Welcome to March MCC! I hope your ready to pull out something diabolical this month, because that's what will be asked of you. More specifically, we will be engineering a new face of evil, a race and related spells that showcase a new plague upon the magic universe. Think something akin to the Phyrexians or Eldrazi, evil in nature or in habit. An antagonist.
The clue I gave out to you was presented as a riddle, but that was slightly misleading of me. Though to be fair, I did spell it out for you...
E ven though many would claim that I lie afar
V ying for the savage and leaving my scar
I n reality the truth is far less kind
L et them lie to their heart as I taint their mind
No previews of my intentions beyond what is written here. You'll have to take each round as they come.
As for the card to join in the judging, the following is a review of the most egregious mistakes. Don't submit a design like this:
Mountain Among the Fields3RW
Creature - Giant Lord (R)
Plainswalk
Other giants you control have +2/+2 and can’t be blocked by creatures with a power 3 or less. It stood rigid among the crops hoping none would see a rather large mound taller than the trees.
4/4
Design (4.5/10)
Creativity – A giant lord is uncommon territory and the “can't be blocked” ability granted that way to multiple creatures is distinct, but it is a fairly standard templated lord.
Elegance – It's simple and easy to understand, but the flavor of this as some kind of lord is really off point, as it's described as alone and hiding. How does that inspire leadership? Also, the whole lord thing as a creature type is retired. And landwalk abilities are semi retired.
Potential – Timmy might like a big thematic giant lord, though this one may fall short. Johnny is bored and spike would only care if giant tribal was competitive. Which would require cheaper giants. Which is uncharacteristic of giants.
Development (5.5/10)
Viability – This card could be mono white, but even the can't be blocked is rare though, if thematic for size. Also, the whole “lord is a retired creature type” thing.
Balance – This is about on point for a +2/+2 lord that's multicolored. At least Lovisa Coldeyes says it's close, and she supports a much more cost effective group of tribes. The abilities are an odd combination, but the can't be blocked ability is somewhat flavorful for big stompy giants and doesn't push things over the age. Still a casual level card.
Creative Writing – I've already hit on the flavor issues of this not sounding like a lord even though it mechanically is one.
Polish – This reflects the finishing touches made to the card, polishing it to an end product that could see print.
Challenge (2/2) – One point awarded per satisfied challenge condition.
Quality (1.5/3) – “Giants” should be capitalized and creatures “Get” p/t boosts, they don't “have” them.
Total: 13.5/25
So with that out of the way, I'm sure your ready for your first challenge of the month!
Create a new creature type for magic representing an evil (or antagonistic) race in the magic universe or for a magic plane. Use that creature type on a creature card with a new keyword or ability word to represent it's brand new race. Your card should flavorfully represent a brand new menace as well as mechanically.
Subchallenge 1: Your card is a common or uncommon Subchallenge 2: Your card is neither black or colorless, including color identity.
* Due to the nature of this round, explaining your card beyond the card itself would be unfair and is against the rules.
* This applys to renders as well.
Tell the story of your new creature with flavor and mechanical concepts, not with a paragraph after.
Clarifications:
The challenge asks for a new race for the creature type you create. Human, Goblin, Elves, Merfolk, and Eldrazi are examples of current races. Soldiers, Warriors, Rogues, Wizards, and Drones are examples of classes and creating a new one of these does not meet the challenge requirements.
Color Identity refers to the color of mana symbols both in a spells mana cost and in it's rule text. While black creatures of any kind are not allowed, a colorless creature that has a ability that uses colored mana passes for the second sub challenge. Conversely a green card that has an activated ability with B in the cost would fail this sub challenge.
If a creature race has ever been on a magic card what-so-ever, regardless of how few times it has appeared or whether is was cut from oracle text after the fact, it is ineligible. I'll update the clarifications accordingly.
Judges For the Month:
IcariiFA
bravelion83
Ogonomany
admirableadmiral
Keep in mind our current rubric:
Design (X/10) – This reflects the work put into the initial concept of the card.
Creativity – How original or innovative is the card? Does it present an old idea with a new twist? Does it employ an entirely new mechanic?
Elegance – Is the concept easily understood at a glance? Does the design just 'click' with the flavor?
Potential – Will different player demographics (Spike/Johnny/Timmy) find a use for this card? Does it stand out as a card to build a deck around?
Development (X/10) – This reflects the execution of the idea, fleshing it into a playable card.
Viability – How well does this card fit into the color wheel? Does it break or bend the rules of the game? Is it at the appropriate rarity?
Balance – Does the card's cost match its power? How balanced are its interactions with other cards? Can it be played in constructed, limited, or multiplayer without breaking any of those formats?
Creative Writing – Does the name sound like it fits on a card? Does the flavor text feel natural and professional? Does the combination of name, flavor text, and card concept make Vorthos spout poetry?
Polish – This reflects the finishing touches made to the card, polishing it to an end product that could see print.
Challenge (X/2) – One point awarded per satisfied challenge condition.
Quality (X/3) – Points deducted for incorrect spelling, grammar, and templating.
Total: X/25
Entries will be accepted until March 5th, 11:59PM EST. (-5 GMT)
Judgings should be completed by March 8th, 11:59 EST. (-5 GMT)
Also I am sorry to say we have two entries that have been disqualified.
Marco - Added a render with his post. This was specifically cited as illegal this round. GameWorldLeader - Noble is a retired creature type from magics history, and is therefor illegal. Ninja Caterpie - Did not create a keyword or ability word for his creature.
Design 9/10
Creativity: This is new.
Elegance: Losing abilities will likely cause confusion among newer players (if a Psyon with flying is blocked by a creature with flying, does that make it unblocked? (the answer is no)), but other than that it's smooth.
Potential: It's a draft card.
Development 7/10
Viability: It fits.
Balance: Against creatures with defined power amd toughness (like Lord of Extinction), the "loses all abilities" part will make it a 0/0 and kill it. Also, this card can generate an immense amount of card advantage with other Psyons. I'd make it a little smaller to compensate.
Creative Writing: The flavor doesn't feel especially unique. It's a very "evil spy is evil" type thing. However, it could be much worse.
Polish 3.5/5
Challenge:
Quality: It should be "blocking or blocked", not the other way around. The M in Mysterious shouldn't be capitalized. The second ability should read "Whenever a Psyon creature you control blocks..."
Total: 19.5/25
Design 8/10
Creativity: Mana dork with upside. Salvage is new, but not much else is.
