Clockwork Immortal5
Artifact Creature - Construct
Survival 7 (Clockwork Immortal enters the battlefield with seven +1/+1 counters. Remove one: this gains indestructible until end of turn.)
Whenever Clockwork Immortal attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
Chimeric TotemX
Artifact
Survival X (Chimeric Totem enters the battlefield with X +1/+1 counters. Remove one: this gains indestructible until end of turn.) T, Remove a +1/+1 counter from Chimeric Totem: Add one mana of any color to your mana pool. 1: Chimeric Totem becomes a 0/0 Construct artifact creature until end of turn.
Tribal Elder2WW
Creature - Human
Vigilance, protection from creatures with power less than Tribal Elder's
Survival 2 (Tribal Elder enters the battlefield with two +1/+1 counters. Remove one: this gains indestructible until end of turn.)
2/0
Next: Resonance {cost} — [Effect] (Whenever you cast a spell that shares a color with this permanent, you may pay {cost}. If you do, [effect].)
Given the name, that keyword looks very much like it fits in Bant colors. Maybe even just Selesnia colors.
Concordant Angel3GWU
Creature - Angel
Flying
Resonance GWU - All creatures you control gain Exalted until end of turn. Only activate this ability when you cast a spell that shares a color with this permanent.
4/4
---
Sorry for boring use...
LIST! again. It's my LIST! of mechanics, I'm not gonna let it go. Pick one. Do whatever with it.
Empower X/Y {cost} (Pay {cost}: {cardname} gets X/Y until end of turn)
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Lifesteal X (whenever this creature/spell deals damage, you gain X life)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Blightstrike X (whenever this creature deals damage to a creature, that creature gets -X/-X until end of turn)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Electrostatic Armor1U
Enchantment - Aura
Enchant creature
Improve - Whenever you active an empower ability of enchanted creature, it gets +0/+1 until end of turn.
Vampiric ThirstB
Instant
Target creature you control gains lifesteal 3 until end of turn.
Bloodcult Tithe Collector1WB
Creature - Vampire Cleric
Lifesteal 1
Empower +1/+1 WB
Improve - Whenever lifesteal triggers on a creature you control, target opponent loses 1 life.
2/2
Evangel of Erebos4BB
Creature - Human Cleric
Each creature you control has lifesteal X, where X is your devotion to black.
2/3
Blightstriker's Scythe3
Artifact - Equipment
Equipped creature can block two additional creatures each combat and has "Whenever this creature attacks or blocks, it gains blightstrike X until end of turn, where X is the number of attacking creatures."
Equip 4
Next: Recycle {cost} ({cost}, Exile this card from your graveyard: The next spell you cast that shares a card type with this card costs up to X less to cast, where X is this card's converted mana cost.)
Scrap Golem
Artifact Creature - Golem
Fabricate 3
Recycle (:2mana: : Exile this card from your graveyard: The next spell you cast that shares a card type with this card costs up to less to cast)
1/1
Scrap Scarecrow
Artifact Creature - Scarecrow
Indestructible, Defender
Intercept (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to your hand at the end of the combat step)
Recycle (:1mana: : Exile this card from your graveyard: The next spell you cast that shares a card type with this card costs up to less to cast)
0/2
---
LIST! of things to use.
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Additions to the LIST!:
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Unstable Invention4
Artifact Creature — Construct (U)
Obliterate (If a creature would be dealt damage by this creature, exile that creature instead.)
Defender
0/6
Next:
Proclaim
When ~ enters the battlefield, proclaim (a game state).
Whenever you fulfill a proclamation, (effect).
Mad Prophet1UBR
Creature - Human Shaman
When Mad Prophet comes into play, proclaim 'You have no cards in hand at the beginning of your draw step'
Whenever you fulfill a proclamation, target player discards a card.
1/3
---
Seer of Fortune2WG
Creature - Human Advisor
When Seer of Fortune comes into play, Proclaim 'You have the least life of any player during your upkeep.'
Whenever you fulfill a proclamation, you gain 4 life.
1/3
-----
THE LIST SHALL NEVER DIE!
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Mage's Tome3
Artifact - Equipment
Equipped creature has Wiseblow 3 and gains "4: Draw a card."
