Rioters' Elegy5RR
Sorcery
Exile your graveyard, then put a 1/1 red Human creature token with haste onto the battlefield for each card exiled in this way.
Miracle - Sacrifice a red creature and a Mountain.
Serpentine Swarm2GG
Sorcery (R)
Until end of turn, if a creature you control would deal combat damage to a player, that player gets a poison counter instead.
Next: Dash, but not Mardu (the faction; Mardu colors are ok)
Utter Denial2UW
Instant
Deny target spell. You gain 4 life.
Next: Front (Front - When X happens/As an additional cost, you may tap X untapped creatures you control. If you do, ____
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Urgent Mobilization
Conspiracy
Front - When a player declares war to you, you may tap X untapped basic lands you control. If you do, put X 1/1 white Peasant Soldier creature tokens onto the battlefield.
Vicious Cult1BB
Enchantment
At the beginning of your upkeep, you may put a rite counter on ~.
Front - At the beginning of your upkeep, you may tap X untapped creatures your control, where X is a number of rite counters on ~. If you do, put a X/X black Demon creature token creature. You lose X life.
Next: Shade (This creature can't be blocked if an opponent controls a creature with toughness equal to this creature's mana cost.)
dauthi shade BB
creature - horror
Shade (This creature can't be blocked if an opponent controls a creature with toughness equal to this creature's mana cost.)
2/1
dauthi influence 2B
enchantment - aura
enchant creature B: enchanted creature gets -0/-1 or +0/+1 until end of turn. This cannot cause the enchanted creature's toughness to go below 1.
Shade amplifier 1BU
enchantment
creatures you control gain shade.
next: stack X (When this creature comes into play, exile X number of cards from the bottom of your library under this card. This creature gets +x/+x)
Darkleer Witchknight 3BB
Creature - Human Wizard Knight
First strike
Cursed (This deals damage to players in the form of a Curse Aura enchantment token attached to that player. It has "During enchanted player's upkeep, that player loses 1 life.") B, Sacrifice a Curse you control attached to another player: That player loses X life, where X is the number of Curses you control attached to him/her.
5/2
Next:
Starfall X (When you cast a spell with converted mana cost if X or higher, if this spell is in exile, you may cast this spell. Exile it as it resolves.)
Gaze at the CosmosU
Sorcery
Look at the top two cards of your library. Exile one of them. Then, if Gaze at the Cosmos was cast from your hand, add the other one to your hand. Otherwise send it to the graveyard.
Starfall 2 (When you cast a spell with converted mana cost 2 or higher, if this spell is in exile, you may cast this spell. Exile it as it resolves.)
Starshot1R
Instant
As an additional cost to cast Starshot, exile a noncreature card in your graveyard.
Starshot deals 2 damage to target creature or player.
Starfall 3
Bound by Destiny2W
Sorcery
Target a nonland permanent you control and a nonland permanent you don't control. If those targets share a card type, exile them.
Starfall 4
Next: Resolute (Once per turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.)
Toll gate
Artifact land 2, t: Each attacking creature gains Battle Tax X until end of turn where X is the number of attacking creatures.
That has nothing to do with the mechanic I did. Also, Wizards don't do lands that don't tap for mana anymore. :/ But eh.
PowershiftUU
Sorcery
Put a +1/+1 counter on target creature, then you may reversal 2. (Change 2 +1/+1 counters to 2 -1/-1 counters.)
Consuming Shadows1BB
Enchantment
When Consuming Shadows enters the battlefield, put a -1/-1 counter on each creature on the battlefield.
Whenever a creature dies, you may reversal 1. Feed darkness with death and recieve the blessings of corruption.
Let's try this again.
Next: Resolute (Once per turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.)
Mold Breaker RRR
Creature - Human Wizard
Resolute (Once per turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.) T: ~ deals 1 damage to target creature or player.
0/3
Blessed by Will 1W
Instant
Target creature gains Resolute until end of turn. (Once this turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.)
Next:
Nevermore (When this creature deals enough combat damage to a creature to destroy it, exile that creature instead)
Mass of the Dishonored Slain4WWWB
Creature - Spirit Horror
Flying, vigilance
Nevermore
Mass of the Dishonored Slain's power and toughness are each equal to the number of cards in exile.
*/*
Haste, Hexproof,
Shadow (This creature can only block and be blocked by creatures with Shadow.)
Shade of Death's Approach's power is equal to the life total of the defending player.
At end of turn exile Shade of Death's Approach. When Shade of Death's Approach leaves the battlefield you cannot control any permanent named Shade of Death's Approach for the remainder of the game. This ability cannot be countered by spells or abilities.