Elegance: Not hard to understand.
Potential: Spike appreciates the value and the ramp.
Development 5/10
Viability: It's very strong for an uncommon, but not unreasonably.
Balance: It's very good for what it does. In a mill deck, it both ramps and gives value when milled. It can also chump block twice and is an artifact for things that care about that. This is almost up there with Birds of Paradise and Noble Hierarch in terms of overbudgeted 1 drop mana dorks.
Creative Writing: The flavor fails to explain why Automs are an antagonistic or otherwise evil race; in fact, they seem neutral or even constructive. Also, this card hardly takes on the form of what creature it encounters, unless that creature happens to be a 1/1.
Polish 4/5
Challenge:
Quality: The mana cost should come before the non-mana cost in the reminder text for Salvage. There should be a comma after Tamiyo in the flavor text.
Total: 17/25
Design 6/10
Creativity: Indoctrinate is a new ability.
Elegance: Indoctrination counters are an interesting concept, but they're immensely confusing when it comes to gameplay. Say I put an indoctrination counter on your Grizzly bears, then next turn use Mind Control on it, then you put an indoctrination counter on it. Who gains control of it?
Potential: It's a draft card.
Development 6/10
Viability: This type of effect is only white in a Time Spiral-type setting. White doesn't gain control of creatures.
Balance: This is actually quite weak. For the mana cost, it's worse than a 2/2 that's unblockable, which is a bad place to be, especially given how white gets the best small creatures.
Creative Writing: The flavor is quite good, and the salvaging point for this card.
Polish 4/5
Challenge:
Quality: It should be "two indoctrination counters", not "2 indoctrination counters". Also, it should be "...remove all of them and you gain control of that creature."
Total: 16/25
Design 9/10
Creativity: Unstable is interesting.
Elegance: Why does the card die when I have six or more lands?
Potential: Johnny wants to flicker this in response to the trigger. Spike likes this as a Bear with two upsides.
Development 10/10
Viability: It's green.
Balance: I don't like how, because of the way it's worded, you can flicker it in response to the trigger to keep the Ravager and still destroy something. Other than that I like the card; it's a 2/2 that's relevant in two ways late into the game. It's also not hard to play around and adds a lot of complexity to the game; if your opponent doesn't have a spicy noncreature out, do you play your sixth land just so you can play your big cards, or do you hold onto it so you can keep the 2/2?
Creative Writing: Excellent flavor.
Polish 5/5
Challenge:
Quality:
Total: 24/25
Design
Creativity: It's a new way to use gold tokens.
Elegance: It's somewhat confusing when it comes to using gold tokens to activate mana abilities of signets, for instance, but otherwise not hard to understand. Also, creatures that have ETB abilities that care about what mana was spent to cast them have confusing rules implications at times.
Potential: This is super Johnny territory.
Development
Viability: This fits blue, and because of the sheer potential for card draw this can have I think it's a rare.
Balance: The issue with this card is that in order for it to be relevant, you have to construct a limited format where there are so many gold tokens that you can reliably get them in any deck and every color. In addition to being incredibly parasitic, this also leads to a format where high costing cards are incredibly easy to play, as each gold token accelerates you by that many turns. In other words, any limited format where this is printed would be intrinsically highly flawed and imbalanced.
Creative Writing: The flavor is good, but it doesn't really feel antagonistic. They certainly don't feel like a pleasant race, but they don't feel antagonistic either, more like austere teachers.
Polish
Challenge: Sorry, but your card does not use a new keyword or ability word, so I'm going to have to disqualify you.
Quality:
Total: Disqualified for not meeting the main challenge
Design 7/10
Creativity: Other than Compost, this isn't that new.
Elegance: Simple and easy to understand.
Potential: Johnny and Spike like this.
Development 6/10
Viability: This fits the colors and rarity.
Balance: A 3/3 for 3 in hybrid colors is a very good deal, even if it costs three colored mana. The fact that it draws you a card and makes your opponent discard (at instant speed!) if it dies or you mill it somehow makes this card incredibly pushed. This should at the very least be limited to sorcery speed, and should probably be a 2/3.
Creative Writing: The flavor is very good, and is a redeeming quality.
Voivod (Common) 3U
Creature – Beyonder
2/2
Flying
Spawn 2 (When this creature dies, exile it and put two token copies of it onto the battlefield, each with one less base power and toughness than this creature.)
Design (6.0/10) Creativity – The spawn ability is essentially Mitotic Slime. It’s implementation has been rare, but not entirely unseen. Making it the backbone for a new group of creatures is cool idea and totally fits the theme of the challenge. Elegance – The fact that this splits into 1/1’s and then splits again into 0/0’s that die as a state based effect isn’t the most intuitive of concepts, particularly the second splitting to new players. There is a reason Mitotic Slime was worded the way it was. Also, what IS a beyonder? Potential – Spike loves the value this mechanic inherently gives as well as this particular card itself. Johnny would seek to increase the number of splits by static toughness boost to get more tokens to abuse/sac out of it. Not to mention all the enter the battlefield/death triggers. Timmy doesn’t care.
Development (6.0/10) Viability – This fit’s well into blue for sure. It would be a top pick in limited format as common, and might be better suited as an uncommon, with some tweaks. The fact that it creates tokens that auto die eventual isn’t something I think Wizards would do as a repeated keyword mechanic. Makes me think of Force of Savagery, and how that would only be done at higher rarities. Balance – This card is really strong for a common. It would be a high pick in limited, and it pushes the envelope by grant four power worth of fliers across three bodies. It probably doesn’t break anything there as is but it’s slightly over the line. Also, It’d be red flagged in several ways thanks to NWO, in part because of CA which is a balance concern. Creative Writing – What is a beyonder? You had plenty of room to add flavor text, and that’s a missed opportunity here to explain some kind of motivation or appearance. The mechanic and it’s name speak volumes and does point to something vile but it still leaves too much to the imagination.
Polish
Challenge (2/2) – Sub challenges met.
Quality (3/3) – Looks fine to me.
Total: 17/25
Piar
Sandbar Creeper4U
Creature - Rohaz (C)
Islandwalk
Elusive (This creature can only be the target of a spell or ability if it is the only legal target.) "You're fishing for rohaz." - Sailor expression meaning "You're wasting your time."
