In the entire history of magic, only two creatures (Char-Rumbler, Spinal Parasite) have been created with a negative power/toughness. For the first round you are to create a creature with a negative power and/or toughness.
Challenge Points Challenge 1: Your creature cannot have any other card type (enchantment, artifact, etc.). Challenge 2:: Your creature cannot have more than 2 colors in its mana cost. (guild is fine, shard fails the challenge).
Design (X/10) – This reflects the work put into the initial concept of the card.
Creativity – How original or innovative is the card? Does it present an old idea with a new twist? Does it employ an entirely new mechanic?
Elegance – Is the concept easily understood at a glance? Does the design just 'click' with the flavor?
Potential – Will different player demographics (Spike/Johnny/Timmy) find a use for this card? Does it stand out as a card to build a deck around?
Development (X/10) – This reflects the execution of the idea, fleshing it into a playable card.
Viability – How well does this card fit into the color wheel? Does it break or bend the rules of the game? Is it at the appropriate rarity?
Balance – Does the card's cost match its power? How balanced are its interactions with other cards? Can it be played in constructed, limited, or multiplayer without breaking any of those formats?
Creative Writing – Does the name sound like it fits on a card? Does the flavor text feel natural and professional? Does the combination of name, flavor text, and card concept make Vorthos spout poetry?
Polish – This reflects the finishing touches made to the card, polishing it to an end product that could see print.
Challenge (X/2) – One point awarded per satisfied challenge condition.
Quality (X/3) – Points deducted for incorrect spelling, grammar, and templating.
Give artists credit for any renders. Also, make sure to post a text version even if you do a rendered version.
Use up to date wordings like "dies" or "enters the battlefield"
Spelling and grammar count!
Always format your cards like this:
CARDNAME 3BRG
Creature — Bear {R}
Trample
CARDNAME'S rules text goes here.
Don't forget to use appropriate line breaks! Flavor text should be in italics!
2/2
Judge Brackets hopefulhawkeye
Jimmy Groove
SelesnyaNewLife
SnowCreature-Penguin
Marco
WantonWizard
l0ng5h0t
Savia
doomfish
Moss_Elemental
admirableadmiral
Trivmvirate
RaikouRider
Sagharri
aftermarketradio
P E
8buffalo
chaitel
TOP 4 ADVANCE
GOOD LUCK TO ALL COMPETITORS!!!
---------------
Arcbound Chargeling2
Artifact Creature — Elemental [R]
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
"I like the chargelings. They're useful helpers and make great scrap metal in a pinch."
—Slobad, Goblin Tinkerer
-2/-2
When you cast Flesh Hunter, you may destroy target creature. If you do, Flesh Hunter enters the battlefield with a number of +1/+1 counters equal to that creature's power.
Embodiment of Distortion3UU
Creature - Incarnation (R)
Creatures with negative power deal combat damage as if their power was positive. U: Target creature gets -1/+1 until end of turn. In the world where madness walks, the cruel meek rule over the subjugated strong.
-2/4
First strike, trample, and haste
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Sengir Fledgling -- B
Creature -- Vampire (R)
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sengir Fledgling.
As long as Sengir Fledgling's power is 1 or greater, it has flying and lifelink.
-2/1
Rimescale Fledgling1R
Snow Creature - Dragon {U}
Flying
Cumulative upkeep R(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Rimescale Fledgling gets +2/+2 for each age counter on it. SS, T: Put an age counter on Rimescale Fledgling. -2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Insecure Guardian1W
Creature - Human Soldier (U)
As long as another creature on the battlefield has less power than Insecure Guardian, Insecure Guardian has vigilance and indestructible and it can block any number of creatures each combat. Sometimes a little encouragement can go a long way.
-1/5
Sludge Champion1BB
Creature - Ooze (R)
Other creatures you control have base power equal to Sludge Champion's power. B, Sacrifice a Swamp: Put a +1/+1 counter on Sludge Champion. In the bowels of Ingroksid, the Groksi elders prepare their latest, foulest creation.
-1/3
Bear YounglingG
Creature - Bear (R) G: Put a +1/+1 counter on Bear Youngling. Activate this ability no more than twice each turn.
As long as Bear Youngling has four or more +1/+1 counters on it, Bear Youngling has trample. "They grow quickly to beyond our individual strength," -Temur soldier
-1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC February 2014 - 2nd Round (11th-20th)
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL March 2014 - Score: 71.4/300 (18th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC September 2015 - Score: 30 (9th)
DCC October 2015 - Score: 46 (8th-T)
Nevelnon, Seed of DestinyG
Legendary Creature - Treefolk (M)
At the beginning of your upkeep, if Nevelnon, Seed of Destiny’s power is 1 or greater, you win the game. “Now, my seed, drink from the waters of the nether until you reach your fill. When you will wake, the world will be crushed beneath your roots”
— Avinda, Goddess of the Woods
-13/1
Skeletal HordeB
Creature - Skeleton Warrior (Uncommon)
Ambition 4 (As this creature enters the battlefield, put the top four cards of your library into your graveyard. This creature enters the battlefield with a +1/+1 counter on it for each creature card put into your graveyard this way.) B: Regenerate Skeletal Horde.
-1/-1
Psionic SquirmB
Creature - Horror (R)
As ~ enters the battlefield, discard your hand and put a +1/+1 counter on it for each card discarded this way.
-2/-2
Abzan HouseguardW
Creature - Human Soldier (U)
Outlast 1W(1W, t: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Vigilance
Abzan Houseguard can block an additional creature for each +1/+1 counter on it.
-1/2
Flowstone Demoralizer2R
Creature - Giant (U)
Enchanted creatures base power is equal to Flowstone Demoralizer's. R: Flowstone Demoralizer gets -1/+1 until end of turn. The tallest mountain can crush even the toughest wills.
-2/4
Polarikron
Legendary Creature - Elemental (M)
Deathtouch, trample
Treat each instance of the + symbol on permanents and spells as though it were the - symbol instead.
Treat each instance of the - symbol on permanents and spells as though it were the + symbol instead.
-7/-7
Its effect can change worlds.
- Polarikron's ability affects all players.
- Polarikron only affects spells that have a + or - symbol printed on them. For example, Serra Angel would still be a 4/4, but Giant Growth would now give -3/-3.
- Polarikron’s ability only checks for which symbol is printed on a card then reverses it. This effect does not loop because, each time Polarikron checks the card, the printed symbol remains the same regardless of Polarikron’s effect. This makes multiple instances of Polarikron redundant.
- +/+ and -/- counters that are already on the battlefield are unaffected by Polarikron’s ability. However, any subsequent +/+ or -/- counters that would be placed on the battlefield would enter the battlefield as the opposite type.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Steamwraith
Creature - Elemental [U] U: Steamwraith gets +1/-1 and gains flying until end of turn. R: Steamwraith gets +2/-1 and gains first strike until end of turn.
-1/4
Design:
Creativity – It's Arcbound Bruiser with a lower p/t and mana cost.
Elegance – No problems here.
Potential – It's primarily a Johnny card.
6/10.
Development:
Viability – No problems here.
Balance – I can see that this is a quick way to make your Ornithopter big quickly.
Creative Writing – No problems here.
9/10
Polish:
Challenges – It's an artifact creature.
Quality – No problems here.
4/5
Total: 19/25
Design:
Creativity – It's new.
Elegance – No problems here.
Potential – Johnny and Spike would play with this.
9/10.
Development:
Viability – No problems here.
Balance – It costs 1 less than Swordwise Centaur but all it takes is a Tormod's Crypt to kill all those oozes.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met
Quality – It should be “Barnacle Ooze Gets +3/+3 as long as a card named Barnacle Ooze is in your graveyard.” Compare this to Vengeful Firebrand
4/5
Total: 21/25
Design:
Creativity – I'm a little underwhelmed.
Elegance – No problems here.
Potential – Johnny likes it.
8/10.
Development:
Viability – No problems here.
Balance – This needs at least 2 age counters on it to do damage. Maybe its p/t should be -1/1.
Creative Writing – No problems here.
9/10
Polish:
Challenges – Both met.
Quality – No problems here.
5/5
Total: 22/25
Design:
Creativity – Gee, I didn't realize there were no black creatures with dethrone.
Elegance – No problems here.
Potential – It's not impressive, to be honest. See Balance
7/10.
Development:
Viability – No problems here.
Balance – From a flavour standpoint, I get it. But I think it's power should be at least 0.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met.
Quality – “... gains flying and dethrone...”
4/5
Total: 19/25
Design:
Creativity – This is original
Elegance – No problems here.
Potential – Johnny will have fun with this.
8/10.
Development:
Viability – This card just screams blue. I also think it should be rare.
Balance – Good thing you limited the first ability to enchanted creatures. Otherwise this would be ridiculous.
Creative Writing – No problems here.
7/10
Polish:
Challenges – Both met
Quality – I think it should read “Each enchanted creature has base power equal to CARDNAME's power.”
4/5
Total: 19/25
Design:
Creativity – It hasn't been done before.
Elegance – No problems here.