If damage would reduce an opponents life total to less than 1 it reduces it to 1 instead.
Captain of The Wards 2W
Creature - Human Soldier
Shield (During your upkeep, if this has no shield counters on it, put a shield counter on it. If this would be destroyed you may instead remove a shield counter and all damage from this instead.) 4WW: Target creature you control gains shield. If that creature has no shield counters on it, put a shield counter on it. (This effect lasts indefinetly.)
1/3
Next:
Crystelize target PERMANENT_TYPE (Exile target PERMANENT_TYPE. Its controller puts an artifact token named Crystal with indestructible and "T: Add 1 to your mana pool" onto the battlefield.)
Winter Accresent
Snow Land T: Add C to your mana pool. T, Sacrifice ~: Crystalize target nonbasic land (Exile target land. Is controller puts a snow artifact token named Crystal with indestructible onto the battlefield. It has "T: Add C yo your mana pool".)
Mirrored Knight2W
Creature- Human Knight
First strike
Reflector (This creatures deals combat damage to creatures equal to that creature's power.)
2/2
Wall of Needles3R
Creature- Wall
Defender
Reflector (This creatures deals combat damage to creatures equal to that creature's power.) It only resists as much as you push.
0/8
Next:
Banding
(If you want a real challenge, try and put in reminder text that would fit on a card.)
Nacatl Plowrider2G
Creature - Cat Warrior
Seeder (Whenever this creature attacks or blocks, untap target basic land).
~ has vigilance as long you control a plains.
2/2
Possession (when you cast this spell, you may put 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that creature)
Retaliator Missionary 2WW
Creature - Human Cleric
Defender, Counter Strike (This creature deals damage after other creatures in addition to its regular damage.)
~ gets +X/+0, where X is the amount of damage dealt to it this turn.
0/10
Next: Triple strike (This creature deals both first strike, normal, and counter strike combat damages)
Tether Raptor4(W/P)
Artifact Creature - Bird
Flying, defender
Triple strike To the dismay of the resistance and Jin-Gitaxias alike, the Annex was not as poorly defended from the air as it seemed.
1/3
Gift from Eternity 1WU
Enchantment - Aura
Enchant Enchantment
Whenever you sacrifice an enchantment, you may attach enchanted enchantment to another target permanent it could enchant.
Auramancy (x, Sacrifice this Aura: Return target Aura with converted mana cost X or less from your graveyard to the battlefield attached to enchanted permanent.)
Mechanic: Pain - Whenever you lose life,
nonpermanent: Pain - If you lost life this turn,
Bloodcrazed Flayer2R
Creature - Devil (C) Pain - Whenever you lose life, you may pay 1. If you do, Bloodcrazed Flayer deals 1 damage to target player.
3/1
Demonic OfferingsB
Instant (C)
As an additonal cost to cast Demonic Offerings, sacrifice a creature. Pain - If you lost life this turn, you gain life equal to the sacrificed creature's power, then draw two cards. Otherwise draw two cards, then you lose 2 life.
Sadistic Aristocrat1WB
Creature - Vampire Advisor (U)
When Sadistic Aristocrat enters the battlefield, you lose 1 life and draw a card. Pain - Whenever you lose life, you may pay 2. If you do, target player loses 1 life and you gain 1 life.
2/3
Ilirias Adjudicator3WWW
Creature - Angel (R)
Flying, Lifelink Pain - Whenever you lose life, you may pay 3. If you do, destroy target tapped creature.
3/5
Next: Settle (You may pair this card to a land you control for as long as you control both of them. The settled land gains this card's activated abilities.)
Settle is a keyword action, like Investigate.
Settled SatyrG
Creature - Satyr
Defender
When ~ enters the battlefield, it settles. T: Untap paired card.
0/4
Roob the Dead3B
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1 for each body counter on settled land.
Whenever a creature dies, put a body counter on settled land. T, Remove a body counter from this card: Add one mana of any color to your mana pool.
Librarian2UU
Creature - Moonfolk
When ~ enters the battlefield, it settles.
Return this card to your hand: The next spell you cast this turn has buyback 1U.
2/4
Next Mechanic: Override (You may have this card enter the battlefield under target player's control. When you gain control of this card, sacrifice another permanent that shares a type with it.)
I tweaked the text a little, I think it's clearer what it does now?
Phyrexian Imposter1B
Creature - Shapeshifter Rogue
Override (You may have this card enter the battlefield under an opponent's control. If you do, that opponent sacrifices another permanent that shares a card type with it.)
When ~ enters the battlefield, if you do not own it, you get a poison counter.