3/3
Design (7.0/10) Creativity – I don’t think a mechanic like this has been done before. It’s quite clever. Elegance – No complaints on this end. Potential – Timmy isn’t inspired here. Johnny might enjoy the trickiness of the mechanic, especially manipulating the board to make it illegal. Spike likes the protection to his investment but realizes it's not as useful as it may first seem, though it’s a weak creature as fair as evasion goes.
Development (7.5/10) Viability – Landwalking is something that is becoming more and more rare, but blue these days seems to have it the most often. Otherwise this is certainly right on the money as blue common, as it pseudo shroud effect fits in right there. The legal target wording brings up questions with casuals. I’m not quite sure this is worth making a keyword mechanic though, as it feels somewhat narrow. Balance – This is a card that would only be considered in limited, though it's potential there is still only average at best. The protection Elusive grants is weaker than it first appears, as most forms of removal would still be able to affect it since they often don’t specify “opponents” creatures whether we are talking about shocks or doom blades. The same can be said about ways to pump it up. In fact It will rarely matter outside of it being the only creature on the battlefield. Creative Writing – You do tie in its flavor quite well, and between the idea of it being hard to catch and a creeper give of an antagonistic vibe that the challenge prescribes. All the while their aquatic nature is made apparent. Good job here.
Polish –
Challenge (2/2) – Both sub challenges met.
Quality (3/3) – No complaints.
Total: 19.5/25
Jimmy Groove
Dream of FlyingU
Creature - Dream (C)
Flying
Inspire 2U (Exile this card from your hand inspiring target creature, 2U: Draw a card. You may cast this card while it is exiled this way.)
The inspired creature has flying. When our dreams decided they wanted our world for their own, our desires and wishes became our worst nightmares.
1/1
Design (5.5/10) Creativity – This is essentially a bestow variant that cantrips instead of granting a power and toughness boost and doesn’t fall off, it’s casted off. It’s more than different enough to qualify as it’s own thing, though as I will detail later, perhaps not in the best of ways. Elegance – Inspire is clunky. It took me a number of read through to get exactly how it works since at has a lot of different parts to it’s effect that don’t all intuitively flow together. For such a shortly worded effect it’s surprisingly complicated, but that mostly stems from it being worded wrong. Potential – Spike will like at, as it has a ton of versatility and a built in cantrip too. Timmy and Johnny don’t have as much invested into the particular version of the card. Timmy wishes it granted some power over the card draw.
Development (7.0/10) – Viability – It took me a while to figure out exactly how this was supposed to work. This is likely to muck up casual players more than bestow ever did. The colors are right, as is the rarity, even if the balance is off. Balance – The fact that you can grant something flying, then draw a card and produce a creature with flying later is really strong. Nimbus Naiad was limited defining in power level, and while this doesn’t grant the pump, it does cantrip for new cards. Creative Writing – The flavor here is great. Dreams coming alive to take over is very diabolic concept and is expressed well here. The only issue is the use of the term Inspire as a mechanic when we already have the ability word Inspired.
Polish –
Challenge (2/2) – Both sub challenges met.
Quality (2/3) – The exiling clause should come after the ability cost in the reminder text, before the colon. I’m pretty sure that’s what caused a lot of my initial confusion.
Total: 16.5/25
Tilwin
Mindwarp Invader2UU
Creature - Teladrix (C)
Fugue (If this creature would deal damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard)
Mindwarp Invader can't be blocked. "Good or bad, of today or of a past era, your memories will serve a greater purpose now." - Welgor, Teladrix Consul
3/2
Design (7.0/10) Creativity – This type of effect has been played with a lot on the custom forums here, but wizards has yet to make it a keyword. Between things like Szadek, Lord of Secrets, Undead Alchemist, and Crosstown Courier it’s not reasonable to think of it as fresh however. Elegance – It’s a very clean card with a lot of ideas being delivered through it’s flavor. Excellent work on that end. Potential – Timmy likes to mill things, and this is big enough that he could get into it. Spike will only card if Fugue gets enough support in drafting, but I imagine it would if this is keyworded. Johnny likes a mill strategy too, and might seek to deal damage out of combat to mill.
Development (8.5/10) Viability – This card is very blue in all of it’s part and reads well as a common. Balance – A 3 power creature in blue for 4 is quite aggressive, though Fugue is as much of a drawback as a boon. If you don’t focus a deck on fugue and mill strategies, it quick becomes incredibly weak. Like infect, it’s parasitic that way. Also like infect, it can become absurdly powerful when you hit a certain threshold. Having this as is in a set would limit the potential of the rest of fugue and mill cards at common fairly harshly. Creative Writing – You’ve served up a motive and nature in your card that is amplified with an arrogant intent. I’m left to wonder what a Teladrix might look like, but that is acceptable since you gave me so much else to digest.
Polish
Challenge (2/2) – Both Met
Quality (3/3) – On point.
Total: 20.5/25
thenoodler
Mindweaver1WU
Creature - Iqui (U)
Skim (Whenever an opponent draws a card, if this creature is untapped, put a +1/+1 counter on it.)
Whenever Mindweaver skims, you may pay W. If you do, tap target creature. They seize an idea before others even grasp it.
1/1
Design (7.5/10) Creativity – Skim is an interesting combination of abilities. It stands out as unique, and the use of the trigger her show off the design space well. Elegance – Despite the number of moving parts it translates quite elegantly. Potential – Timmy likes that it grows, but doesn’t like the conditions for it. Johnny would abuse symmetrical draw for some powerful gains and tapping manipulation. It’s falls short of Spikes radar as the boosts and triggers aren’t strong enough or based on a condition he wants to happen.
Development (8.5/10) Viability – The colors and growth fit decently well. I can see skim itself reading as green and it would make a decent shard mechanic., but the tap bonus here certainly justifies the white leaning on this particular card. Uncommon is well deserve here with it’s scaling size and it’s self serving lock down potential. Balance – This is a subtle threat that grows while it taps down a creature every turn to give it more time to feed off your thoughts. It’s quite nice. It seems like a solid limited uncommon but not constructed viable. Creative Writing – I really dislike the name Skim. That said the rest of the ideas and flavor here is quite good.
Polish
Challenge (2/2) – Looks good here.
Quality (3/3) – Seems on point.
Total: 21/25
Koopa
Illusive Being1U
Creature - Humanoid (C)
Transpose (Whenever another spell or permanent you control targets this card, tap or untap it.)
As long as Illusive Being is tapped, it has hexproof.
2/1
Design (6.5/10) Creativity – These types of effects aren’t that unusual, but are not often paired together. Elegance – It’s pretty easy to understand, though the wording is off and raises a question or two. Potential – Spike will love it because it’s a hexproof attacker for blue at two with two power. Timmy won’t care. Johnny likes to abuse repeatable untap effects.
Development (4.0/10) Viability – This is certainly blue, but is in no way a common. Blue does not get such aggressively costed creatures to begin with without some kind of downside or a notable bump in rarity which this desperately needs. Balance – It would be played in limited, because blue doesn’t normally get something this good at common. It’s too strong with how it interacts with the board thanks to it’s untap/tap nature that protects it so well while changing the board state. All the while it’s really aggressive. I have my doubts to any constructed impact but this card is just not something that should be printed in blue for the color pies and limited sake. Creative Writing – Humanoid is a pretty vague and weak type to choose, and you further didn’t add any flavor text when there was room nor really hammer it out as something antagonistic. Mechanically it does feel antagonistic but flavorfully being evasive and annoying doesn’t fit the bill as being illusive isn’t something regulated to villains/antagonists.
Polish –
Challenge (2/2) – Both sub challenges fulfilled.
Quality (1.5/3) – “spell or ability” and nix the word “card” for "creature" from the reminder text.
Total: 14/25
Moss_Elemental
Raving Fury3R
Creature - Fury (C)
Raving Fury attacks each turn if able.
Rage 2 (Whenever this creature attacks, it gets +2/+0 until end of turn.) Anger: The cause of and the solution to all conflicts.
2/2
Design (5.5/10) Creativity – This kind of effect Is not particularly new or innovative, but tying it to this creature type is well suited. Elegance – It is a very elegant card, cohesive in mechanics and abilities. Potential – Spike sees this a low pick common. Johnny will only care if he is forcing multiple attack triggers in a turn. Timmy is probably more enthralled by 2/2 that becomes a 4/2 then a vanilla 4/2, even though that would be printable at this cost.
Development (9.0/10) Viability – This is very red and very common, with no chance of breaking any rules conventions or other concerns abroad. Balance – This card is a low pick common in limited. It fulfill a roll there and illustrates a flavor, but it won’t be used in any other format, probably not even it’s own tribal. The thing is though, bad cards are ok so long as they aren’t offensively bad, and this is not an offensively bad card. Creative Writing – I’m guessing this a reference to the mythological creatures known as Furies? You certainly hammer hard the aggression the have or can inspire. The card leaves me wondering what they may look like, regardless of the reference or no, but I think you hit on more than enough flavor for one card.
Polish –
Challenge (2/2) – Challenges met
Quality (3/3) – Looks great to me.
Total: 19.5/25
I'm happy to say I had a really strong group of entries overall. Scores are not final until the deadline has passed.
Kuo-Toa Captain2U
Creature - Kuo-Toa Warrior (Uncommon)
Dread (Whenever this creature attacks, creatures your opponents control get -1/-0 until end of turn.)
Whenever Kuo-Toa Captain deals combat damage to a creature, tap that creature. That creature doesn’t untap during its controller’s next untap step.
2/3
Emphatic Propagandist1WW
Creature - Gestalt Cleric (U)
Whenever Emphatic Propagandist becomes blocked, indoctrinate 2. (Distribute 2 indoctrination counters among creatures you don't control. When the number of indoctrination counters on a creature is greater than or equal to its toughness, remove all of them and gain control of that creature.) His voice carries the Gestalt Gospel with every breath.
2/2
Adynamía Virus
Creature - Virus (U)
Contagion 1 (Whenever this creature blocks or becomes blocked by any number of creatures, put a -1/-1 counter on each of those creatures.)
Each non-Virus creature with one or more -1/-1 counters on it gets -1/-0. "I feel a bit weak. I think I may be coming down with something."
1/2
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Voivod (Common) 3U
Creature – Beyonder
2/2
Flying
Spawn 2 (When this creature dies, exile it and put two token copies of it onto the battlefield, each with one less base power and toughness than this creature.)
Raving Fury3R
Creature - Fury (C)
Raving Fury attacks each turn if able.
Rage 2 (Whenever this creature attacks, it gets +2/+0 until end of turn.) Anger: The cause of and the solution to all conflicts.
2/2
Lustrous Zealot1RW (Uncommon)
Creature - Glazier Soldier
Whenever Lustrous Zealot deals combat damage to a player, glaze (Put a glass counter on target land until your opponent's next end step. If a land with a glass counter on it would produce colored mana, it produces colorless mana instead.).
1/2 "Have you ever seen the vast plains mirror the night sky? You would not oppose us if you have."
-Supreme Refractor Silic
Psyon of Stolen Memories2UU
Creature - Psyon (Uncommon)
Eraser (Whenever this creature blocks or becomes blocked, the other blocked or blocking creature loses all abilities until end of turn)
Whenever a Psyon you control blocks or becomes blocked, draw a card. The Mysterious Psyon are masters of memory manipulation
and deception, often working as a hivemind of agents for corrupted kings.
3/2
Dream of FlyingU
Creature - Dream (C)
Flying
Inspire 2U(Exile this card from your hand inspiring target creature, 2U: Draw a card. You may cast this card while it is exiled this way.)
The inspired creature has flying. When our dreams decided they wanted our world for their own, our desires and wishes became our worst nightmares.
1/1
Miserly Mentor 2U
Creature - Gredag Advisor [U]
If Miserly Mentor was cast using only mana generated by Gold tokens, you may draw two cards when it enters the battlefield.
Sacrifice two Gold tokens: Draw a card. "With gredags, the question isn't whether they have something to teach you, it's whether you can afford the lessons."
0/4
Dune Reviver1G
Creature - Wildborn Shaman (c)
When Sandscourger enters the battlefield, reclaim target creature card in your graveyard (To reclaim a card, exlie it. At the beginning of its owner's next draw step, that player may choose to put that card into his or her hand instead of drawing a card). "Where today a vast civillization flourishes, there was once nothing but great wilderness. That widerness shall return."
2/2
Planeborn Hoplite -- W
Creature -- Planeborn Knight (C)
First strike Planestake -- Planeborn Hoplite gets +1/+1 as long as an opponent controls a planeswalker. "The first intrusion is the most painful. As planeborn, it is our duty to make sure even that does not happen." -E'kuan, Planeborn Elder
1/1
Gnoll Packleader3G
Creature - Gnoll Warrior (U) Pack — Whenever Gnoll Packleader attacks, each 2/2 creature you control gains deathtouch until end of turn and must be blocked this turn if able. The one with the best nose gets to be leader.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Fireclaw Hellspawn2R
Creature - Hellspawn Warrior (U)
Consume 2R (If a creature you control would die, you may pay 2R and exile it instead. If you do, return this from your graveyard to the battlefield.)
Fireclaw Hellspawn has first strike as long as it shares a color with its consumed creature.
3/2
Superior - As long as the greatest power among
creatures you control is greater than the greatest
power among creatures your opponents control,
Silverhide Tribesman has protection from converted
mana cost 2 or less.
A soldier is only as fine as his leader - Garuti proverb
2/2
Private Mod Note
():
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March MCC Round 1 – The New Face of Evil
Welcome to March MCC! I hope your ready to pull out something diabolical this month, because that's what will be asked of you. More specifically, we will be engineering a new face of evil, a race and related spells that showcase a new plague upon the magic universe. Think something akin to the Phyrexians or Eldrazi, evil in nature or in habit. An antagonist.
The clue I gave out to you was presented as a riddle, but that was slightly misleading of me. Though to be fair, I did spell it out for you...
E ven though many would claim that I lie afar
V ying for the savage and leaving my scar
I n reality the truth is far less kind
L et them lie to their heart as I taint their mind
No previews of my intentions beyond what is written here. You'll have to take each round as they come.
As for the card to join in the judging, the following is a review of the most egregious mistakes. Don't submit a design like this:
Mountain Among the Fields 3RW
Creature - Giant Lord (R)
Plainswalk
Other giants you control have +2/+2 and can’t be blocked by creatures with a power 3 or less.
It stood rigid among the crops hoping none would see a rather large mound taller than the trees.
4/4
Creativity – A giant lord is uncommon territory and the “can't be blocked” ability granted that way to multiple creatures is distinct, but it is a fairly standard templated lord.
Elegance – It's simple and easy to understand, but the flavor of this as some kind of lord is really off point, as it's described as alone and hiding. How does that inspire leadership? Also, the whole lord thing as a creature type is retired. And landwalk abilities are semi retired.
Potential – Timmy might like a big thematic giant lord, though this one may fall short. Johnny is bored and spike would only care if giant tribal was competitive. Which would require cheaper giants. Which is uncharacteristic of giants.
Development (5.5/10)
Viability – This card could be mono white, but even the can't be blocked is rare though, if thematic for size. Also, the whole “lord is a retired creature type” thing.
Balance – This is about on point for a +2/+2 lord that's multicolored. At least Lovisa Coldeyes says it's close, and she supports a much more cost effective group of tribes. The abilities are an odd combination, but the can't be blocked ability is somewhat flavorful for big stompy giants and doesn't push things over the age. Still a casual level card.
Creative Writing – I've already hit on the flavor issues of this not sounding like a lord even though it mechanically is one.
Polish – This reflects the finishing touches made to the card, polishing it to an end product that could see print.
Challenge (2/2) – One point awarded per satisfied challenge condition.
Quality (1.5/3) – “Giants” should be capitalized and creatures “Get” p/t boosts, they don't “have” them.
Total: 13.5/25
So with that out of the way, I'm sure your ready for your first challenge of the month!
Create a new creature type for magic representing an evil (or antagonistic) race in the magic universe or for a magic plane. Use that creature type on a creature card with a new keyword or ability word to represent it's brand new race. Your card should flavorfully represent a brand new menace as well as mechanically.
Subchallenge 1: Your card is a common or uncommon
Subchallenge 2: Your card is neither black or colorless, including color identity.
* Due to the nature of this round, explaining your card beyond the card itself would be unfair and is against the rules.
* This applys to renders as well.
Tell the story of your new creature with flavor and mechanical concepts, not with a paragraph after.
Clarifications:
Color Identity refers to the color of mana symbols both in a spells mana cost and in it's rule text. While black creatures of any kind are not allowed, a colorless creature that has a ability that uses colored mana passes for the second sub challenge. Conversely a green card that has an activated ability with B in the cost would fail this sub challenge.
If a creature race has ever been on a magic card what-so-ever, regardless of how few times it has appeared or whether is was cut from oracle text after the fact, it is ineligible. I'll update the clarifications accordingly.
Judges For the Month:
IcariiFA
bravelion83
Ogonomany
admirableadmiral
Keep in mind our current rubric:
Creativity – How original or innovative is the card? Does it present an old idea with a new twist? Does it employ an entirely new mechanic?
Elegance – Is the concept easily understood at a glance? Does the design just 'click' with the flavor?
Potential – Will different player demographics (Spike/Johnny/Timmy) find a use for this card? Does it stand out as a card to build a deck around?
Development (X/10) – This reflects the execution of the idea, fleshing it into a playable card.
Viability – How well does this card fit into the color wheel? Does it break or bend the rules of the game? Is it at the appropriate rarity?
Balance – Does the card's cost match its power? How balanced are its interactions with other cards? Can it be played in constructed, limited, or multiplayer without breaking any of those formats?
Creative Writing – Does the name sound like it fits on a card? Does the flavor text feel natural and professional? Does the combination of name, flavor text, and card concept make Vorthos spout poetry?
Polish – This reflects the finishing touches made to the card, polishing it to an end product that could see print.
Challenge (X/2) – One point awarded per satisfied challenge condition.
Quality (X/3) – Points deducted for incorrect spelling, grammar, and templating.
Total: X/25
Entries will be accepted until March 5th, 11:59PM EST. (-5 GMT)
Judgings should be completed by March 8th, 11:59 EST. (-5 GMT)
Round 1 Judging List
IcariiFA - Judge
Legend
Piar
Jimmy Groove
Tilwin
thenoodler
Koopa
Moss_Elemental
bravelion83 - Judge
IlGreven
Vertain
L0ng5h0t
void_nothing
Trivmvirate
P E
Ogonomany – Judge
Flatline
Antny223
Altaurus321
scrad_the_wanderer
doomfish
ThunderManatee
Willows
admirableadmiral - Judge
netn10
PsyOp
coletrain
SelesnyaNewLife
Groovelord
Highlander
Also I am sorry to say we have two entries that have been disqualified.
Marco - Added a render with his post. This was specifically cited as illegal this round.
GameWorldLeader - Noble is a retired creature type from magics history, and is therefor illegal.
Ninja Caterpie - Did not create a keyword or ability word for his creature.
Top 4 from each judge will advance.
Creativity: This is new.
Elegance: Losing abilities will likely cause confusion among newer players (if a Psyon with flying is blocked by a creature with flying, does that make it unblocked? (the answer is no)), but other than that it's smooth.
Potential: It's a draft card.
Development 7/10
Viability: It fits.
Balance: Against creatures with defined power amd toughness (like Lord of Extinction), the "loses all abilities" part will make it a 0/0 and kill it. Also, this card can generate an immense amount of card advantage with other Psyons. I'd make it a little smaller to compensate.
Creative Writing: The flavor doesn't feel especially unique. It's a very "evil spy is evil" type thing. However, it could be much worse.
Polish 3.5/5
Challenge:
Quality: It should be "blocking or blocked", not the other way around. The M in Mysterious shouldn't be capitalized. The second ability should read "Whenever a Psyon creature you control blocks..."
Total: 19.5/25
Creativity: Mana dork with upside. Salvage is new, but not much else is.
Elegance: Not hard to understand.
Potential: Spike appreciates the value and the ramp.
Development 5/10
Viability: It's very strong for an uncommon, but not unreasonably.
Balance: It's very good for what it does. In a mill deck, it both ramps and gives value when milled. It can also chump block twice and is an artifact for things that care about that. This is almost up there with Birds of Paradise and Noble Hierarch in terms of overbudgeted 1 drop mana dorks.
Creative Writing: The flavor fails to explain why Automs are an antagonistic or otherwise evil race; in fact, they seem neutral or even constructive. Also, this card hardly takes on the form of what creature it encounters, unless that creature happens to be a 1/1.
Polish 4/5
Challenge:
Quality: The mana cost should come before the non-mana cost in the reminder text for Salvage. There should be a comma after Tamiyo in the flavor text.
Total: 17/25
Creativity: Indoctrinate is a new ability.
Elegance: Indoctrination counters are an interesting concept, but they're immensely confusing when it comes to gameplay. Say I put an indoctrination counter on your Grizzly bears, then next turn use Mind Control on it, then you put an indoctrination counter on it. Who gains control of it?
Potential: It's a draft card.
Development 6/10
Viability: This type of effect is only white in a Time Spiral-type setting. White doesn't gain control of creatures.
Balance: This is actually quite weak. For the mana cost, it's worse than a 2/2 that's unblockable, which is a bad place to be, especially given how white gets the best small creatures.
Creative Writing: The flavor is quite good, and the salvaging point for this card.
Polish 4/5
Challenge:
Quality: It should be "two indoctrination counters", not "2 indoctrination counters". Also, it should be "...remove all of them and you gain control of that creature."
Total: 16/25
Creativity: Unstable is interesting.
Elegance: Why does the card die when I have six or more lands?
Potential: Johnny wants to flicker this in response to the trigger. Spike likes this as a Bear with two upsides.
Development 10/10
Viability: It's green.
Balance: I don't like how, because of the way it's worded, you can flicker it in response to the trigger to keep the Ravager and still destroy something. Other than that I like the card; it's a 2/2 that's relevant in two ways late into the game. It's also not hard to play around and adds a lot of complexity to the game; if your opponent doesn't have a spicy noncreature out, do you play your sixth land just so you can play your big cards, or do you hold onto it so you can keep the 2/2?
Creative Writing: Excellent flavor.
Polish 5/5
Challenge:
Quality:
Total: 24/25
Creativity: It's a new way to use gold tokens.
Elegance: It's somewhat confusing when it comes to using gold tokens to activate mana abilities of signets, for instance, but otherwise not hard to understand. Also, creatures that have ETB abilities that care about what mana was spent to cast them have confusing rules implications at times.
Potential: This is super Johnny territory.
Development
Viability: This fits blue, and because of the sheer potential for card draw this can have I think it's a rare.
Balance: The issue with this card is that in order for it to be relevant, you have to construct a limited format where there are so many gold tokens that you can reliably get them in any deck and every color. In addition to being incredibly parasitic, this also leads to a format where high costing cards are incredibly easy to play, as each gold token accelerates you by that many turns. In other words, any limited format where this is printed would be intrinsically highly flawed and imbalanced.
Creative Writing: The flavor is good, but it doesn't really feel antagonistic. They certainly don't feel like a pleasant race, but they don't feel antagonistic either, more like austere teachers.
Polish
Challenge: Sorry, but your card does not use a new keyword or ability word, so I'm going to have to disqualify you.
Quality:
Total: Disqualified for not meeting the main challenge
Creativity: Other than Compost, this isn't that new.
Elegance: Simple and easy to understand.
Potential: Johnny and Spike like this.
Development 6/10
Viability: This fits the colors and rarity.
Balance: A 3/3 for 3 in hybrid colors is a very good deal, even if it costs three colored mana. The fact that it draws you a card and makes your opponent discard (at instant speed!) if it dies or you mill it somehow makes this card incredibly pushed. This should at the very least be limited to sorcery speed, and should probably be a 2/3.
Creative Writing: The flavor is very good, and is a redeeming quality.
Polish 4/5
Challenge: It's a black card.
Quality:
Total: 17/25
Design (6.0/10)
Creativity – The spawn ability is essentially Mitotic Slime. It’s implementation has been rare, but not entirely unseen. Making it the backbone for a new group of creatures is cool idea and totally fits the theme of the challenge.
Elegance – The fact that this splits into 1/1’s and then splits again into 0/0’s that die as a state based effect isn’t the most intuitive of concepts, particularly the second splitting to new players. There is a reason Mitotic Slime was worded the way it was. Also, what IS a beyonder?
Potential – Spike loves the value this mechanic inherently gives as well as this particular card itself. Johnny would seek to increase the number of splits by static toughness boost to get more tokens to abuse/sac out of it. Not to mention all the enter the battlefield/death triggers. Timmy doesn’t care.
Development (6.0/10)
Viability – This fit’s well into blue for sure. It would be a top pick in limited format as common, and might be better suited as an uncommon, with some tweaks. The fact that it creates tokens that auto die eventual isn’t something I think Wizards would do as a repeated keyword mechanic. Makes me think of Force of Savagery, and how that would only be done at higher rarities.
Balance – This card is really strong for a common. It would be a high pick in limited, and it pushes the envelope by grant four power worth of fliers across three bodies. It probably doesn’t break anything there as is but it’s slightly over the line. Also, It’d be red flagged in several ways thanks to NWO, in part because of CA which is a balance concern.
Creative Writing – What is a beyonder? You had plenty of room to add flavor text, and that’s a missed opportunity here to explain some kind of motivation or appearance. The mechanic and it’s name speak volumes and does point to something vile but it still leaves too much to the imagination.
Polish
Challenge (2/2) – Sub challenges met.
Quality (3/3) – Looks fine to me.
Total: 17/25
Design (7.0/10)
Creativity – I don’t think a mechanic like this has been done before. It’s quite clever.
Elegance – No complaints on this end.
Potential – Timmy isn’t inspired here. Johnny might enjoy the trickiness of the mechanic, especially manipulating the board to make it illegal. Spike likes the protection to his investment but realizes it's not as useful as it may first seem, though it’s a weak creature as fair as evasion goes.
Development (7.5/10)
Viability – Landwalking is something that is becoming more and more rare, but blue these days seems to have it the most often. Otherwise this is certainly right on the money as blue common, as it pseudo shroud effect fits in right there. The legal target wording brings up questions with casuals. I’m not quite sure this is worth making a keyword mechanic though, as it feels somewhat narrow.
Balance – This is a card that would only be considered in limited, though it's potential there is still only average at best. The protection Elusive grants is weaker than it first appears, as most forms of removal would still be able to affect it since they often don’t specify “opponents” creatures whether we are talking about shocks or doom blades. The same can be said about ways to pump it up. In fact It will rarely matter outside of it being the only creature on the battlefield.
Creative Writing – You do tie in its flavor quite well, and between the idea of it being hard to catch and a creeper give of an antagonistic vibe that the challenge prescribes. All the while their aquatic nature is made apparent. Good job here.
Polish –
Challenge (2/2) – Both sub challenges met.
Quality (3/3) – No complaints.
Total: 19.5/25
Design (5.5/10)
Creativity – This is essentially a bestow variant that cantrips instead of granting a power and toughness boost and doesn’t fall off, it’s casted off. It’s more than different enough to qualify as it’s own thing, though as I will detail later, perhaps not in the best of ways.
Elegance – Inspire is clunky. It took me a number of read through to get exactly how it works since at has a lot of different parts to it’s effect that don’t all intuitively flow together. For such a shortly worded effect it’s surprisingly complicated, but that mostly stems from it being worded wrong.
Potential – Spike will like at, as it has a ton of versatility and a built in cantrip too. Timmy and Johnny don’t have as much invested into the particular version of the card. Timmy wishes it granted some power over the card draw.
Development (7.0/10) –
Viability – It took me a while to figure out exactly how this was supposed to work. This is likely to muck up casual players more than bestow ever did. The colors are right, as is the rarity, even if the balance is off.
Balance – The fact that you can grant something flying, then draw a card and produce a creature with flying later is really strong. Nimbus Naiad was limited defining in power level, and while this doesn’t grant the pump, it does cantrip for new cards.
Creative Writing – The flavor here is great. Dreams coming alive to take over is very diabolic concept and is expressed well here. The only issue is the use of the term Inspire as a mechanic when we already have the ability word Inspired.
Polish –
Challenge (2/2) – Both sub challenges met.
Quality (2/3) – The exiling clause should come after the ability cost in the reminder text, before the colon. I’m pretty sure that’s what caused a lot of my initial confusion.
Total: 16.5/25
Design (7.0/10)
Creativity – This type of effect has been played with a lot on the custom forums here, but wizards has yet to make it a keyword. Between things like Szadek, Lord of Secrets, Undead Alchemist, and Crosstown Courier it’s not reasonable to think of it as fresh however.
Elegance – It’s a very clean card with a lot of ideas being delivered through it’s flavor. Excellent work on that end.
Potential – Timmy likes to mill things, and this is big enough that he could get into it. Spike will only card if Fugue gets enough support in drafting, but I imagine it would if this is keyworded. Johnny likes a mill strategy too, and might seek to deal damage out of combat to mill.
Development (8.5/10)
Viability – This card is very blue in all of it’s part and reads well as a common.
Balance – A 3 power creature in blue for 4 is quite aggressive, though Fugue is as much of a drawback as a boon. If you don’t focus a deck on fugue and mill strategies, it quick becomes incredibly weak. Like infect, it’s parasitic that way. Also like infect, it can become absurdly powerful when you hit a certain threshold. Having this as is in a set would limit the potential of the rest of fugue and mill cards at common fairly harshly.
Creative Writing – You’ve served up a motive and nature in your card that is amplified with an arrogant intent. I’m left to wonder what a Teladrix might look like, but that is acceptable since you gave me so much else to digest.
Polish
Challenge (2/2) – Both Met
Quality (3/3) – On point.
Total: 20.5/25
Design (7.5/10)
Creativity – Skim is an interesting combination of abilities. It stands out as unique, and the use of the trigger her show off the design space well.
Elegance – Despite the number of moving parts it translates quite elegantly.
Potential – Timmy likes that it grows, but doesn’t like the conditions for it. Johnny would abuse symmetrical draw for some powerful gains and tapping manipulation. It’s falls short of Spikes radar as the boosts and triggers aren’t strong enough or based on a condition he wants to happen.
Development (8.5/10)
Viability – The colors and growth fit decently well. I can see skim itself reading as green and it would make a decent shard mechanic., but the tap bonus here certainly justifies the white leaning on this particular card. Uncommon is well deserve here with it’s scaling size and it’s self serving lock down potential.
Balance – This is a subtle threat that grows while it taps down a creature every turn to give it more time to feed off your thoughts. It’s quite nice. It seems like a solid limited uncommon but not constructed viable.
Creative Writing – I really dislike the name Skim. That said the rest of the ideas and flavor here is quite good.
Polish
Challenge (2/2) – Looks good here.
Quality (3/3) – Seems on point.
Total: 21/25
Design (6.5/10)
Creativity – These types of effects aren’t that unusual, but are not often paired together.
Elegance – It’s pretty easy to understand, though the wording is off and raises a question or two.
Potential – Spike will love it because it’s a hexproof attacker for blue at two with two power. Timmy won’t care. Johnny likes to abuse repeatable untap effects.
Development (4.0/10)
Viability – This is certainly blue, but is in no way a common. Blue does not get such aggressively costed creatures to begin with without some kind of downside or a notable bump in rarity which this desperately needs.
Balance – It would be played in limited, because blue doesn’t normally get something this good at common. It’s too strong with how it interacts with the board thanks to it’s untap/tap nature that protects it so well while changing the board state. All the while it’s really aggressive. I have my doubts to any constructed impact but this card is just not something that should be printed in blue for the color pies and limited sake.
Creative Writing – Humanoid is a pretty vague and weak type to choose, and you further didn’t add any flavor text when there was room nor really hammer it out as something antagonistic. Mechanically it does feel antagonistic but flavorfully being evasive and annoying doesn’t fit the bill as being illusive isn’t something regulated to villains/antagonists.
Polish –
Challenge (2/2) – Both sub challenges fulfilled.
Quality (1.5/3) – “spell or ability” and nix the word “card” for "creature" from the reminder text.
Total: 14/25
Design (5.5/10)
Creativity – This kind of effect Is not particularly new or innovative, but tying it to this creature type is well suited.
Elegance – It is a very elegant card, cohesive in mechanics and abilities.
Potential – Spike sees this a low pick common. Johnny will only care if he is forcing multiple attack triggers in a turn. Timmy is probably more enthralled by 2/2 that becomes a 4/2 then a vanilla 4/2, even though that would be printable at this cost.
Development (9.0/10)
Viability – This is very red and very common, with no chance of breaking any rules conventions or other concerns abroad.
Balance – This card is a low pick common in limited. It fulfill a roll there and illustrates a flavor, but it won’t be used in any other format, probably not even it’s own tribal. The thing is though, bad cards are ok so long as they aren’t offensively bad, and this is not an offensively bad card.
Creative Writing – I’m guessing this a reference to the mythological creatures known as Furies? You certainly hammer hard the aggression the have or can inspire. The card leaves me wondering what they may look like, regardless of the reference or no, but I think you hit on more than enough flavor for one card.
Polish –
Challenge (2/2) – Challenges met
Quality (3/3) – Looks great to me.
Total: 19.5/25
I'm happy to say I had a really strong group of entries overall. Scores are not final until the deadline has passed.
Legend - 17
Piar - 19.5
Jimmy Groove 16.5
Tilwin - 20.5
thenoodler - 21
Koopa - 14
Moss_Elemental - 19.5
Creature - Kuo-Toa Warrior (Uncommon)
Dread (Whenever this creature attacks, creatures your opponents control get -1/-0 until end of turn.)
Whenever Kuo-Toa Captain deals combat damage to a creature, tap that creature. That creature doesn’t untap during its controller’s next untap step.
2/3
Creature - Gestalt Cleric (U)
Whenever Emphatic Propagandist becomes blocked, indoctrinate 2. (Distribute 2 indoctrination counters among creatures you don't control. When the number of indoctrination counters on a creature is greater than or equal to its toughness, remove all of them and gain control of that creature.)
His voice carries the Gestalt Gospel with every breath.
2/2
Creature - Virus (U)
Contagion 1 (Whenever this creature blocks or becomes blocked by any number of creatures, put a -1/-1 counter on each of those creatures.)
Each non-Virus creature with one or more -1/-1 counters on it gets -1/-0.
"I feel a bit weak. I think I may be coming down with something."
1/2
3U
Creature – Beyonder
2/2
Flying
Spawn 2 (When this creature dies, exile it and put two token copies of it onto the battlefield, each with one less base power and toughness than this creature.)
Creature - Fury (C)
Raving Fury attacks each turn if able.
Rage 2 (Whenever this creature attacks, it gets +2/+0 until end of turn.)
Anger: The cause of and the solution to all conflicts.
2/2
Sorry, no previews of my intentions beyond what is written in the OP. You'll have to take each round as they come.
Creature - Glazier Soldier
Whenever Lustrous Zealot deals combat damage to a player, glaze (Put a glass counter on target land until your opponent's next end step. If a land with a glass counter on it would produce colored mana, it produces colorless mana instead.).
1/2
"Have you ever seen the vast plains mirror the night sky? You would not oppose us if you have."
-Supreme Refractor Silic
Creature - Psyon (Uncommon)
Eraser (Whenever this creature blocks or becomes blocked, the other blocked or blocking creature loses all abilities until end of turn)
Whenever a Psyon you control blocks or becomes blocked, draw a card.
The Mysterious Psyon are masters of memory manipulation
and deception, often working as a hivemind of agents for corrupted kings.
3/2
Creature - Dream (C)
Flying
Inspire 2U (Exile this card from your hand inspiring target creature, 2U: Draw a card. You may cast this card while it is exiled this way.)
The inspired creature has flying.
When our dreams decided they wanted our world for their own, our desires and wishes became our worst nightmares.
1/1
Creature - Gredag Advisor [U]
If Miserly Mentor was cast using only mana generated by Gold tokens, you may draw two cards when it enters the battlefield.
Sacrifice two Gold tokens: Draw a card.
"With gredags, the question isn't whether they have something to teach you, it's whether you can afford the lessons."
0/4
Creature - Wildborn Shaman (c)
When Sandscourger enters the battlefield, reclaim target creature card in your graveyard (To reclaim a card, exlie it. At the beginning of its owner's next draw step, that player may choose to put that card into his or her hand instead of drawing a card).
"Where today a vast civillization flourishes, there was once nothing but great wilderness. That widerness shall return."
2/2
I will add the comment to the OP, but it is not a challenge clarification so it won't be listed under there.
Creature -- Planeborn Knight (C)
First strike
Planestake -- Planeborn Hoplite gets +1/+1 as long as an opponent controls a planeswalker.
"The first intrusion is the most painful. As planeborn, it is our duty to make sure even that does not happen." -E'kuan, Planeborn Elder
1/1
Creature - Gnoll Warrior (U)
Pack — Whenever Gnoll Packleader attacks, each 2/2 creature you control gains deathtouch until end of turn and must be blocked this turn if able.
The one with the best nose gets to be leader.
2/2
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Creature - Hellspawn Warrior (U)
Consume 2R (If a creature you control would die, you may pay 2R and exile it instead. If you do, return this from your graveyard to the battlefield.)
Fireclaw Hellspawn has first strike as long as it shares a color with its consumed creature.
3/2
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Creature - Garuti Scout (U)
Superior - As long as the greatest power among
creatures you control is greater than the greatest
power among creatures your opponents control,
Silverhide Tribesman has protection from converted
mana cost 2 or less.
A soldier is only as fine as his leader - Garuti proverb
2/2