Equip 3
Magi's Infiltrator2UU
Creature - Human Wizard
Wiseblow 2
Whenever Magi's Infiltrator deals combat damage to a player, scry 2.
2/2
Magister's WardWU
Instant
Until end of turn, each creature you control gains spellblock X, where X is that creature's converted mana cost.
Glistening Baloth4GW
Vigilance
Glistening Baloth has spellblock X, where X is its power.
Empower +2/+0 1G
Empower +0/+2 1W
4/7
Next: Skittish (Whenever a creature an opponent controls attacks, exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.)
Kraljica Ubod 3UU
Legendary Creature — Merfolk Jellyfish (R)
Skittish (Whenever a creature an opponent controls attacks, exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.)
When Kraljica Ubod enters the battlefield, return target creature to its owner's hand.
3/2
Next:
Starlight — As long as you control three or more enchantments, ...
Celestial Exchange 3UU
Enchantment
All enchantments cost 1 less to cast.
Starlight — As long as you control three or more enchantments, if an enchantment you control were to be removed from the field, you may instead exile one other enchantment you control. "The Stars will protect you... for a price."
Next:
Bombardment X (During your end step, if you have cast at least X Instants or Sorceries targeting the same opponent this turn...)
Energy Shield2
Artifact
Bombardment 2 — At the beginning of your end step, if this turn you cast at least two instant or sorcery spells targeting the same opponent, get EEE.
Pay EE: Prevent all damage a source of your choice would deal to you this turn.
Goblin Cannoneer 1RR
Creature - Goblin Warrior
Bombardment 3 — At the beginning of your end step, if this turn you cast at least three instant or sorcery spells targeting the same opponent, Goblin Cannoneer deals 4 damage to target creature or player. T: Goblin Cannoneer deals 1 damage to target creature or player and 2 damage to you.
1/2
Next: Spellkeeper X (When this creature dies, you may return target instant or sorcery card with converted mana cost X or less from your graveyard to your hand.)
Magi of Arcanes Past2U
Creature - Human Wizard
Spellkeeper 7 (When this creature dies, you may return target instant or sorcery card with converted mana cost 7 or less from your graveyard to your hand.) May my parting bring adoration to our ancestor's knowledge
1/2
Oriik, Undead MagiBB
Legendary Creature - Zombie Wizard
When ~ enters the battlefield, search your library for an instant or sorcery card, put it into your graveyard, then shuffle your library.
Spellkeeper X, where X is the number of times you've cast ~ times 2. (When this creature dies, you may return target instant or sorcery card with converted mana cost X or less from your graveyard to your hand.)
3/1
Next: Resound(You may cast this spell for its resound cost. If you do, replace each instance of a number with that number plus 1.)
Got the idea from Overcharge earlier in the thread and envisioned this ability being a fun Blue and/or Green ability.
Rift Protector2GGG
Creature - Elemental
Flash, spellshroud
Kicker U
If Rift Protector was kicked, the next noncreature spell you cast this turn gains spellshroud.
Creature spells you control have spellshroud.
4/6
Next: Seeker (While searching your library, you may exile up to one card with Seeker from your library. While it's exiled, you may discard a card to cast it as though it were in your hand.)
Keep in mind that this is a fairly powerful ability (essentially, it allows a player to guarantee that they have a Seeker card in their "hand" whenever they search their library for something).
It also has the interesting effect of making some strange effects work.
---
Spark of Madness2BR
Creature - Elemental
Haste, Seeker (While searching your library, you may exile up to one card with Seeker from your library. While it's exiled, you may discard a card to cast it as though it were in your hand.)
When Spark of Madness enters the battlefield, take control of target creature an opponent controls until end of turn. Untap it and it gains Haste.
Unearth 3BR
2/1
---
The wording on Seeker makes it so that you can discard a card to get this back after Unearth exiles it.
THE LIST HAS RETURNED!
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Incarnate {cost} (When you cast this spell, you may cast it for it's Incarnate cost. If you do, it comes into play as an X/X Spirit creature, where X is this spell's CMC)
-Lifelink, Wither, Infect etc. all apply to the creature and have use on spells.
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
(Nice design comboing Seeker with Unearth [and with not making it overpowered]!)
---
Kithkin Shieldbearer1WW
Creature - Kithkin Soldier
Vigilance
Intercept 1W(You may cast this creature for its intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at end of combat.)
When Kithkin Shieldbearer enters the battlefield, if you paid its intercept cost, it gains +0/+2 until end of turn.
2/2
Flaming Charger3R
Creature - Elemental Ox
Intercept—R, Sacrifice a Mountain. (You may cast this creature for its intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at end of combat.)
When Flaming Charger enters the battlefield, it deals 2 damage to target creature.
3/1
Woodland TrickstersGU
Creature - Faerie
Flying
Intercept 2GU(You may cast this creature for its intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at end of combat.)
When Woodland Tricksters enters the battlefield, create a 1/1 green and blue Faerie creature token with flying. If you paid its intercept cost, create three of those tokens instead.
1/1
---
Next: Ensoul (When this creature dies, exile it ensouling target noncreature permanent. That permanent becomes a copy of this card except it does not have Ensoul.)
Enveloping Presence
Creature — Spirit Illusion
Ensoul (When this creature dies, exile it ensouling target noncreature permanent. That permanent becomes a copy of this card except it does not have ensoul.)
When ~ becomes the target of a spell or ability, sacrifice it.
0/1
Next: Enlighten X (When this creature becomes the target of a spell you control, if it isn't enlightened, put X +1/+1 counter(s) on it and it becomes enlightened.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Starry-Eyed SageUU
Creature - Human Wizard
Enlighten 1 (When this creature becomes the target of a spell you control, if it isn't enlightened, put a +1/+1 counter on it and it becomes enlightened.) t: Draw a card. Activate only if ~ is enlightened.
2/2
Aspiring Recruit1W
Creature - Human Soldier
Enlighten 2 (When this creature becomes the target of a spell you control, if it isn't enlightened, put two +1/+1 counters on it and it becomes enlightened.)
First strike
1/1
Scholar of the Eldritch1BB
Creature - Human Shaman
Enlighten 3 (When this creature becomes the target of a spell you control, if it isn't enlightened, put a +1/+1 counter on it and it becomes enlightened.)
When ~ dies each player loses life equal to ~'s power.
2/3
Next
Manic X - If you have X or less cards in hand do a thing.
Stoic X - If you have X or more cards in hand do a thing.
These can be on any color, but typically stoic is a boon to white and blue, but a penalty on black and red, and manic is vice versa. Green probably gets both, both ways.
Archdemon of Aggression3BR
Creature - Demon
Flying, trample
Manic 2 — If you have 2 or less cards in hand, whenever Archdemon of Aggression deals combat damage to a player, discard a card. If you do, Archdemon of Aggression deals damage equal to its power to target creature that player controls.
5/5
Boon of OpulenceGWW
Enchantment
Stoic 7 — If you have 7 or more cards in hand, creatures you control get +2/+2 and have trample.
Psychotic Researcher1UR
Creature - Human Wizard
Manic 2 — If you have 2 or less cards in hand, at the beginning of your upkeep, Psychotic Researcher deals 2 damage to target creature.
Stoic 3 — If you have 3 or more cards in hand, at the beginning of your upkeep, scry 1.
2/2
Next: Eager (When you draw this card, you may cast it. If it's a creature, it gains haste until end of turn.)
Goblin Paratrooper1R
Creature - Goblin
Eager (When you draw this card, you may cast it. If it's a creature, it gains haste until end of turn.)
If Goblin Paratrooper enters the battlefield with Haste, it gains +2/+0 and Flying until end of turn.
2/1
---
LISTing will never be stopped by me. And yes, LIST will always be full caps.
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Incarnate {cost} (When you cast this spell, you may cast it for it's Incarnate cost. If you do, it comes into play as an X/X Spirit creature, where X is this spell's CMC)
New to the LIST:
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Chainbreaker Demon4BBB
Creature - Demon
Chainbreaking 6: Sacrifice a Creature (This creature enters the battlefield with 6 -1/-1 counters on it. You may pay this creature's Chainbreaking cost to remove a -1/-1 counter from it. Activate this ability only if this creature has a -1/-1 counter on it.)