2/2
Suspect BoonWW
Enchantment
Override You may have this card enter the battlefield under an opponent's control. If you do, that opponent sacrifices another permanent that shares a card type with it.
If you own ~, creatures you control get +1/+0.
If you do not own ~, creatures you control enter the battlefield tapped.
Suspect Automaton3
Artifact Creature - Construct
Override
If you don't own ~, it can't block.
3/3
Next Foretell <cost>, exile this card from your hand: At the beginning of your next upkeep You may cast this spell from exile without paying its mana cost.
The cost is typically reduced compared to hard casting.
Nie Thyn End Becometh10WUBRG
Enchantment
Foretell 10
When ~ enters the battlefield, each player exiles their library, graveyard and each creature they control until ~ leaves the battlefield unless they pay 10.
It From the Blind2U
Creature - Weird
Flying
Foretell UUU
At the beginning of each opponent's upkeep, if ~ is in exile scry 1.
2/3
Retrive from EternityWU
Instant
Foretell 2WU
When ~ is exiled, return another target face-up exiled card to its owner's graveyard.
Draw a card
Exile ~ as it resolves.
Becon Monstrosity2G
Instant
Foretell G
Target creature gets +2/+2 and trample until end of turn.
Keyword: Passive(Prevent all damage done to creatures by this permanent)
Oh man I litteraly spent two whole hours making those four cards and didnt refresh! Just skip me.
Im combining Alter Reality with the overload ability.
Dinastic Devil(U/R)R
Creature - Devil
Overload 2UR (When this permanent enters the battlefield, if you cast it for its overload cost, change its text by replacing all instances of "target" with "each." This effect lasts indefinitely.) (U/R), T: Tap target creature. Dinastic Devil deals damage equal to its power to target creature.
2/1
Colored Chalice2
Artifact
Overload 3CC (When this permanent enters the battlefield, if you cast it for its overload cost, change its text by replacing all instances of "target" with "each." This effect lasts indefinitely.) C, T: Add one mana of a type that shares a type with a creature you control. Do this for target creature you control.
Next: Cresent <COST> (When this permanent leaves the battlefield, you may pay its cresent cost. If you do, return it to the battlefield except it loses this ability.)
Private Mod Note
():
Rollback Post to RevisionRollBack
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Sorcery
Exile your graveyard, then put a 1/1 red Human creature token with haste onto the battlefield for each card exiled in this way.
Miracle - Sacrifice a red creature and a Mountain.
Next: Poison counters, but no infect.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (R)
Until end of turn, if a creature you control would deal combat damage to a player, that player gets a poison counter instead.
Next: Dash, but not Mardu (the faction; Mardu colors are ok)
Instant
Deny target spell. You gain 4 life.
Next: Front (Front - When X happens/As an additional cost, you may tap X untapped creatures you control. If you do, ____
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Conspiracy
Front - When a player declares war to you, you may tap X untapped basic lands you control. If you do, put X 1/1 white Peasant Soldier creature tokens onto the battlefield.
Vicious Cult 1BB
Enchantment
At the beginning of your upkeep, you may put a rite counter on ~.
Front - At the beginning of your upkeep, you may tap X untapped creatures your control, where X is a number of rite counters on ~. If you do, put a X/X black Demon creature token creature. You lose X life.
Next: Shade (This creature can't be blocked if an opponent controls a creature with toughness equal to this creature's mana cost.)
creature - horror
Shade (This creature can't be blocked if an opponent controls a creature with toughness equal to this creature's mana cost.)
2/1
dauthi influence 2B
enchantment - aura
enchant creature
B: enchanted creature gets -0/-1 or +0/+1 until end of turn. This cannot cause the enchanted creature's toughness to go below 1.
Shade amplifier 1BU
enchantment
creatures you control gain shade.
next: stack X (When this creature comes into play, exile X number of cards from the bottom of your library under this card. This creature gets +x/+x)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Creature - Human Wizard Knight
First strike
Cursed (This deals damage to players in the form of a Curse Aura enchantment token attached to that player. It has "During enchanted player's upkeep, that player loses 1 life.")
B, Sacrifice a Curse you control attached to another player: That player loses X life, where X is the number of Curses you control attached to him/her.
5/2
Next:
Starfall X (When you cast a spell with converted mana cost if X or higher, if this spell is in exile, you may cast this spell. Exile it as it resolves.)
Gaze at the Cosmos U
Sorcery
Look at the top two cards of your library. Exile one of them. Then, if Gaze at the Cosmos was cast from your hand, add the other one to your hand. Otherwise send it to the graveyard.
