While not exactly contained within the story of Khans of Tarkir itself, we do know that the entire block of Tarkir is a time travel story. And of course, there's only one real way to show time travel on a Magic card.
Main Challenge: Design a card that allows you to take another turn.
Additional Challenges:
Challenge 1: Is an enchantment.
Challenge 2: Is multicolored.
None currently.
Player Deadline: 23:59 EDT, 29 October 2014
Judge Deadline: 23:59 EDT, 1 November 2014
Design (X/10) – This reflects the work put into the initial concept of the card. Creativity – How original or innovative is the card? Does it present an old idea with a new twist? Does it employ an entirely new mechanic? Elegance – Is the concept easily understood at a glance? Does the design just 'click' with the flavor? Potential – Will different player demographics (Spike/Johnny/Timmy) find a use for this card? Does it stand out as a card to build a deck around?
Development (X/10) – This reflects the execution of the idea, fleshing it into a playable card. Viability – How well does this card fit into the color wheel? Does it break or bend the rules of the game? Is it at the appropriate rarity? Balance – Does the card's cost match its power? How balanced are its interactions with other cards? Can it be played in constructed, limited, or multiplayer without breaking any of those formats? Creative Writing – Does the name sound like it fits on a card? Does the flavor text feel natural and professional? Does the combination of name, flavor text, and card concept make Vorthos spout poetry?
Polish – This reflects the finishing touches made to the card, polishing it to an end product that could see print. Challenge (X/2) – One point awarded per satisfied challenge condition. Quality (X/3) – Points deducted for incorrect spelling, grammar, and templating.
Give artists credit for any renders. Also, make sure to post a text version even if you do a rendered version.
Use up to date wordings like "dies" or "enters the battlefield"
Spelling and grammar count!
Always format your cards like this:
CARDNAME 3BRG
Creature — Bear {R}
Trample
CARDNAME'S rules text goes here.
Don't forget to use appropriate line breaks! Flavor text should be in italics!
2/2
Sow the Seeds1GU
Enchantment (Rare) 1GU, Sacrifice Sow the Seeds: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Take an extra turn after this one. Time doesn’t conceal anything, it tells the future what you did in the past.
Borrowed Time1UR
Enchantment (M)
Cumulative upkeep - Exile the top card of your library.
When Borrowed Time enters the battlefield, take another turn after this one.
When Borrowed Time leaves the battlefield, you skip your next two turns. Time always comes back to collect what it's due.
Hazardous Future2UR
Enchantment (R) 2, Exile Hazardous Future: Take an extra turn after this one. At the beginning of your next upkeep, discard all the cards in your hand, then draw that many cards. “Who knows what the future holds in store for you? The only way to discover it is to let go of everything and just take the risk!”
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Keranos' Watchmaker3UUR
Enchantment Creature - Elemental (M)
First strike, haste
When Keranos’ Watchmaker deals combat damage to a player, exile it with four time counters on it and it gains suspend. Take an extra turn after this one. To worship Keranos is to see the storm on the horizon.
5/5
Being a Time Warp effect in and of itself is not enough to give a card potential. There needs to be something more.
Design (6/10) Creativity – Cultivate + Time Warp. It's an interesting combination, though mashing the two together isn't the most creative thing I've ever seen. Elegance – The biggest issue I have with this is that it doesn't exile itself. Recurring cards like this is dangerous, so that's probably the first thing I would change. Potential – This doesn't really thrill me more than any other Time Warp effect does. Putting land searching on it doesn't make it that much more thrilling.
Development (7/10) Viability – We have reached the point where extra turns are almost exclusively mythic (unless they suck like Search the City). So probably deserves a bump in rarity. Balance – I feel like this with a turn 1 Elvish Mystic would be pretty backbreaking. Not to mention its still just a 6 mana Time Warp late game, which is still acceptable. I'd feel better if it cost one more mana. Creative Writing – The whole name/flavor text/ability trinity works very nicely here for me.
Polish Challenge (2/2) Quality (3/3) – Good.
