course.
You have until the end of December 10th. Good luck!
Image credit: Vroni Schnattinger
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
I guess this means I can choose my own card, as that's not explicitly forbidden, and that's exactly what I'm going to do.
Algern, Kirgen Progenitor 2
Legendary Snow Creature — Elemental (M)
( can be paid with either R or one mana from a snow permanent.)
Algern enters the battlefield with a +1/+1 counter on it and has trample if G was spent to cast it.
Algern has haste if R was spent to cast it.
Whenever a nontoken snow creature enters the battlefield under your control, you may put a colorless 2/2 Elemental snow creature token onto the battlefield.
3/3
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Yvarlden, Polar Hellkite 4RR
Legendary Snow Creature - Dragon (M)
Flying, trample
Whenever a nonsnow creature enters the battlefield under an opponent's control, you may have Yvarlden, Polar Hellkite fight that creature.
1S: Yvarlden, Polar Hellkite gets +2/+0 until end of turn.
6/6
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Most probably... people are still working on their round 1 crits.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Goblin (R)
First strike
2R: Target creature gains "If a source would deal damage to this creature, it instead deals double that damage to this creature".
"The cold may crack your lips, but I shall crack your flesh" - Tommink
4/3
Legendary Snow Creature - Insect (R)
First strike, wither
Whenever a creature without flying attacks you, you may pay S. If you do, Bodarak, from the Canyon Depths deals 1 damage to that creature.
A murderous sting felt for a lifetime.
1/4
Legendary Creature - Human Druid (R)
Protection from snow
Lands you control have "W, T: You gain 2 life." and "G, T: Target creature gets +1/+1 until end of turn.
"The sun is all that gives life in this bitter world."
2/3
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Sylku, the Dead Leader BB
Legendary Creature — Skeleton (MR)
Sylku, the Dead Leader's power and toughness are each equal to the number of Skeletons you control.
SS: Return Sylku from your graveyard to the battlefield. Activate this ability only during your turn.
SSS, Exile a creature card from your graveyard: Put a black Skeleton creature token onto the battlefield with "This creature's power and toughness are each equal to the number of Skeletons you control."
The cold is cruel, and here you will chill to the bones. But none of that matters when you are dead.
*/*
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Legendary Creature - Human Berserker
Haste
RG, t: Put a verse counter on Intuo, Rallying Chieftain, then creatures you control get +1/+0 for each verse counter on Intuo. If Intuo has five or more verse counters on it, creatures you control also gain trample and double strike until end of turn.
2/2
Koross, Kvellen Sunshaper GWW
Legendary Creature - Human Shaman {M}
Vigilance, Lifelink
Remove a solar counter from a permanent you control: Target creature you control gains hexproof until end of turn.
W, Remove a solar counter from a permanent you control: Koross deals 3 damage to target non-white creature.
3/4
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Legendary Creature - Human Barbarian (M)
Trample
Svustr, of Molten Steel has protection from snow as long as it's equipped.
2R, Sacrifice an Equipment attached to Svustr: Deal 7 damage to target snow permanent.
7/5
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Legendary Creature - Human Wizard (R)
When Turrvorn enters the battlefield, put a +1/+1 counter on target creature and you gain 2 life.
Enchantments you control have "If an effect would place one or more counters on a permanent or cause a player to gain 1 or more life, you may pay GW. If you do, put twice that many counters on that permanent or that player gains twice that much life instead."
"A growing hearth represents all things right."
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Human Shaman (R)
Whenever you cast a noncreature spell, put a verse counter on Xandris, Wandering Skald.
Remove X verse counters from Xandris, Wandering Skald: You may cast a spell with converted mana cost X from your graveyard without paying its mana cost.
2/3
Legendary Creature — Human Warrior (R)
Whenever Thorunn, Frostbear-Thane attacks, you may pay GG. If you do, exile each creature card from your graveyard. Creatures you control gain trample and +X/+X until end of turn, where X is the number of creature cards exiled in this way.
4/4
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Enchantment (R)
When Saehjall Den enters the battlefield, put a 4/4 green Beast creature token onto the battlefield.
Each creature with the highest power among creatures you control gets +1/+1 and has "1G: Regenerate this creature".
"If you value your life, don't disturb saehjallir while they hibernate. Or brood. Or hunt. Anytime, really." - Torkvist, Unallek captain
Pack Leader Kjax 5GG
Legendary Creature - Beast (R)
When Pack Leader Kjax enters the battlefield, put two 4/4 green Beast cresture tokens onto the battlefield.
Each creature with the highest power among creatures you control has trample.
4/5
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
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Vravn, of the Filthy Nest 5B
Legendary Creature - Bird Wolf (M)
Delve
Flying
1B, Exile a creature card in a graveyard: Put a black 1/1 Bird Wolf creature token with flying onto the battlefield.
T: Target creature gets -X/-X until the end of turn, where X is equal to the number of Bird Wolf creatures you control.
4/4
Tui, the Cold Truth 2WU
Legendary Creature - Elemental Monk (Mythic)
Freeze (You may choose to not untap this permanent during your untap step.)
Vigilance
As long as Tui's tapped, players can't cast spells with the same converted mana cost as Tui's power.
WU, T : Tui's power becomes the number of your choice between 0 and 4. Activate this ability only as a sorcery.
0/4