Flying
Whenever you sacrifice a creature, remove a -1/-1 counter from Chainbreaker Demon, and put a -1/-1 counter on each other creature.
8/8
Formation Advance 3W
Sorcery
Create 2 1/1 white soldier creature tokens with Formation 2
Next: Skillleech (Whenever this creature deals combat damage to a creature, choose one keyword ability that creature has. This creature gains that keyword ability)
Absorbing MassGUB
Creature - Ooze
Absorbing Mass gets +1/+1 for each keyword ability it has.
Skillleech (Whenever this creature deals combat damage to a creature, choose one keyword ability that creature has. This creature gains that keyword ability.)
2/2
Next: Spellcraft (When you cast this card, you may reveal an instant or sorcery card from your hand and pay its mana cost. If you do, add that card's effects to this spell.)
(Essentially, it's like a reverse Splice into Arcane that only lets you add one spell per instance of Spellcraft.)
Sund Vazan, Offering Insight1RR
Legendary Creature - Goblin Shaman
Spellcraft (When this permanent enters the battlefield, you may reveal an instant or sorcery card from your hand and copy it. If you do, cast the copy only if you pay its mana cost.)
Goblin cards you own have spellcraft.
1/2
Refinement Takes TimeXXU
Sorcery
Spellcraft (When you cast this card, you may reveal an instant or sorcery card from your hand and pay its mana cost. If you do, add that card's effects to this spell.)
Draw X plus one cards.
Suspend X - XU
Interogate the Enemy1W
Instant (C)
Spellcraft
Tap up to two target creatures.
Torture for Information2B
Instant (C)
Spellcraft
Target creature gets -1/-1 until end of turn.
ALL previous ones ive suggested pick which you like the best:
Cresent <COST> (When this permanent leaves the battlefield, you may pay its cresent cost. If you do, return it to the battlefield except it loses this ability.)
Passive(Prevent all damage done to creatures by this permanent)
Override (You may have this card enter the battlefield under an opponent's control. If you do, that opponent sacrifices another permanent that shares a card type with it.)
Timewalker's Puzzlebox1U
Artifact
Shroud
Solve 5 - Timewalker's Puzzlebox enters the battlefield with five puzzle counters on it. When the last puzzle counter is removed, sacrifice Timewalker's Puzzlebox and take an extra turn after this one.
Whenever a spell is countered, remove a puzzle counter from Timewalker's Puzzlebox.
Wanderers' Labyrinth
Legendary Land
Shroud T: Add C to your mana pool.
Solve 10 - Wanderers' Labyrinth enters the battlefield with ten puzzle counters on it. When the last puzzle counter is removed, gain life equal to your starting life total.
Whenever a land enters the battlefield from your hand, remove a puzzle counter from Wanderers' Labyrinth.
Chained DemonBB
Creature - Demon
Defender, flying, shroud
Solve 5 - Chained Demon enters the battlefield with five puzzle counters on it. When the last puzzle counter is removed, put five +1/+1 counters on it and it loses defender.
Whenever a creature dies, remove a puzzle counter from Chained Demon.
2/2
Next: Overdraw (You may have this spell cost X less to cast. At the beginning of your next upkeep, pay X. If you don't, you lose the game.)
Private Mod Note
():
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Artifact Creature - Construct
Survival 7 (Clockwork Immortal enters the battlefield with seven +1/+1 counters. Remove one: this gains indestructible until end of turn.)
Whenever Clockwork Immortal attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
Chimeric Totem X
Artifact
Survival X (Chimeric Totem enters the battlefield with X +1/+1 counters. Remove one: this gains indestructible until end of turn.)
T, Remove a +1/+1 counter from Chimeric Totem: Add one mana of any color to your mana pool.
1: Chimeric Totem becomes a 0/0 Construct artifact creature until end of turn.
Tribal Elder 2WW
Creature - Human
Vigilance, protection from creatures with power less than Tribal Elder's
Survival 2 (Tribal Elder enters the battlefield with two +1/+1 counters. Remove one: this gains indestructible until end of turn.)
