Hungry Gale2WU
Enchantment (R)
Whenever a creature attacks, reveal the top card of your library. If that card has a greater converted mana cost than that creature's, return that creature it its owner's hand. Then put the revealed card on the bottom of your library.
This is a control card that forces you to play a different kind of control deck: one with a lot of creatures, so that you can often reveal one when you're attacked. It also require that the creatures you play in your deck cost a lot of mana, but as you're playing a control deck that shouldn't be a problem. You can't just put this card in your (almost-)creatureless control decks, and that's a good thing. What scares me is how much this can slow the game down if you just build around it. Finally, between typos ("return that creature it its owner's hand") and nonstandard templating ("greater converted mana cost than that creature's"), the wording feels way off.
I just feel like I should point out that this card doesn't require you play creatures in your deck at all. it just wants High CMC spells, it doesn't matter what type.
willows:
The name is rather strange, probably because "Hungry" isn't a very 'serious-sounding' adjective. It's kinda like Lost in the Woods but rather than lands, it needs expensive spells. Hilarious interaction with tokens.
JudaaMar:
Hah! Enchanted permanent is snow. That's funny. I don't like this because it's 3 mana land "destruction". It's probably too cheap to be fun.
doomfish:
This seems quite good. The first ability is an interesting new way of increasing mana, slight synergy with multi-mana lands. The second ability though, is kinda busted with the first. Since the land now produces 2 mana, it'll be able to give two creatures haste and +1/+1 counters each turn. That's pretty much every creature you play (ie. better than Fires of Yavimaya) AND it's basically a permanent anthem effect, making it seriously potent. The mechanics are somewhat interesting and unique though, so that's a nice plus.
Egak:
I like this (kind of) because it leads to some interesting gameplay decisions, where you can choose between untapping extra lands to play more stuff, or untapping extra creatures to maintain a board state. Probably balanced.
Cardz5000:
Solid lockdown card, doesn't really seem abusable so it's probably standard binder fodder. Potential unfun in choosing too many permanents and not being able to pay, since the card requires everything to be paid for to actually untap.
NVRBLND:
I like this a lot. Not too powerful (one of the creatures you play each turn has haste), with a nice bit of incidental lifegain. The flavour is decent too. I can't really judge the power level well - depending on the deck it's sometimes better and sometimes worse than Fires of Yavimaya.
Top 3:
1. NVRBLND
2. Egak
3. doomfish
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Hm, I was thinking if it's only legal in legacy and in the draft I might push it a little. Did I overshoot?
Mechanicially a very funny and interesting card. I wonder how useful it would be. I'm missing the flavor a bit, what does endless have to do with halves?
Sort of a Ghostly Prison that applies its effect later. Fun to play around with vigilance. I don't think it's strong enough to be useful.
While this steps a little bit into the territory of equipments it feels like the flavor justifies it. A lovely card.
That.. doesn't look so useful. If it made all permanents snow maybe, but like this? Maybe. I'm not very happy with it.
Why name it Nyx? That name is taken! A cute idea, but a little bit too silly. Punisher-mechanics like that hardly ever get me excited.
Feels a bit like shortly before christmas. You are a bit late to the game, but now you want to catch up quickly. But you can't afford to just tap out. Hm. The card might be in a bit weird spot.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Hungry Gale2WU
Enchantment (R)
Whenever a creature attacks, reveal the top card of your library. If that card has a greater converted mana cost than that creature's, return that creature it its owner's hand. Then put the revealed card on the bottom of your library.
This is a control card that forces you to play a different kind of control deck: one with a lot of creatures, so that you can often reveal one when you're attacked. It also require that the creatures you play in your deck cost a lot of mana, but as you're playing a control deck that shouldn't be a problem. You can't just put this card in your (almost-)creatureless control decks, and that's a good thing. What scares me is how much this can slow the game down if you just build around it. Finally, between typos ("return that creature it its owner's hand") and nonstandard templating ("greater converted mana cost than that creature's"), the wording feels way off.
I just feel like I should point out that this card doesn't require you play creatures in your deck at all. it just wants High CMC spells, it doesn't matter what type.
You're right, somehow I misread the card as if it said that the card you reveal must be a creature to get the effect, but nowhere does it state that. Thanks, I'll correct that in my critique.
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
SelesynaNewLife: I thinking going the devotion angle here doesn't really fit the flavor of the challenge, nor leaving it up to your opponent to cast spells for the effect to trigger. If this had a different name, I wouldn't associate it with the flavor of the challenge. Moss_Elemental: It's a solid card, haste isn't my favorite interpretation of warmth though. aftermarketradio: Sure, benefiting from heat. This works. Nothing wrong with it anyway. Bravelion83: Nice play on a classic trope in fantasy. An anthem effect makes me think another white should be in this though. GGCrono: Another solid blending of effects. I feel the flavor text should refer to more than creatures though since the effects do. JimmyGroove: Feels too much like an Un card, also rare.
Icarii: While flavorfully sound this seems pretty weak. It is obviously a build around card, however 3 mana for a card that literally does nothing without cards that use its effect is a little too narrow.
SNL: I want to give this card a 10/10 just for the name alone. The flavor is so clever and well done that I don't even really care what the card does. When I do look at the mechanics however I see they are very solid as well, he gives out presents while also being a RG stompy beast, overall excellent card.
Moss Elemental: I like this card and it seems like it would be an EDH staple. I think its a little too expensive for most constructed formats however each effect is pretty powerful and in flavor.
aftermarketradio: The flavor for this is kind of creepy, but fits into a twisted Christmas theme. As far as the mechanics I think this is a better fit in RW, but it works in RG too. The only time I think this card would be very useful is in burn mirrors but the design is solid enough.
Bravelion: This feels a little clunky to me. It basically shuts down creature strategies but at 8 mana I guess that it ok. The second part and flavor feel a little tacked on. I would like this more as a curse that makes a player pay to untap their creatures and is less expensive.
GG Crono: I like this a lot, its very powerful in an Ice Age block where it can be used as a build around, but isn't unbeatable. The flavor is solid and I feel it would make for an interesting standard archetype.
Deep Freeze
Enchantment (R)
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nonland permanents he or she controls and pay 2 for each permanent chosen this way. If the player does, untap those permanents.
I don't buy this in WU hybrid. As far as I can determine, there are two examples of white tapping down a permanent and preventing it from untapping, which is, in my mind, insufficient precedent for a sweeping effect like this.
Spiritual Warmth1RG
Enchantment - Aura (U)
Enchant Creature
Enchanted creatures has haste. When Spiritual Warmth becomes attached to a creature you gain 2 life.
Whenever a creature enters the battlefield under your control you may attach Spiritual Warmth to it. The magic of the holidays is known to warm ones soul to the point they must share their joy with all who are near.
I like this. The green component of it is a lot less significant than the red component, though, which is kind of a bummer. Would have been nice if they had some kind of synergy.
Festive DecorationsRG
Enchantment - Aura (R)
Enchant Forest
Whenever enchanted land is tapped for mana, it produces twice as much of that mana instead.
If mana produced by enchanted land is spent on a creature spell, it gains haste and “This creature enters the battlefield with a +1/+1 counter on it.”
I find the "Enchant Forest" line in this amusing because it makes for a great Johnny puzzle (how do I get this to work on my Nykthos?) but I do hope your environment has a solution to that puzzle.
Icewind Chill1UW
Snow Enchantment - Aura
Enchant creature or land
When Icewind Chill enters the battlefield, tap enchanted permanent. It doesn't untap during its controller's untap step.
Enchanted permanent is snow.
Another tapper, huh. Of the ones I've judged I like this one best. It's possible that it's undercosted though.
I just feel like I should point out that this card doesn't require you play creatures in your deck at all. it just wants High CMC spells, it doesn't matter what type.
The name is rather strange, probably because "Hungry" isn't a very 'serious-sounding' adjective. It's kinda like Lost in the Woods but rather than lands, it needs expensive spells. Hilarious interaction with tokens.
JudaaMar:
Hah! Enchanted permanent is snow. That's funny. I don't like this because it's 3 mana land "destruction". It's probably too cheap to be fun.
doomfish:
This seems quite good. The first ability is an interesting new way of increasing mana, slight synergy with multi-mana lands. The second ability though, is kinda busted with the first. Since the land now produces 2 mana, it'll be able to give two creatures haste and +1/+1 counters each turn. That's pretty much every creature you play (ie. better than Fires of Yavimaya) AND it's basically a permanent anthem effect, making it seriously potent. The mechanics are somewhat interesting and unique though, so that's a nice plus.
Egak:
I like this (kind of) because it leads to some interesting gameplay decisions, where you can choose between untapping extra lands to play more stuff, or untapping extra creatures to maintain a board state. Probably balanced.
Cardz5000:
Solid lockdown card, doesn't really seem abusable so it's probably standard binder fodder. Potential unfun in choosing too many permanents and not being able to pay, since the card requires everything to be paid for to actually untap.
NVRBLND:
I like this a lot. Not too powerful (one of the creatures you play each turn has haste), with a nice bit of incidental lifegain. The flavour is decent too. I can't really judge the power level well - depending on the deck it's sometimes better and sometimes worse than Fires of Yavimaya.
Top 3:
1. NVRBLND
2. Egak
3. doomfish
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
2. Egak
3. Moss_Elemental
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
You're right, somehow I misread the card as if it said that the card you reveal must be a creature to get the effect, but nowhere does it state that. Thanks, I'll correct that in my critique.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Moss_Elemental: It's a solid card, haste isn't my favorite interpretation of warmth though.
aftermarketradio: Sure, benefiting from heat. This works. Nothing wrong with it anyway.
Bravelion83: Nice play on a classic trope in fantasy. An anthem effect makes me think another white should be in this though.
GGCrono: Another solid blending of effects. I feel the flavor text should refer to more than creatures though since the effects do.
JimmyGroove: Feels too much like an Un card, also rare.
Top 3
1:aftermarketradio
2:Bravelion83
3:GGCrono
SelesynaNewLife: Saint Nyx, God of Festivity - That's one way to get a creature into this round...
Moss_Elemental: Festive Warmth - Nice and flavorful.
IcaniFA: Winter Wonderland - Basic, but nice.
NVRBLND: Spiritual Warmth - That is actually pretty brilliant.
aftermarketradio: Warm Hearts - I'd like this card better if it had a name that matched the ability and flavor text.
2.) Moss_Elemental
1.) NVRBLND
SNL: I want to give this card a 10/10 just for the name alone. The flavor is so clever and well done that I don't even really care what the card does. When I do look at the mechanics however I see they are very solid as well, he gives out presents while also being a RG stompy beast, overall excellent card.
Moss Elemental: I like this card and it seems like it would be an EDH staple. I think its a little too expensive for most constructed formats however each effect is pretty powerful and in flavor.
aftermarketradio: The flavor for this is kind of creepy, but fits into a twisted Christmas theme. As far as the mechanics I think this is a better fit in RW, but it works in RG too. The only time I think this card would be very useful is in burn mirrors but the design is solid enough.
Bravelion: This feels a little clunky to me. It basically shuts down creature strategies but at 8 mana I guess that it ok. The second part and flavor feel a little tacked on. I would like this more as a curse that makes a player pay to untap their creatures and is less expensive.
GG Crono: I like this a lot, its very powerful in an Ice Age block where it can be used as a build around, but isn't unbeatable. The flavor is solid and I feel it would make for an interesting standard archetype.
Top 3:
1. SNL
2. GG Crono
3. Moss Elemental
Signature by DarkNightCavalier at Heroes of the Plane Studios
I don't buy this in WU hybrid. As far as I can determine, there are two examples of white tapping down a permanent and preventing it from untapping, which is, in my mind, insufficient precedent for a sweeping effect like this.
This seems undercosted to me. Also the second card I've judged that uses "tap down" as the freeze effect; I would have hoped to be more surprised.
Well, this is cute. I do want to understand what context it has, because in isolation it hasn't got a lot of significance.
I like this. The green component of it is a lot less significant than the red component, though, which is kind of a bummer. Would have been nice if they had some kind of synergy.
I find the "Enchant Forest" line in this amusing because it makes for a great Johnny puzzle (how do I get this to work on my Nykthos?) but I do hope your environment has a solution to that puzzle.
Another tapper, huh. Of the ones I've judged I like this one best. It's possible that it's undercosted though.
2. doomfish
3. IcariiFA
Ninja Caterpie: Solid effect, cool flavor. I like it.
Jimmy Groove: You know, at first I wasn't sure this would work in a black-bordered set, but upon reflection, I don't see why not. I can dig.
Koopa: Simple, effective and flavorful.
Doomfish: I can feel the spirit. This may be a little strong for its cost, but I like it.
JudaaMar: Certainly nailed the flavor, though I'm not sure if I like it being able to hit lands.
Willows: Hmm. Interesting effect, but sounds kind of tricky to play around.
1. Ninja Caterpie
2. Jimmy Groove
3. Doomfish