Potential – Johnny would find a creative use for it. Spike has something to shut down an attacker.
9/10.
Development:
Viability – I can see this as being white, since keeping creatures from attacking is primarily seen in white.
Balance – Personally, I think its power should be 0, but that's just me. I won't penalize you for that.
Creative Writing – Since it looks like you're using Theros for flavour, I think you should have chosen a creature type other than Jellyfish.
8/10
Polish:
Challenges – It's an enchantment creature.
Quality – It should read “Enchanted creature gets -4/+4 and has defender.
3/5
Total: 20/25
Design:
Creativity – Nice variation of Relentless Rats.
Elegance – No problems here.
Potential – Johnny sees a combo. Spike will pass on it.
8/10.
Development:
Viability – Forgot to add “Then shuffle your library.”
Balance – Thrumming Stone will make getting six cards into your graveyard easier. I'd still rather use Relentless Rats.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met.
Quality – “Seepslime gets +1/+1 for each card named Seepslime in your graveyard”.
4/5
Total: 20/25
Design:
Creativity – Similar to Bane of the Living. A nice idea, but it could be better.
Elegance – No problems here.
Potential – Timmy and Johnny might play with it.
8/10.
Development:
Viability – I can see this as being just black. Also, you're just giving the card a negative power just to meet the challenge. More than likely, the card should say “Each other creature gets -X/-X until end of turn, where X is CARDNAME's power.” And this would be 4/5 instead.
Balance – Okay, so I'm removing other creatures with this. I'm still getting a -4/5 creature. See Viability.
Creative Writing – No problems here.
5/10
Polish:
Challenges – Both met
Quality – “gets +X/+X”
4/5
Total: 17/25
Round 1 - Embrace Negativity
In the entire history of magic, only two creatures (Char-Rumbler, Spinal Parasite) have been created with a negative power/toughness. For the first round you are to create a creature with a negative power and/or toughness.
Challenge Points
Challenge 1: Your creature cannot have any other card type (enchantment, artifact, etc.).
Challenge 2:: Your creature cannot have more than 2 colors in its mana cost. (guild is fine, shard fails the challenge).
Player Deadline: 23:59 EDT, 4 Sept 2014
Judge Deadline: 23:59 EDT, 7 Sept 2014
Creativity – How original or innovative is the card? Does it present an old idea with a new twist? Does it employ an entirely new mechanic?
Elegance – Is the concept easily understood at a glance? Does the design just 'click' with the flavor?
Potential – Will different player demographics (Spike/Johnny/Timmy) find a use for this card? Does it stand out as a card to build a deck around?
Development (X/10) – This reflects the execution of the idea, fleshing it into a playable card.
Viability – How well does this card fit into the color wheel? Does it break or bend the rules of the game? Is it at the appropriate rarity?
Balance – Does the card's cost match its power? How balanced are its interactions with other cards? Can it be played in constructed, limited, or multiplayer without breaking any of those formats?
Creative Writing – Does the name sound like it fits on a card? Does the flavor text feel natural and professional? Does the combination of name, flavor text, and card concept make Vorthos spout poetry?
Polish – This reflects the finishing touches made to the card, polishing it to an end product that could see print.
Challenge (X/2) – One point awarded per satisfied challenge condition.
Quality (X/3) – Points deducted for incorrect spelling, grammar, and templating.
Total: X/25
For a full FAQ please see the MCC Discussion Thread but a few general tips:
Give artists credit for any renders. Also, make sure to post a text version even if you do a rendered version.
Use up to date wordings like "dies" or "enters the battlefield"
Spelling and grammar count!
CARDNAME 3BRG
Creature — Bear {R}
Trample
CARDNAME'S rules text goes here.
Don't forget to use appropriate line breaks!
Flavor text should be in italics!
2/2
Judge Brackets
hopefulhawkeye
Jimmy Groove
SelesnyaNewLife
SnowCreature-Penguin
Marco
WantonWizard
l0ng5h0t
Savia
doomfish
NVRBLND
Motionpicture13
northprophet
rillis
GameWorldLeader
scarbo
GG Crono
Venser_FR
Cantripmancer
Ogonomany
Withengar
Freyleyes
IlGreven
Asrama
vertain
Flatline
palanthas
bravelion83
Moss_Elemental
admirableadmiral
Trivmvirate
RaikouRider
Sagharri
aftermarketradio
P E
8buffalo
chaitel
TOP 4 ADVANCE
GOOD LUCK TO ALL COMPETITORS!!!
---------------
Arcbound Chargeling 2
Artifact Creature — Elemental [R]
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
"I like the chargelings. They're useful helpers and make great scrap metal in a pinch."