2/0
Next: Resonance {cost} — [Effect] (Whenever you cast a spell that shares a color with this permanent, you may pay {cost}. If you do, [effect].)
Concordant Angel 3GWU
Creature - Angel
Flying
Resonance GWU - All creatures you control gain Exalted until end of turn. Only activate this ability when you cast a spell that shares a color with this permanent.
4/4
---
Sorry for boring use...
LIST! again. It's my LIST! of mechanics, I'm not gonna let it go. Pick one. Do whatever with it.
Improve - Whenever {ability} {activates/triggers}, {effect}
Empower X/Y {cost} (Pay {cost}: {cardname} gets X/Y until end of turn)
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Lifesteal X (whenever this creature/spell deals damage, you gain X life)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Blightstrike X (whenever this creature deals damage to a creature, that creature gets -X/-X until end of turn)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Flowstone Chimera 1UR
Creature - Chimera
Flying
Empower +1/-1 1(U/R)
1/3
Electrostatic Armor 1U
Enchantment - Aura
Enchant creature
Improve - Whenever you active an empower ability of enchanted creature, it gets +0/+1 until end of turn.
Vampiric Thirst B
Instant
Target creature you control gains lifesteal 3 until end of turn.
Bloodcult Tithe Collector 1WB
Creature - Vampire Cleric
Lifesteal 1
Empower +1/+1 WB
Improve - Whenever lifesteal triggers on a creature you control, target opponent loses 1 life.
2/2
Evangel of Erebos 4BB
Creature - Human Cleric
Each creature you control has lifesteal X, where X is your devotion to black.
2/3
Cinderborn Assassin 2(B/R)(B/R)
Creature - Elemental Assassin
First strike, haste
Blightstrike 2
3/1
Blightstriker's Scythe 3
Artifact - Equipment
Equipped creature can block two additional creatures each combat and has "Whenever this creature attacks or blocks, it gains blightstrike X until end of turn, where X is the number of attacking creatures."
Equip 4
Next: Recycle {cost} ({cost}, Exile this card from your graveyard: The next spell you cast that shares a card type with this card costs up to X less to cast, where X is this card's converted mana cost.)
Artifact Creature - Golem
Fabricate 3
Recycle (:2mana: : Exile this card from your graveyard: The next spell you cast that shares a card type with this card costs up to less to cast)
1/1
Scrap Scarecrow
Artifact Creature - Scarecrow
Indestructible, Defender
Intercept (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to your hand at the end of the combat step)
Recycle (:1mana: : Exile this card from your graveyard: The next spell you cast that shares a card type with this card costs up to less to cast)
0/2
---
LIST! of things to use.
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Additions to the LIST!:
Obliterate (whenever a creature would be dealt damage by {this}, exile that creature instead)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Artifact Creature — Construct (U)
Obliterate (If a creature would be dealt damage by this creature, exile that creature instead.)
Defender
0/6
Next:
Proclaim
When ~ enters the battlefield, proclaim (a game state).
Whenever you fulfill a proclamation, (effect).
- No opponents control creatures
- Your life total is double your starting life total
- You have five hards in your hand
etc.
Mad Prophet 1UBR
Creature - Human Shaman
When Mad Prophet comes into play, proclaim 'You have no cards in hand at the beginning of your draw step'
Whenever you fulfill a proclamation, target player discards a card.
1/3
---
Seer of Fortune 2WG
Creature - Human Advisor
When Seer of Fortune comes into play, Proclaim 'You have the least life of any player during your upkeep.'
Whenever you fulfill a proclamation, you gain 4 life.
1/3
-----
THE LIST SHALL NEVER DIE!
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Wiseblow X (whenever this creature attacks or blocks, if you have more than four cards in hand, this creature gets +X/+X until end of turn)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Artifact - Equipment
Equipped creature has Wiseblow 3 and gains "4: Draw a card."
Equip 3
Magi's Infiltrator 2UU
Creature - Human Wizard
Wiseblow 2
Whenever Magi's Infiltrator deals combat damage to a player, scry 2.
2/2
Magister's Ward WU
Instant
Until end of turn, each creature you control gains spellblock X, where X is that creature's converted mana cost.
Glistening Baloth 4GW
Vigilance
Glistening Baloth has spellblock X, where X is its power.
Empower +2/+0 1G
Empower +0/+2 1W
4/7
Next: Skittish (Whenever a creature an opponent controls attacks, exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.)
Kraljica Ubod 3UU
Legendary Creature — Merfolk Jellyfish (R)
Skittish (Whenever a creature an opponent controls attacks, exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.)
When Kraljica Ubod enters the battlefield, return target creature to its owner's hand.
3/2
Next:
Starlight — As long as you control three or more enchantments, ...
Enchantment
All enchantments cost 1 less to cast.
Starlight — As long as you control three or more enchantments, if an enchantment you control were to be removed from the field, you may instead exile one other enchantment you control.
"The Stars will protect you... for a price."
Next:
Bombardment X (During your end step, if you have cast at least X Instants or Sorceries targeting the same opponent this turn...)
Artifact
Bombardment 2 — At the beginning of your end step, if this turn you cast at least two instant or sorcery spells targeting the same opponent, get EEE.
Pay EE: Prevent all damage a source of your choice would deal to you this turn.
Goblin Cannoneer 1RR
Creature - Goblin Warrior
Bombardment 3 — At the beginning of your end step, if this turn you cast at least three instant or sorcery spells targeting the same opponent, Goblin Cannoneer deals 4 damage to target creature or player.
T: Goblin Cannoneer deals 1 damage to target creature or player and 2 damage to you.
1/2
Next: Spellkeeper X (When this creature dies, you may return target instant or sorcery card with converted mana cost X or less from your graveyard to your hand.)
Creature - Human Wizard
Spellkeeper 7 (When this creature dies, you may return target instant or sorcery card with converted mana cost 7 or less from your graveyard to your hand.)
May my parting bring adoration to our ancestor's knowledge
1/2
Oriik, Undead Magi BB
Legendary Creature - Zombie Wizard
When ~ enters the battlefield, search your library for an instant or sorcery card, put it into your graveyard, then shuffle your library.
Spellkeeper X, where X is the number of times you've cast ~ times 2. (When this creature dies, you may return target instant or sorcery card with converted mana cost X or less from your graveyard to your hand.)
3/1
Next: Resound(You may cast this spell for its resound cost. If you do, replace each instance of a number with that number plus 1.)
Got the idea from Overcharge earlier in the thread and envisioned this ability being a fun Blue and/or Green ability.
WUBRG Sliver Queen 5 Color Super Friend Tokens GRBUW
RRR Zada, Hedron GrinderJohnny RedRRR
Instant
Spellshroud
Counter target noncreature spell.
Rift Protector 2GGG
Creature - Elemental
Flash, spellshroud
Kicker U
If Rift Protector was kicked, the next noncreature spell you cast this turn gains spellshroud.
Creature spells you control have spellshroud.
4/6
Next: Seeker (While searching your library, you may exile up to one card with Seeker from your library. While it's exiled, you may discard a card to cast it as though it were in your hand.)
Keep in mind that this is a fairly powerful ability (essentially, it allows a player to guarantee that they have a Seeker card in their "hand" whenever they search their library for something).
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Spark of Madness 2BR
Creature - Elemental
Haste, Seeker (While searching your library, you may exile up to one card with Seeker from your library. While it's exiled, you may discard a card to cast it as though it were in your hand.)
When Spark of Madness enters the battlefield, take control of target creature an opponent controls until end of turn. Untap it and it gains Haste.
Unearth 3BR
2/1
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The wording on Seeker makes it so that you can discard a card to get this back after Unearth exiles it.
THE LIST HAS RETURNED!
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Intercept {cost} (You may cast this creature for it's Intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at the end of the combat step)
Incarnate {cost} (When you cast this spell, you may cast it for it's Incarnate cost. If you do, it comes into play as an X/X Spirit creature, where X is this spell's CMC)
-Lifelink, Wither, Infect etc. all apply to the creature and have use on spells.
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Kithkin Shieldbearer 1WW
Creature - Kithkin Soldier
Vigilance
Intercept 1W (You may cast this creature for its intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at end of combat.)