Total: 18/25
Design (8.5/10) Creativity – This is a pretty spicy twist on taking an extra turn. Definitely an interesting design. Elegance – This really does convey the idea of borrowed time very well, in that the effect is powerful, but your gonna have to pay a lot for it. Potential – It's got potential in that it can take an extra turn for cheap, but other than that I just don't really see much else that's all that exciting.
Development (4.5/10) Viability – I struggle to see the red in this. I really just see this as monoblue. Balance – This card is balanced in the worst way possible. If they don't have anyway to deal with it, it's broken. It's a Time Warp for 3 mana, and cummulative upkeep will never get this off the field quick enough (realistically it'll take about 7-8 turns before want to sac this). If they do have a way to deal with it, it is the worst thing ever for you, as giving your opponent that extra turn is awful. This really isn't the type of card I would ever want to see printed. Creative Writing – Pretty good here. Not much to say other than I like it.
Polish Challenge (2/2) Quality (2.5/3) – Has to say "extra turn". "Another turn" ain't cutting it.
Total: 17.5/25
Design (7/10) Creativity – Time Warp + Tolarian Winds. Sure. Elegance – There's really nothing too egregious here, I just personally wish you discarded when you exiled it. It seems a bit more clunky having to wait until the next upkeep. Potential – It can enable some graveyard/madness stuff, but it doesn't seem like the most exciting card to build around.
Development (7/10) Viability – Should be mythic, as most extra turn cards are nowadays. Fine otherwise. Balance – I probably wouldn't feel any worse about printing this than Time Warp. It's six mana total, which is pretty reasonable for the cards effect, and it can go off until turn 5 (without acceleration), and even then you've essentially spent a turn and a half to cast and pop this. It's certainly good, but I don't think it's too good (that's what we like to call balanced). (Quick add on: all of this is predicated on a lack of good GY interactions) Creative Writing – Doesn't feel all that hazardous. Feels like I'm drawing cards and getting value. That's not all that hazardous. Also, I really like my quotes to have names behind them.
Design (7.5/10) Creativity – Plays around in Medomai the Ageless space of creatures producing extra turns, which is pretty unexplored. The card is pretty interesting. Elegance – I dislike the first strike for a couple of reasons. First, I'm getting the feeling this is more of a Ball Lighting type elemental, which to me just needs haste. Second, it makes resolving the damage trigger weird, since you're doing it in the middle of combat before the rest of the damage is dealt. It's just something that doesn't need to be on the card. Potential – It's certainly cool. I think the fact that it's this interesting creature gives it more potential then your typical Time Warp effect.
Development (5/10) Viability – Don't think that just because this is a creature means you get to ignore the enchantment part. This thing still needs to act like an enchantment. If I remove the creature part and all the keywords is this an enchantment? Not even close. This is a creature. That's it. Balance – I like the balance on this. The trigger isn't particularly easy to abuse, it doesn't have built in evasion, but the reward of an extra turn is very nice, and it is a big hasty dude. Creative Writing – Watchmaker? So he makes watches? Can I get a Rolex? I'm saying the name is awful. I do like the flavor text, however.
Polish Challenge (2/2) Quality (2.5/3) – This should probably be in another section, but it needs to be something like "If ~ is exiled this way, take an extra turn after this one."
Design:
Creativity – Cultivate and Time Walk? Interesting.
Elegance – No problems here.
Potential – Johnny would find a way to abuse it. Spike would play with it.
9/10.
Development:
Viability – Should be mythic rare.
Balance – Since you're sacrificing it, there's potential for a broken combo, like, say, Tamiyo. Instead of sacrificing, it should be exiled.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met.
Quality – No problems here.
5/5
Total: 22/25
Design:
Creativity – It's a less fatal Final Fortune
Elegance – No problems here.
Potential – Spike would use it. Johnny, too.
8/10.
Development:
Viability – No reason for this to be red.
Balance – This would be used if I juse needed that extra turn to win the game, making the drawback irrelevant. Playing it on turn three would be too risky.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met.
Quality – Should be “Take an extra turn...”
4/5
Total: 20/25
Design:
Creativity – Time Warp and Tolarian Winds. Neat.
Elegance – No problems here.
Potential – Johnny would play with it.
9/10.
Development:
Viability – Should be mythic.
Balance – Six mana is good for a Time Warp and Tolarian Winds combo.
Creative Writing – I don't think the Tolarian Winds effect qualifies as a hazard. Maybe if you lost half your life or half your library. Then it would be hazardous.
8/10
Polish:
Challenges – Both met.
Quality – No problems here.
5/5
Total: 22/25
Design:
Creativity – Way to go on getting the first bonus point.
Elegance – No problems here.
Potential – Johnny can abuse it. Spike might play with it.
9/10.
Development:
Viability – I see no reason why it should have first strike, especially since this needs to hit the player. Also, this is more creature than enchantment.
Balance – Blue and red have ways to remove time counters from this, so it could return quicker. May it should get more time counters when you exile it.
Creative Writing – Not too crazy about the name. Flavour text is good.
7/10
Polish:
Challenges – Both met.
Quality – I think it should be “... you may exile it... If you do, take an extra turn after this one.”
4/5
Total: 20/25
Design (7/10)
Creativity – Cultivate + Time Warp. Nothing too new, but the way you combined them is interesting.
Elegance – It's elegant. I actually really like the concept.
Potential – This is appealing to everyone.
Development (6/10)
Viability – This is absolutely a mythic rare.
Balance – I feel like between the mana cost and the activated ability, this needs to cost something like 2 more. This card is actually exceedingly powerful; it gives ramp decks ridiculous amounts of utility. Not only does this card give you the ramp to accelerate out your bombs, it gives you the time to dominate the game with them. Also, just looking at the cost of the cards, this is grossly undercosted when you consider Time Warp's cost plus Cultivate's. This card has some serious balancing issues and would completely dominate most standard formats.
Creative Writing – The flavor text isn't particularly inspiring.
Polish
Challenge (2/2) –
Quality (3/3) – There should be a semicolon after "anything" in the flavor text, but it's minor.
Total: 18/25
Design (10/10)
Creativity – Remniscient of Final Fortune, but certainly a new take.
Elegance – It clicks.
Potential – Johnny loves this, but anything that says "take an extra turn" will have some appeal to someone.
Development (7/10)
Viability – I think thematically this fits UR, even if mechanically it might not.
Balance – Usually, when you take an extra turn, you'll win shortly. I feel like this should cost 2UR or maybe UUR. I like how you lose two turns instead of one so this card has more risk than just taking a turn now rather than later. However, mechanically, this isn't much different from "you lose the game", because you would have to be seriously far ahead in order to not win. Also, notably quite strong with Stifle, but I don't think that should be too much of an issue.
Creative Writing – It's got decent flavor.
Polish
Challenge (2/2) –
Quality (3/3) – A minor asthetic, but instead of "Cumulative upkeep - Exile..." it should be "Cumulative upkeep—Exile..."
It should be "Take an extra turn", not "another turn".
Total: 22/25
Design (6/10)
Creativity – Time Warp + Tolarian Winds. Eh.
Elegance – This card doesn't evoke hazard in my eyes.
Potential – Johnny city, with interest elsewhere.
Development (9/10)
Viability – This makes the most sense as a sorcery, but there is some play to be had as an enchantment.
Balance – I actually quite like how this card plays out. This card gives you a new set of options and the time to utilize them. I quite like how it's good when you're behind because it can transform your options while being useful while you're ahead because it's a time warp.
Creative Writing – The flavor text isn't that bad.
Polish
Challenge (2/2) –
Quality (3/3) –
Total: 21/25
Design (8/10)
Creativity – This is new, even if parts of it are borrowed.
Elegance – "watchmaker" doesn't click at all with this design.
Potential – There's something for everyone.
Development (6/10)
Viability – The red feels a little tacked on here. Also, this is definitely not an enchantment. There needs to be some static component to the card in order for it to really be an enchantment.
Balance – It's quite powerful, but for a six mana mythic that's fine. It's hard to run away with this card, but there's a big reward if you do. I like that about this.
Creative Writing – It doesn't say anything that hasn't been done before.
Finals - Time Travel
While not exactly contained within the story of Khans of Tarkir itself, we do know that the entire block of Tarkir is a time travel story. And of course, there's only one real way to show time travel on a Magic card.
Main Challenge: Design a card that allows you to take another turn.
Additional Challenges:
Challenge 1: Is an enchantment.
Challenge 2: Is multicolored.
Player Deadline: 23:59 EDT, 29 October 2014
Judge Deadline: 23:59 EDT, 1 November 2014
Creativity – How original or innovative is the card? Does it present an old idea with a new twist? Does it employ an entirely new mechanic?
Elegance – Is the concept easily understood at a glance? Does the design just 'click' with the flavor?
Potential – Will different player demographics (Spike/Johnny/Timmy) find a use for this card? Does it stand out as a card to build a deck around?
Development (X/10) – This reflects the execution of the idea, fleshing it into a playable card.
Viability – How well does this card fit into the color wheel? Does it break or bend the rules of the game? Is it at the appropriate rarity?
Balance – Does the card's cost match its power? How balanced are its interactions with other cards? Can it be played in constructed, limited, or multiplayer without breaking any of those formats?
Creative Writing – Does the name sound like it fits on a card? Does the flavor text feel natural and professional? Does the combination of name, flavor text, and card concept make Vorthos spout poetry?
Polish – This reflects the finishing touches made to the card, polishing it to an end product that could see print.
Challenge (X/2) – One point awarded per satisfied challenge condition.
Quality (X/3) – Points deducted for incorrect spelling, grammar, and templating.
Total: X/25
For a full FAQ please see the MCC Discussion Thread but a few general tips:
Give artists credit for any renders. Also, make sure to post a text version even if you do a rendered version.
Use up to date wordings like "dies" or "enters the battlefield"
Spelling and grammar count!
CARDNAME 3BRG
Creature — Bear {R}
Trample
CARDNAME'S rules text goes here.
Don't forget to use appropriate line breaks!
Flavor text should be in italics!
2/2
Judges:
Ogonomany
admirableadmiral
Trivmvirate
Moss_Elemental
Finalists:
Marco
GG Crono
riliss
bravelion83
Good luck!
Enchantment (Rare)
1GU, Sacrifice Sow the Seeds: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. Take an extra turn after this one.
Time doesn’t conceal anything, it tells the future what you did in the past.
Enchantment (M)
Cumulative upkeep - Exile the top card of your library.
When Borrowed Time enters the battlefield, take another turn after this one.
When Borrowed Time leaves the battlefield, you skip your next two turns.
Time always comes back to collect what it's due.
Enchantment (R)
2, Exile Hazardous Future: Take an extra turn after this one. At the beginning of your next upkeep, discard all the cards in your hand, then draw that many cards.
“Who knows what the future holds in store for you? The only way to discover it is to let go of everything and just take the risk!”
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Enchantment Creature - Elemental (M)
First strike, haste
When Keranos’ Watchmaker deals combat damage to a player, exile it with four time counters on it and it gains suspend. Take an extra turn after this one.
To worship Keranos is to see the storm on the horizon.
5/5
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
Creativity – Cultivate + Time Warp. It's an interesting combination, though mashing the two together isn't the most creative thing I've ever seen.
Elegance – The biggest issue I have with this is that it doesn't exile itself. Recurring cards like this is dangerous, so that's probably the first thing I would change.
Potential – This doesn't really thrill me more than any other Time Warp effect does. Putting land searching on it doesn't make it that much more thrilling.
Development (7/10)
Viability – We have reached the point where extra turns are almost exclusively mythic (unless they suck like Search the City). So probably deserves a bump in rarity.
Balance – I feel like this with a turn 1 Elvish Mystic would be pretty backbreaking. Not to mention its still just a 6 mana Time Warp late game, which is still acceptable. I'd feel better if it cost one more mana.
Creative Writing – The whole name/flavor text/ability trinity works very nicely here for me.
Polish
Challenge (2/2)
Quality (3/3) – Good.
Total: 18/25
Creativity – This is a pretty spicy twist on taking an extra turn. Definitely an interesting design.
Elegance – This really does convey the idea of borrowed time very well, in that the effect is powerful, but your gonna have to pay a lot for it.
Potential – It's got potential in that it can take an extra turn for cheap, but other than that I just don't really see much else that's all that exciting.
Development (4.5/10)
Viability – I struggle to see the red in this. I really just see this as monoblue.
Balance – This card is balanced in the worst way possible. If they don't have anyway to deal with it, it's broken. It's a Time Warp for 3 mana, and cummulative upkeep will never get this off the field quick enough (realistically it'll take about 7-8 turns before want to sac this). If they do have a way to deal with it, it is the worst thing ever for you, as giving your opponent that extra turn is awful. This really isn't the type of card I would ever want to see printed.
Creative Writing – Pretty good here. Not much to say other than I like it.
Polish
Challenge (2/2)
Quality (2.5/3) – Has to say "extra turn". "Another turn" ain't cutting it.
Total: 17.5/25
Creativity – Time Warp + Tolarian Winds. Sure.
Elegance – There's really nothing too egregious here, I just personally wish you discarded when you exiled it. It seems a bit more clunky having to wait until the next upkeep.
Potential – It can enable some graveyard/madness stuff, but it doesn't seem like the most exciting card to build around.
Development (7/10)
Viability – Should be mythic, as most extra turn cards are nowadays. Fine otherwise.
Balance – I probably wouldn't feel any worse about printing this than Time Warp. It's six mana total, which is pretty reasonable for the cards effect, and it can go off until turn 5 (without acceleration), and even then you've essentially spent a turn and a half to cast and pop this. It's certainly good, but I don't think it's too good (that's what we like to call balanced). (Quick add on: all of this is predicated on a lack of good GY interactions)
Creative Writing – Doesn't feel all that hazardous. Feels like I'm drawing cards and getting value. That's not all that hazardous. Also, I really like my quotes to have names behind them.
Polish
Challenge (2/2)
Quality (3/3) – Seems good.
Total: 19/25
Creativity – Plays around in Medomai the Ageless space of creatures producing extra turns, which is pretty unexplored. The card is pretty interesting.
Elegance – I dislike the first strike for a couple of reasons. First, I'm getting the feeling this is more of a Ball Lighting type elemental, which to me just needs haste. Second, it makes resolving the damage trigger weird, since you're doing it in the middle of combat before the rest of the damage is dealt. It's just something that doesn't need to be on the card.
Potential – It's certainly cool. I think the fact that it's this interesting creature gives it more potential then your typical Time Warp effect.
Development (5/10)
Viability – Don't think that just because this is a creature means you get to ignore the enchantment part. This thing still needs to act like an enchantment. If I remove the creature part and all the keywords is this an enchantment? Not even close. This is a creature. That's it.
Balance – I like the balance on this. The trigger isn't particularly easy to abuse, it doesn't have built in evasion, but the reward of an extra turn is very nice, and it is a big hasty dude.
Creative Writing – Watchmaker? So he makes watches? Can I get a Rolex? I'm saying the name is awful. I do like the flavor text, however.
Polish
Challenge (2/2)
Quality (2.5/3) – This should probably be in another section, but it needs to be something like "If ~ is exiled this way, take an extra turn after this one."
Total: 17/25
Creativity – Cultivate and Time Walk? Interesting.
Elegance – No problems here.
Potential – Johnny would find a way to abuse it. Spike would play with it.
9/10.
Development:
Viability – Should be mythic rare.
Balance – Since you're sacrificing it, there's potential for a broken combo, like, say, Tamiyo. Instead of sacrificing, it should be exiled.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met.
Quality – No problems here.
5/5
Total: 22/25
Creativity – It's a less fatal Final Fortune
Elegance – No problems here.
Potential – Spike would use it. Johnny, too.
8/10.
Development:
Viability – No reason for this to be red.
Balance – This would be used if I juse needed that extra turn to win the game, making the drawback irrelevant. Playing it on turn three would be too risky.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met.
Quality – Should be “Take an extra turn...”
4/5
Total: 20/25
Creativity – Time Warp and Tolarian Winds. Neat.
Elegance – No problems here.
Potential – Johnny would play with it.
9/10.
Development:
Viability – Should be mythic.
Balance – Six mana is good for a Time Warp and Tolarian Winds combo.
Creative Writing – I don't think the Tolarian Winds effect qualifies as a hazard. Maybe if you lost half your life or half your library. Then it would be hazardous.
8/10
Polish:
Challenges – Both met.
Quality – No problems here.
5/5
Total: 22/25
Creativity – Way to go on getting the first bonus point.
Elegance – No problems here.
Potential – Johnny can abuse it. Spike might play with it.
9/10.
Development:
Viability – I see no reason why it should have first strike, especially since this needs to hit the player. Also, this is more creature than enchantment.
Balance – Blue and red have ways to remove time counters from this, so it could return quicker. May it should get more time counters when you exile it.
Creative Writing – Not too crazy about the name. Flavour text is good.
7/10
Polish:
Challenges – Both met.
Quality – I think it should be “... you may exile it... If you do, take an extra turn after this one.”
4/5
Total: 20/25
As always, no complaints.
Creativity – Cultivate + Time Warp. Nothing too new, but the way you combined them is interesting.
Elegance – It's elegant. I actually really like the concept.
Potential – This is appealing to everyone.
Development (6/10)
Viability – This is absolutely a mythic rare.
Balance – I feel like between the mana cost and the activated ability, this needs to cost something like 2 more. This card is actually exceedingly powerful; it gives ramp decks ridiculous amounts of utility. Not only does this card give you the ramp to accelerate out your bombs, it gives you the time to dominate the game with them. Also, just looking at the cost of the cards, this is grossly undercosted when you consider Time Warp's cost plus Cultivate's. This card has some serious balancing issues and would completely dominate most standard formats.
Creative Writing – The flavor text isn't particularly inspiring.
Polish
Challenge (2/2) –
Quality (3/3) – There should be a semicolon after "anything" in the flavor text, but it's minor.
Total: 18/25
Creativity – Remniscient of Final Fortune, but certainly a new take.
Elegance – It clicks.
Potential – Johnny loves this, but anything that says "take an extra turn" will have some appeal to someone.
Development (7/10)
Viability – I think thematically this fits UR, even if mechanically it might not.
Balance – Usually, when you take an extra turn, you'll win shortly. I feel like this should cost 2UR or maybe UUR. I like how you lose two turns instead of one so this card has more risk than just taking a turn now rather than later. However, mechanically, this isn't much different from "you lose the game", because you would have to be seriously far ahead in order to not win. Also, notably quite strong with Stifle, but I don't think that should be too much of an issue.
Creative Writing – It's got decent flavor.
Polish
Challenge (2/2) –
Quality (3/3) – A minor asthetic, but instead of "Cumulative upkeep - Exile..." it should be "Cumulative upkeep—Exile..."
It should be "Take an extra turn", not "another turn".
Total: 22/25
Creativity – Time Warp + Tolarian Winds. Eh.
Elegance – This card doesn't evoke hazard in my eyes.
Potential – Johnny city, with interest elsewhere.
Development (9/10)
Viability – This makes the most sense as a sorcery, but there is some play to be had as an enchantment.
Balance – I actually quite like how this card plays out. This card gives you a new set of options and the time to utilize them. I quite like how it's good when you're behind because it can transform your options while being useful while you're ahead because it's a time warp.
Creative Writing – The flavor text isn't that bad.
Polish
Challenge (2/2) –
Quality (3/3) –
Total: 21/25
Creativity – This is new, even if parts of it are borrowed.
Elegance – "watchmaker" doesn't click at all with this design.
Potential – There's something for everyone.
Development (6/10)
Viability – The red feels a little tacked on here. Also, this is definitely not an enchantment. There needs to be some static component to the card in order for it to really be an enchantment.
Balance – It's quite powerful, but for a six mana mythic that's fine. It's hard to run away with this card, but there's a big reward if you do. I like that about this.
Creative Writing – It doesn't say anything that hasn't been done before.
Polish
Challenge (2/2) –
Quality (3/3) –
Total: 21/25
Marco: 18 + 22 + 18 + 19 = 77
GG Crono: 17.5 + 20 + 22 + 19 = 78.5
bravelion83: 19 + 22 + 21 + 21 = 83
riliss: 17 + 20 + 21 + 20 = 78
Congrats to bravelion83, the winner of the October MCC!!!