—Slobad, Goblin Tinkerer
-2/-2
Creature -- Illusion (Uncommon)
Flying
Shattered Dream gets +1/+1 for each card you own in exile.
(-1/2)
"A forgotten ambition. An echo of what could have been, and never will be... Have I created something beautiful?"
--Ashiok, Nightmare Weaver
Creature - Zombie..........R
When you cast Flesh Hunter, you may destroy target creature. If you do, Flesh Hunter enters the battlefield with a number of +1/+1 counters equal to that creature's power.
1B: Regenerate
-2/-2
"Sarcasm is the body's natural defense against Stupidity"
Creature - Incarnation (R)
Creatures with negative power deal combat damage as if their power was positive.
U: Target creature gets -1/+1 until end of turn.
In the world where madness walks, the cruel meek rule over the subjugated strong.
-2/4
Creature - Elemental {R}
Force of Rage enters the battlefield with
four +1/+1 counters on it.
At the beginning of your upkeep, remove a
+1/+1 counter from Force of Rage.
RR: Place a +1/+1 counter on Force of
Rage, it gains haste and trample until end
of turn.
2/-2
Wish there was room for flavour text.
Artifact Creature - Construct {R}
First strike, trample, and haste
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Obliterate, obliterate, obliterate...
2/-1
Creature -- Vampire (R)
Whenever a creature an opponent controls dies, put a +1/+1 counter on Sengir Fledgling.
As long as Sengir Fledgling's power is 1 or greater, it has flying and lifelink.
-2/1
Snow Creature - Dragon {U}
Flying
Cumulative upkeep R (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Rimescale Fledgling gets +2/+2 for each age counter on it.
SS, T: Put an age counter on Rimescale Fledgling.
-2/1
Emille, Seven-Sting Dancer Shalin Nariya
Creature - Human Soldier (U)
As long as another creature on the battlefield has less power than Insecure Guardian, Insecure Guardian has vigilance and indestructible and it can block any number of creatures each combat.
Sometimes a little encouragement can go a long way.
-1/5
Creature - Ooze (R)
Other creatures you control have base power equal to Sludge Champion's power.
B, Sacrifice a Swamp: Put a +1/+1 counter on Sludge Champion.
In the bowels of Ingroksid, the Groksi elders prepare their latest, foulest creation.
-1/3
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
Creature - Bear (R)
G: Put a +1/+1 counter on Bear Youngling. Activate this ability no more than twice each turn.
As long as Bear Youngling has four or more +1/+1 counters on it, Bear Youngling has trample.
"They grow quickly to beyond our individual strength," -Temur soldier
-1/1
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
Legendary Creature - Treefolk (M)
At the beginning of your upkeep, if Nevelnon, Seed of Destiny’s power is 1 or greater, you win the game.
“Now, my seed, drink from the waters of the nether until you reach your fill. When you will wake, the world will be crushed beneath your roots”
— Avinda, Goddess of the Woods
-13/1
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Creature - Skeleton Warrior (Uncommon)
Ambition 4 (As this creature enters the battlefield, put the top four cards of your library into your graveyard. This creature enters the battlefield with a +1/+1 counter on it for each creature card put into your graveyard this way.)
B: Regenerate Skeletal Horde.
-1/-1
Creature - Horror (R)
As ~ enters the battlefield, discard your hand and put a +1/+1 counter on it for each card discarded this way.
-2/-2
Creature - Human Soldier (U)
Outlast 1W (1W, t: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Vigilance
Abzan Houseguard can block an additional creature for each +1/+1 counter on it.
-1/2
Creature - Horror (R)
Morbid - Whenever another creature dies,
Ludevic's Pet gets +1/+0 for each creature
that died this turn. (This effect lasts
indefinitely.)
The sole beneficiary of Geralf's and Gisa's
quarrels.
-1/1
Creature - Giant (U)
Enchanted creatures base power is equal to Flowstone Demoralizer's.
R: Flowstone Demoralizer gets -1/+1 until end of turn.
The tallest mountain can crush even the toughest wills.
-2/4
Memento Mori, if the nineth lion ate the sun.
Legendary Creature - Elemental (M)
Deathtouch, trample
Treat each instance of the + symbol on permanents and spells as though it were the - symbol instead.
Treat each instance of the - symbol on permanents and spells as though it were the + symbol instead.
-7/-7
Its effect can change worlds.
- Polarikron only affects spells that have a + or - symbol printed on them. For example, Serra Angel would still be a 4/4, but Giant Growth would now give -3/-3.
- Polarikron’s ability only checks for which symbol is printed on a card then reverses it. This effect does not loop because, each time Polarikron checks the card, the printed symbol remains the same regardless of Polarikron’s effect. This makes multiple instances of Polarikron redundant.
- +/+ and -/- counters that are already on the battlefield are unaffected by Polarikron’s ability. However, any subsequent +/+ or -/- counters that would be placed on the battlefield would enter the battlefield as the opposite type.
Creature - Elemental [U]
U: Steamwraith gets +1/-1 and gains flying until end of turn.
R: Steamwraith gets +2/-1 and gains first strike until end of turn.
-1/4
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Creativity – It's Arcbound Bruiser with a lower p/t and mana cost.
Elegance – No problems here.
Potential – It's primarily a Johnny card.
6/10.
Development:
Viability – No problems here.
Balance – I can see that this is a quick way to make your Ornithopter big quickly.
Creative Writing – No problems here.
9/10
Polish:
Challenges – It's an artifact creature.
Quality – No problems here.
4/5
Total: 19/25
Creativity – It's new.
Elegance – No problems here.
Potential – Johnny and Spike would play with this.
9/10.
Development:
Viability – No problems here.
Balance – It costs 1 less than Swordwise Centaur but all it takes is a Tormod's Crypt to kill all those oozes.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met
Quality – It should be “Barnacle Ooze Gets +3/+3 as long as a card named Barnacle Ooze is in your graveyard.” Compare this to Vengeful Firebrand
4/5
Total: 21/25
Creativity – I'm a little underwhelmed.
Elegance – No problems here.
Potential – Johnny likes it.
8/10.
Development:
Viability – No problems here.
Balance – This needs at least 2 age counters on it to do damage. Maybe its p/t should be -1/1.
Creative Writing – No problems here.
9/10
Polish:
Challenges – Both met.
Quality – No problems here.
5/5
Total: 22/25
Creativity – Gee, I didn't realize there were no black creatures with dethrone.
Elegance – No problems here.
Potential – It's not impressive, to be honest. See Balance
7/10.
Development:
Viability – No problems here.
Balance – From a flavour standpoint, I get it. But I think it's power should be at least 0.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met.
Quality – “... gains flying and dethrone...”
4/5
Total: 19/25
Creativity – This is original
Elegance – No problems here.
Potential – Johnny will have fun with this.
8/10.
Development:
Viability – This card just screams blue. I also think it should be rare.
Balance – Good thing you limited the first ability to enchanted creatures. Otherwise this would be ridiculous.
Creative Writing – No problems here.
7/10
Polish:
Challenges – Both met
Quality – I think it should read “Each enchanted creature has base power equal to CARDNAME's power.”
4/5
Total: 19/25
Creativity – It hasn't been done before.
Elegance – No problems here.
Potential – Johnny would find a creative use for it. Spike has something to shut down an attacker.
9/10.
Development:
Viability – I can see this as being white, since keeping creatures from attacking is primarily seen in white.
Balance – Personally, I think its power should be 0, but that's just me. I won't penalize you for that.
Creative Writing – Since it looks like you're using Theros for flavour, I think you should have chosen a creature type other than Jellyfish.
8/10
Polish:
Challenges – It's an enchantment creature.
Quality – It should read “Enchanted creature gets -4/+4 and has defender.
3/5
Total: 20/25
Creativity – Nice variation of Relentless Rats.
Elegance – No problems here.
Potential – Johnny sees a combo. Spike will pass on it.
8/10.
Development:
Viability – Forgot to add “Then shuffle your library.”
Balance – Thrumming Stone will make getting six cards into your graveyard easier. I'd still rather use Relentless Rats.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met.
Quality – “Seepslime gets +1/+1 for each card named Seepslime in your graveyard”.
4/5
Total: 20/25
Creativity – Similar to Bane of the Living. A nice idea, but it could be better.
Elegance – No problems here.
Potential – Timmy and Johnny might play with it.
8/10.
Development:
Viability – I can see this as being just black. Also, you're just giving the card a negative power just to meet the challenge. More than likely, the card should say “Each other creature gets -X/-X until end of turn, where X is CARDNAME's power.” And this would be 4/5 instead.
Balance – Okay, so I'm removing other creatures with this. I'm still getting a -4/5 creature. See Viability.
Creative Writing – No problems here.
5/10
Polish:
Challenges – Both met
Quality – “gets +X/+X”
4/5
Total: 17/25
Trivmvirate: 21
RaikouRider: 22
Sagharri: 19
aftermarketradio: 19
P E: 20
8buffalo: 20
chaitel: 17