Starfall 2 (When you cast a spell with converted mana cost 2 or higher, if this spell is in exile, you may cast this spell. Exile it as it resolves.)
Starshot 1R
Instant
As an additional cost to cast Starshot, exile a noncreature card in your graveyard.
Starshot deals 2 damage to target creature or player.
Starfall 3
Bound by Destiny 2W
Sorcery
Target a nonland permanent you control and a nonland permanent you don't control. If those targets share a card type, exile them.
Starfall 4
Next: Resolute (Once per turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.)
Artifact land
2, t: Each attacking creature gains Battle Tax X until end of turn where X is the number of attacking creatures.
Next : Reversal X - Change X +1/+1 counters to X -1/-1 counters.
That has nothing to do with the mechanic I did. Also, Wizards don't do lands that don't tap for mana anymore. :/ But eh.
Powershift UU
Sorcery
Put a +1/+1 counter on target creature, then you may reversal 2. (Change 2 +1/+1 counters to 2 -1/-1 counters.)
Consuming Shadows 1BB
Enchantment
When Consuming Shadows enters the battlefield, put a -1/-1 counter on each creature on the battlefield.
Whenever a creature dies, you may reversal 1.
Feed darkness with death and recieve the blessings of corruption.
Let's try this again.
Next: Resolute (Once per turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.)
Creature - Human Wizard
Resolute (Once per turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.)
T: ~ deals 1 damage to target creature or player.
0/3
Blessed by Will 1W
Instant
Target creature gains Resolute until end of turn. (Once this turn, if this creature would be tapped for an effect or cost, you may put a -1/-1 counter on it instead.)
Next:
Nevermore (When this creature deals enough combat damage to a creature to destroy it, exile that creature instead)
Creature - Gremlin Assassin
Haste, deathtouch
Nevermore
1/1
Mass of the Dishonored Slain 4WWWB
Creature - Spirit Horror
Flying, vigilance
Nevermore
Mass of the Dishonored Slain's power and toughness are each equal to the number of cards in exile.
*/*
Next: Shadow
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Shade of Death's Approach BBBBBBB
Legendary Creature - Spirit
Haste, Hexproof,
Shadow (This creature can only block and be blocked by creatures with Shadow.)
Shade of Death's Approach's power is equal to the life total of the defending player.
At end of turn exile Shade of Death's Approach. When Shade of Death's Approach leaves the battlefield you cannot control any permanent named Shade of Death's Approach for the remainder of the game. This ability cannot be countered by spells or abilities.
If damage would reduce an opponents life total to less than 1 it reduces it to 1 instead.
*/1
Amplify.
Sorcery (R)
Reveal your hand. Put a copy of each sorcery card revealed this way on the stack.
Epic
Next: Misty (Prevent all combat damage dealt to and by this creature.)
Creature - Human Soldier
Shield (During your upkeep, if this has no shield counters on it, put a shield counter on it. If this would be destroyed you may instead remove a shield counter and all damage from this instead.)
4WW: Target creature you control gains shield. If that creature has no shield counters on it, put a shield counter on it. (This effect lasts indefinetly.)
1/3
Next:
Crystelize target PERMANENT_TYPE (Exile target PERMANENT_TYPE. Its controller puts an artifact token named Crystal with indestructible and "T: Add 1 to your mana pool" onto the battlefield.)
Snow Land
T: Add C to your mana pool.
T, Sacrifice ~: Crystalize target nonbasic land (Exile target land. Is controller puts a snow artifact token named Crystal with indestructible onto the battlefield. It has "T: Add C yo your mana pool".)
Next: devotion matters
Creature- Human Knight
First strike
Reflector (This creatures deals combat damage to creatures equal to that creature's power.)
2/2
Wall of Needles 3R
Creature- Wall
Defender
Reflector (This creatures deals combat damage to creatures equal to that creature's power.)
It only resists as much as you push.
0/8
Next:
Banding
(If you want a real challenge, try and put in reminder text that would fit on a card.)
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Cat Warrior
Seeder (Whenever this creature attacks or blocks, untap target basic land).
~ has vigilance as long you control a plains.
2/2
Next: slightly fixed idea from Tweak the Card thread
Possession (when you cast this spell, you may put 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that creature)
Creature - Human Cleric
Defender, Counter Strike (This creature deals damage after other creatures in addition to its regular damage.)
~ gets +X/+0, where X is the amount of damage dealt to it this turn.
0/10
Next: Triple strike (This creature deals both first strike, normal, and counter strike combat damages)
Artifact Creature - Bird
Flying, defender
Triple strike
To the dismay of the resistance and Jin-Gitaxias alike, the Annex was not as poorly defended from the air as it seemed.
