How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Selective Service1W
Enchantment (R) Team landfall - Whenever a land enters the battlefield under your control or a teammate's control, put a charge counter on Selective Service. 1(2/W), Remove a charge counter from Selective Service: Put a 1/1 white Soldier creature token onto the battlefield. Your teammates may activate this ability.
As Nevermore enters the battlefield and at the beginning of your upkeep, name a nonland card. Cards named with Nevermore can't be cast. (The named cards accumulate instead of overwriting.)
Exile all cards in your hand and graveyard and all nonland permanents you control: Nevermore's controller sacrifices it. Any player may activate this ability.
NewStalker's power and toughness are equal to the highest power and toughness among other creatures on the battlefield.
"It prowls night, looking left and right.
Intel is its food, and it is up to no good.
Once it has devoured all of its pray,
to the grave it goes, its head to lay."
Erratic Reflection1RUG
Enchantment (R)
Whenever an opponent plays a card, you may reveal the top card of your library. If you do and those cards share a card type, you may play the revealed card without paying its mana cost.
Magma Cavern
Land (R)
Hexproof t, Exile the top card of your library: Add R to your mana pool. If a red instant or sorcery card is exiled this way, you may sacrifice Magma Cavern.
When Magma Cavern is put into a graveyard from the battlefield, you may cast a red instant or sorcery card exiled with Magma Cavern without paying its mana cost.
Embercore
Creature – Elemental (U)
Trample, haste
Whenever Embercore attacks, it gets +1/+0 until end of turn for each nonbasic land the defending player controls.
At the beginning of each end step, if Embercore dealt 3 or more damage this turn, sacrifice it.
1/1
Eldrazi ConsumptionXX
Instant (R)
Exile target nonland permanent with converted mana cost X. “Nothing is left, I fear this will be my final entry.”
—The War Diaries, Entry #63
Feed the Aggression
Sorcery (C)
Gain control of target tapped creature until end of turn. Untap that creature. It gains haste until end of turn.
"An aggressive mind is much easier to manipulate than a mind that is at peace."
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Tactician's IndecisionW
Enchantment (U)
Each creature can’t attack unless its controller pays 1 for each spell that player has cast this turn.
Each spell costs 1 more for its controller to cast for each creature that player attacked with this turn.
Dark Priest of Abexis2B
Creature - Human Cleric (R)
Level up—Sacrifice a creature (Sacrifice a creature: Put a level counter on this. Level up only as a sorcery.)[2/2]
Level 1-3> Menace [3/3]
Level 4+> Menace, deathtouch, lifelink [5/5]
Heinous Invalidator8
Creature - Eldrazi (R)
Creatures with one or more color can’t have or gain vigilance, flying, deathtouch, first strike or hexproof. Before such alien forces, everything is meaningless.
9/8
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andDAY ?? Zzzz.
Groovelord - 66 (+3)
Flatline - 64 (+3)
Rudyard 57 (+8)
Indighost - 52 (+0)
Doombringer - 52 (+3)
Netn10 - 49 (+0)
Archeron XL - 48 (+3)
Tricedefied - 27 (+0)
EpiCycle 26 - (+0)
Crazymatt 22 - (+0)
Hopefulhawkeye - 8 (+0)
GameWorldLeader - 4 (+0)
Hemlock - 4 (+0)
Have I done this one here already?
Drag Under 1B
Instant (U)
Destroy target nonblue creature.
Falling in the ocean doesn't kill you, staying there does.
Feed the Aggression
Sorcery (C)
Gain control of target tapped creature until end of turn. Untap that creature. It gains haste until end of turn.
"An aggressive mind is much easier to manipulate than a mind that is at peace."
Tactician's Indecision W
Enchantment (U)
Each creature can’t attack unless its controller pays 1 for each spell that player has cast this turn.
Each spell costs 1 more for its controller to cast for each creature that player attacked with this turn.
Instant (U)
Tap each creature you don't control with power less than the greatest power among attacking creatures.
Even a stalwart heart will give way to primal terror.
Votes: Doombringer, Rudyard
Dark Priest of Abexis 2B
Creature - Human Cleric (R)
Level up—Sacrifice a creature (Sacrifice a creature: Put a level counter on this. Level up only as a sorcery.) [2/2]
Level 1-3> Menace [3/3]
Level 4+> Menace, deathtouch, lifelink [5/5]
Heinous Invalidator 8
Creature - Eldrazi (R)
Creatures with one or more color can’t have or gain vigilance, flying, deathtouch, first strike or hexproof.
Before such alien forces, everything is meaningless.
9/8
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD