How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Spellclaw Chimera1UUU
Creature - Chimera (R)
Spellclaw Chimera enters the battlefield with one heritage counter on it.
Whenever you cast a spell from your hand, copy it for each creature with a heritage counter from Spellclaw Chimera on it, then put a heritage counter on each of those creatures. (Those counters originate on those creatures, not Spellclaw Chimera.) 1U: Move a heritage counter from one target creature to another target creature.
1/2
Ainok Skulker -- 3B
Creature -- Hound Warrior (C)
Outlast 1B(1B, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 1B: Regenerate Ainok Skulker.
2/2
Purgatory Lurker
Creature - Horror (U)
Purgatory Lurker is black.
Ethereal 1BB(As long as this card remains in exile, you may cast it for its Ethereal cost.)
6/4
Windrider Aven1WG Creature- Bird Mystic
Flying
Outlast WG (WG, T: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
As long as Windrider Aven has a +1/+1 counter on it, it has hexproof, and whenever it deals combat damage to a player you may destroy target artifact or enchantment that player controls. 1/2
General of Azora1UWR
Legendary Creature - Human Soldier
As long as you control three or more creatures, creatures you control have first strike.
As long as you control three or more artifacts, creatures you control have flying.
3/3
Shadow StepU
Instant (C)
Target creature gains hexproof until end of turn and can't be blocked this turn. "It's not a matter of not being seen. You have to be seen as something that nobody thinks twice about."
Alhey MissionaryWU
Creature - Human Cleric (U)
Whenever Alhey Missionary becomes tapped, put a conversion counter on it.
When Alhey Missionary dies, gain control of target creature with power less than the number of Alhey Missionary's conversion counters.
1/3
Tre-Mars, the MartyrRWU
Legendary Creature - Human Cleric
Protection from converted mana cost 4 or greater.
You may cast spells as though they had Legendary Creature Offering.
3/3
High City Brokering
Conspiracy (R)
If you would add mana to your mana pool, you may instead have a player add that mana to their mana pool.
If another player would add mana to their mana pool, they may instead have you add that mana to your mana pool.
At the beginning of your upkeep, put a dev counter on Power Creep.
Creature spells you cast cost X mana of the colors of your choice less to cast, where X is the number of dev counters on Power Creep.
Creatures you control get +X/+X.
Start Anew1WW
Sorcery [M]
Destroy all creatures. You get an emblem with "Sorcery spells can't destroy creatures." "Never again." -Promise of the Lawmaker.
Mana Figment1U
Creature - Elemental
Flying
When you exile ~ from your graveyard as an additional cost to cast a spell, that spell costs 1 less to cast.
1/2
God, this wording is wonky, basically I want it to say it counts as two mana for delve spells.
Necrolandia4B
Enchantment (R)
Skip your draw step.
Pay 1 life: Search your library for a card and exile it face down. Then shuffle your library. Put that card into your graveyard at the beginning of your next end step.
Speaking of wonky wording, please see the discussion thread. Also, I really wish I could name this Transcendent Master.
Transcendent Abbot
Creature - Human Monk (M)
Flying, first Strike
Spells and effects that do not target Transcendent Abbot have no effect on Transcendent Abbot.
5/4
A true master finds a way to rise above the chaos of battle.
Necrogue
Creature - Human Rogue (U)
Shadowstep UB (UB, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Necrogue deals combat damage to your opponent, return target creature in your Graveyard with power 3 or less to your hand.
3/2 "Do not fret, your life won't be wasted."
Molten-Core Efreet -- 3R
Creature -- Efreet Monk (U)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a noncreature source you control would deal damage, it deals that much damage plus 1 instead.
3/3
Slayer of Tyrants1BB
Creature-- Human Assassin [R]
First strike Valor—At end of turn, if Slayer of Tyrants attacked this combat, you may pay 1B. If you do, destroy target creature. “Neither crown nor throne will stay my blade from the throats of despots.”
3/1
Seeker of the Fleeting2WU
Creature - Human Monk Wizard (R)
Whenever Seeker of the Fleeting becomes tapped, you may return target instant or sorcery card with "until end of turn" in its rules text from your graveyard to your hand. "Seize every moment. The now is forever."
—Freyhal Monastery Creed
2/5
Fitful DreamsBBB
Enchantment
Whenever you would draw a card if you have any cards in hand discard a card instead.
Exile 2 cards from your graveyard, target player discards a card. Use this ability only anytime you could cast a sorcery. Left to its own madness the mind is capable of a fear never imagined.
Burst into Flames1RR
Sorcery (R)
Burst into Flames deals 5 damage to target creature. When that creature dies this turn, that creature deals 2 damage to each creature.
votes: Saghari, Ruki (for a good expansive Ninjutsu name).
@Indighost, how about just "Whenever ~ is exiled from your graveyard, add 1 to your mana pool"
Nyx Chamber
Land (R) T: Add 1 to your mana pool. T: Exile target enchantment spell you control. T: You may cast an enchantment card exiled with Nyx Chamber without paying its mana cost.
Splinterwood Treefolk6G Creature - Treefolk (C)
Whenever Splinterwood Treefolk blocks or becomes blocked by a creature with power 1, that creature gains deathtouch until end of turn. "Do not fear the rising of mountains or the snarling of beasts; fear that which creeps inside you, deadly and unaware."
- preachings of the Scarbore Druids
7/7
Bladebreaker2WR
Creature - Human Knight (U)
When Bladebreaker enters the battlefield, destroy target artifact. If that artifact was an equipment, put two +1/+1 counters on Bladebreaker.
First strike
2/2
Dragonmail Forge3
Artifact (R) T, Remove one or more +1/+1 counters from creatures you control: Put an Equipment artifact token named Dragonmail into play, and put the removed +1/+1 counters onto that token. That token has Equip 2 and "Equipped creature gets +1/+1 for each +1/+1 counter on this."
Mind's DemiseXBB
Sorcery (U)
Target creature gets X -1/-1 counters, then that creature's controller discards 1 card. Surge -- Add B to your mana pool for each Black spell with Surge you cast this turn. "Your mind or your body: You can't have both."
Noetic Servant1
Artifact Creature - Construct 4: Name a card. Noetic Servant gains protection from the named card (This effect lasts indefinitely).
1/1
Circumvent2RR
Instant (R)
Exile target spell. Search its owner's library for a card with the same type, reveal it, then put it into play under its owner's control as though it were cast from its owner's hand. Shuffle that player's library.
Harvest the Vapors1GW
Enchantment
Whenever a creature is exiled you may add x to your mana pool, where X is that creature's converted mana cost. "By using every last essence we hope to grow anew," -Niin, battleground mourner
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC February 2014 - 2nd Round (11th-20th)
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL March 2014 - Score: 71.4/300 (18th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC September 2015 - Score: 30 (9th)
DCC October 2015 - Score: 46 (8th-T)
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andIt's scoreboard reset time!
GG Crono 88 (+6)
Flatline 85 (+7)
aftermarketradio 77 (+0)
Necrosage 74 (+11)
Mix Master Mikaeus 69
Snow Creature - Penguin 58
JuanCu* 57
Ogonomany 48
MDenham 47 (+0)
NVRBLND 39
Rudyard 39
CryoZenith 37 (+4)
FirstTurnManaBurn1 30
RukiMotomiya 30 (+3)
soramaro 21
riliss 18 (+2)
Sagharri 15
Withengar 12 (+1)
The1AndOnlyAGar 10
IlGreven 9
BlackBull 7
Ninetailedfox 7 (+7)
LustLain 6
Callahan09 5 (+0)
CrazyMatt 5 (+1)
GameWorldLeader 3
ivkost 2
scarbo 2
TheBlackCat 1
Wearth* 1
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Kinfeather Griffin 1WW
Creature - Griffin (C)
Flying
Creatures you control that share a creature type with another creature you control get +1/+1.
2/2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Molten-Core Efreet -- 3R
Creature -- Efreet Monk (U)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If a noncreature source you control would deal damage, it deals that much damage plus 1 instead.
3/3
Slayer of Tyrants 1BB
Creature-- Human Assassin [R]
First strike
Valor—At end of turn, if Slayer of Tyrants attacked this combat, you may pay 1B. If you do, destroy target creature.
“Neither crown nor throne will stay my blade from the throats of despots.”
3/1
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Seeker of the Fleeting 2WU
Creature - Human Monk Wizard (R)
Whenever Seeker of the Fleeting becomes tapped, you may return target instant or sorcery card with "until end of turn" in its rules text from your graveyard to your hand.
"Seize every moment. The now is forever."
—Freyhal Monastery Creed
2/5
Fitful Dreams BBB
Enchantment
Whenever you would draw a card if you have any cards in hand discard a card instead.
Exile 2 cards from your graveyard, target player discards a card. Use this ability only anytime you could cast a sorcery.
Left to its own madness the mind is capable of a fear never imagined.
Signature by DarkNightCavalier at Heroes of the Plane Studios
Burst into Flames 1RR
Sorcery (R)
Burst into Flames deals 5 damage to target creature. When that creature dies this turn, that creature deals 2 damage to each creature.
Necrocharm 1BB
Sorcery (R)
Choose up to three:
@Indighost, how about just "Whenever ~ is exiled from your graveyard, add 1 to your mana pool"
Nyx Chamber
Land (R)
T: Add 1 to your mana pool.
T: Exile target enchantment spell you control.
T: You may cast an enchantment card exiled with Nyx Chamber without paying its mana cost.
Splinterwood Treefolk 6G
Creature - Treefolk (C)
Whenever Splinterwood Treefolk blocks or becomes blocked by a creature with power 1, that creature gains deathtouch until end of turn.
"Do not fear the rising of mountains or the snarling of beasts; fear that which creeps inside you, deadly and unaware."
- preachings of the Scarbore Druids
7/7
Shattered Dream
Creature -- Illusion (Uncommon)
Flying
Shattered dream gets +1/+1 for each card you own in exile.
(-1/2)
--
"A forgotten ambition. An echo of what could have been, and never will be... Have I created something beautiful?"
--Ashiok
Gondarim Goliathan 4GU
Creature - Giant Druid
Trample
Whenever ~ deals combat to a player you untap up to that many permanents.
5/5
Time Freeze 2UU
Sorcery (R)
Target player skips his or her next untap step.
Bladebreaker 2WR
Creature - Human Knight (U)
When Bladebreaker enters the battlefield, destroy target artifact. If that artifact was an equipment, put two +1/+1 counters on Bladebreaker.
First strike
2/2
Memento Mori, if the nineth lion ate the sun.
Dragonmail Forge 3
Artifact (R)
T, Remove one or more +1/+1 counters from creatures you control: Put an Equipment artifact token named Dragonmail into play, and put the removed +1/+1 counters onto that token. That token has Equip 2 and "Equipped creature gets +1/+1 for each +1/+1 counter on this."
Mind's Demise XBB
Sorcery (U)
Target creature gets X -1/-1 counters, then that creature's controller discards 1 card.
Surge -- Add B to your mana pool for each Black spell with Surge you cast this turn.
"Your mind or your body: You can't have both."
Noetic Servant 1
Artifact Creature - Construct
4: Name a card. Noetic Servant gains protection from the named card (This effect lasts indefinitely).
1/1
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
Circumvent 2RR
Instant (R)
Exile target spell. Search its owner's library for a card with the same type, reveal it, then put it into play under its owner's control as though it were cast from its owner's hand. Shuffle that player's library.
Harvest the Vapors 1GW
Enchantment
Whenever a creature is exiled you may add x to your mana pool, where X is that creature's converted mana cost.
"By using every last essence we hope to grow anew," -Niin, battleground mourner
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
Direct Confrontation G
Enchantment (R)
Opponents skip their first main phase.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD