How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Nyrweft Expanse
Land (R)
Nyrweft Expanse enters the battlefield tapped. 1, T: Add WW to your mana pool. 2, T, Sacrifice Nyrweft Expanse: Search your library for a Mountain card and a Swamp card and put them onto the battlefield tapped. Then shuffle your library.
N'anga Deathwalker 2B
Creature - Zombie (U)
Resurge 1B (Whenever a creature an opponent controls dies, you may pay 1B. If you do, return ~ from your graveyard to the battlefield tapped.)
Whenever ~ enters the battlefield from the graveyard, target player loses 2 life and you gain 2 life.
2/2
Lich's Bargain4BB
Sorcery [M]
Exchange your life total with the number of cards in your hand. (For example, if your life total is 10 and you have five cards in your hand, you draw five cards and lose 5 life.)
701.8h If a spell or ability instructs a player to exchange a value with the number of cards in his or her hand, that player draws or discards cards until the number of cards in his or her hand is equal to that value. If a player does not have enough cards in his or her library to draw sufficient cards to make the exchange, the exchange can't be completed, and no part of the exchange occurs.
Pain FirstBR
Instant (C)
Choose one —
• Creatures you control gain first strike until end of turn.
• Creatures you control gain wither until end of turn.
Entwine 1 (Choose both if you pay the entwine cost.)
Opportune MimicUR
Instant (R)
Search your library for a card with the same name as target instant or sorcery spell. You may cast that card without paying its mana cost. Then shuffle your library.
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Humming Weird.
When Humming Weird dies, you may return target instant or sorcery card with converted mana cost X or less from your graveyard to your hand, where X is Humming Weird's power.
When Grixis Siege enters the battlefield, choose Death or Chaos.
Death - At the beginning of your upkeep, you may pay B. If you do, put a -1/-1 counter on up to two target creatures.
Chaos - At the beginning of your upkeep, you may pay R. If you do, creatures that enter the battlefield this turn get haste, trample, +1/-1, and must attack this turn if able.
Votes: Flatline, Groovelord (the comma shouldn't be there)
Tempting Fiend3BB
Legendary Creature — Demon (M)
At the beginning of each player’s upkeep, choose one —
• That player loses 2 life.
• That player discards a card.
• That player sacrifices a creature. Grandeur — Discard another card named Tempting Fiend: Target player loses 2 life, discards a card and sacrifices a creature.
4/4
Predator Drake (Uncommon) 4U
Creature - Drake
3/4
Flying
When Predator Drake attacks, you may pay (R/G). If you do, it loses flying until end of turn and fights target creature without flying that defending player controls.
Thracka'Sang, Mind Lord1BGU
Legendary Creature - Cat Demon xBGU: Search target opponent's library for a nonland card with converted mana cost X or less and exile it. Then that opponent shuffles their library. You may cast that spell for as long as it remains exiled, and spend mana as though it were any color to cast it.
3/4
Bounty(B/R)
Sorcery (R)
Search your library for a creature card and reveal it. Flip a coin. If you win the flip, put that card into your hand. If you lose the flip, put it into your graveyard. Then shuffle your library. Wanted: Dead or Alive
Nyrweft Phansigar1WW
Creature - Spirit Cleric (U)
Sacrifice a creature: Prevent the next X damage that would be dealt by sources you don't control this turn, where X is the sacrificed creature's power plus its toughness.
0/2
Timechase4UUU
Sorcery [M]
Each player may bid turns. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder skips his or her next X turns, where X is the high bid. At the beginning of the upkeep of that player's next turn, he or she wins the game.
Mirror Image3UU
Sorcery (R)
Put a creature token onto the battlefield that's a copy of target creature except it gains "Nontoken creatures that share a name with this have hexproof." Killing someone is only half the battle. If you're lucky.
Dandelion Commando(G/W)
Creature - Plant Soldier (U)
Dandelion Commando enters the battlefield tapped.
If Dandelion Commando would become untapped, you may put a +1/+1 counter on it instead.
1/1
Ilera, Dealer of Despair 1UB
Legendary Creature - Human Rogue (R)
Opponents treat +1/+1 counters on permanents they control as -1/-1 counters. 1UB, T: Move all counters from target permanent onto another target permanent.
2/2
Scourge of the Skies2RRR
Legendary Creature — Dragon (M)
Flying 1R: Scourge of the Skies gets +1/+0 until end of turn. Grandeur — Discard another card named Scourge of the Skies: Scourge of the Skies deals damage equal to its power to each other creature and each player.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Votes: Groovelord, IcariiFA (although I feel like the entwine should maybe be , or at least it should be an UC)
HM: Legend before he changed his card (Cavern Drake?)
Hydrothermal Vent
Land (R)
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add or to your mana pool.
, : You may play the exiled card without paying its mana cost if you cast three or more instant and/or sorcery spells this turn.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
At the beginning of each upkeep, put a hubbub counter on Political Instability. Then each player discards X cards, then draws X cards, where X is the number of hubbub counters on Political Instability.
2: Remove a hubbub counter from Political Instability. Any player may activate this ability.
Evaporate RealityXUU
Instant (R)
Return each nonland permanent with converted mana cost X or less to their owners' hands. "I repeat, you and what army?"
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andTime to enjoy my one-day weekend.
Guesswork 9 (+4)
Advent 5 (+3)
Rudyard 5
bravelion83 4 (+1)
Indighost 4 (+4)
Legend 4 (+2)
IcariiFA 3 (+1)
Piar 3 (+2)
CryoZenith 2 (+1)
Groovelord 2 (+2)
MDenham 2 (+1)
GH05TN1Nj4 1
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Nyrweft Phansigar 1WW
Creature - Spirit Cleric (U)
Sacrifice a creature: Prevent the next X damage that would be dealt by sources you don't control this turn, where X is the sacrificed creature's power plus its toughness.
0/2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Timechase 4UUU
Sorcery [M]
Each player may bid turns. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder skips his or her next X turns, where X is the high bid. At the beginning of the upkeep of that player's next turn, he or she wins the game.
2R
Enchantment
Whenever an instant or sorcery spell you control deals damage, draw a card, then discard a card.
VOTES: Guesswork , Groovelord
Mirror Image 3UU
Sorcery (R)
Put a creature token onto the battlefield that's a copy of target creature except it gains "Nontoken creatures that share a name with this have hexproof."
Killing someone is only half the battle. If you're lucky.
Dandelion Commando (G/W)
Creature - Plant Soldier (U)
Dandelion Commando enters the battlefield tapped.
If Dandelion Commando would become untapped, you may put a +1/+1 counter on it instead.
1/1
Fluid Form xU
Creature - Shapeshifter (R)
You may have Fluid Form enter the battlefield as a copy of any permanent with converted mana cost X.
0/0
Ilera, Dealer of Despair 1UB
Legendary Creature - Human Rogue (R)
Opponents treat +1/+1 counters on permanents they control as -1/-1 counters.
1UB, T: Move all counters from target permanent onto another target permanent.
2/2
My custom sets:
Caeia Block (Released - Beta)
Generals of Dareth (In Design)
Scourge of the Skies 2RRR
Legendary Creature — Dragon (M)
Flying
1R: Scourge of the Skies gets +1/+0 until end of turn.
Grandeur — Discard another card named Scourge of the Skies: Scourge of the Skies deals damage equal to its power to each other creature and each player.
4/4
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
HM: Legend before he changed his card (Cavern Drake?)
Hydrothermal Vent
Land (R)
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
: Add or to your mana pool.
, : You may play the exiled card without paying its mana cost if you cast three or more instant and/or sorcery spells this turn.
Enchantment (R)
Players skip their draw steps.
At the beginning of each upkeep, put a hubbub counter on Political Instability. Then each player discards X cards, then draws X cards, where X is the number of hubbub counters on Political Instability.
2: Remove a hubbub counter from Political Instability. Any player may activate this ability.
Votes: Advent, Guesswork
Evaporate Reality XUU
Instant (R)
Return each nonland permanent with converted mana cost X or less to their owners' hands.
"I repeat, you and what army?"