When Kithkin Shieldbearer enters the battlefield, if you paid its intercept cost, it gains +0/+2 until end of turn.
2/2
Flaming Charger 3R
Creature - Elemental Ox
Intercept—R, Sacrifice a Mountain. (You may cast this creature for its intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at end of combat.)
When Flaming Charger enters the battlefield, it deals 2 damage to target creature.
3/1
Woodland Tricksters GU
Creature - Faerie
Flying
Intercept 2GU (You may cast this creature for its intercept cost during an opponent's combat step, before blockers are declared. If you do, put it into play blocking target creature and return it to its owner's hand at end of combat.)
When Woodland Tricksters enters the battlefield, create a 1/1 green and blue Faerie creature token with flying. If you paid its intercept cost, create three of those tokens instead.
1/1
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Next: Ensoul (When this creature dies, exile it ensouling target noncreature permanent. That permanent becomes a copy of this card except it does not have Ensoul.)
Creature — Spirit Illusion
Ensoul (When this creature dies, exile it ensouling target noncreature permanent. That permanent becomes a copy of this card except it does not have ensoul.)
When ~ becomes the target of a spell or ability, sacrifice it.
0/1
Next: Enlighten X (When this creature becomes the target of a spell you control, if it isn't enlightened, put X +1/+1 counter(s) on it and it becomes enlightened.)
Creature - Human Wizard
Enlighten 1 (When this creature becomes the target of a spell you control, if it isn't enlightened, put a +1/+1 counter on it and it becomes enlightened.)
t: Draw a card. Activate only if ~ is enlightened.
2/2
Aspiring Recruit 1W
Creature - Human Soldier
Enlighten 2 (When this creature becomes the target of a spell you control, if it isn't enlightened, put two +1/+1 counters on it and it becomes enlightened.)
First strike
1/1
Scholar of the Eldritch 1BB
Creature - Human Shaman
Enlighten 3 (When this creature becomes the target of a spell you control, if it isn't enlightened, put a +1/+1 counter on it and it becomes enlightened.)
When ~ dies each player loses life equal to ~'s power.
2/3
Next
Manic X - If you have X or less cards in hand do a thing.
Stoic X - If you have X or more cards in hand do a thing.
These can be on any color, but typically stoic is a boon to white and blue, but a penalty on black and red, and manic is vice versa. Green probably gets both, both ways.
Creature - Demon
Flying, trample
Manic 2 — If you have 2 or less cards in hand, whenever Archdemon of Aggression deals combat damage to a player, discard a card. If you do, Archdemon of Aggression deals damage equal to its power to target creature that player controls.
5/5
Boon of Opulence GWW
Enchantment
Stoic 7 — If you have 7 or more cards in hand, creatures you control get +2/+2 and have trample.
Psychotic Researcher 1UR
Creature - Human Wizard
Manic 2 — If you have 2 or less cards in hand, at the beginning of your upkeep, Psychotic Researcher deals 2 damage to target creature.
Stoic 3 — If you have 3 or more cards in hand, at the beginning of your upkeep, scry 1.
2/2
Next: Eager (When you draw this card, you may cast it. If it's a creature, it gains haste until end of turn.)
Creature - Goblin
Eager (When you draw this card, you may cast it. If it's a creature, it gains haste until end of turn.)
If Goblin Paratrooper enters the battlefield with Haste, it gains +2/+0 and Flying until end of turn.
2/1
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LISTing will never be stopped by me. And yes, LIST will always be full caps.
Chainbreaking X {cost} (This creature comes into play with X -1/-1 counters on it. You may pay {cost} to remove a -1/–1 counter from it)
Formation X (whenever this creature attacks or blocks, it gets +X/+X until end of turn if another allied creature with Formation is attacking or blocking)
Spellblock X (whenever a sorcery, instant or ability would target this creature, counter it if its CMC is X or less)
Incarnate {cost} (When you cast this spell, you may cast it for it's Incarnate cost. If you do, it comes into play as an X/X Spirit creature, where X is this spell's CMC)
New to the LIST:
Swoop X (When this creature blocks a creature without Flying, it gains +x/+x until end of turn)
Arcana (When this Aura comes into play, you may have it come into play enchanting a 0/0 Spirit creature token)
Creature - Demon
Chainbreaking 6: Sacrifice a Creature (This creature enters the battlefield with 6 -1/-1 counters on it. You may pay this creature's Chainbreaking cost to remove a -1/-1 counter from it. Activate this ability only if this creature has a -1/-1 counter on it.)