1/3
Next: Recover
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura
Enchant Enchantment
Whenever you sacrifice an enchantment, you may attach enchanted enchantment to another target permanent it could enchant.
Auramancy (x, Sacrifice this Aura: Return target Aura with converted mana cost X or less from your graveyard to the battlefield attached to enchanted permanent.)
Mechanic: Pain - Whenever you lose life,
nonpermanent: Pain - If you lost life this turn,
Creature - Devil (C)
Pain - Whenever you lose life, you may pay 1. If you do, Bloodcrazed Flayer deals 1 damage to target player.
3/1
Demonic Offerings B
Instant (C)
As an additonal cost to cast Demonic Offerings, sacrifice a creature.
Pain - If you lost life this turn, you gain life equal to the sacrificed creature's power, then draw two cards. Otherwise draw two cards, then you lose 2 life.
Sadistic Aristocrat 1WB
Creature - Vampire Advisor (U)
When Sadistic Aristocrat enters the battlefield, you lose 1 life and draw a card.
Pain - Whenever you lose life, you may pay 2. If you do, target player loses 1 life and you gain 1 life.
2/3
Ilirias Adjudicator 3WWW
Creature - Angel (R)
Flying, Lifelink
Pain - Whenever you lose life, you may pay 3. If you do, destroy target tapped creature.
3/5
Next: Settle (You may pair this card to a land you control for as long as you control both of them. The settled land gains this card's activated abilities.)
Settle is a keyword action, like Investigate.
Creature - Satyr
Defender
When ~ enters the battlefield, it settles.
T: Untap paired card.
0/4
Roob the Dead 3B
Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1 for each body counter on settled land.
Whenever a creature dies, put a body counter on settled land.
T, Remove a body counter from this card: Add one mana of any color to your mana pool.
Librarian 2UU
Creature - Moonfolk
When ~ enters the battlefield, it settles.
Return this card to your hand: The next spell you cast this turn has buyback 1U.
2/4
Next Mechanic: Override (You may have this card enter the battlefield under target player's control. When you gain control of this card, sacrifice another permanent that shares a type with it.)
Phyrexian Imposter 1B
Creature - Shapeshifter Rogue
Override (You may have this card enter the battlefield under an opponent's control. If you do, that opponent sacrifices another permanent that shares a card type with it.)
When ~ enters the battlefield, if you do not own it, you get a poison counter.
2/2
Suspect Boon WW
Enchantment
Override You may have this card enter the battlefield under an opponent's control. If you do, that opponent sacrifices another permanent that shares a card type with it.
If you own ~, creatures you control get +1/+0.
If you do not own ~, creatures you control enter the battlefield tapped.
Suspect Automaton 3
Artifact Creature - Construct
Override
If you don't own ~, it can't block.
3/3
Next
Foretell <cost>, exile this card from your hand: At the beginning of your next upkeep You may cast this spell from exile without paying its mana cost.
The cost is typically reduced compared to hard casting.
Enchantment
Foretell 10
When ~ enters the battlefield, each player exiles their library, graveyard and each creature they control until ~ leaves the battlefield unless they pay 10.
It From the Blind 2U
Creature - Weird
Flying
Foretell UUU
At the beginning of each opponent's upkeep, if ~ is in exile scry 1.
2/3
Retrive from Eternity WU
Instant
Foretell 2WU
When ~ is exiled, return another target face-up exiled card to its owner's graveyard.
Draw a card
Exile ~ as it resolves.
Becon Monstrosity 2G
Instant
Foretell G
Target creature gets +2/+2 and trample until end of turn.
Keyword: Passive(Prevent all damage done to creatures by this permanent)
Oh man I litteraly spent two whole hours making those four cards and didnt refresh! Just skip me.
Dinastic Devil(U/R)R
Creature - Devil
Overload 2UR (When this permanent enters the battlefield, if you cast it for its overload cost, change its text by replacing all instances of "target" with "each." This effect lasts indefinitely.)
(U/R), T: Tap target creature. Dinastic Devil deals damage equal to its power to target creature.
2/1
Colored Chalice2
Artifact
Overload 3CC (When this permanent enters the battlefield, if you cast it for its overload cost, change its text by replacing all instances of "target" with "each." This effect lasts indefinitely.)
C, T: Add one mana of a type that shares a type with a creature you control. Do this for target creature you control.
Next: Cresent <COST> (When this permanent leaves the battlefield, you may pay its cresent cost. If you do, return it to the battlefield except it loses this ability.)