Flying
Whenever you sacrifice a creature, remove a -1/-1 counter from Chainbreaker Demon, and put a -1/-1 counter on each other creature.
8/8
Formation Advance 3W
Sorcery
Create 2 1/1 white soldier creature tokens with Formation 2
Next: Skillleech (Whenever this creature deals combat damage to a creature, choose one keyword ability that creature has. This creature gains that keyword ability)
Creature - Ooze
Absorbing Mass gets +1/+1 for each keyword ability it has.
Skillleech (Whenever this creature deals combat damage to a creature, choose one keyword ability that creature has. This creature gains that keyword ability.)
2/2
Next: Spellcraft (When you cast this card, you may reveal an instant or sorcery card from your hand and pay its mana cost. If you do, add that card's effects to this spell.)
(Essentially, it's like a reverse Splice into Arcane that only lets you add one spell per instance of Spellcraft.)
Legendary Creature - Goblin Shaman
Spellcraft (When this permanent enters the battlefield, you may reveal an instant or sorcery card from your hand and copy it. If you do, cast the copy only if you pay its mana cost.)
Goblin cards you own have spellcraft.
1/2
Refinement Takes Time XXU
Sorcery
Spellcraft (When you cast this card, you may reveal an instant or sorcery card from your hand and pay its mana cost. If you do, add that card's effects to this spell.)
Draw X plus one cards.
Suspend X - XU
Interogate the Enemy 1W
Instant (C)
Spellcraft
Tap up to two target creatures.
Torture for Information 2B
Instant (C)
Spellcraft
Target creature gets -1/-1 until end of turn.
ALL previous ones ive suggested pick which you like the best:
Cresent <COST> (When this permanent leaves the battlefield, you may pay its cresent cost. If you do, return it to the battlefield except it loses this ability.)
Passive(Prevent all damage done to creatures by this permanent)
Override (You may have this card enter the battlefield under an opponent's control. If you do, that opponent sacrifices another permanent that shares a card type with it.)
Enchantment - Aura (C)
Enchant Creature
When ~ enters the battlefield, draw a card.
Enchanted creature has passive.
Knight of the Forgotten Grove GW
Creature - Human Knight (U)
Passive
If he ever wants to return, he must never harm the beings of Rhelion again.
4/3
Ves Teget, Demagouge for Hire 3WB
Legendary Creature - Human Advisor Mercenary (R)
Override
Other creatures you control get +1/+1 and have passive.
4/4
Next:
Solve X - this permanent enters the battlefield with X puzzle counters. Whenever there are no puzzle counters on it, x happens
Somewhere in East Europe, I play commander.
Artifact
Shroud
Solve 5 - Timewalker's Puzzlebox enters the battlefield with five puzzle counters on it. When the last puzzle counter is removed, sacrifice Timewalker's Puzzlebox and take an extra turn after this one.
Whenever a spell is countered, remove a puzzle counter from Timewalker's Puzzlebox.
Wanderers' Labyrinth
Legendary Land
Shroud
T: Add C to your mana pool.
Solve 10 - Wanderers' Labyrinth enters the battlefield with ten puzzle counters on it. When the last puzzle counter is removed, gain life equal to your starting life total.
Whenever a land enters the battlefield from your hand, remove a puzzle counter from Wanderers' Labyrinth.
Chained Demon BB
Creature - Demon
Defender, flying, shroud
Solve 5 - Chained Demon enters the battlefield with five puzzle counters on it. When the last puzzle counter is removed, put five +1/+1 counters on it and it loses defender.
Whenever a creature dies, remove a puzzle counter from Chained Demon.
2/2
Next: Overdraw (You may have this spell cost X less to cast. At the beginning of your next upkeep, pay X. If you don't, you lose the game.)